Commit Graph

76 Commits (2b2ac6f62b7db5972fbf461056d06576e9e4557f)

Author SHA1 Message Date
Marc Zinnschlag 5b04c10e1d added creature/NPC state to saved games (only container/inventory for now) 11 years ago
Marc Zinnschlag dd674566a2 store content of containers in saved game files 11 years ago
Marc Zinnschlag 900532a6ca store additional state of lights in saved game files 11 years ago
scrawl e0de76a6f7 Save/load global map 11 years ago
Marc Zinnschlag 22cb4784b5 store cell state in saved game files (no references yet) 11 years ago
Marc Zinnschlag 8c5f313546 added savedgame-specifc record structs for objects state 11 years ago
scrawl 62774fcc4a Merge branch 'master' into HEAD
Conflicts:
	apps/openmw/mwbase/world.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm/loadtes3.cpp
11 years ago
Marc Zinnschlag 3590fa40bd store global script state in saved game files 11 years ago
scrawl 530d06ab54 Remove unused code 11 years ago
scrawl 51a9f0111c Implement NiAlphaController and NiMaterialColorController 11 years ago
Marc Zinnschlag eec9821cd8 added records for storing journals in saved game files 11 years ago
Marc Zinnschlag dc75627d53 added secondary saved game header record 11 years ago
Marc Zinnschlag 418ccf705d Merge branch 'openmw-27'
Conflicts:
	apps/launcher/graphicspage.hpp
	components/CMakeLists.txt
11 years ago
scrawl 636d399c7f Refactored Ogre initialisation into a component 11 years ago
graffy76 f9591ddda6 Reimplemented constentselector view class 11 years ago
graffy76 217a4d75b4 Implemented profile function in launcher datafiles page
Implemented dependency sorting to ensure dependent files appear latest
in the list.
11 years ago
graffy76 00c78a4aa1 Implementing ContentSelector class in DataFilesPage
Moved AdjusterWidget / FileWidget to ContentSelectorView
11 years ago
graffy76 cfdc19c427 Renamed esxSelector to contentSelector
Fixed datafilespage model implementation in launcher
Filtered addons in table view by selected game file
11 years ago
graffy76 7b7dfa122d Merge branch 'master' into esxSelector 11 years ago
graffy76 0eb06ada39 Implemneting drag and drop 11 years ago
graffy76 a6e7cf9a8c Implementing drag and drop 11 years ago
scrawl 839d251cc5 Renamed Terrain::Terrain to Terrain::World to make VC happy 12 years ago
scrawl d3d6dfbde8 Refactored loading screen
- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress
12 years ago
scrawl e27437f8ed New terrain renderer - improvements:
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
12 years ago
graffy76 f6217f9c6a Moved esx selector classes out of global namespace 12 years ago
graffy76 a14e0b32d8 Restructured esxselector directory
Added ./view
Removed ./utils and ./model/esm
Relocated code accordingly.
12 years ago
graffy76 d0363b037c Renamed components/fileorderlist to components/esxselector 12 years ago
graffy76 61602789e1 Began migrating code to ContentSelector base 12 years ago
graffy76 7389507eb5 Created masterproxylist class 12 years ago
Marc Zinnschlag bf839d19cf Merge branch 'columns' 12 years ago
Alex c3ca5b7c32 mild cleanup 12 years ago
Alex de1f423bd7 initial move of script opcodes and registerExtensions functions to components/compiler 12 years ago
Marc Zinnschlag 6f90e071f4 added filter record (will not be used in OpenMW prior to 1.1) 12 years ago
Marc Zinnschlag 5bfa691f14 Merge branch 'script' 12 years ago
Chris Robinson 62e0abd945 Move the mesh loader to its own source file 12 years ago
Chris Robinson 75489b1e9d Move NIFMaterialLoader to a separate file 12 years ago
Chris Robinson caff28e20a Move NIFSkeletonLoader to a separate file 12 years ago
Marc Zinnschlag 74145410f2 basic syntax highlighting in script subview 12 years ago
Marc Zinnschlag 8c7d578ddc moved the CellRef struct to its own header 12 years ago
scrawl 918cdcffc2 Split up components/esm/loadlocks 12 years ago
Marc Zinnschlag 16570ce87b moved header record struct to separate file 12 years ago
Pieter van der Kloet 9145fb210b Merge remote-tracking branch 'upstream/master' into opencsui 12 years ago
Pieter van der Kloet 7504ae675b Implemented a file dialog for the editor using launcher .ui 12 years ago
Marc Zinnschlag dc3edc6024 Merge branch 'vartype' 12 years ago
Pieter van der Kloet 4c9d0563fe WIP: Implementing the .ui for the DataFilesPage 12 years ago
Marc Zinnschlag 65081f5520 added variant class 12 years ago
Nathan Jeffords 109dff2d29 renamed high level NIF files... 12 years ago
Nathan Jeffords d3c1f5e7b2 renamed low-level NIF related files and include guards to conform to naming convention 12 years ago
Michal Sciubidlo 66ec4ca7d9 Split launcher specific code from DataFilesList back to DataFilesPage. 12 years ago
Michal Sciubidlo 155cca0c9a Upload missing files.
Fix folder name.
Keep Qt optional.
Move open dialogue from doc to tools.
Rename 'load' to 'open'.
Deleted wrong comment.
12 years ago