Jan-Peter Nilsson
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a94de76801
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Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline)
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2011-04-03 13:20:42 +02:00 |
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Pieter van der Kloet
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833a61dd82
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Fixed Boost errors with 1.46 caused by the deprecated name file_string()
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2011-03-28 17:36:05 +02:00 |
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Marc Zinnschlag
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53e1d0e7e7
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more cleanup
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2011-03-23 23:05:15 +01:00 |
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Marc Zinnschlag
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c571148bef
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Merge branch 'collision'
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2011-03-23 22:57:56 +01:00 |
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Marc Zinnschlag
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5661dc27c2
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removed a leftover from physics debugging
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2011-03-23 22:56:58 +01:00 |
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gugus
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3ad2b9986e
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fix actors not beeing deleted. Need the latest OEngine.
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2011-03-23 19:16:51 +01:00 |
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Marc Zinnschlag
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7144657cfc
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Merge branch 'script'
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2011-03-23 17:07:05 +01:00 |
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gugus
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7a28c9f3aa
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fix the door bug
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2011-03-22 20:15:19 +01:00 |
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gugus
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3dddcbd958
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fix a camera problem and increase player speed
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2011-03-22 13:01:23 +01:00 |
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gugus
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2aee958789
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Not sure about this commit: the PhysicEngine was initialized twice...
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2011-03-18 13:22:51 +01:00 |
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Marc Zinnschlag
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72a84356e2
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added tcg/tcb instructions (toggle collision rendering); not fully working yet (problem in OpenEngine or MWScene)
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2011-03-16 09:09:45 +01:00 |
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Marc Zinnschlag
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eb93ef68f1
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fixed collision mode interface and redirected collision mode script instruction from Player class to MWScene class
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2011-03-13 22:33:55 +01:00 |
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gugus
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ff941b5963
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add physic
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2011-02-19 17:59:40 +01:00 |
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Marc Zinnschlag
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ef7a06dea5
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player was not registered at mwscene (for physics)
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2011-02-11 09:51:11 +01:00 |
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Marc Zinnschlag
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9807e7dadc
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simplified actor-related physics interface to mwscene
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2011-02-11 09:24:59 +01:00 |
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Marc Zinnschlag
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5c1aae3e26
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added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node
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2011-02-10 13:32:34 +01:00 |
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Marc Zinnschlag
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9a3158675a
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reworked cell changing mechanism
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2011-02-10 10:38:45 +01:00 |
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Marc Zinnschlag
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ca44b3640a
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pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug
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2011-02-01 10:11:41 +01:00 |
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Marc Zinnschlag
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40d772b33a
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call doPhysics function once per frame
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2011-01-29 17:39:34 +01:00 |
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Marc Zinnschlag
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6a14ea8ec3
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handle physics during player changing cells
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2011-01-29 16:57:33 +01:00 |
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Marc Zinnschlag
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5486c70edf
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connected object-manipulator functions in world to physics interface
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2011-01-27 09:46:54 +01:00 |
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Jan-Peter Nilsson
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429775d485
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Store configuration in /etc/openmw/ and ~/.openmw/ on linux
Requires new openengine version.
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2011-01-12 18:18:06 +01:00 |
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Marc Zinnschlag
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42ef7a61a0
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Merge branch 'script'
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwworld/world.cpp
apps/openmw/mwworld/world.hpp
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2011-01-09 20:56:21 +01:00 |
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Marc Zinnschlag
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f01a3d5e35
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split Player class into a MWWorld and a MWRender component
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2011-01-08 15:11:37 +01:00 |
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Pieter van der Kloet
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dd4d022301
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Converted all tabs to four spaces
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2011-01-05 22:18:21 +01:00 |
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Marc Zinnschlag
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4a12be11bf
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moved PlayerPos class from MWRender to MWWorld and renamed it to Player
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2011-01-04 15:58:22 +01:00 |
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Jason Hooks
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a038c67e5a
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Preliminary region sound framework2
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2010-11-07 12:51:59 -05:00 |
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Jason Hooks
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cab2341259
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Preliminary region sound framework
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2010-11-06 13:11:09 -04:00 |
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Marc Zinnschlag
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814d721e33
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build external cell names from name of region instead of from internal region id
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2010-09-11 15:12:42 +02:00 |
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Marc Zinnschlag
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db2b238328
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adjusted coordinates for coc/coe for exteriors (place player in the middle of the cell instead of at the border)
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2010-09-11 12:21:55 +02:00 |
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Marc Zinnschlag
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5f84b680af
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implemented exterior coc
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2010-09-11 11:55:28 +02:00 |
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Marc Zinnschlag
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07c06acc08
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implemented loading of 3x3 exterior cell grid
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2010-08-25 11:50:13 +02:00 |
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Marc Zinnschlag
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bdb5749b57
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temporarily removed statics from raycast test (makes object activation easier by removing inactive obstacles, that overlap the AABB of the object)
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2010-08-25 09:19:15 +02:00 |
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Marc Zinnschlag
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9e8251e6b4
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finally got rid of the nasty coordinates bug
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2010-08-22 21:30:48 +02:00 |
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Marc Zinnschlag
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0fce360908
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more refactoring
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2010-08-22 20:55:22 +02:00 |
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Marc Zinnschlag
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033c771be8
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load/unload cells while player is moving around in the exteriors
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2010-08-21 12:41:59 +02:00 |
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Marc Zinnschlag
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0d20719158
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re-routed player movement through MWWorld::World
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2010-08-21 12:31:04 +02:00 |
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Marc Zinnschlag
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fe3b6230fc
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refactored cell unloading
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2010-08-21 11:43:07 +02:00 |
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Marc Zinnschlag
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0111631ee9
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very early implementation of exterior rendering
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2010-08-20 13:33:03 +02:00 |
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Marc Zinnschlag
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5543c84586
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bug-fixes: actors were registered twice at cell change; disabled references were rendered at cell change
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2010-08-14 21:58:54 +02:00 |
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Marc Zinnschlag
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6f28bd9adf
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handle sounds when enabling/disabling
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2010-08-14 11:39:32 +02:00 |
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Marc Zinnschlag
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d57c984517
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added enable and disable functions to class hierarchy; fixed a bug regarding actors in cellings being actived
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2010-08-14 11:27:13 +02:00 |
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Marc Zinnschlag
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4649d7fa41
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stop sounds on cell change
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2010-08-14 09:29:38 +02:00 |
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Marc Zinnschlag
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de2eeb4cde
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integrated insertObject function into class hierarchy
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2010-08-14 09:20:47 +02:00 |
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Marc Zinnschlag
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7afc8ffd2e
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Merge branch 'container'
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/creature.hpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwclass/npc.hpp
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2010-08-07 20:33:07 +02:00 |
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Marc Zinnschlag
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2eee3d32f1
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fixed World::disable function
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2010-08-07 20:29:10 +02:00 |
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Marc Zinnschlag
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a7fe28ecbe
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implemented take action
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2010-08-07 20:25:17 +02:00 |
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Marc Zinnschlag
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10a63b10b5
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Merge branch 'master' into container
Conflicts:
apps/openmw/mwclass/container.cpp
apps/openmw/mwclass/container.hpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/creature.hpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwclass/npc.hpp
apps/openmw/mwworld/class.cpp
apps/openmw/mwworld/class.hpp
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2010-08-06 14:37:53 +02:00 |
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Marc Zinnschlag
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c883921af3
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minor cell change fix
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2010-08-05 15:57:06 +02:00 |
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Marc Zinnschlag
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87c84e6fcd
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limited activation range according to GMST settings
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2010-08-05 13:29:49 +02:00 |
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