.. |
activespells.cpp
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Dispel only effects from spells (bug #3995)
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2017-08-15 09:35:29 +04:00 |
activespells.hpp
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Dispel only effects from spells (bug #3995)
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2017-08-15 09:35:29 +04:00 |
actor.cpp
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MechanicsManager, frame update
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2015-04-25 15:19:17 +02:00 |
actor.hpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
actors.cpp
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AiWander fast forwarding improvements (bug #3638)
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2017-11-11 15:31:06 +04:00 |
actors.hpp
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AiWander fast forwarding improvements (bug #3638)
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2017-11-11 15:31:06 +04:00 |
actorutil.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actorutil.hpp
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actorutil.hpp includes mwworld/ptr.hpp
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2015-09-11 18:43:06 +12:00 |
aiactivate.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
aiactivate.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aiavoiddoor.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aiavoiddoor.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aibreathe.cpp
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
aibreathe.hpp
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
aicombat.cpp
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Combat AI: do not use range weapons under water
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2017-06-16 12:20:31 +04:00 |
aicombat.hpp
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
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2017-06-09 19:08:53 +02:00 |
aicombataction.cpp
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Combat AI: use WhenUsed enchantments
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2017-08-05 12:18:38 +04:00 |
aicombataction.hpp
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Combat AI: use WhenUsed enchantments
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2017-08-05 12:18:38 +04:00 |
aiescort.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
aiescort.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aiface.cpp
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Implement Face instruction (Feature #1424)
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2016-07-09 02:16:47 +02:00 |
aiface.hpp
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Implement Face instruction (Feature #1424)
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2016-07-09 02:16:47 +02:00 |
aifollow.cpp
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AiFollow: add a threshold when turning to target
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2017-08-17 22:52:34 +04:00 |
aifollow.hpp
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Don't make Command spells cancel AI packages
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2017-01-12 00:07:22 +09:00 |
aipackage.cpp
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Added door detection based by ray casting
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2017-07-03 22:08:29 +04:00 |
aipackage.hpp
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
aipursue.cpp
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fix possible bug in aipursue
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2017-11-05 23:46:15 +01:00 |
aipursue.hpp
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Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
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2016-02-02 22:20:56 +01:00 |
aisequence.cpp
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Merge pull request #1326 from akortunov/spellpriority
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2017-07-31 17:51:51 +00:00 |
aisequence.hpp
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Make guards that are attacked try to arrest player
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2017-06-15 01:47:10 +09:00 |
aistate.hpp
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Remove BOOST_STATIC_ASSERT to fix clang warnings
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2015-06-04 20:11:40 +02:00 |
aitravel.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
aitravel.hpp
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AiPackage: fix path recalc on cell change
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2016-09-06 01:11:10 +03:00 |
aiwander.cpp
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AiWander fast forwarding improvements (bug #3638)
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2017-11-11 15:31:06 +04:00 |
aiwander.hpp
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AiWander fast forwarding improvements (bug #3638)
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2017-11-11 15:31:06 +04:00 |
alchemy.cpp
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Update alchemy effects after every created potion (#4079)
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2017-09-06 15:11:47 +04:00 |
alchemy.hpp
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Don't reveal unknown potion effects in alchemy window (Fixes #3146)
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2016-02-02 22:50:11 +01:00 |
autocalcspell.cpp
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Move spell magicka cost calculation to standalone function
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2017-07-24 21:11:59 +04:00 |
autocalcspell.hpp
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Show starting abilities, powers and spells in stat-review window (Fixes #2410)
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2016-11-19 21:51:19 +01:00 |
character.cpp
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Merge pull request #1536 from rexelion/knockoutfix
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2017-11-05 20:27:54 +00:00 |
character.hpp
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mTimeUntilWake is initialised in the constructor
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2017-11-05 18:30:34 +00:00 |
combat.cpp
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Fix some style issues flagged by cppcheck
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2017-10-15 17:06:58 +02:00 |
combat.hpp
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Fix some style issues flagged by cppcheck
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2017-10-15 17:06:58 +02:00 |
coordinateconverter.cpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
coordinateconverter.hpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
creaturestats.cpp
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Disable hitAttemptActorId saving code for now
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2017-02-10 06:26:32 +01:00 |
creaturestats.hpp
