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15040 commits

Author SHA1 Message Date
Alexander "Ace" Olofsson
37158df339 Update scalinglayer.cpp
MSVC Explicitly requires <algorithm> for std::min and/or max
2015-11-10 14:59:26 +01:00
scrawl
2fb4a9df6d Update CHANGELOG.md (features that should be bugs instead) 2015-11-09 15:32:16 +01:00
Marc Zinnschlag
93b0008a18 updated changelog 2015-11-09 12:14:36 +01:00
Marc Zinnschlag
cdf17f415e updated version number 2015-11-09 12:03:27 +01:00
Marc Zinnschlag
af5a1bc16b Merge remote-tracking branch 'origin/master' 2015-11-09 09:07:37 +01:00
Marc Zinnschlag
b61b732207 fixed an interference with script warning mode and error downgrading (Fixes #2990) 2015-11-09 09:07:18 +01:00
scrawl
b89945804c BookPage: implement hit test with margin for error 2015-11-09 02:57:49 +01:00
scrawl
055841e721 Improve cloud lighting 2015-11-09 02:22:40 +01:00
scrawl
f0a1434578 Dead actors underwater will float to the surface 2015-11-08 20:58:00 +01:00
scrawl
66925be440 Partially revert 682f30ef9c
This change made dead netch fall through the floor, because the animation moves the creature *below* its external collision box.
2015-11-08 19:59:33 +01:00
scrawl
75f11f781c Use the ScalingLayer for Scroll window 2015-11-08 18:32:41 +01:00
scrawl
79b3f1e6a8 Small cleanup 2015-11-08 18:30:22 +01:00
scrawl
516f2765a1 Use the ScalingLayer for journal, books and scrolls 2015-11-08 18:30:22 +01:00
scrawl
a7ad45e73e WindowBase::center use the layer size instead of render window size 2015-11-08 18:30:21 +01:00
scrawl
f9932130da Work around MyGUI bug with mouse event coordinates (fixed in git) 2015-11-08 18:30:21 +01:00
scrawl
59aee04ddb Implement ScalingLayer, for layouting of widgets in screen-relative coordinates 2015-11-08 18:30:21 +01:00
scrawl
08a55febc8 Adjust Scroll window layout to better match MW 2015-11-08 17:52:39 +01:00
scrawl
231570f091 travis.yml fix 2015-11-08 01:21:59 +01:00
scrawl
6c12c9a467 Layer renaming fix 2015-11-07 19:45:30 +01:00
scrawl
d85d74e615 Use AdditiveLayer for the hit fader 2015-11-07 18:05:16 +01:00
scrawl
a90ef8afd0 layer renaming 2015-11-07 17:49:11 +01:00
scrawl
57b9eafa0f osgMyGUI: implement AdditiveLayer 2015-11-07 17:45:22 +01:00
scrawl
51f3a8fec6 osgMyGUI: move Platform methods to the .cpp file 2015-11-07 17:39:31 +01:00
scrawl
7ff168b787 osgMyGUI: add support for layers to insert custom rendering state 2015-11-07 17:33:32 +01:00
scrawl
13c7235b6b Remove old FPS setting code 2015-11-07 00:13:13 +01:00
scrawl
47664e1370 Hide the defunct FPS checkbox in settings menu, added hint text for f3 binding 2015-11-07 00:10:49 +01:00
scrawl
a41ebd6695 Comment out object shaders in the settings menu 2015-11-07 00:04:34 +01:00
scrawl
4cc200680c Comment out shadows tab in settings menu 2015-11-06 23:59:06 +01:00
scrawl
2407f393ce Fix double update traversal in screenshot function 2015-11-06 23:14:27 +01:00
scrawl
6e69808129 Fix the frameNumber not being incremented in certain frames 2015-11-06 23:14:27 +01:00
scrawl
0210b87ffc Revert "Fix LightSource crash"
This reverts commit f336c6db87.

Root cause should be fixed in next commit.
2015-11-06 23:14:27 +01:00
scrawl
72252d4f32 Terrain: restore IncrementalCompileOperation 2015-11-06 20:22:07 +01:00
scrawl
7ca8e45d5d Terrain: remove debug code 2015-11-06 20:21:39 +01:00
scrawl
ef18f4217f Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance
Improves performance because the number of splatting layers per chunk is reduced, and finer grained frustum culling can be done.
2015-11-06 20:14:57 +01:00
scrawl
95cf13e3f2 Terrain: make the blendmapSize and layerTileSize in FixedFunctionTechnique configurable 2015-11-06 15:23:37 +01:00
Marc Zinnschlag
e081eb2c34 Merge remote-tracking branch 'origin/master' 2015-11-05 07:56:57 +01:00
Marc Zinnschlag
7239481672 Merge remote-tracking branch 'scrawl/scrawl-patch-2' 2015-11-05 07:53:08 +01:00
scrawl
8e4e4e5e38 Fix infinite loop in addToLevList 2015-11-05 01:18:01 +01:00
scrawl
489addf772 Don't attempt to run openmw_test_suite on coverity scan branch, since it is not being built 2015-11-04 22:24:25 +01:00
scrawl
c996702b56 Fix some uninitialised variables found by static analysis 2015-11-04 20:34:50 +01:00
scrawl
f7d0d06134 Compiler: remove unused mNameStartingWithDigit 2015-11-04 20:31:23 +01:00
scrawl
6bf3932279 Fix the check_tabs.sh script choking on QT generated UI files when doing an in-source build 2015-11-04 20:25:03 +01:00
scrawl
c23609e22b Cache the light list in LightListCallback
When multiple cameras are rendering, the later cameras can reuse the light lists from the first camera.
2015-11-04 00:19:15 +01:00
scrawl
1cf1c944b7 Don't attempt to render weather particles on the refraction and reflection textures 2015-11-03 23:20:17 +01:00
scrawl
209fa52883 Hide weather particles underwater (Fixes #2701) 2015-11-03 23:15:43 +01:00
scrawl
e3b30baff9 clipFudge fix 2015-11-03 23:10:52 +01:00
scrawl
682f30ef9c Fix incorrect uses of PhysicsSystem::getHalfExtents
Did not account for translation of collision box (mMeshTranslation in actor.cpp)
2015-11-03 19:05:36 +01:00
scrawl
46e07e4b19 Head tracking: fall back to target collision box center if the target has no head node 2015-11-03 18:27:15 +01:00
scrawl
a5f8ffb83d aimToTarget: Fix the collision box translation not being taken into account 2015-11-03 18:15:47 +01:00
scrawl
de97a8a3da Do not allow disabling the player object 2015-11-03 17:53:57 +01:00