1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-15 21:49:56 +00:00
Commit graph

128 commits

Author SHA1 Message Date
Bret Curtis
5a824d0333 components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
Andrei Kortunov
8ca3c3b123 Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
Assumeru
72549651e0
Rework container resolution (#3006)
* Rework container resolution

* add optional argument to getCount

* remove now-redundant changes

* undo worldimp changes

* move save-fixing code to InventoryState

* replace Rng instances with Seeds
2020-10-13 17:46:32 +02:00
psi29a
f90a049702 Merge branch 'movement_refactoring' into 'master'
Refactoring related to "smooth movement"

See merge request OpenMW/openmw!285

(cherry picked from commit 6eaf0a389d5aed3b74ab1a7cf89574612f964bdf)

e847b4c8 Split getSpeed() to getMaxSpeed() and getCurrentSpeed()
a96c46bc Refactor calculation of movement.mSpeedFactor
03ee9090 Use getMaxSpeed instead of getCurrentSpeed where it makes sense.
a178af5c Create helper functions `normalizeAngle` and `rotateVec2f`
2020-08-27 11:54:30 +00:00
Evil Eye
040a92c373 implement additem/removeitem for non-unique actors 2020-07-26 11:07:18 +02:00
elsid
374b85a00d
Add Class methods to get walk, run, swim speed 2020-06-13 02:24:51 +02:00
Andrei Kortunov
5468fcb29f Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
Evil Eye
4d7947d27c Mutate base records when editing AI settings (#2798) 2020-06-02 21:59:37 +02:00
Capostrophic
718dbd3f9a Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
Capostrophic
6b74630f6e Preparation work
Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
2019-09-10 23:38:16 +03:00
Bret Curtis
d785344fad purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 2017-06-09 19:08:53 +02:00
MiroslavR
f323f231db Allow activating actors without a name (Fixes #3551) 2016-09-15 16:47:50 +02:00
Allofich
34851349de Pass hitPosition by const reference 2016-09-13 00:59:56 +09:00
Allofich
bce0166931 Don't play blood effects for resisted hits 2016-09-12 22:46:32 +09:00
scrawl
effe022bb2 Move preload model list to MWClass, preload NPC head/hair 2016-02-08 20:52:32 +01:00
scrawl
32d5dece58 Add count argument to getToolTipInfo 2015-12-19 16:29:07 +01:00
scrawl
b0894ea20d Accept a ConstPtr in hasToolTip 2015-12-19 16:15:45 +01:00
scrawl
04f7a8f8eb Remove redundant getId function 2015-12-18 16:58:38 +01:00
scrawl
303521002d Accept a ConstPtr in adjustScale 2015-12-18 16:46:02 +01:00
scrawl
09bdb0ad4b Accept a ConstPtr in getServices 2015-12-18 16:44:35 +01:00
scrawl
3c98f8dde3 Accept a ConstPtr in isPersistent 2015-12-18 16:41:37 +01:00
scrawl
3fe3091275 Accept a ConstPtr in isEssential 2015-12-18 16:39:35 +01:00
scrawl
4a47fc32fa Accept a ConstPtr in getBloodTexture 2015-12-18 16:39:08 +01:00
scrawl
2bd8d60e9f Accept a ConstPtr in getPrimaryFaction, getPrimaryFactionRank 2015-12-18 16:33:54 +01:00
scrawl
2ac92012e8 Accept a ConstPtr in isClass 2015-12-18 16:29:30 +01:00
scrawl
5b082be79f Accept a ConstPtr in getBaseGold 2015-12-18 16:28:20 +01:00
scrawl
da7ebfde99 Accept a ConstPtr in copyToCell 2015-12-18 16:27:18 +01:00
scrawl
b09bdd6af5 Accept a ConstPtr in isBipedal 2015-12-18 16:27:18 +01:00
scrawl
92a3acfa56 Accept a ConstPtr in getBaseFightRating 2015-12-18 16:12:35 +01:00
scrawl
f258c5c508 Accept a ConstPtr in getModel 2015-12-18 15:51:05 +01:00
scrawl
d9bbd83b09 Accept a ConstPtr in getToolTipInfo
Accept a ConstPtr in functions used by getToolTipInfo
2015-12-18 15:47:16 +01:00
scrawl
ed3486e816 Improve const-correctness in writeAdditionalState 2015-12-18 00:19:06 +01:00
scrawl
b48445dea7 Accept a ConstPtr in getScript 2015-12-18 00:12:03 +01:00
scrawl
bd9dc58560 Use the correct scale for actor swim height (Fixes #2833) 2015-11-01 21:45:58 +01:00
dteviot
541d7fb4fb Fixed assorted issues
* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
2015-08-25 18:19:16 +12:00
dteviot
bb54bbd273 Pulled duplicated functions into common base class 2015-08-24 19:54:02 +12:00
scrawl
7f66339790 Remove a redundant function 2015-07-24 20:23:27 +02:00
scrawl
882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
7bacb9418d Various math code ported to osg 2015-06-03 19:41:19 +02:00
scrawl
375b736e74 Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.

Thanks to KittyCat for the GraphicsWindowSDL2 code.
2015-05-13 02:53:09 +02:00
scrawl
c31b416ba1 Move physicssystem to a new mwphysics module 2015-05-10 01:09:00 +02:00
scrawl
9f12e53956 Scale NPCs by their Weight property (Fixes #814) 2015-04-24 14:49:20 +02:00
scrawl
767624f518 Combat mechanic fixes 2015-03-12 03:08:58 +01:00
dteviot
407cd50890 fixed warning C4099:
type name first seen using 'class' now seen using 'struct'
2015-03-06 21:36:42 +13:00
scrawl
431f540791 ESSImport: fix NPC factions 2015-01-27 23:12:21 +01:00
scrawl
41b3a9dba9 Rewrite animated collision shape support (Fixes #2123) 2015-01-13 05:37:37 +01:00
scrawl
6c9875969a Stop idle animations for non-biped creatures when attacking/moving
The idle animation wouldn't be visible anyway, since these creatures don't have animation layers. However sounds tagged in the animation would still play.
2014-12-28 15:34:47 +01:00
scrawl
2b78e9795d Implement Calm effect removing combat packages (Fixes #1985) 2014-12-14 19:35:34 +01:00
scrawl
3c747195ae Add fall damage for creatures (Fixes #2201) 2014-12-10 17:21:34 +01:00
scrawl
7252cb63a6 Fix cppcheck issues 2014-09-26 17:48:14 +02:00