scrawl
|
d25b3ad9cb
|
Fix AiCombat for creatures with weapons
|
2014-02-19 11:23:03 +01:00 |
|
gus
|
d8f24ac499
|
bug fix
|
2014-02-17 15:49:49 +01:00 |
|
Marc Zinnschlag
|
ea16f79d77
|
Merge remote-tracking branch 'gus/AIFix2'
|
2014-02-17 10:54:07 +01:00 |
|
gus
|
84959eea28
|
woops, thanks scrawl
|
2014-02-17 10:50:10 +01:00 |
|
gus
|
6e1425321b
|
remove cout spam
|
2014-02-17 10:43:09 +01:00 |
|
Marc Zinnschlag
|
c18c3e51ee
|
handle IDs that don't exist anymore after loading
|
2014-02-16 16:23:05 +01:00 |
|
Marc Zinnschlag
|
9788bbcab9
|
partially store creature state in saved game files (only attributes and dynamics for now)
|
2014-02-16 15:56:36 +01:00 |
|
Marc Zinnschlag
|
b0532e0c85
|
store NPC state in saved game files
|
2014-02-16 15:51:45 +01:00 |
|
gus
|
a315d5cc2b
|
aiactivate works. Bug when you try to use it on a reference that doesn't exist. Need to clran up door.cpp
|
2014-02-14 12:55:14 +01:00 |
|
gus
|
7c6e27e4f9
|
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
Conflicts:
apps/openmw/mwmechanics/aitravel.cpp
|
2014-02-13 12:59:04 +01:00 |
|
Emanuel Guevel
|
8824af30b4
|
Allow to display message box outside of dialogue window
|
2014-02-11 18:26:57 +01:00 |
|
Marc Zinnschlag
|
ffd1783690
|
Merge remote-tracking branch 'mrcheko/master'
|
2014-02-11 17:03:50 +01:00 |
|
Emanuel Guevel
|
6a4820c0f7
|
Show a message when the player attempts to cast a disabled spell
|
2014-02-11 14:52:58 +01:00 |
|
mrcheko
|
a6be72673c
|
improves animation-controlled velocity check
|
2014-02-08 16:59:15 +02:00 |
|
scrawl
|
6ce499f0e6
|
Fixes #848: Use hardcoded animation velocity for first person movement
|
2014-02-06 04:05:22 +01:00 |
|
gus
|
632834ce10
|
WIP
|
2014-02-05 16:12:50 +01:00 |
|
scrawl
|
677fc84223
|
Refactor actors update
|
2014-02-05 09:50:21 +01:00 |
|
scrawl
|
7907181c0c
|
Fix uninitialized member
|
2014-02-05 05:18:11 +01:00 |
|
scrawl
|
ffe19e7a52
|
Feature #50: Handle attach & release of projectiles
|
2014-02-05 05:18:11 +01:00 |
|
scrawl
|
8b8fb931a0
|
Feature #50: Don't allow ranged weapon attack when ammunition is empty
|
2014-02-05 05:18:10 +01:00 |
|
scrawl
|
a07eaa0c0d
|
Feature #50: Allow body pitch in third person for ranged weapon aiming
|
2014-02-05 05:18:10 +01:00 |
|
scrawl
|
5ee105c812
|
Fix typo
|
2014-02-05 05:18:10 +01:00 |
|
scrawl
|
7cf22391a5
|
Feature #50: Handle weapon controllers (i.e. bowstring animations, etc)
|
2014-02-05 05:18:10 +01:00 |
|
scrawl
|
df78357e05
|
Handle knockout separately (Closes #1151)
|
2014-02-05 05:18:09 +01:00 |
|
mrcheko
|
688f359a33
|
discard creatures speed and negative fatique changes
|
2014-02-03 23:09:26 +02:00 |
|
mrcheko
|
761f13d3ce
|
activate whole-body attack animations
|
2014-02-02 16:29:51 +02:00 |
|
mrcheko
|
b85a4dd35e
|
pos accum without conformity with animation bug/creature speed
|
2014-02-02 15:01:49 +02:00 |
|
scrawl
|
49e26415be
|
Don't call loadGame() from within the MWMechanics::Actors update sequence
|
2014-02-01 18:42:00 +01:00 |
|
Marc Zinnschlag
|
1b5301eec0
|
Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
|
2014-02-01 18:16:32 +01:00 |
|
scrawl
|
da34f8bda1
|
Fix LastHitObject
|
2014-01-31 04:43:35 +01:00 |
|
scrawl
|
067c2bc2ec
|
Disable combat movements for creatures without weapons
|
2014-01-31 04:43:35 +01:00 |
|
scrawl
|
7820ea5806
|
"Always best attack" should only affect the player
|
2014-01-31 04:43:35 +01:00 |
|
scrawl
|
52f89e9a17
|
Don't play "idle" voice entries for NPCs with Hello 0
Not entirely sure if this is correct, but it prevents the NPCs in the starting boat from incorrectly playing them.
