scrawl
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b8e9343764
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Extend NifOverrides to allow material overrides, useful for texture modding e.g. adding normal maps without having to edit the affected meshes
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2014-01-05 18:09:50 +01:00 |
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Marek Kochanowicz
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c69814ed14
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corrected one, additional name to follow policy
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2014-01-05 18:00:49 +01:00 |
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Marek Kochanowicz
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4338706307
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static is a keyword. renamed static to staticElement
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2014-01-05 17:31:54 +01:00 |
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Marek Kochanowicz
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80d424591f
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npc instead of NPC.
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2014-01-05 17:28:47 +01:00 |
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Marek Kochanowicz
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693c398204
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forgot to save the file before comit -_-'
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2014-01-05 17:05:57 +01:00 |
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Marek Kochanowicz
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873870c7ce
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Chainging names to comply our policy.
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2014-01-05 17:04:57 +01:00 |
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scrawl
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ce013315ba
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Nothing to see here, move along.
Fine... it's flying cliff racers. But did you really want to know?
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2014-01-05 16:09:06 +01:00 |
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Marek Kochanowicz
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c1f4a9cb0e
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Added proper id check.
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2014-01-05 12:18:26 +01:00 |
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Marek Kochanowicz
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89d8ee62fa
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Removing name check from listCheck. Id can't be empty to be sure.
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2014-01-05 12:12:36 +01:00 |
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Marek Kochanowicz
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220d92f865
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changed ID check in leveled list to name.
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2014-01-05 11:30:03 +01:00 |
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scrawl
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44e96fcaaa
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Implement Charm magic effect
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2014-01-05 01:56:36 +01:00 |
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scrawl
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14b70a3ce6
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Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
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2014-01-05 01:34:35 +01:00 |
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scrawl
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634a53211c
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Make sure materials are built before trying to determine their transparency
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2014-01-04 22:56:06 +01:00 |
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pvdk
|
92234cf783
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Changed crashcatcher's uname system info retrieval and cleaned indentation
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2014-01-04 21:46:38 +01:00 |
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scrawl
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c4e4a8fb57
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Closes #1083: Fix werewolf change handling
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2014-01-04 20:50:18 +01:00 |
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scrawl
|
f4517c8221
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For dialogue filtering, use the Vampirism magic effect instead of the untouched NpcStats::mVampire
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2014-01-04 20:50:18 +01:00 |
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mrcheko
|
7002412760
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resolve conflict in character.cpp
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2014-01-04 17:55:09 +02:00 |
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Marek Kochanowicz
|
e860717105
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replaced raw values with enums.
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2014-01-04 15:28:08 +01:00 |
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Marek Kochanowicz
|
558690b571
|
implemented list of magical bolts for skipping.
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2014-01-04 15:19:17 +01:00 |
|
Marek Kochanowicz
|
dfd1058551
|
Various style corrections.
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2014-01-04 14:49:01 +01:00 |
|
Marek Kochanowicz
|
aa05ffcf60
|
Splited some long argument lists to the multiple lines.
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2014-01-04 13:05:19 +01:00 |
|
Marc Zinnschlag
|
356b53bd22
|
Merge remote-tracking branch 'scrawl/master'
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2014-01-04 11:38:31 +01:00 |
|
Dmitriy 'Endorph' Shkurskiy
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116f125f05
|
Windows-specific definition to deny SDL from providing it's own WinMain()
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2014-01-04 07:46:30 +02:00 |
|
Dmitriy 'Endorph' Shkurskiy
|
7023395012
|
Windows-specific definition to omit inclusion of unused stuff from Windows.h
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2014-01-04 07:46:29 +02:00 |
|
Dmitriy 'Endorph' Shkurskiy
|
18d4cdb2ac
|
Fix for VS2010-Debug: manual assignment operator and cctor added for MMWorld::ContainerStoreIterator
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2014-01-04 07:46:29 +02:00 |
|
scrawl
|
16838595a3
|
Another console fix: discard text markup when getting the command line's text
|
2014-01-04 05:24:32 +01:00 |
|
scrawl
|
af3569665c
|
Remove unused font
|
2014-01-04 05:19:08 +01:00 |
|
scrawl
|
1b96c5d266
|
Console improvements: Show scrollbar, allow copying text from the history
|
2014-01-04 05:13:53 +01:00 |
|
scrawl
|
710a1e2f37
|
Smash case for manual reference IDs as well, consistent with references in data files
|
2014-01-04 04:39:06 +01:00 |
|
scrawl
|
557652112f
|
Show the target HP bar also when casting a heal effect (same as MCP)
|
2014-01-04 04:21:44 +01:00 |
|
scrawl
|
12691040d1
|
Fix incorrect disposition testing and get rid of of a related hack that is no longer needed.
|
2014-01-04 02:49:10 +01:00 |
|
scrawl
|
09d491d1ba
|
Move a piece of functionality to its appropriate place
|
2014-01-04 01:13:19 +01:00 |
|
scrawl
|
be2ebc5cac
|
Closes #1081: Implement disease contraction
|
2014-01-03 23:33:14 +01:00 |
|
scrawl
|
2a7d610f87
|
Implement GetSpellReadied instruction
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2014-01-03 22:55:17 +01:00 |
|
scrawl
|
c0fbcf413f
|
Use the playermagic and playerfighting control switches
|
2014-01-03 22:44:35 +01:00 |
|
scrawl
|
e9bd43e2da
|
Use GMSTs for bound items/creatures
|
2014-01-03 20:54:14 +01:00 |
|
Marek Kochanowicz
|
1c3296fb64
|
Some changes in weapons check.
|
2014-01-03 18:25:06 +01:00 |
|
scrawl
|
617a65cdd2
|
Print message to dialogue window after successful trade
|
2014-01-03 17:40:14 +01:00 |
|
scrawl
|
b22dd40b41
|
Implement Paralyze magic effect
|
2014-01-03 17:06:05 +01:00 |
|
Marc Zinnschlag
|
ee621245bb
|
Merge remote-tracking branch 'scrawl/master'
|
2014-01-03 15:59:06 +01:00 |
|
scrawl
|
55c5d7cee4
|
Implement Resurrect instruction
|
2014-01-03 15:54:23 +01:00 |
|
Marek Kochanowicz
|
7b63e1942c
|
style corrections
|
2014-01-03 11:42:49 +01:00 |
|
Marek Kochanowicz
|
24f090ca98
|
Finishing stuff.
|
2014-01-03 11:31:54 +01:00 |
|
Marek Kochanowicz
|
8201c97abf
|
Inventory item template.
|
2014-01-03 09:16:41 +01:00 |
|
scrawl
|
b4230f716e
|
Implement RemoveEffects instruction
|
2014-01-03 05:19:10 +01:00 |
|
scrawl
|
7d8ca91286
|
Implement RemoveSpellEffects instruction
|
2014-01-03 05:18:44 +01:00 |
|
scrawl
|
366801f3d5
|
Implement explodeSpell instruction (like Cast, with caster = target)
|
2014-01-03 04:44:50 +01:00 |
|
scrawl
|
93e1a2df73
|
Implement Cast script instruction (shrines work now)
|
2014-01-03 04:09:52 +01:00 |
|
scrawl
|
b42240be6d
|
Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
|
2014-01-03 03:48:43 +01:00 |
|
scrawl
|
32ff3b530c
|
Change all instances of skill/attribute values to use an appropriate typedef.
|
2014-01-03 01:59:15 +01:00 |
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