Commit Graph

102 Commits (240a44f932292db6a5afcab9d12c47c2eeb3eff6)

Author SHA1 Message Date
Alexander "Ace" Olofsson 5e42c73356 Better fix for unshield, comments on changes, no more commented out code. 11 years ago
Alexander "Ace" Olofsson 22a5f7198f A few fixes to build on Windows 11 years ago
scrawl d3d6dfbde8 Refactored loading screen
- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress
12 years ago
scrawl e27437f8ed New terrain renderer - improvements:
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
12 years ago
Chris Robinson de95926e9f Use controllers to animate lights in ObjectLists 12 years ago
Chris Robinson 643e7651e0 Use a null material for non-SubEntities in the selection buffer 12 years ago
Marc Zinnschlag 130141ecac Merge remote-tracking branch 'corristo/master' 12 years ago
Nikolay Kasyanov 66608d5c92 Fixed compilation os OS X after moving SDL windowing code to extern/sdl4ogre 12 years ago
scrawl 7dc30a01cd Some changes suggested by cppcheck 12 years ago
Marc Zinnschlag a547c2584e Merge remote-tracking branch 'swick/sdl2fix' 12 years ago
Sebastian Wick 0d2b357bdf use SDL_WINDOWPOS_CENTERED_DISPLAY and SDL_WINDOWPOS_UNDEFINED_DISPLAY instead of coordinates 12 years ago
scrawl 6164e5bae6 Restored window resizing 12 years ago
Emanuel Guevel e7459a04b1 Fix always false comparison
SDL_GetWindowWMInfo result of type SDL_bool (SDL_TRUE = 1 or
SDL_FALSE = 0) should not be compared to -1.
12 years ago
scrawl 50a0d16f8f Pass only the X11 window to Ogre, otherwise it would treat it as parentWindowHandle instead of externalWindowHandle. parentWindowHandle does not seem to play nice with SDL and occasionally crashes with a GLXBadDrawable error on startup. 12 years ago
Sebastian Wick 72b7e113cc only apply in fullscreen 12 years ago
Sebastian Wick 8bdc9ff3ae set position of the window for multiple monitors 12 years ago
Nikolay Kasyanov de2868c0a3 Fixed 64-bit OS X build 12 years ago
scrawl c71da1a2ff Merge remote-tracking branch 'corristo/sdl_input2' into sdl_input2 12 years ago
Nikolay Kasyanov 50e5aa8976 Custom rendering loop on OS X again. Prevents default Ogre message pump
from stealing input events.
12 years ago
scrawl f1ff9b69b3 Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches 12 years ago
Nikolay Kasyanov 6abb7a18b0 SDL2 input: seems to work on OS X, has some input issues though 12 years ago
Nikolay Kasyanov 3fded2d8bf Removed custom Carbon message pump 12 years ago
Nikolay Kasyanov adf54cb735 SDL2 input: compilation fixed 12 years ago
scrawl c29699487f forgot to add file 12 years ago
scrawl 403704b92a Use openmw.png for SDL_SetWindowIcon 12 years ago
scrawl 918a1655bb Restored HW cursor rotation and resolution/fullscreen switching 12 years ago
scrawl 495aeb5d3b Merge branch 'master' into HEAD
Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/mwgui/cursorreplace.cpp
	apps/openmw/mwgui/cursorreplace.hpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwgui/windowmanagerimp.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	libs/openengine/ogre/renderer.cpp
12 years ago
scrawl 1e7cf4ae1c GLES2 experiment 12 years ago
scrawl 933f894148 Added Blind and Night Eye effects 12 years ago
Chris Robinson 254c6840d8 Fix particle direction 12 years ago
Chris Robinson dd981077b9 Handle the vertical and horizontal parameters of Nif particles
Note that 'horizontal' is mapped to rotate around the Z axis, not Y. The Nif
particle parameters seem to be set up to expect a normal OpenGL (Direct3D?)
orientation, rather than the 90-degree pitch offset of the game.
12 years ago
Chris Robinson 7191f6ed2a Start a Nif-style particle emitter
Not complete yet (doesn't handle the vertical or horizontal direction/angle),
and should probably be renamed.
12 years ago
Chris Robinson 9cc97b195c Implement Gravity particle affector effects 12 years ago
Chris Robinson 5b30677e41 Add the start of a custom gravity affector 12 years ago
Chris Robinson 81615c1ae5 Add a custom GrowFade particle affector 12 years ago
Chris Robinson 77ba0fbe73 Prepare for creating particles
This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet).
12 years ago
scrawl f84db69ade Remove the background window trick, which currently doesn't serve any purpose 12 years ago
scrawl d696da7677 Fix selection buffer 12 years ago
scrawl 0f6fd80294 Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwrender/npcanimation.cpp
	files/mygui/openmw_settings_window.layout
12 years ago
scrawl 9810eafe23 Removing now unused oengine/imagerotate 12 years ago
scrawl 31f760ccce Fixing issues from last commit: restored input and occlusion queries 12 years ago
scrawl c4d518132f With the 1x1 background window trick, we can apply VSync without restart. Some issues left though. 12 years ago
scrawl 5334934612 Listen to render window updates and properly activate/deactivate occlusion queries pre/post update. 12 years ago
scrawl 15e51b76de Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 12 years ago
Jordan Milne 10a3caa504 more resizing fixes from scrawl, share an SDLWindow between the input wrapper and the engine 12 years ago
Jordan Milne 043e29c620 Have SDL manage the window instead of OGRE to work around SDL Windows bugs (grumble) 12 years ago
scrawl e4f140841e Make OpenMW work with Ogre 1.9 12 years ago
Jordan Milne 917bbc4e11 Create static and non-discardable textures with the right parameters (should fix Issue 443) 12 years ago
scrawl 1718d735b5 Fix menu/journal/book/scroll buttons when using localised MW-installations
This patch implements a custom widget that can switch its texture on-the-fly, making it obsolete having to use an atlas to get a hover animation. This also removes the predefined size restriction and should now work with all button texture sizes.
12 years ago
scrawl c64eb96952 Merge branch 'Travel_Dialogue' into training_travel
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwgui/dialogue.cpp
	apps/openmw/mwrender/globalmap.cpp
	files/mygui/CMakeLists.txt
12 years ago