|
2014-01-31 04:43:35 +01:00 |
|
scrawl
|
39d86a9468
|
Improvements to smooth NPC steering
|
2014-01-31 04:43:29 +01:00 |
|
mrcheko
|
80d8aa4030
|
bug with sequence of knockouts; giving sense to some hit state code
|
2014-01-30 23:54:26 +02:00 |
|
scrawl
|
e717694b36
|
Reset Run stance in AiWander
|
2014-01-29 15:37:27 +01:00 |
|
scrawl
|
23ffb8a4dc
|
Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
This makes the Mehra Milo script work properly.
|
2014-01-29 15:37:27 +01:00 |
|
scrawl
|
190512156d
|
Use some more GMSTs for enchanting
|
2014-01-29 15:37:26 +01:00 |
|
scrawl
|
ea7e0abdc2
|
Move WhenStrikes skill success to a more appropriate place
|
2014-01-29 15:37:26 +01:00 |
|
scrawl
|
82146e7f8d
|
Use GMSTs for levelup
|
2014-01-29 15:37:26 +01:00 |
|
scrawl
|
cc40cec395
|
Move levelup to NpcStats
The code came from back in the days where NpcStats did not derive from CreatureStats.
|
2014-01-29 15:37:26 +01:00 |
|
mrcheko
|
3a5da7e6e8
|
merged with master
|
2014-01-29 00:03:00 +02:00 |
|
Marc Zinnschlag
|
a473c3f619
|
some cleanup
|
2014-01-28 12:36:10 +01:00 |
|
Marc Zinnschlag
|
fd5486864a
|
Merge remote-tracking branch 'gus/AIFix2'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/actors.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
|
2014-01-28 12:33:31 +01:00 |
|
mrcheko
|
e50e94af0b
|
remove CreatureStats::mAttackType, set/getAttackType()
|
2014-01-27 23:05:17 +02:00 |
|
mrcheko
|
fe0268062d
|
merge with master
|
2014-01-27 22:38:01 +02:00 |
|
gus
|
846276f747
|
clean up
|
2014-01-27 15:14:24 +01:00 |
|
mrcheko
|
45b3aa3d93
|
corrected things connected to determining attack type
|
2014-01-26 23:32:57 +02:00 |
|
gus
|
f5d589388c
|
bug fix
|
2014-01-26 22:06:54 +01:00 |
|
gus
|
764011dd1b
|
clean up
|
2014-01-26 21:53:55 +01:00 |
|
gus
|
7cb47aa635
|
new implementation of pathfinding. Works, but need clean up
|
2014-01-26 21:26:19 +01:00 |
|
scrawl
|
b1066de81d
|
Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit 4e360136b1 , reversing
changes made to 047bbe43b2 .
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
|
2014-01-26 00:31:44 +01:00 |
|
scrawl
|
a1fbd1fcc8
|
Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit df7c139e2f , reversing
changes made to fec26342cd .
|
2014-01-26 00:14:49 +01:00 |
|
scrawl
|
28185e2017
|
Death/godmode fixes: Revive player *after* character update, since there might be fall damage.