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Store mHitAttemptActorId in save files
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2017-02-07 01:26:26 +09:00 |
difficultyscaling.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
disease.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
drawstate.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
enchanting.cpp
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Fixed enchant points calculations formula
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2017-05-26 23:42:11 +04:00 |
enchanting.hpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
levelledlist.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
magiceffects.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
magiceffects.hpp
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Fix various MSVC warnings
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2015-02-15 20:10:21 -06:00 |
mechanicsmanagerimp.cpp
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AiWander fast forwarding improvements (bug #3638)
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2017-11-11 15:31:06 +04:00 |
mechanicsmanagerimp.hpp
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AiWander fast forwarding improvements (bug #3638)
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2017-11-11 15:31:06 +04:00 |
movement.hpp
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Readded collision objects and movement physics
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2015-05-12 03:02:15 +02:00 |
npcstats.cpp
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Use base skill value when calculating rank requirements
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2017-09-07 21:06:10 +04:00 |
npcstats.hpp
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Show correct class image in level-up dialog (Fixes #3443)
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2016-06-26 03:22:58 +02:00 |
objects.cpp
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More consistent wording of errors/warnings
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2017-03-04 21:48:31 +01:00 |
objects.hpp
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
obstacle.cpp
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AI: Check angle between actor and door
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2017-07-31 19:28:02 +04:00 |
obstacle.hpp
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Added door detection based by ray casting
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2017-07-03 22:08:29 +04:00 |
pathfinding.cpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
pathfinding.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
pathgrid.cpp
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AiWander fast forwarding improvements (bug #3638)
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2017-11-11 15:31:06 +04:00 |
pathgrid.hpp
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AiWander fast forwarding improvements (bug #3638)
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2017-11-11 15:31:06 +04:00 |
pickpocket.cpp
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Move rng to components
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2015-04-22 17:58:55 +02:00 |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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2014-01-07 03:01:33 +01:00 |
repair.cpp
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Added a special function for GUI sounds playing
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2017-07-10 15:48:00 +04:00 |
repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
security.cpp
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Don't attempt to lock or unlock unsuitable objects (Fixes #2826)
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2015-08-13 17:08:21 +02:00 |
security.hpp
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Cleanup Security class
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2013-05-19 23:19:48 +02:00 |
spellcasting.cpp
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ExtraSpell magic effect: a basic implementation
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2017-10-14 16:55:00 +04:00 |
spellcasting.hpp
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ESS-Importer: Convert magic projectiles (Closes #2320)
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2017-09-20 18:58:56 +02:00 |
spellpriority.cpp
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Combat AI: allow only one summoned creature at time
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2017-08-22 09:18:49 +04:00 |
spellpriority.hpp
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Split weapons and spells rating code from combat actions
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2017-08-01 09:05:35 +04:00 |
spells.cpp
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Cache magic effects in MWMechanics::Spells
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2016-07-02 12:50:00 +02:00 |
spells.hpp
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Cache magic effects in MWMechanics::Spells
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2016-07-02 12:50:00 +02:00 |
stat.cpp
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Change bounds behavior of stat script commands
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2017-03-22 15:17:44 +09:00 |
stat.hpp
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Fix magicka and fatigue calculations from fortifying attributes
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2016-06-25 19:21:49 +09:00 |
steering.cpp
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Fixed bug in smoothTurn()
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2015-09-06 17:39:48 +12:00 |
steering.hpp
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Fixes for building with unity build
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2015-09-24 15:21:42 +02:00 |
summoning.cpp
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Added a delay before summoned creature corpse despawning
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2017-08-18 11:58:28 +04:00 |
summoning.hpp
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Added a delay before summoned creature corpse despawning
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2017-08-18 11:58:28 +04:00 |
trading.cpp
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Fix selling success chance (Fixes #3802)
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2017-03-25 15:21:16 +01:00 |
trading.hpp
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Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
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2016-06-04 12:28:47 -04:00 |
weaponpriority.cpp
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Combat AI: use effective cast cost when rate enchanted weapon
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2017-08-29 16:40:55 +04:00 |
weaponpriority.hpp
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Split weapons and spells rating code from combat actions
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2017-08-01 09:05:35 +04:00 |