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8790 commits

Author SHA1 Message Date
scrawl
b8e9343764 Extend NifOverrides to allow material overrides, useful for texture modding e.g. adding normal maps without having to edit the affected meshes 2014-01-05 18:09:50 +01:00
Marek Kochanowicz
c69814ed14 corrected one, additional name to follow policy 2014-01-05 18:00:49 +01:00
Marek Kochanowicz
4338706307 static is a keyword. renamed static to staticElement 2014-01-05 17:31:54 +01:00
Marek Kochanowicz
80d424591f npc instead of NPC. 2014-01-05 17:28:47 +01:00
Marek Kochanowicz
693c398204 forgot to save the file before comit -_-' 2014-01-05 17:05:57 +01:00
Marek Kochanowicz
873870c7ce Chainging names to comply our policy. 2014-01-05 17:04:57 +01:00
scrawl
ce013315ba Nothing to see here, move along.
Fine... it's flying cliff racers. But did you really want to know?
2014-01-05 16:09:06 +01:00
Marek Kochanowicz
c1f4a9cb0e Added proper id check. 2014-01-05 12:18:26 +01:00
Marek Kochanowicz
89d8ee62fa Removing name check from listCheck. Id can't be empty to be sure. 2014-01-05 12:12:36 +01:00
Marek Kochanowicz
220d92f865 changed ID check in leveled list to name. 2014-01-05 11:30:03 +01:00
scrawl
44e96fcaaa Implement Charm magic effect 2014-01-05 01:56:36 +01:00
scrawl
14b70a3ce6 Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead) 2014-01-05 01:34:35 +01:00
scrawl
634a53211c Make sure materials are built before trying to determine their transparency 2014-01-04 22:56:06 +01:00
pvdk
92234cf783 Changed crashcatcher's uname system info retrieval and cleaned indentation 2014-01-04 21:46:38 +01:00
scrawl
c4e4a8fb57 Closes #1083: Fix werewolf change handling 2014-01-04 20:50:18 +01:00
scrawl
f4517c8221 For dialogue filtering, use the Vampirism magic effect instead of the untouched NpcStats::mVampire 2014-01-04 20:50:18 +01:00
mrcheko
7002412760 resolve conflict in character.cpp 2014-01-04 17:55:09 +02:00
Marek Kochanowicz
e860717105 replaced raw values with enums. 2014-01-04 15:28:08 +01:00
Marek Kochanowicz
558690b571 implemented list of magical bolts for skipping. 2014-01-04 15:19:17 +01:00
Marek Kochanowicz
dfd1058551 Various style corrections. 2014-01-04 14:49:01 +01:00
Marek Kochanowicz
aa05ffcf60 Splited some long argument lists to the multiple lines. 2014-01-04 13:05:19 +01:00
Marc Zinnschlag
356b53bd22 Merge remote-tracking branch 'scrawl/master' 2014-01-04 11:38:31 +01:00
Dmitriy 'Endorph' Shkurskiy
116f125f05 Windows-specific definition to deny SDL from providing it's own WinMain() 2014-01-04 07:46:30 +02:00
Dmitriy 'Endorph' Shkurskiy
7023395012 Windows-specific definition to omit inclusion of unused stuff from Windows.h 2014-01-04 07:46:29 +02:00
Dmitriy 'Endorph' Shkurskiy
18d4cdb2ac Fix for VS2010-Debug: manual assignment operator and cctor added for MMWorld::ContainerStoreIterator 2014-01-04 07:46:29 +02:00
scrawl
16838595a3 Another console fix: discard text markup when getting the command line's text 2014-01-04 05:24:32 +01:00
scrawl
af3569665c Remove unused font 2014-01-04 05:19:08 +01:00
scrawl
1b96c5d266 Console improvements: Show scrollbar, allow copying text from the history 2014-01-04 05:13:53 +01:00
scrawl
710a1e2f37 Smash case for manual reference IDs as well, consistent with references in data files 2014-01-04 04:39:06 +01:00
scrawl
557652112f Show the target HP bar also when casting a heal effect (same as MCP) 2014-01-04 04:21:44 +01:00
scrawl
12691040d1 Fix incorrect disposition testing and get rid of of a related hack that is no longer needed. 2014-01-04 02:49:10 +01:00
scrawl
09d491d1ba Move a piece of functionality to its appropriate place 2014-01-04 01:13:19 +01:00
scrawl
be2ebc5cac Closes #1081: Implement disease contraction 2014-01-03 23:33:14 +01:00
scrawl
2a7d610f87 Implement GetSpellReadied instruction 2014-01-03 22:55:17 +01:00
scrawl
c0fbcf413f Use the playermagic and playerfighting control switches 2014-01-03 22:44:35 +01:00
scrawl
e9bd43e2da Use GMSTs for bound items/creatures 2014-01-03 20:54:14 +01:00
Marek Kochanowicz
1c3296fb64 Some changes in weapons check. 2014-01-03 18:25:06 +01:00
scrawl
617a65cdd2 Print message to dialogue window after successful trade 2014-01-03 17:40:14 +01:00
scrawl
b22dd40b41 Implement Paralyze magic effect 2014-01-03 17:06:05 +01:00
Marc Zinnschlag
ee621245bb Merge remote-tracking branch 'scrawl/master' 2014-01-03 15:59:06 +01:00
scrawl
55c5d7cee4 Implement Resurrect instruction 2014-01-03 15:54:23 +01:00
Marek Kochanowicz
7b63e1942c style corrections 2014-01-03 11:42:49 +01:00
Marek Kochanowicz
24f090ca98 Finishing stuff. 2014-01-03 11:31:54 +01:00
Marek Kochanowicz
8201c97abf Inventory item template. 2014-01-03 09:16:41 +01:00
scrawl
b4230f716e Implement RemoveEffects instruction 2014-01-03 05:19:10 +01:00
scrawl
7d8ca91286 Implement RemoveSpellEffects instruction 2014-01-03 05:18:44 +01:00
scrawl
366801f3d5 Implement explodeSpell instruction (like Cast, with caster = target) 2014-01-03 04:44:50 +01:00
scrawl
93e1a2df73 Implement Cast script instruction (shrines work now) 2014-01-03 04:09:52 +01:00
scrawl
b42240be6d Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences. 2014-01-03 03:48:43 +01:00
scrawl
32ff3b530c Change all instances of skill/attribute values to use an appropriate typedef. 2014-01-03 01:59:15 +01:00