|
2014-01-25 15:54:24 +01:00 |
|
gus
|
707e579dfe
|
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
Conflicts:
apps/openmw/mwmechanics/aifollow.cpp
|
2014-01-24 19:16:50 +01:00 |
|
gus
|
5ca5946760
|
WIP
|
2014-01-24 19:13:23 +01:00 |
|
scrawl
|
03cf383be7
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
|
2014-01-24 18:28:35 +01:00 |
|
mrcheko
|
87e83a92f8
|
refactoring of setting an attack type
|
2014-01-23 23:14:20 +02:00 |
|
scrawl
|
ea21d8fec3
|
Fix CreatureTargetted function
|
2014-01-22 13:30:45 +01:00 |
|
scrawl
|
f27701cbe8
|
Detect selling stolen items or enchanting with stolen items
|
2014-01-22 13:04:55 +01:00 |
|
scrawl
|
264226dfe3
|
Handle iWereWolfBounty
|
2014-01-22 12:33:47 +01:00 |
|
scrawl
|
194413c955
|
Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
|
2014-01-22 12:26:53 +01:00 |
|
scrawl
|
16f5f5862d
|
Feature #956: Implement blocking melee attacks
|
2014-01-21 23:25:24 +01:00 |
|
scrawl
|
851a7d5014
|
Feature #957: Handle area effects for "on touch" range
|
2014-01-21 12:30:15 +01:00 |
|
scrawl
|
c8a9e9f7fa
|
Stop AiCombat when the target is dead
|
2014-01-20 13:54:10 +01:00 |
|
scrawl
|
205e8aa4e9
|
Feature #957: Implement area magic
|
2014-01-20 13:11:29 +01:00 |
|
scrawl
|
df7c139e2f
|
Merge remote-tracking branch 'mrcheko/master'
|
2014-01-19 21:23:04 +01:00 |
|
scrawl
|
fec26342cd
|
Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..)
|
2014-01-19 21:11:48 +01:00 |
|
mrcheko
|
339399f8b1
|
bug fix/logic fix/future suggestion
|
2014-01-19 22:09:51 +02:00 |
|
scrawl
|
05e75e1214
|
Closes #1127: Fix for subtitles for idle dialogue appearing outside of hearing range
|
2014-01-19 20:54:05 +01:00 |
|
scrawl
|
bea161331c
|
Play 'hello' voiced dialogue entries in AIWander
|
2014-01-19 20:53:58 +01:00 |
|
scrawl
|
9723263730
|
Bug #1126: Tweak creature attack distance a bit (still no idea where this should come from)
|
2014-01-19 14:47:58 +01:00 |
|
scrawl
|
4e360136b1
|
Merge remote-tracking branch 'mrcheko/master'
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
|
2014-01-19 14:01:39 +01:00 |
|
scrawl
|
047bbe43b2
|
Don't complain about missing jump animations
|
2014-01-19 13:46:40 +01:00 |
|
scrawl
|
13646a651b
|
Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
|
2014-01-19 13:32:58 +01:00 |
|
scrawl
|
589fbbd871
|
Issue #777: Create InventoryStore for creatures with weapons/shields
|
2014-01-19 11:43:23 +01:00 |
|
scrawl
|
69ca03c308
|
Issue #777: Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons.
|
2014-01-19 09:43:41 +01:00 |
|
scrawl
|
525ce2f042
|
Some cleanup - move definitions to implementation file
|
2014-01-18 10:52:16 +01:00 |
|
scrawl
|
9653355cf1
|
Feature #701: Spawn levelled creatures in cells
|
2014-01-18 07:26:27 +01:00 |
|
mrcheko
|
df4df5b094
|
fixed weapRange for creatures/startcombat script(?)
