David Cernat
22521578eb
Merge pull request #349 from OpenMW/master
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Add OpenMW commits up to 28 Nov 2017
2017-11-29 03:52:15 +02:00
Andrei Kortunov
f7f8dfaf2a
AiWander: do not allow flying/swimming creatures to use pathgrid
2017-11-28 18:03:13 +04:00
scrawl
c50b18b3bb
Move PathgridGraph out of CellStore
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By definition this is not 'Mutable state of a cell' and does not belong in CellStore.
This change should improve startup times (graph is now loaded on demand) and edits to 'pathgrid.hpp' no longer cause the entirety of OpenMW to be rebuilt.
2017-11-27 21:20:31 +00:00
scrawl
5fe68ab062
Merge pull request #1419
2017-11-27 21:13:11 +00:00
Andrei Kortunov
dea7d0beff
Do not interrupt swim and sneak idle animations during attack (bug #4122 )
2017-11-26 09:54:12 +04:00
David Cernat
5aff515d3f
Merge pull request #337 from OpenMW/master
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Add OpenMW commits up to 15 Nov 2017
2017-11-16 08:49:56 +02:00
scrawl
cf40d19d7d
Merge pull request #1551 from thegriglat/abs
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Change abs to std::abs
2017-11-15 17:34:59 +00:00
scrawl
60fba7acd8
Fix reorder warning
2017-11-15 17:20:08 +00:00
Grigorii Latyshev
6e4f6c4bd5
Change abs to std::abs
2017-11-13 21:36:55 +01:00
David Cernat
2ba1c84cf7
Merge pull request #335 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwgui/container.cpp
2017-11-12 06:35:15 +02:00
scrawl
a7fd27f413
Merge pull request #1544 from rexelion/archerrangefix
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use fProjectileMaxSpeed for ranged weapons distance (fixes #4192 )
2017-11-11 22:30:59 +00:00
scrawl
98b4f9c596
Merge pull request #1549 from akortunov/itemmodels
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Item models reworking
2017-11-11 22:12:07 +00:00
Andrei Kortunov
8c0dcd8b2b
Do not track a nearest actor during combat and pursue (bug #4179 )
2017-11-11 19:46:59 +04:00
rexelion
f0649849b8
changed variable name to be more descriptive
2017-11-11 12:00:23 +00:00
Andrei Kortunov
9943bd4d74
AiWander fast forwarding improvements (bug #3638 )
2017-11-11 15:31:06 +04:00
Andrei Kortunov
99517d83ea
Bound items detection refactoring
2017-11-11 11:58:22 +04:00
Andrei Kortunov
a02124f884
Handle item owners during pickpocketing
2017-11-11 11:58:18 +04:00
rexelion
69a56eaea3
don't initialise rangeAttackOfTarget
2017-11-10 10:44:53 +00:00
David Cernat
f2a6957e16
Merge pull request #331 from OpenMW/master while resolving conflicts
2017-11-10 08:43:50 +02:00
rexelion
983c33c4c8
don't use a pointer for ActionWeapon
2017-11-09 14:23:26 +00:00
rexelion
cab0002461
Backing up distance is now dependent on opponents's weapon range; don't back up from ranged oponents
2017-11-07 17:57:23 +00:00
rexelion
a1d9f11b04
use fProjectileMaxSpeed for ranged weapons distance
2017-11-07 11:43:21 +00:00
scrawl
801f2d42d5
Merge pull request #1537 from drummyfish/guardfix
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Check the real distance to target in AIPursue (issue #4184 )
2017-11-05 23:24:59 +00:00
Miloslav Číž
f98a821482
fix possible bug in aipursue
2017-11-05 23:46:15 +01:00
scrawl
87c79d7102
Merge pull request #1536 from rexelion/knockoutfix
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Wait a few seconds before getting up (fixes #3884 )
2017-11-05 20:27:54 +00:00
Miloslav Číž
430d01a39a
additional animation refactor
2017-11-05 20:19:47 +01:00
rexelion
de7a7d842b
mTimeUntilWake is initialised in the constructor
2017-11-05 18:30:34 +00:00
rexelion
48ec680f23
use game time instead of real time
2017-11-04 19:37:20 +00:00
Miloslav Číž
f34223fce9
check the real distance to target in aipursue
2017-11-04 20:02:21 +01:00
rexelion
ab66034ed1
use uniform_int_distribution instead of rand()
2017-11-04 02:15:56 +00:00
rexelion
ee2f3db9a8
fixed randomness
2017-11-04 01:31:15 +00:00
rexelion
de83ad0116
use real time; wait random number of seconds
2017-11-04 00:24:09 +00:00
rexelion
5b8610b34b
knocked out characters wait some time before getting up
2017-11-01 23:44:50 +00:00
Miloslav Číž
ff1265c0e7
refactor jump animation
2017-10-31 14:22:24 +01:00
Miloslav Číž
7bc512974f
use mcurrentjump instead of custom attrib
2017-10-30 15:26:38 +01:00
Miloslav Číž
5c8f491441
move animation disabling code to a better place
2017-10-28 18:46:52 +02:00
Miloslav Číž
f9c396e0ea
stop landing animation when turning
2017-10-28 15:48:07 +02:00
David Cernat
260b3411c3
Merge pull request #317 from OpenMW/master
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Add OpenMW commits up to 18 Oct 2017
2017-10-18 15:13:48 +03:00
Andrei Kortunov
4d4d247565
Use SwimTurnLeft/Right animations correctly
2017-10-17 23:26:55 +04:00
David Cernat
e164e6305e
Merge pull request #313 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
2017-10-16 07:37:29 +03:00
scrawl
03554b2f4b
Fix some style issues flagged by cppcheck
2017-10-15 17:06:58 +02:00
scrawl
bbf9b0c0a7
Merge pull request #1503 from akortunov/regressions
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Handle Trespassing crime differently from Theft
2017-10-15 09:08:52 +00:00
Andrei Kortunov
8f255a6b72
Handle Trespassing crime differently from Theft (bug #4158 )
2017-10-15 11:03:02 +04:00
Andrei Kortunov
30b05b557b
ExtraSpell magic effect: a basic implementation
2017-10-14 16:55:00 +04:00
David Cernat
3e8d7c8416
Merge pull request #306 from OpenMW/master
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Add OpenMW commits up to 7 Oct 2017
2017-10-07 21:54:21 +03:00
Andrei Kortunov
e2afd3690c
Remove item by id from InventoryStore
2017-10-06 10:54:25 +04:00
David Cernat
38247ff086
Merge pull request #303 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwbase/dialoguemanager.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.hpp
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
2017-10-06 04:10:04 +03:00
Andrei Kortunov
1cb7ed5db1
Use owned tooltips for items in containers correctly
2017-10-04 12:13:45 +04:00
scrawl
b24fd77ea2
Merge pull request #1488 from akortunov/equipfix
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AI: Autoequip armor when bound armor spell expires
2017-10-01 16:06:26 +00:00
Andrei Kortunov
21b6bd176f
AI: Autoequip armor when bound armor spell expires
2017-10-01 17:11:30 +04:00