cc9cii
|
13f028e27b
|
Avoid out of range exceptions.
|
10 years ago |
cc9cii
|
b3ef7a71e2
|
Different implementation of update overlay fix.
|
10 years ago |
scrawl
|
8786fb639f
|
Implement terrain rendering in OpenCS (Fixes #1597)
|
10 years ago |
cc9cii
|
5d8022bdc5
|
Update overlay upon control elements button signal.
|
10 years ago |
terrorfisch
|
0871d45790
|
Draft how to move temporary package state to CharacterController.
Example for a few values shown in AiWander.
|
10 years ago |
cc9cii
|
e2560de05a
|
Don't use windows path separator.
|
10 years ago |
cc9cii
|
4fd7537155
|
Use default sort until a more generic sort that uses numeric order can be implemented.
|
10 years ago |
cc9cii
|
e1197e75bc
|
Handle change of names or regions to dynamically update the overlay.
|
10 years ago |
sylar
|
70fd531722
|
None texturing filtering enable for android by default
|
10 years ago |
sylar
|
3a625c567d
|
fixes for shaders glsles
|
10 years ago |
sylar
|
4c46da79de
|
changed android configs paths
|
10 years ago |
sylar
|
f75721a217
|
Add none texture filtering .It is fixes a bug with black objects in shaders glsles
|
10 years ago |
Marc Zinnschlag
|
744c56943a
|
Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup'
|
10 years ago |
cc9cii
|
7836ee9ab6
|
Fixed crash exiting internal cells. Better starting camera position for external cells.
|
10 years ago |
cc9cii
|
a161ad3cd5
|
Sort cell id column by numerical order.
|
10 years ago |
cc9cii
|
0cccdfd114
|
Added description below the cell id (name if exists, or region)
|
10 years ago |
Jordan Ayers
|
56db525a93
|
Document the return value of getEffectMultiplier.
|
10 years ago |
cc9cii
|
7640875f9d
|
More cleanup.
|
10 years ago |
cc9cii
|
f48f841d31
|
Add full path for Ogre Overlay headers (workaround for osx).
|
10 years ago |
cc9cii
|
0197f7088f
|
Remove extra frame rendering after enabling/disabling the label.
|
10 years ago |
MiroslavR
|
d1dc9951d4
|
Do not display werewolf overlay in third person
|
10 years ago |
MiroslavR
|
0e19c3fdeb
|
Silence werewolves' footstep sounds when they are running with their claws sheathed
|
10 years ago |
MiroslavR
|
4086bc4848
|
Do not spawn blood vfx on player if hit fader is enabled
|
10 years ago |
MiroslavR
|
b6abfb0145
|
Do not display hit fader if the player wasn't damaged
|
10 years ago |
MiroslavR
|
ff74d54e98
|
Merge branch 'master' of github.com:OpenMW/openmw
|
10 years ago |
scrawl
|
8097d9801d
|
Fix HasSoulgem function to return number of soulgems
|
10 years ago |
scrawl
|
9ab8d0a8e6
|
Hotfix for crash when deleting an actor
|
10 years ago |
scrawl
|
012928c082
|
Fix HasSoulgem function to return number of soulgems
|
10 years ago |
cc9cii
|
b3e09cce00
|
Remove mouse picking code.
|
10 years ago |
Marc Zinnschlag
|
ea8635f44c
|
Merge remote-tracking branch 'scrawl/master'
|
10 years ago |
cc9cii
|
972c789060
|
Add Ogre Overlay path to cmake.
|
10 years ago |
cc9cii
|
cc6153eb8e
|
Removed temporary key bindings.
|
10 years ago |
Internecine
|
3dee4c2b0e
|
Fixes #1706
|
10 years ago |
cc9cii
|
6d687993b8
|
Remove C++11 stuff.
|
10 years ago |
cc9cii
|
e38417e662
|
Visibility mask implemented. For testing rigged up 'M' and 'N' keys for show/hide.
The scenewidget doesn't receive any mouse events for about a second after toggling the visibility flag. No idea what is causing this.
|
10 years ago |
Jordan Ayers
|
aac2de270e
|
Cleanup: Don't call <environment obj>.get().
mEnvironment.get() is redundant. Switch the call to resemble the
surrounding environment get() calls, instead.
|
10 years ago |
Jordan Ayers
|
2f5721bf61
|
Fix typo in comments.
|
10 years ago |
cc9cii
|
dbb2781817
|
Mouse click on text overlay implemented. Removed 'm' keybinding for overlay toggle. White lines not visible by default.
|
10 years ago |
scrawl
|
9cce3bc31b
|
Implement fDispositionMod according to research wiki
|
10 years ago |
scrawl
|
39bc11681e
|
Fix broken onGround status when levitating
|
10 years ago |
scrawl
|
829a7bfd1b
|
Fix being able to rest while water-walking (Fixes #1712)
|
10 years ago |
scrawl
|
d9165593d9
|
Fix footstep sounds played during water-walking
|
10 years ago |
scrawl
|
064f1964ba
|
More efficient water walking
|
10 years ago |
MiroslavR
|
e1799cbcf4
|
Fix a typo in condition
|
10 years ago |
scrawl
|
04614651fa
|
Fix recharging items not being updated for actor's initial inventory
|
10 years ago |
MiroslavR
|
de2cb8926a
|
Feature #1697: Queue fade operations, implement hit fader & werewolf overlay
|
10 years ago |
scrawl
|
d790506525
|
Fix projectiles colliding with dead actors (Fixes #1971)
|
10 years ago |
Nikolay Kasyanov
|
8b2b54d89a
|
Travis CI: enable OS X build
Refactor platform-specific calls from .travis.yml to separate .sh scripts.
Test suite still needs to be enabled & tested for OS X though.
|
10 years ago |
scrawl
|
c4fa671381
|
Don't allow raising faction rank if the next rank has no name (Fixes #1975)
|
10 years ago |
scrawl
|
fe4d74a6cb
|
Fix not being able to move with 0/0 encumbrance (Fixes #1979)
|
10 years ago |