|
2014-01-17 23:30:28 +02:00 |
|
scrawl
|
5049f3b134
|
Fix the group for creature attack animations
|
2014-01-17 20:18:35 +01:00 |
|
mrcheko
|
a11a6b616b
|
Merge remote-tracking branch 'upstream/master'
|
2014-01-17 21:00:55 +02:00 |
|
mrcheko
|
435bbdd530
|
one more mismatch fixed
|
2014-01-17 20:55:21 +02:00 |
|
mrcheko
|
46a4790cb1
|
final warnings removal
|
2014-01-17 20:33:49 +02:00 |
|
mrcheko
|
7df8273d71
|
fix for everybody
|
2014-01-17 20:01:15 +02:00 |
|
scrawl
|
3dcb292bc1
|
Do not soul trap creatures without a soul (which apparently exist)
|
2014-01-17 18:43:45 +01:00 |
|
mrcheko
|
5357f569e6
|
fix for scrawl
|
2014-01-17 19:36:22 +02:00 |
|
scrawl
|
9b32b1403b
|
Feature #960: Implement Creature::hit
|
2014-01-17 17:19:08 +01:00 |
|
scrawl
|
228254c890
|
Handle creature attack animations in character controller
|
2014-01-17 16:31:27 +01:00 |
|
scrawl
|
c548dcee13
|
Quick keys menu: make sure selected spell still exists
|
2014-01-17 15:20:22 +01:00 |
|
scrawl
|
e410eb5273
|
Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance.
|
2014-01-17 10:55:46 +01:00 |
|
scrawl
|
fe66012bcd
|
Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed.
|
2014-01-17 10:55:46 +01:00 |
|
mrcheko
|
f2ad1c18f2
|
fix merging problem/some logic fixes
|
2014-01-16 22:24:05 +02:00 |
|
mrcheko
|
d5f794d4fb
|
update to combat ai behaviour
|
2014-01-15 22:56:55 +02:00 |
|
scrawl
|
d544551f61
|
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
|
2014-01-15 15:50:45 +01:00 |
|
scrawl
|
7534fc968d
|
Minor acrobatics fixes
|
2014-01-15 14:53:30 +01:00 |
|
scrawl
|
28a2585106
|
Unsheath weapon in AiWander
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
da3295d69c
|
Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
d0500e8124
|
Some unneeded includes cleanup
|
2014-01-15 14:53:28 +01:00 |
|
scrawl
|
de64c57179
|
Fix some typos and accidental commit
|
2014-01-15 14:53:28 +01:00 |
|
greye
|
61707694e8
|
fix memory leak in AISequence
|
2014-01-14 16:22:50 +04:00 |
|
greye
|
15d946415e
|
minor cleanup
Removed case folding via std::transform, excessive lowerCase()
replaced with ciEqual().
|
2014-01-14 12:46:53 +04:00 |
|
scrawl
|
52b9ebff9d
|
Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
|
2014-01-14 07:42:03 +01:00 |
|
scrawl
|
69381c49c7
|
Added a todo comment
|
2014-01-14 07:39:44 +01:00 |
|
scrawl
|
90b92a8f41
|
Move levelled list code out of ContainerStore
|
2014-01-14 05:37:06 +01:00 |
|
scrawl
|
95651857f3
|
Fix code duplication
|
2014-01-14 02:52:34 +01:00 |
|
scrawl
|
0d0005c433
|
Fix fatigue not restoring when waiting
|
2014-01-14 02:20:13 +01:00 |
|
scrawl
|
73268a8606
|
Fix skill progress not working
|
2014-01-13 10:18:03 +01:00 |
|
scrawl
|
cd06b2177d
|
Automatically knock down when fatigue goes below zero
|
2014-01-13 10:18:03 +01:00 |
|
scrawl
|
413bf127de
|
Allow drain fatigue effect to reduce below zero
|
2014-01-13 10:18:02 +01:00 |
|
scrawl
|
83872f6bf5
|
Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty.
