cc9cii
36e380c6be
Merge remote-tracking branch 'upstream/master'
11 years ago
Marc Zinnschlag
c23e9e03fd
Merge branch 'refs'
11 years ago
Marc Zinnschlag
7d1ecea20c
added extended versions of revert and delete
11 years ago
Marc Zinnschlag
2faeceacfa
Merge remote-tracking branch 'scrawl/master'
...
Conflicts:
apps/openmw/main.cpp
11 years ago
Marc Zinnschlag
afbcaa0846
Merge remote-tracking branch 'potatoesmaster/log'
11 years ago
scrawl
0f31e31088
Allow opening journal during dialogue ( Fixes #1460 )
11 years ago
scrawl
14a9f0ebf8
Handle Quadratic and Linear attenuation independently ( Fixes #1456 )
11 years ago
Emanuel Guevel
a41339da1e
Write logs in log directory
...
The crash.log file was created in the working directory, requiring users
that had installed the game to run it with augmented privileges to be
able to create the file.
11 years ago
scrawl
7eee0855f7
Merge commit 'pull/origin/155'
...
Conflicts:
CMakeLists.txt
11 years ago
scrawl
07d20c212b
Fix crash activating quick key 1
11 years ago
scrawl
10758d6297
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwinput/inputmanagerimp.cpp
11 years ago
scrawl
47172fb8a2
ContentModel: Don't confuse file path with file name ( Fixes #1352 )
11 years ago
scrawl
7b5482f25b
Fix character selection caption when there is no character in settings.cfg
11 years ago
scrawl
5a955279bb
Fix main menu background showing when resizing window during load
11 years ago
scrawl
3788fb042e
Implement MenuTest script instruction ( Fixes #1454 )
11 years ago
scrawl
6ba112619a
Fix dropped items ending up inaccessible when standing in objects with no collision ( Fixes #1441 )
11 years ago
scrawl
2dd54dbcfc
Implement ClearInfoActor script instruction ( Fixes #1422 )
11 years ago
scrawl
a90245147b
Don't reset history when ForceGreeting is used and a dialogue window was already open for the same actor ( Fixes #1423 )
11 years ago
scrawl
1ed3f092c1
Implement text replacement for journal topic responses ( Fixes #1429 )
11 years ago
scrawl
3bf599248e
CMake cleanup: Remove distribution-specific install stuff (unused)
11 years ago
Bret Curtis
e28888df39
fix for dejavu location
11 years ago
scrawl
4119038f1d
Remove an old workaround ( Fixes #1458 )
11 years ago
Bret Curtis
8419002393
Task #940 : Move licenses to appropriate place in docs. Additional cleanup.
11 years ago
scrawl
65d5311037
Revert "Don't try to show exceptions in a message box if SDL was not initialized"
...
According to SDL docs, "This function may be called at any time, even before SDL_Init()".
Also fixes an issue where message boxes weren't working due to SDL_Quit already having been called by ~Engine.
This reverts commit 39eea24dc3
.
Conflicts:
apps/openmw/main.cpp
11 years ago
scrawl
c0c1db4490
Don't list non-usable items in QuickKeysMenu selection ( Fixes #1427 )
11 years ago
scrawl
271aac3fcc
Savegame dialog: Grey out buttons if no save is selected
11 years ago
scrawl
311acfa8ff
Add delete button to save load menu ( Fixes #1453 )
11 years ago
scrawl
881ae33b74
Don't allow Creatures with no movement abilities to move ( Fixes #1457 )
11 years ago
scrawl
e0d6670ac4
Move video skip detection to WindowManager
...
Fixes a bug where skipping using Esc would not work if a mouse button had been pressed previously
11 years ago
scrawl
7721e54191
Use descriptive names for save files and character folders ( Fixes #1449 )
11 years ago
scrawl
e796fa2313
Add another french morrowind font workaround ( Fixes #1447 )
11 years ago
scrawl
1bab74a98d
Fix punishment for stealing 0 value items ( Fixes #1435 )
11 years ago
scrawl
5488fe1ab3
Change npc training skills to prefer skills with lowest ID if skill values are the same ( Fixes #1445 )
11 years ago
scrawl
cdd53862cb
Increase width of dialogue topic list ( Fixes #1440 )
11 years ago
scrawl
a3752da79f
Store Always Run control state in settings
11 years ago
Marc Zinnschlag
48468b7d0c
some dialogue subview cleanup and start of command dispatching refactoring
11 years ago
Marc Zinnschlag
803a7514df
updated credits file
11 years ago
Marc Zinnschlag
b717e3fcb8
Merge remote-tracking branch 'filkry/bug1196jumpdialog'
11 years ago
scrawl
d2dca27067
Correct wrong assertions ( Fixes #1425 )
11 years ago
scrawl
98d7b6672a
Make MODL subrecord optional for potions ( Fixes #1419 )
11 years ago
scrawl
b9dadff5a3
Recognize DELE subrecords at the end of the record ( Fixes #1414 )
11 years ago
scrawl
823ccb1b3d
Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386 )
11 years ago
scrawl
69855097ca
Fix an always true condition (Bug #1355 )
11 years ago
scrawl
a0bff03560
Fix not handling failbit/badbit in ifstream (Bug #1355 )
11 years ago
scrawl
b470596206
Handle failed savegame file operations ( Fixes #1413 )
11 years ago
scrawl
2ec324c80b
Consider all splash screens in the Splash folder ( Fixes #1416 )
11 years ago
scrawl
927ae00454
Fix code that stopped animation immediately after starting it, due to thinking it has completed ( Fixes #1370 )
11 years ago
slothlife
51c45796b1
Fix physics to not trigger Bullet assert in Debug
...
When physics attempts to move by a very small amount, precision losses
caused Bullet to trigger an assert in debug from normalizing a zero
length vector.
11 years ago
Fil Krynicki
cd693b6d37
Fixed mouse closing containers, and injection/gui test order
...
Called setEnabled on channels now effects whether those channels
notify listeners, rather than whether they register changes to
their controls. This was making channels get stuck on "1" when the
GUI was activated.
Also ensured GUI activity can invalidate player controls even if
that activity is closing the GUI, by re-ordering a check.
And fixed a comment.
11 years ago
Marc Zinnschlag
7ede6573eb
removed more hardcoded column numbers
11 years ago