David Cernat
1f0cb09933
Add OpenMW commits up to 1 Jun 2021
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# Conflicts:
# .travis.yml
# README.md
2021-06-01 17:22:52 +02:00
Mads Buvik Sandvei
d906ec773a
Fix hangup on savegame after manual screenshots.
2021-05-24 17:57:39 +00:00
David Cernat
7a6dfc61ec
Add OpenMW commits up to 21 May 2021
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwscript/interpretercontext.cpp
# components/CMakeLists.txt
2021-05-21 16:00:09 +02:00
CedricMocquillon
d11a6bd92c
Share state
2021-05-18 17:57:47 +02:00
psi29a
ae66afb219
Merge branch 'less_verbose' into 'master'
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Make the code less verbose.
See merge request OpenMW/openmw!874
2021-05-18 08:30:50 +00:00
AnyOldName3
c2e4eda825
Merge branch '6013-fix' into 'master'
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Retain draw callback
Closes #6013 and #5967
See merge request OpenMW/openmw!875
2021-05-16 17:30:38 +00:00
madsbuvi
f3e17e7c52
Don't redundantly call notify on every frame.
2021-05-16 18:09:48 +02:00
Frederic Chardon
62c7adc87b
Merge branch 'no_at_boundaries' into 'master'
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Don't use at() instead [] when length is checked/known
See merge request OpenMW/openmw!866
2021-05-16 11:58:14 +00:00
madsbuvi
5b9a2b73b0
Retain final draw callback as a member variable in ScreenshotManager, and do not call setFinalDrawCallback after init.
2021-05-16 13:04:30 +02:00
fredzio
c55db790f3
Make the code less verbose / more readable using for range loop and
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structured binding.
No functional changes.
2021-05-16 12:42:16 +02:00
psi29a
3d61d7ec9a
Merge branch 'optimize_initial_load' into 'master'
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Optimize engine initial loading time
See merge request OpenMW/openmw!867
2021-05-15 18:48:17 +00:00
jvoisin
7deb6a6ffd
Use const references when possible in for loops
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No need for useless copies.
2021-05-15 19:50:01 +02:00
elsid
6248dc72cb
Convert to lower case only when needed
2021-05-15 18:45:21 +02:00
elsid
f2188d2533
Reduce temporary allocations on ESM loading
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By moving objects instead of copying when possible.
2021-05-15 18:45:21 +02:00
jvoisin
690d85d0e9
Don't use at() instead [] when length is checked/known
2021-05-15 15:38:17 +02:00
Andrei Kortunov
49a744b65a
Make groundcover to use rendering distance in units instead of cells
2021-05-12 09:29:25 +04:00
Andrei Kortunov
132fedf290
Analyze only used LOD levels in ObjectPaging
2021-05-09 15:43:13 +04:00
Andrei Kortunov
a939cb6692
Skip hidden nodes for ObjectPaging
2021-05-09 14:10:35 +04:00
psi29a
9b017ef04d
Merge branch 'internal_includes_openmw' into 'master'
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Clean up some internal includes of the openmw component
See merge request OpenMW/openmw!796
2021-05-07 10:53:25 +00:00
David Cernat
a3f304107b
Add OpenMW commits up to 2 May 2021
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# Conflicts:
# components/CMakeLists.txt
2021-05-02 20:55:49 +02:00
jvoisin
998cc97a4f
And done!
2021-04-30 20:49:22 +02:00
Andrei Kortunov
6d351b2bdd
Fix MSVC 4706 warnings
2021-04-23 22:53:59 +04:00
Andrei Kortunov
faad18b7f9
Merge pull request #3072 from akortunov/warnfix
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Fix node masks signed/unsigned mismatch
2021-04-21 09:26:06 +04:00
Andrei Kortunov
b7b85bb713
Disable controllers for found sheath meshes (bug #5975 )
2021-04-20 16:01:01 +04:00
Andrei Kortunov
2d869ca9ff
Fix node masks signed/unsigned mismatch
2021-04-20 10:52:51 +04:00
Andrei Kortunov
d10399e083
Cast double constant to float explicitely
2021-04-19 17:08:03 +04:00
Andrei Kortunov
7d5c5f8a24
Do not assign negative values to unsigned variables
2021-04-19 16:08:19 +04:00
Andrei Kortunov
9647b670e4
Do not declare unused variables
2021-04-19 15:43:00 +04:00
AnyOldName3
ce3ed28403
Control stomping via settings.
2021-04-18 21:44:23 +01:00
psi29a
d0883f9a0d
Merge branch 'light_settings_tweak' into 'master'
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Lighting patch
Closes #5957 and #5959
See merge request OpenMW/openmw!752
2021-04-16 19:47:26 +00:00
glassmancody.info
16856d45c5
Lighting Patch
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Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
2021-04-16 11:55:40 -07:00
Andrei Kortunov
33b8233887
Validate GUI scaling and place it to the launcher
2021-04-15 15:18:32 +04:00
David Cernat
cedf70f367
Add OpenMW commits up to 13 Apr 2021
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# Conflicts:
# .travis.yml
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/summoning.cpp
# apps/openmw/mwphysics/mtphysics.hpp
2021-04-13 23:52:37 +02:00
glassmancody.info
531a6e1979
Code review fixes, remove implicit GLSL casts
2021-04-13 11:09:54 -07:00
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:52 -07:00
glassmancody.info
9e80091aff
clear up force shaders and make it less convoluted
2021-04-13 11:09:49 -07:00
glassmancody.info
16f80ec6f3
Update settings when using fallback
2021-04-13 11:09:49 -07:00
glassmancody.info
4ba473b684
Finalize settings, torch fix
2021-04-13 11:09:49 -07:00
glassmancody.info
71c30a31df
in-game settings, some require restart
2021-04-13 11:09:49 -07:00
glassmancody.info
3d713e8602
Fix incorrect minimum ambient
2021-04-13 11:09:49 -07:00
glassmancody.info
cc31e1eea1
Ambient luminance threshold setting
2021-04-13 11:09:35 -07:00
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
2021-04-13 11:09:35 -07:00
glassmancody.info
142c6d2993
Enable groundcover lighting for non FFP
2021-04-13 11:09:35 -07:00
glassmancody.info
7370acdf54
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:19 -07:00
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
2021-04-13 11:09:19 -07:00
glassmancody.info
9d9074c244
Add shared UBO
2021-04-13 11:07:48 -07:00
glassmancody.info
c5ea966f24
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:06:16 -07:00
glassmancody.info
dda735c54a
initial commit
2021-04-13 11:06:16 -07:00
fredzio
32981bcd88
Constify a few things
2021-04-11 14:46:51 +02:00
Andrei Kortunov
903b89a0ff
Add bound for UI scale factor, as it specified in docs
2021-04-10 11:21:53 +04:00