|
2014-01-13 10:18:02 +01:00 |
|
Marc Zinnschlag
|
3e58eb34e4
|
Merge remote-tracking branch 'sergeyshambir/startcombat'
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
|
2014-01-13 10:17:10 +01:00 |
|
gus
|
5d4e148063
|
some clean up
|
2014-01-12 22:47:22 +01:00 |
|
gus
|
5d038423ec
|
attempt to solve Bug #1009 by not building graph every frame
|
2014-01-12 18:42:31 +01:00 |
|
gus
|
1ae62665d6
|
get all actors following a given actor
|
2014-01-12 14:02:40 +01:00 |
|
gus
|
dd870e35db
|
get all actors following a given actor
|
2014-01-12 14:02:15 +01:00 |
|
gus
|
2446abe076
|
Allow getting current active package
|
2014-01-12 14:01:54 +01:00 |
|
gus
|
7e96a391da
|
FollowCell duration = 0 -> infinite time
|
2014-01-12 11:39:42 +01:00 |
|
gus
|
7066844e52
|
Follow you until a certain cell is reached
|
2014-01-12 11:38:58 +01:00 |
|
scrawl
|
f78b846f9e
|
Handle CasterLinked magic effect flag
|
2014-01-12 10:21:49 +01:00 |
|
scrawl
|
767c72e619
|
Fix diagonal movement being faster than forward movement
|
2014-01-12 10:04:06 +01:00 |
|
scrawl
|
1d19d36bd6
|
Remove unused magic effect flags and update esmtool output
|
2014-01-12 01:25:00 +01:00 |
|
scrawl
|
921ef6cd9c
|
Closes #1093: Show weapon when initializing the character controller with a weapon equipped
|
2014-01-12 00:42:27 +01:00 |
|
scrawl
|
44b2380874
|
Closes #947: Decrease fatigue when running, swimming and attacking
|
2014-01-11 22:28:50 +01:00 |
|
scrawl
|
dddc0979a2
|
Fix another fatigue cap issue
|
2014-01-11 22:28:50 +01:00 |
|
gus
|
051d7141be
|
check position to stop AIFollow
|
2014-01-11 20:32:38 +01:00 |
|
Marc Zinnschlag
|
b1ffb64a1f
|
Merge remote-tracking branch 'gus/AIFix2'
|
2014-01-11 14:33:27 +01:00 |
|
gus
|
ccf07f9406
|
Bugfix
|
2014-01-11 12:07:10 +01:00 |
|
gus
|
2d66b2c4fa
|
AiFollow. Npc get stuck often (no stuck dtection yet)
|
2014-01-11 12:06:36 +01:00 |
|
gus
|
f41f08c352
|
Wrong logic... should improve performances
|
2014-01-11 12:04:32 +01:00 |
|
gus
|
0609b71df9
|
fix pathfinding
|
2014-01-11 11:57:07 +01:00 |
|
Marc Zinnschlag
|
1b03eec63e
|
Merge remote-tracking branch 'scrawl/master'
|
2014-01-11 11:43:12 +01:00 |
|
scrawl
|
3896c88403
|
Use VFX_DefaultCast / VFX_DefaultHit if the magic effect does not specify any
|
2014-01-11 05:58:05 +01:00 |
|
scrawl
|
9127839cc1
|
Add a searchPtr method as required for getting an owner, which may already be dead and disposed of.
|
2014-01-11 03:33:17 +01:00 |
|
scrawl
|
909494ff35
|
Implement Assault crimes. In other words, NPCs now fight back!
|
2014-01-11 03:08:16 +01:00 |
|
scrawl
|
d4a98ffc27
|
Increase fight rating when being the victim of a crime
|
2014-01-11 02:27:44 +01:00 |
|
scrawl
|
aba72ffefe
|
Fix up the merge a bit
|
2014-01-11 02:12:41 +01:00 |
|
scrawl
|
727aa30347
|
Dead actors are unaware of everything
|
2014-01-11 02:06:54 +01:00 |
|
scrawl
|
621e52f09d
|
Play "attack" voiced dialogue entries randomly based on iVoiceAttackOdds.
|
2014-01-10 22:48:42 +01:00 |
|
scrawl
|
15e48107f7
|
Use i1stPersonSneakDelta + some cleanup
|
2014-01-10 22:39:01 +01:00 |
|
scrawl
|
2744cde40f
|
Use a few additional GMSTs
|
2014-01-10 22:27:31 +01:00 |
|
scrawl
|
3bf36515d5
|
Implement Trespassing crime
|
2014-01-10 21:26:24 +01:00 |
|
Marc Zinnschlag
|
f62497dfdc
|
Merge remote-tracking branch 'mrcheko/master'
|
2014-01-10 19:08:35 +01:00 |
|
mrcheko
|
ffcb7fb280
|
fix for bug scrawl mentioned
|
2014-01-10 19:04:07 +02:00 |
|
mrcheko
|
d41f27451b
|
appropriate camera vanity<>preview mode switch + hit recoils fix
|
2014-01-09 23:36:40 +02:00 |
|
Marc Zinnschlag
|
85707b5e3e
|
Merge remote-tracking branch 'scrawl/master'
|
2014-01-09 09:35:54 +01:00 |
|
scrawl
|
223c1d5a38
|
Use GMSTs for crime bounty
|
2014-01-09 02:20:52 +01:00 |
|
scrawl
|
6f9113fe88
|
Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions
|
2014-01-09 01:49:58 +01:00 |
|
scrawl
|
0f5dc59176
|
Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
|
2014-01-08 23:37:46 +01:00 |
|
Marc Zinnschlag
|
a7be755db0
|
Merge remote-tracking branch 'mrcheko/master'
|
2014-01-08 20:13:31 +01:00 |
|
scrawl
|
9baa1bef78
|
Expell player from faction when committing a crime against a faction member
|
2014-01-08 19:26:03 +01:00 |
|
scrawl
|
19d63f392f
|
Clean up the NpcStats expelled interface. Show message box when expelled.
