David Cernat
2390744b45
Merge pull request #404 from TES3MP/0.6.3 while resolving conflicts
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Conflicts:
apps/openmw-mp/Player.hpp
apps/openmw-mp/Script/Functions/Mechanics.cpp
apps/openmw-mp/Script/Functions/Mechanics.hpp
apps/openmw-mp/Script/Functions/Settings.hpp
apps/openmw-mp/Script/Functions/Stats.cpp
apps/openmw-mp/Script/Functions/Stats.hpp
components/openmw-mp/Base/BasePlayer.hpp
2018-04-10 08:20:23 +03:00
David Cernat
fa652964fd
Merge pull request #403 from OpenMW/master
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Add OpenMW commits up to 9 Apr 2018
2018-04-10 06:43:24 +03:00
scrawl
92d0fb2981
Merge pull request #1667
2018-04-09 20:23:38 +00:00
scrawl
308551ad49
Merge pull request #1644
2018-04-09 20:23:24 +00:00
scrawl
cbddb4a0a9
Merge pull request #1638
2018-04-09 20:23:20 +00:00
Capostrophic
77467f17c9
Fix a typo
2018-04-06 00:10:48 +03:00
David Cernat
c3b44e11fb
Merge pull request #402 from TES3MP/0.6.3
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Add 0.6.3 commits up to 5 Apr 2018
2018-04-05 12:53:38 +03:00
David Cernat
a86c68c5a1
[General] Add sync for ranged weapon & projectile strike enchantments
2018-04-03 14:12:27 +03:00
Andrei Kortunov
27c831959e
Handle OnPCHitMe variable (bug #2703 )
2018-04-03 07:38:19 +04:00
David Cernat
f50637bdd4
Merge pull request #401 from TES3MP/0.6.3 while resolving conflicts
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# Conflicts:
# apps/openmw-mp/processors/world/ProcessorContainer.hpp
# apps/openmw/mwmp/WorldEvent.cpp
2018-04-03 02:17:12 +03:00
David Cernat
e3c43c6af7
Merge pull request #400 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
2018-04-03 01:25:17 +03:00
Capostrophic
4f64ba7b7f
Implement sBookSkillMessage GMST
2018-04-02 21:12:38 +03:00
scrawl
c6abec1e51
Merge pull request #1641
2018-04-02 17:53:30 +00:00
scrawl
c610b8acc8
Merge pull request #1649
2018-04-02 17:37:31 +00:00
scrawl
cd9f767e29
Merge pull request #1650
2018-04-02 17:32:40 +00:00
scrawl
f36adfec5f
Merge pull request #1657
2018-04-02 17:28:12 +00:00
scrawl
80a8ef6d49
Merge pull request #1661
2018-04-02 17:18:39 +00:00
Capostrophic
baaf65bc2c
Add vanilla enchanted weaponry behavior option, on by default ( fixes #4136 )
2018-03-31 11:46:23 +03:00
Capostrophic
e6d9bce519
Implement fWerewolfHealth GMST ( fixes #4142 )
2018-03-30 19:27:18 +03:00
David Cernat
3d5860d6f4
Merge pull request #396 from TES3MP/0.6.3 while resolving conflicts
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Conflicts:
apps/openmw-mp/Player.cpp
apps/openmw-mp/Script/Functions/Settings.cpp
apps/openmw-mp/Script/Functions/Settings.hpp
apps/openmw-mp/Script/Functions/World.cpp
apps/openmw-mp/Script/Functions/World.hpp
apps/openmw/mwgui/container.cpp
apps/openmw/mwmp/LocalActor.cpp
apps/openmw/mwmp/LocalPlayer.cpp
apps/openmw/mwmp/WorldEvent.cpp
apps/openmw/mwmp/processors/world/ProcessorContainer.hpp
components/openmw-mp/Base/BaseEvent.hpp
components/openmw-mp/Log.cpp
components/openmw-mp/Log.hpp
2018-03-30 09:32:43 +03:00
David Cernat
ac82124a5d
Merge pull request #395 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/actors.cpp
2018-03-29 07:28:30 +03:00
Capostrophic
2d119e834a
Add vanilla absorb attribute behavior option, on by default ( Fixes #4135 )
2018-03-27 14:27:23 +03:00
Capostrophic
b6a2589e7b
Don't apply harmful spell effects on the player in god mode ( fixes #4264 )
2018-03-27 14:02:14 +03:00
Capostrophic
42b7846f81
Replace a redundant playerAllies check with a boolean ( Fixes #4229 )
2018-03-23 18:45:39 +03:00
Nelsson Huotari
63e34a5575
Typofix: updateCrimePersuit -> ...Pursuit
2018-03-23 14:10:43 +02:00
scrawl
c02920bcd1
Merge pull request #1634
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Conflicts:
apps/openmw/mwworld/worldimp.hpp
2018-03-20 22:48:20 +00:00
scrawl
f47429d575
Merge pull request #1635
2018-03-20 22:47:36 +00:00
scrawl
ff7f964643
Merge pull request #1636
2018-03-20 22:47:31 +00:00
Andrei Kortunov
53ef345680
Update magic effect particles after building new animation (bug #2254 )
2018-03-19 10:43:22 +04:00
Andrei Kortunov
a0a30cdbf5
AI: hide torches during bad weather (bug #4334 )
2018-03-19 08:03:53 +04:00
Andrei Kortunov
bd6c7de579
Do not unequip two-handed weapon when equipping torch
2018-03-19 08:03:53 +04:00
Capostrophic
5b49248d6e
Restrict opening doors to bipedal actors ( Fixes #4313 )
2018-03-18 17:24:27 +03:00
David Cernat
20caea083a
[Client] Use correct count for items in equipment packets
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Previously, throwing weapon sync was completely broken for players, as the count for their equipped throwing weapons was never set and – as a result – defaulted to a count of 1 on other clients. As a result, any time a player threw a dart, they would then appear as having switched to hand-to-hand for other players.
