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openmw-tes3mp/apps/openmw/mwrender
2021-05-15 15:38:17 +02:00
..
.gitignore
actoranimation.cpp And done! 2021-04-30 20:49:22 +02:00
actoranimation.hpp And done! 2021-04-30 20:49:22 +02:00
actorspaths.cpp
actorspaths.hpp
animation.cpp clear up force shaders and make it less convoluted 2021-04-13 11:09:49 -07:00
animation.hpp Finalize settings, torch fix 2021-04-13 11:09:49 -07:00
bulletdebugdraw.cpp The debug drawer rely on Bullet to determines the vertices of collision 2021-01-01 17:47:12 +01:00
bulletdebugdraw.hpp The debug drawer rely on Bullet to determines the vertices of collision 2021-01-01 17:47:12 +01:00
camera.cpp Cast double constant to float explicitely 2021-04-19 17:08:03 +04:00
camera.hpp Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
cell.hpp
characterpreview.cpp And done! 2021-04-30 20:49:22 +02:00
characterpreview.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
creatureanimation.cpp Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
creatureanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
effectmanager.cpp
effectmanager.hpp
fogmanager.cpp Downgrade FOV-dependent view distance factor to a recommendation 2021-01-11 06:53:23 +03:00
fogmanager.hpp
globalmap.cpp And done! 2021-04-30 20:49:22 +02:00
globalmap.hpp
groundcover.cpp Enable groundcover lighting for non FFP 2021-04-13 11:09:35 -07:00
groundcover.hpp Implement instanced groundcover 2021-01-26 22:29:41 +04:00
landmanager.cpp
landmanager.hpp And done! 2021-04-30 20:49:22 +02:00
localmap.cpp And done! 2021-04-30 20:49:22 +02:00
localmap.hpp
navmesh.cpp
navmesh.hpp
npcanimation.cpp Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
npcanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
objectpaging.cpp Don't use at() instead [] when length is checked/known 2021-05-15 15:38:17 +02:00
objectpaging.hpp Constify a few things 2021-04-11 14:46:51 +02:00
objects.cpp
objects.hpp
pathgrid.cpp
pathgrid.hpp
recastmesh.cpp And done! 2021-04-30 20:49:22 +02:00
recastmesh.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Make groundcover to use rendering distance in units instead of cells 2021-05-12 09:29:25 +04:00
renderingmanager.hpp Ambient luminance threshold setting 2021-04-13 11:09:35 -07:00
rendermode.hpp
ripplesimulation.cpp
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
screenshotmanager.cpp Move screenshots handling to the separate class 2021-01-09 10:44:33 +04:00
screenshotmanager.hpp Move screenshots handling to the separate class 2021-01-09 10:44:33 +04:00
sky.cpp Merge branch 'internal_includes_openmw' into 'master' 2021-05-07 10:53:25 +00:00
sky.hpp Give meaningful name to the mEffectFade 2021-03-10 19:10:17 +04:00
terrainstorage.cpp
terrainstorage.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
util.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
util.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
viewovershoulder.cpp
viewovershoulder.hpp
vismask.hpp Fix node masks signed/unsigned mismatch 2021-04-20 10:52:51 +04:00
water.cpp Fix node masks signed/unsigned mismatch 2021-04-20 10:52:51 +04:00
water.hpp Double-buffer shader water stateset (bug #5026) 2021-03-08 10:58:51 +04:00
weaponanimation.cpp
weaponanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00