Commit Graph

593 Commits (2b54e6216b4b8773d3b7481684540849ac5a5e82)

Author SHA1 Message Date
p4r4digm 2b54e6216b Added setting to change the directory screenshots are stored in 5 years ago
Andrei Kortunov 2254256db9 Pause both audio and video playback when the game is minimized (feature #4944) 5 years ago
Andrei Kortunov e63325ebff Support for camera rotation via gyroscope on Android (feature #5311) 5 years ago
Andrei Kortunov 84979fa8b7 Move VisMask to components 5 years ago
Michael Stopa e4bec88a68 Implement mouse wheel bindings (bug #2679) 5 years ago
Andrei Kortunov c51aba0b13 Recharge items outside of player's inventory (bug #4077) 5 years ago
Andrei Kortunov 94a281370f Continue scripts execution after player's death (bug #5166) 5 years ago
Alex Rice e7ae7a8ca6 Allow user controller bindings 6 years ago
Andrei Kortunov ae935a8084 Add separate textures for scrollbars (feature #5051) 6 years ago
Andrei Kortunov 57176ff8d4 Unload viewer and stop background jobs before resources unloading 6 years ago
Ilya Zhuravlev 1d02c1ef37 engine: fix window creation when SDL returns different-sized window 6 years ago
Andrei Kortunov 95d6a99c7f Do not use the CPU affinity of OSG viewer (bug #4785) 6 years ago
Andrei Kortunov a302ec9c65 Make fallback map static to simplify constructors 6 years ago
Andrei Kortunov 7995a92672 Initialize missing variables 6 years ago
Bret Curtis 4e3de9b00c
Merge pull request #2206 from Capostrophic/title
Loop title screen music (bug #4896)
6 years ago
elsid 4624f31788
Report navigator stats 6 years ago
Capostrophic abae35e88b Loop title screen music (bug #4896) 6 years ago
Capostrophic dd03d3b231 Print SDL version at startup 6 years ago
elsid 619a111a11
Run startup script once at engine start when game is running (bug #4877) 6 years ago
elsid 33f6fb258d
Option to set specific random seed for random number generator 6 years ago
Andrei Kortunov 3032b177a1 Remove redundant includes 6 years ago
Andrei Kortunov ff9afda18d Avoid to keep reference to the local 'encoder' variable outside the Engine::go() 6 years ago
Andrei Kortunov ab0841cc3d Split physics update from world update in the profiler 6 years ago
Andrei Kortunov e06f0b797a Replace all NULLs to nullptr 6 years ago
Andrei Kortunov 7a986f38da Support for user-defined TrueType fonts 6 years ago
Andrei Kortunov 5a4d0cec3a Use new logging system for game itself 6 years ago
Andrei Kortunov 12144de8ed Initialize missing variables 7 years ago
Bret Curtis 99e4d49e7c
Merge pull request #1787 from akortunov/profilierfont
Use the DejaVuLGCSansMono.ttf for profiler output
7 years ago
Andrei Kortunov 70b6d4983d Use the DejaVuLGCSansMono.ttf in profilier output 7 years ago
Nikolay Kasyanov 5fcb091127 Replace FIXME with a detailed explanation of the issue 7 years ago
Nikolay Kasyanov 9c78364c45 Revert "Merge pull request #1771 from Xenkhan/master"
This reverts commit 9667dd051c, reversing
changes made to f52e06fc19.
7 years ago
Bret Curtis a55583a395
Merge branch 'master' into master 7 years ago
Xenkhan 405a0caf29
Remove unneeded whitespace 7 years ago
Xenkhan 5a4817c147
Get rid of reinterpret_cast<> 7 years ago
Bret Curtis 6655b7e512
Merge pull request #1740 from nikolaykasyanov/software-cursor-decompression
Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8 or if OPENMW_DECOMPRESS_TEXTURES is set
7 years ago
Xenkhan 24ddb66af9
Retrieve SDL window settings instead of using magic numbers 7 years ago
Nikolay Kasyanov 359f87ab9f Change imageToSurface to return a unique_ptr to avoid manual surface cleanup 7 years ago
Miloslav Číž db6107f12f
Merge branch 'master' into screenshot360 7 years ago
scrawl f6ca7295a6
Revert "Merge pull request #1595"
This reverts commit 7ef7b1a7b1, reversing
changes made to 9e7e4de0ab.
7 years ago
scrawl 7ef7b1a7b1
Merge pull request #1595 7 years ago
Thunderforge bd072b131b Moving controller file out of the controllers subdirectory 7 years ago
Andrei Kortunov b277b83810 Display the 'Screenshot saved' message after the screenshot saving (bug #4191) 7 years ago
Thunderforge 3f7143556a Providing different mappings depending on the version of SDL installed 7 years ago
scrawl 36f4f0ef85 Don't increase simulationTime while the game is minimized (Fixes #4211) 7 years ago
Miloslav Číž 8f32114025 segfault fix 7 years ago
scrawl f67dbc8aa0 Remove redundant update function 7 years ago
scrawl 8c6a8ca48d Respect the framelimit in all cases (Fixes #3531)
Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized.
7 years ago
spycrab 632d39ca76 Allow starting at an (unnamed) exterior cell using --start (Feature #3941) 8 years ago
scrawl a629d48df6 Update the facedObject after the camera is updated 8 years ago
Bret Curtis c781d1f8ed purge unnecessary imports
add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back
8 years ago