Moreover, the count of equipped items was mistakenly based on the total count of items with that refId in the inventory. As a result, if – for example – I equipped 1 Daedric Longsword and had 4 others in my inventory, my DedicatedPlayer on other clients would equip a Daedric Longsword with a count of 5. If I was overencumbered by having that many Daedric Longswords on me and then dropped 4 of them, allowing myself to move again, my DedicatedPlayer would still walk around with 5 Daedric Longswords and lack animations due to still being overencumbered on the other clients.
These problems were less prevalent for actors, but their equipment updating code has also been changed to match that of players.
2018-03-12 23:31:37 +02:00
David Cernat
7ec08e125b
Merge pull request #394 from TES3MP/0.6.3 while resolving conflicts
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Conflicts:
apps/openmw-mp/Script/Functions/Settings.cpp
apps/openmw-mp/Script/Functions/Settings.hpp
2018-03-10 20:03:03 +02:00
David Cernat
b7c6261e16
Merge pull request #392 from OpenMW/master while resolving conflicts
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# Conflicts:
# README.md
2018-03-09 21:07:46 +02:00
scrawl
870c658500
Remove missing souls, remove some runaway exceptions ( Fixes #4111 )
2018-03-08 23:38:04 +00:00
Harald H
d3b623b5d3
http to https for supported urls ( #1625 )
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* http to https for supported urls
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http tp https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* some url fixes
* http to https
2018-03-08 21:23:24 +01:00
Capostrophic
d371bebb33
Prevent items in a container owned by a dead actor from being counted as stolen (Bug #4328 )
2018-03-03 15:57:13 +03:00
Capostrophic
cc0c6ddaa6
Account for empty victimRef (Bug #4328 )
2018-03-03 15:57:03 +03:00
Capostrophic
929fc68160
Consider items with dead owner not stolen (fixes bug #4328 )
2018-02-26 23:21:51 +03:00
David Cernat
03266d7648
[Client] Prevent guards from arresting players who are currently jailed
2018-02-25 21:33:04 +02:00
David Cernat
ac374a8ef9
Merge pull request #384 from TES3MP/0.6.3 while resolving conflicts
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Conflicts:
apps/openmw-mp/Player.cpp
apps/openmw-mp/Script/Functions/Mechanics.cpp
apps/openmw-mp/Script/Functions/Mechanics.hpp
apps/openmw-mp/Script/Functions/Quests.cpp
apps/openmw-mp/Script/Functions/Quests.hpp
apps/openmw-mp/Script/ScriptFunctions.hpp
apps/openmw-mp/processors/player/ProcessorRecordDynamic.hpp
apps/openmw/mwmp/LocalPlayer.hpp
apps/openmw/mwmp/WorldEvent.cpp
apps/openmw/mwworld/worldimp.cpp
components/openmw-mp/Base/BasePlayer.hpp
2018-02-12 06:50:52 +02:00
David Cernat
a7e3261b0b
Merge pull request #383 from OpenMW/master
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Add OpenMW commits up to 11 Feb 2018
2018-02-11 06:57:54 +02:00
Andrei Kortunov
f626a7fcc7
Take in account PC rank during disposition calculation (bug #4322 )
2018-02-10 17:58:30 +04:00
David Cernat
66078bfea7
[General] Implement Mark location sync as part of PlayerMiscellaneous
2018-01-31 04:50:29 +02:00
David Cernat
1a8a518897
Merge pull request #376 from TES3MP/0.6.3 while resolving conflicts
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Conflicts:
README.md
apps/openmw-mp/Script/Functions/World.cpp
apps/openmw/mwmp/LocalPlayer.cpp
apps/openmw/mwmp/LocalPlayer.hpp
apps/openmw/mwworld/scene.cpp
components/openmw-mp/Version.hpp
2018-01-29 02:57:48 +02:00
David Cernat
5d4b97645d
Merge pull request #374 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/CMakeLists.txt
2018-01-27 22:52:59 +02:00
Andrei Kortunov
eccb49da18
Do not summon the bound bow if there is no suitable ammo
2018-01-11 21:08:30 +04:00
Andrei Kortunov
b995617559
implement rateAmmo() function
2018-01-11 21:08:11 +04:00
scrawl
bba9a8dd91
Don't update off-screen animations
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Make flying creatures animate in-place when out of processing range
2018-01-11 01:49:35 +00:00