|
2014-01-08 18:59:00 +01:00 |
|
scrawl
|
098f9712f1
|
Add getPlayerPtr() utility method. Reduces dependencies a lot.
|
2014-01-08 18:39:44 +01:00 |
|
scrawl
|
7b33f6f2ac
|
Detect crime of sleeping in other NPC's beds. ShowRestMenu needs to support an explicit/implicit reference for this.
|
2014-01-08 17:19:43 +01:00 |
|
scrawl
|
b99ca92fee
|
Add missing line of sight check
|
2014-01-08 17:18:13 +01:00 |
|
mrcheko
|
46519062d3
|
hit recoils/knockdowns feature
|
2014-01-08 16:05:14 +02:00 |
|
scrawl
|
2bb21f2f76
|
Don't copy NpcStats/CreatureStats unnecessarily. Fixes a bug: taunt actions would not correctly increase the target's fight rating.
|
2014-01-08 02:35:36 +01:00 |
|
scrawl
|
c85c2cff4e
|
Fix disposition changes from trades not applying properly
|
2014-01-08 01:46:42 +01:00 |
|
scrawl
|
0285d18fc2
|
Respect items belonging to a faction
|
2014-01-07 20:24:01 +01:00 |
|
scrawl
|
3c0080d2c1
|
Implement theft detection
|
2014-01-07 19:58:17 +01:00 |
|
scrawl
|
d2d76f4f47
|
Fix disintegration bug
|
2014-01-07 19:21:19 +01:00 |
|
scrawl
|
90b55c8d4b
|
Use Ogre's asin/acos functions which will protect against NaNs
|
2014-01-07 17:09:08 +01:00 |
|
scrawl
|
780bf5a2cd
|
Implement pickpocket detection. Play a voiced dialogue entry when detected.
|
2014-01-07 03:01:33 +01:00 |
|
Sergey Shambir
|
5c7e39a92f
|
Implemented script commands StartCombat, StopCombat, GetTarget.
Also renamed one field of AIWander class because it's not longer
unknown.
|
2014-01-07 04:43:06 +04:00 |
|
scrawl
|
887db76ed2
|
Don't consider swimming or in-air characters as sneaking
|
2014-01-07 01:22:04 +01:00 |
|
scrawl
|
29c823b9d4
|
Implement awareness check function. Use this for combat AI and GetDetected instruction.
|
2014-01-07 00:51:09 +01:00 |
|
scrawl
|
4a3d148a48
|
Fixes #1089 (skill increases)
|
2014-01-07 00:37:52 +01:00 |
|
mrcheko
|
2591ff2d5a
|
bug repairing
|
2014-01-06 22:00:01 +02:00 |
|
scrawl
|
62774fcc4a
|
Merge branch 'master' into HEAD
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
|
2014-01-06 00:23:17 +01:00 |
|
scrawl
|
dde2cd5d5a
|
Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface.
