Alexander "Ace" Olofsson
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37158df339
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Update scalinglayer.cpp
MSVC Explicitly requires <algorithm> for std::min and/or max
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2015-11-10 14:59:26 +01:00 |
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scrawl
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2fb4a9df6d
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Update CHANGELOG.md (features that should be bugs instead)
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2015-11-09 15:32:16 +01:00 |
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Marc Zinnschlag
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93b0008a18
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updated changelog
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2015-11-09 12:14:36 +01:00 |
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Marc Zinnschlag
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cdf17f415e
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updated version number
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2015-11-09 12:03:27 +01:00 |
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Marc Zinnschlag
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af5a1bc16b
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Merge remote-tracking branch 'origin/master'
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2015-11-09 09:07:37 +01:00 |
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Marc Zinnschlag
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b61b732207
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fixed an interference with script warning mode and error downgrading (Fixes #2990)
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2015-11-09 09:07:18 +01:00 |
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scrawl
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b89945804c
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BookPage: implement hit test with margin for error
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2015-11-09 02:57:49 +01:00 |
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scrawl
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055841e721
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Improve cloud lighting
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2015-11-09 02:22:40 +01:00 |
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scrawl
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f0a1434578
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Dead actors underwater will float to the surface
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2015-11-08 20:58:00 +01:00 |
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scrawl
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66925be440
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Partially revert 682f30ef9c
This change made dead netch fall through the floor, because the animation moves the creature *below* its external collision box.
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2015-11-08 19:59:33 +01:00 |
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scrawl
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75f11f781c
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Use the ScalingLayer for Scroll window
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2015-11-08 18:32:41 +01:00 |
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scrawl
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79b3f1e6a8
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Small cleanup
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2015-11-08 18:30:22 +01:00 |
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scrawl
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516f2765a1
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Use the ScalingLayer for journal, books and scrolls
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2015-11-08 18:30:22 +01:00 |
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scrawl
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a7ad45e73e
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WindowBase::center use the layer size instead of render window size
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2015-11-08 18:30:21 +01:00 |
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scrawl
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f9932130da
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Work around MyGUI bug with mouse event coordinates (fixed in git)
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2015-11-08 18:30:21 +01:00 |
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scrawl
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59aee04ddb
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Implement ScalingLayer, for layouting of widgets in screen-relative coordinates
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2015-11-08 18:30:21 +01:00 |
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scrawl
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08a55febc8
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Adjust Scroll window layout to better match MW
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2015-11-08 17:52:39 +01:00 |
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scrawl
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231570f091
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travis.yml fix
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2015-11-08 01:21:59 +01:00 |
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scrawl
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6c12c9a467
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Layer renaming fix
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2015-11-07 19:45:30 +01:00 |
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scrawl
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d85d74e615
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Use AdditiveLayer for the hit fader
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2015-11-07 18:05:16 +01:00 |
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scrawl
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a90ef8afd0
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layer renaming
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2015-11-07 17:49:11 +01:00 |
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scrawl
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57b9eafa0f
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osgMyGUI: implement AdditiveLayer
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2015-11-07 17:45:22 +01:00 |
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scrawl
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51f3a8fec6
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osgMyGUI: move Platform methods to the .cpp file
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2015-11-07 17:39:31 +01:00 |
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scrawl
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7ff168b787
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osgMyGUI: add support for layers to insert custom rendering state
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2015-11-07 17:33:32 +01:00 |
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scrawl
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13c7235b6b
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Remove old FPS setting code
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2015-11-07 00:13:13 +01:00 |
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scrawl
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47664e1370
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Hide the defunct FPS checkbox in settings menu, added hint text for f3 binding
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2015-11-07 00:10:49 +01:00 |
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scrawl
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a41ebd6695
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Comment out object shaders in the settings menu
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2015-11-07 00:04:34 +01:00 |
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scrawl
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4cc200680c
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Comment out shadows tab in settings menu
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2015-11-06 23:59:06 +01:00 |
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scrawl
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2407f393ce
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Fix double update traversal in screenshot function
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2015-11-06 23:14:27 +01:00 |
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scrawl
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6e69808129
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Fix the frameNumber not being incremented in certain frames
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2015-11-06 23:14:27 +01:00 |
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scrawl
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0210b87ffc
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Revert "Fix LightSource crash"
This reverts commit f336c6db87 .
Root cause should be fixed in next commit.
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2015-11-06 23:14:27 +01:00 |
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scrawl
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72252d4f32
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Terrain: restore IncrementalCompileOperation
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2015-11-06 20:22:07 +01:00 |
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scrawl
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7ca8e45d5d
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Terrain: remove debug code
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2015-11-06 20:21:39 +01:00 |
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scrawl
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ef18f4217f
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Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance
Improves performance because the number of splatting layers per chunk is reduced, and finer grained frustum culling can be done.
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2015-11-06 20:14:57 +01:00 |
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scrawl
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95cf13e3f2
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Terrain: make the blendmapSize and layerTileSize in FixedFunctionTechnique configurable
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2015-11-06 15:23:37 +01:00 |
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Marc Zinnschlag
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e081eb2c34
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Merge remote-tracking branch 'origin/master'
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2015-11-05 07:56:57 +01:00 |
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Marc Zinnschlag
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7239481672
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Merge remote-tracking branch 'scrawl/scrawl-patch-2'
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2015-11-05 07:53:08 +01:00 |
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scrawl
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8e4e4e5e38
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Fix infinite loop in addToLevList
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2015-11-05 01:18:01 +01:00 |
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scrawl
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489addf772
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Don't attempt to run openmw_test_suite on coverity scan branch, since it is not being built
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2015-11-04 22:24:25 +01:00 |
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scrawl
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c996702b56
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Fix some uninitialised variables found by static analysis
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2015-11-04 20:34:50 +01:00 |
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scrawl
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f7d0d06134
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Compiler: remove unused mNameStartingWithDigit
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2015-11-04 20:31:23 +01:00 |
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scrawl
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6bf3932279
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Fix the check_tabs.sh script choking on QT generated UI files when doing an in-source build
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2015-11-04 20:25:03 +01:00 |
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scrawl
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c23609e22b
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Cache the light list in LightListCallback
When multiple cameras are rendering, the later cameras can reuse the light lists from the first camera.
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2015-11-04 00:19:15 +01:00 |
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scrawl
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1cf1c944b7
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Don't attempt to render weather particles on the refraction and reflection textures
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2015-11-03 23:20:17 +01:00 |
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scrawl
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209fa52883
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Hide weather particles underwater (Fixes #2701)
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2015-11-03 23:15:43 +01:00 |
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scrawl
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e3b30baff9
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clipFudge fix
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2015-11-03 23:10:52 +01:00 |
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scrawl
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682f30ef9c
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Fix incorrect uses of PhysicsSystem::getHalfExtents
Did not account for translation of collision box (mMeshTranslation in actor.cpp)
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2015-11-03 19:05:36 +01:00 |
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scrawl
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46e07e4b19
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Head tracking: fall back to target collision box center if the target has no head node
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2015-11-03 18:27:15 +01:00 |
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scrawl
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a5f8ffb83d
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aimToTarget: Fix the collision box translation not being taken into account
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2015-11-03 18:15:47 +01:00 |
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scrawl
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de97a8a3da
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Do not allow disabling the player object
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2015-11-03 17:53:57 +01:00 |
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