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1036 commits

Author SHA1 Message Date
Thomas
2c74ea381e Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue 2014-05-12 21:05:32 -04:00
Thomas
645d174a96 Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwmechanics/aisequence.hpp
2014-05-12 14:49:08 -04:00
Marc Zinnschlag
2009cf9ad7 Merge remote-tracking branch 'scrawl/master' into openmw-30 2014-05-10 10:48:40 +02:00
scrawl
1444cd9051 Fix AiCombat exception when actor has a lockpick/probe equipped.
Don't make NPCs autoEquip lockpicks/probes, since they can't use them.
2014-05-10 00:37:36 +02:00
scrawl
731bc9c275 Fix broken isClass check and renamed variable for clarity 2014-05-09 18:45:49 +02:00
cc9cii
cf23721f1b Windows debug build crash fix. 2014-05-09 20:43:24 +10:00
Marc Zinnschlag
729e079b0b Merge remote-tracking branch 'scrawl/master' 2014-05-06 20:18:19 +02:00
scrawl
1c8c26072d Crime and self defense fixes
- NPCs should still shout messages such as "thief" even if they did not report the crime
 - Fixed self defense for NPCs (they no longer attack the player when they were attacked by a non-player actor)
 - Fixed self defense for creatures (Fixes #1203)
2014-05-06 19:15:43 +02:00
scrawl
d2beb814e7 Remove superfluous attack phrases (already done by startCombat) 2014-05-06 18:05:53 +02:00
scrawl
dd9117809d Say an attack phrase when combat starts
Move combat start to a helper method

Added some todo comments
2014-05-06 00:13:31 +02:00
Jeffrey Haines
d4812c3af9 fixed placement of else statement 2014-05-04 17:54:33 -04:00
Jeffrey Haines
78f76842a6 Added else statement
Its still dodgy though
2014-05-04 16:56:30 -04:00
Jeffrey Haines
7d5dab214c #58 - Sneak Skill: functional sneaking
Removed sneak checking from individual actor update.
Added sneak checking to Actors::update()
2014-05-04 16:20:09 -04:00
Jeffrey Haines
a65e8393bb Merged files 2014-05-04 11:33:27 -04:00
Jeffrey Haines
a469444e53 Player can't detect self 2014-05-04 08:05:32 -04:00
Thomas
dbf06d8c8b Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwmechanics/aipursue.hpp
	apps/openmw/mwmechanics/aisequence.hpp
2014-05-04 02:06:43 -04:00
Jeffrey Haines
e1e23447f2 Removed initial check form setSneak
It wasn’t needed.
2014-05-03 13:16:07 -04:00
Jeffrey Haines
05e326bdc3 Added update sneak to actors
Intends to check the state of a players sneak by asking the question if
each npc can see the player.
2014-05-03 12:48:07 -04:00
scrawl
658c37a299 AiPursue: If we reached the path end, that does not mean we reached the target. Rebuild the path if the target has moved in the meantime.
Fixes guards in pursuit activating the dialogue too early.

Also tweaked the activation distance.
2014-05-03 17:17:00 +02:00
scrawl
7bddfc0025 Fix some spelling mistakes. 2014-05-03 12:23:22 +02:00
scrawl
122e606e30 Crime: improvement to arrest on sight for large bounties
iCrimeThreshold controls the needed bounty to have guards run to the player and force dialogue. In vanilla, the greeting dialogue is scripted to either arrest the player (< 5000 bounty) or present a death sentence and attack (>= 5000 bounty).
2014-05-03 12:17:44 +02:00
scrawl
fc7e79027a Fixes #1144: Don't refreshCurrentAnims when adding already dead actors 2014-05-01 16:55:16 +02:00
mrcheko
9e79fb5b87 fix to broken aiwander logic 2014-05-01 11:41:25 +04:00
mrcheko
e8f7d12c01 uninit bool and invalid iterator bugs fixes 2014-04-30 23:57:19 +04:00
Jeffrey Haines
14ebd8b110 Fixed logic in commit crime 2014-04-30 07:44:29 -04:00
Thomas
10a5bb9464 Made code a bit more standardized and added a good bit of documentation. 2014-04-29 23:40:59 -04:00
Marc Zinnschlag
4eeed4e2c7 Merge remote-tracking branch 'scrawl/return' 2014-04-29 12:27:27 +02:00
scrawl
28ef236f0e Don't allow setting a new return position if there already is one and we haven't reached it yet 2014-04-29 11:17:07 +02:00
Marc Zinnschlag
8fea2cfa2a Merge remote-tracking branch 'mrcheko/master' 2014-04-29 10:03:29 +02:00
scrawl
1fd7a07b5e Merge branch 'master' of https://github.com/OpenMW/openmw into return
Conflicts:
	apps/openmw/mwmechanics/aisequence.cpp
	apps/openmw/mwmechanics/aiwander.cpp
2014-04-29 09:14:13 +02:00
scrawl
9b36a13821 Feature #1289: NPCs return to default position
Make stationary NPCs return to their previous position once combat/crime AI finishes.
2014-04-29 09:09:51 +02:00
Thomas
885228ec02 Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
2014-04-28 12:27:57 -04:00
Marc Zinnschlag
421679b319 Merge remote-tracking branch 'scrawl/master' 2014-04-28 15:13:09 +02:00
mrcheko
35c1724d39 unblock vertical aiming for combatants 2014-04-28 16:34:49 +04:00
scrawl
0796815da0 Ignore dead actors in getActorsFollowing/Fighting
Prevents dead enemies from disallowing resting near them
2014-04-28 11:44:56 +02:00
Marc Zinnschlag
0b2371a05d Merge remote-tracking branch 'thoronador/fix-minor-stuff' 2014-04-28 10:59:34 +02:00
Marc Zinnschlag
af322a9f77 Merge remote-tracking branch 'scrawl/master' 2014-04-28 10:48:57 +02:00
scrawl
1da99d9fc7 Remove unused variable 2014-04-28 10:26:24 +02:00
Thomas
dc54bd5a5f Merge remote-tracking branch 'upstream/master' 2014-04-27 20:56:45 -04:00
Thomas
c2127845af Added onKnockdown command 2014-04-27 20:54:22 -04:00
mrcheko
22cdb166f2 warning fix, vars renaming 2014-04-27 22:38:04 +04:00
Thoronador
1b8c975d5b minor performance improvements in apps/openmw
Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.

For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around.
2014-04-27 19:10:23 +02:00
Marc Zinnschlag
ca097e146b Merge remote-tracking branch 'jeffreyhaines/master' 2014-04-27 17:35:10 +02:00
Jeffrey Haines
edbc319c42 fixed logic. || 2014-04-27 10:05:34 -04:00
Jeffrey Haines
52bb7c3f69 fixed logic. ! 2014-04-27 09:55:38 -04:00
Jeffrey Haines
7599b26d30 Fixed: creatures won't witness crimes
and potential crash.
2014-04-27 09:37:43 -04:00
Jeffrey Haines
0409e18a0e revert 2014-04-27 09:35:49 -04:00
Jeffrey Haines
b9bd4bc126 broken 2014-04-27 09:34:59 -04:00
Jeffrey Haines
ce106d3bec Revert "NPCs detect crime exclusively"
This reverts commit 54d9615d85ae856ad4fdd2c130ac9cb0cd847c72.

Conflicts:
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
2014-04-27 09:34:33 -04:00
mrcheko
82121e0401 some checks reworked 2014-04-27 16:59:21 +04:00