scrawl
330e5fefd1
optimizer: consider a Group with more than one child redundant as well
...
While there could be some value in this hierarchy (i.e. improved culling), we don't know if this is being used sensibly; and using a 'flat' hierarchy helps other optimizations.
8 years ago
scrawl
75677f03e7
Remove SceneManager::notifyAttached
8 years ago
scrawl
3df7a8c4d8
Avoid FLATTEN_STATIC_TRANSFORMS optimization for non-Geometry drawables
8 years ago
scrawl
e4c12e5e56
optimizer: don't merge Geometry that has transparency sorting enabled
8 years ago
scrawl
ebfd845eae
optimizer: run MERGE_GEOMETRY after removing redundant nodes
8 years ago
scrawl
43f31d6e54
optimizer: fix MERGE_GEOMETRY to work with Geometries not attached to a Geode
8 years ago
scrawl
f2a323238f
optimizer: merge groups as part of REMOVE_REDUNDANT_NODES
8 years ago
scrawl
af716d4b61
optimizer: remove hardcoded condition in RemoveRedundantNodesVisitor
8 years ago
scrawl
698738c649
optimizer: use asXYZ() instead of dynamic_cast
8 years ago
scrawl
f7cb4bd245
optimizer: remove some cruft
8 years ago
scrawl
e33829d493
Add fork of osgUtil::Optimizer with backported fixes that have not been released yet
...
Remove optimizers that won't be used.
8 years ago
scrawl
5e2335f250
Use the osgUtil::Optimizer post loading in the SceneManager
8 years ago
scrawl
305cccd263
Don't print Geometry data (vertices, triangles, etc.) in showscenegraph
8 years ago
scrawl
4e5a1e6123
nifloader: improve setting of DataVariance
8 years ago
scrawl
1d6b5b2a52
Add StringUtils::CiComp operator
8 years ago
scrawl
6e996bf2a3
Create TriShapes with an identity transform as a Group
8 years ago
scrawl
6e5d9efa93
Remove NifLoader::optimize, to be replaced with something better
8 years ago
scrawl
c231b06320
Remove boneOffset node after using it
8 years ago
scrawl
d75a3fd0fb
Add SharedStateManager to the stats panel
8 years ago
scrawl
8f79fa3d72
Add resource statistics panel opened with F4
8 years ago
scrawl
3693f05ef5
Transform world-space particle systems in update callback so that animations are accounted for
8 years ago
scrawl
c45013c983
Fix particle systems not being rendered in their first frame
8 years ago
scrawl
4aa40d16bc
Increase the importance of light radius when sorting lights (Bug #2759 )
8 years ago
scrawl
3f27c8cc97
Always print context for script warnings to remove the need for verbose option
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(Fixes #2813 )
8 years ago
scrawl
3b24bb9a5e
Use OS X cursor workaround for GL_VENDOR ATI and add an environment variable for control
8 years ago
scrawl
aa8459b5c7
Revert "Remove redundant allocations for NIF meshes"
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This reverts commit a7c5beb7c5
.
Conflicts:
components/nif/data.cpp
components/nifbullet/bulletnifloader.cpp
components/nifosg/nifloader.cpp
8 years ago
scrawl
6a37909ee7
Revert "Fix race conditions caused by Array <-> GLBufferObject interactions (Bug #3580 )"
...
This reverts commit 115e563a7a
.
8 years ago
scrawl
57b585570a
Preload magic effect visuals of the player's selected weapon/spell
8 years ago
scrawl
ddd6605608
Move WNAM out of LandData to avoid redundant (de)allocations on startup
8 years ago
scrawl
e00b420f68
Move saving of LandData into Land::save
8 years ago
scrawl
325bf66653
Return const Land in ESMStore
8 years ago
Marc Zinnschlag
93c5630e02
Merge remote-tracking branch 'matahualpa/openmw-cs_tablecontents'
8 years ago
scrawl
892d1b162d
nifloader: ignore nodes named 'bounding box' ( Fixes #3650 )
8 years ago
MAtahualpa
b4ef9e2314
Update loadbook.cpp
8 years ago
MAtahualpa
5a58ab1837
Update loadbook.hpp
8 years ago
scrawl
bbcba57495
Disable hitAttemptActorId saving code for now
8 years ago
scrawl
2ea0db1d1a
Merge pull request #1198 from Allofich/combat
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Make combat engagement logic more like vanilla
8 years ago
scrawl
67e4a7e37b
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
8 years ago
scrawl
d141b98f0c
Add base animations to preloadCommonAssets
8 years ago
scrawl
839928e210
Fix light data being reset for the wrong light
8 years ago
scrawl
a46593fa74
Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread
8 years ago
scrawl
d3e1dbe920
Fix race conditions in terrain loader caused by static variables
8 years ago
scrawl
4d53ab6c32
nifloader: attempt to remove redundant root node when a Skeleton is added
8 years ago
scrawl
2a42c4781e
nifloader: override animflags instead of accumulating them
8 years ago
scrawl
0187f2ce4c
nifloader: combine animFlags and particleFlags (Bug #2100 )
8 years ago
scrawl
bccfd6cef8
nifloader: handle textures with no image that are later assigned in a FlipController
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As found in vurt's trees (Bug #2100 )
8 years ago
scrawl
792f505b2a
Fix potential crash in ShaderVisitor for textures with no image assigned
8 years ago
scrawl
45ae8d5ffa
Add support for GL_AMBIENT colorMode to shaders as required by particle systems
8 years ago
scrawl
c00532d82d
Add LightStateCache to avoid redundantly setting the same gl_Light
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Normally, osg::State would do this for us (via lastAppliedAttribute), but since we're using a custom StateAttribute to apply all lights at once, we have to track ourselves.
Further reduction of GL calls in a typical scene by ~2%
8 years ago
scrawl
4d4dc1b9c1
Add specialized DisableLight state attribute for more efficient undoing of light state
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Seems to reduce # of GL calls by 10-15% in a typical scene.
8 years ago