|
2014-01-05 20:53:45 +01:00 |
|
scrawl
|
44e96fcaaa
|
Implement Charm magic effect
|
2014-01-05 01:56:36 +01:00 |
|
scrawl
|
14b70a3ce6
|
Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
|
2014-01-05 01:34:35 +01:00 |
|
scrawl
|
f4517c8221
|
For dialogue filtering, use the Vampirism magic effect instead of the untouched NpcStats::mVampire
|
2014-01-04 20:50:18 +01:00 |
|
mrcheko
|
7002412760
|
resolve conflict in character.cpp
|
2014-01-04 17:55:09 +02:00 |
|
scrawl
|
557652112f
|
Show the target HP bar also when casting a heal effect (same as MCP)
|
2014-01-04 04:21:44 +01:00 |
|
scrawl
|
be2ebc5cac
|
Closes #1081: Implement disease contraction
|
2014-01-03 23:33:14 +01:00 |
|
scrawl
|
e9bd43e2da
|
Use GMSTs for bound items/creatures
|
2014-01-03 20:54:14 +01:00 |
|
scrawl
|
b22dd40b41
|
Implement Paralyze magic effect
|
2014-01-03 17:06:05 +01:00 |
|
scrawl
|
55c5d7cee4
|
Implement Resurrect instruction
|
2014-01-03 15:54:23 +01:00 |
|
scrawl
|
b4230f716e
|
Implement RemoveEffects instruction
|
2014-01-03 05:19:10 +01:00 |
|
scrawl
|
7d8ca91286
|
Implement RemoveSpellEffects instruction
|
2014-01-03 05:18:44 +01:00 |
|
scrawl
|
366801f3d5
|
Implement explodeSpell instruction (like Cast, with caster = target)
|
2014-01-03 04:44:50 +01:00 |
|
scrawl
|
b42240be6d
|
Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
|
2014-01-03 03:48:43 +01:00 |
|
scrawl
|
32ff3b530c
|
Change all instances of skill/attribute values to use an appropriate typedef.
|
2014-01-03 01:59:15 +01:00 |
|
scrawl
|
623cdef69f
|
Code cleanup
|
2014-01-02 21:49:12 +01:00 |
|
scrawl
|
299690631f
|
Implement SoulTrap magic effect
|
2014-01-02 21:21:28 +01:00 |
|
mrcheko
|
79e972bdb6
|
resolved accompanying minor problems
|
2014-01-02 21:54:41 +02:00 |
|
scrawl
|
596e0c8a49
|
Correct Dispel effect (use magnitude as chance)
|
2014-01-02 20:15:07 +01:00 |
|
scrawl
|
94d2ec8e4e
|
Add missing spells update
|
2014-01-02 20:02:28 +01:00 |
|
Marc Zinnschlag
|
a6e6411686
|
Merge remote-tracking branch 'scrawl/master'
|
2014-01-02 12:12:52 +01:00 |
|
scrawl
|
783c501d70
|
Some checks to prevent bound item abuse
|
2014-01-02 01:36:08 +01:00 |
|
scrawl
|
590c8cb4a0
|
Implement Disintegrate effects. When an armor/weapon breaks, unequip it and do not allow equipping it again.
|
2014-01-02 01:03:44 +01:00 |
|
mrcheko
|
16e10cc702
|
error fix
|
2014-01-01 22:46:29 +02:00 |
|
scrawl
|
bfc9fcf2cd
|
Add starting spells when building player (F_PCStart flag)
|
2014-01-01 21:34:00 +01:00 |
|
mrcheko
|
09a0a69b04
|
more improvements
|
2014-01-01 21:40:31 +02:00 |
|
Marc Zinnschlag
|
e1355be47c
|
Merge remote-tracking branch 'lgro/valgrind_warnings'
|
2014-01-01 19:41:52 +01:00 |
|
scrawl
|
8e5cae1081
|
Implement mark/recall magic effects
|
2014-01-01 17:06:21 +01:00 |
|
scrawl
|
69ba8a40bf
|
Fix weird formatting added during the merge
|
2014-01-01 16:13:20 +01:00 |
|
scrawl
|
b3cd10dbea
|
Remove redundant setTeleported calls
|
2014-01-01 15:18:25 +01:00 |
|
Marc Zinnschlag
|
c3482b6f24
|
Merge remote-tracking branch 'scrawl/master'
Conflicts:
apps/openmw/mwmechanics/spellcasting.cpp
|
2014-01-01 15:05:42 +01:00 |
|