Marc Zinnschlag
5b04c10e1d
added creature/NPC state to saved games (only container/inventory for now)
11 years ago
Marc Zinnschlag
dd674566a2
store content of containers in saved game files
11 years ago
Marc Zinnschlag
900532a6ca
store additional state of lights in saved game files
11 years ago
scrawl
e0de76a6f7
Save/load global map
11 years ago
Marc Zinnschlag
22cb4784b5
store cell state in saved game files (no references yet)
11 years ago
Marc Zinnschlag
8c5f313546
added savedgame-specifc record structs for objects state
11 years ago
scrawl
62774fcc4a
Merge branch 'master' into HEAD
...
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
11 years ago
Marc Zinnschlag
3590fa40bd
store global script state in saved game files
11 years ago
scrawl
530d06ab54
Remove unused code
11 years ago
scrawl
51a9f0111c
Implement NiAlphaController and NiMaterialColorController
11 years ago
Marc Zinnschlag
eec9821cd8
added records for storing journals in saved game files
11 years ago
Marc Zinnschlag
dc75627d53
added secondary saved game header record
11 years ago
Marc Zinnschlag
418ccf705d
Merge branch 'openmw-27'
...
Conflicts:
apps/launcher/graphicspage.hpp
components/CMakeLists.txt
11 years ago
scrawl
636d399c7f
Refactored Ogre initialisation into a component
11 years ago
graffy76
f9591ddda6
Reimplemented constentselector view class
11 years ago
graffy76
217a4d75b4
Implemented profile function in launcher datafiles page
...
Implemented dependency sorting to ensure dependent files appear latest
in the list.
11 years ago
graffy76
00c78a4aa1
Implementing ContentSelector class in DataFilesPage
...
Moved AdjusterWidget / FileWidget to ContentSelectorView
11 years ago
graffy76
cfdc19c427
Renamed esxSelector to contentSelector
...
Fixed datafilespage model implementation in launcher
Filtered addons in table view by selected game file
11 years ago
graffy76
7b7dfa122d
Merge branch 'master' into esxSelector
11 years ago
graffy76
0eb06ada39
Implemneting drag and drop
11 years ago
graffy76
a6e7cf9a8c
Implementing drag and drop
11 years ago
scrawl
839d251cc5
Renamed Terrain::Terrain to Terrain::World to make VC happy
12 years ago
scrawl
d3d6dfbde8
Refactored loading screen
...
- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
12 years ago
scrawl
e27437f8ed
New terrain renderer - improvements:
...
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
- Fixes several blending issues and cell border seams
- Fix map render to use the terrain bounding box instead of an arbitrary height
- Different LODs are now properly connected instead of using skirts
- Support self shadowing
- Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
- Support a fixed function fallback (though the splatting shader usually performs better)
- Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
12 years ago
graffy76
f6217f9c6a
Moved esx selector classes out of global namespace
12 years ago
graffy76
a14e0b32d8
Restructured esxselector directory
...
Added ./view
Removed ./utils and ./model/esm
Relocated code accordingly.
12 years ago
graffy76
d0363b037c
Renamed components/fileorderlist to components/esxselector
12 years ago
graffy76
61602789e1
Began migrating code to ContentSelector base
12 years ago
graffy76
7389507eb5
Created masterproxylist class
12 years ago
Marc Zinnschlag
bf839d19cf
Merge branch 'columns'
12 years ago
Alex
c3ca5b7c32
mild cleanup
12 years ago
Alex
de1f423bd7
initial move of script opcodes and registerExtensions functions to components/compiler
12 years ago
Marc Zinnschlag
6f90e071f4
added filter record (will not be used in OpenMW prior to 1.1)
12 years ago
Marc Zinnschlag
5bfa691f14
Merge branch 'script'
12 years ago
Chris Robinson
62e0abd945
Move the mesh loader to its own source file
12 years ago
Chris Robinson
75489b1e9d
Move NIFMaterialLoader to a separate file
12 years ago
Chris Robinson
caff28e20a
Move NIFSkeletonLoader to a separate file
12 years ago
Marc Zinnschlag
74145410f2
basic syntax highlighting in script subview
12 years ago
Marc Zinnschlag
8c7d578ddc
moved the CellRef struct to its own header
12 years ago
scrawl
918cdcffc2
Split up components/esm/loadlocks
12 years ago
Marc Zinnschlag
16570ce87b
moved header record struct to separate file
12 years ago
Pieter van der Kloet
9145fb210b
Merge remote-tracking branch 'upstream/master' into opencsui
12 years ago
Pieter van der Kloet
7504ae675b
Implemented a file dialog for the editor using launcher .ui
12 years ago
Marc Zinnschlag
dc3edc6024
Merge branch 'vartype'
12 years ago
Pieter van der Kloet
4c9d0563fe
WIP: Implementing the .ui for the DataFilesPage
12 years ago
Marc Zinnschlag
65081f5520
added variant class
12 years ago
Nathan Jeffords
109dff2d29
renamed high level NIF files...
12 years ago
Nathan Jeffords
d3c1f5e7b2
renamed low-level NIF related files and include guards to conform to naming convention
12 years ago
Michal Sciubidlo
66ec4ca7d9
Split launcher specific code from DataFilesList back to DataFilesPage.
12 years ago
Michal Sciubidlo
155cca0c9a
Upload missing files.
...
Fix folder name.
Keep Qt optional.
Move open dialogue from doc to tools.
Rename 'load' to 'open'.
Deleted wrong comment.
12 years ago