David Cernat
|
75f6d82f08
|
Add a way of filtering out ingame scripts for upcoming script packets
|
2016-10-25 22:44:15 +03:00 |
|
David Cernat
|
aaf4cc0d7e
|
Prevent being in a menu from disabling script execution or actor damage
|
2016-10-25 17:48:00 +03:00 |
|
David Cernat
|
cc40b85034
|
Don't send packets for floating objects
|
2016-10-25 16:30:31 +03:00 |
|
David Cernat
|
b1051255e0
|
Send ID_OBJECT_ROTATE from ingame scripts
|
2016-10-25 14:42:54 +03:00 |
|
David Cernat
|
385b5f39e3
|
Add and implement ID_OBJECT_ROTATE
|
2016-10-25 14:28:39 +03:00 |
|
David Cernat
|
54ed9a7ab4
|
Implement ID_OBJECT_MOVE and send it from ingame scripts
|
2016-10-25 14:07:00 +03:00 |
|
David Cernat
|
0fb9b6eefb
|
On second thought, rename ID_OBJECT_MOVE_WORLD into ID_OBJECT_MOVE
|
2016-10-25 12:53:18 +03:00 |
|
David Cernat
|
947a677801
|
Replace ID_ACTIVATOR_ACTIVATE with ID_OBJECT_MOVE_WORLD
|
2016-10-25 12:42:29 +03:00 |
|
David Cernat
|
c25ebc34b3
|
Shorten WorldPacket IDs by removing WORLD from them
|
2016-10-25 12:15:27 +03:00 |
|
David Cernat
|
bdb53e1cb4
|
Implement ID_WORLD_DOOR_ACTIVATE and send it from MWBase::World
|
2016-10-25 10:40:55 +03:00 |
|
David Cernat
|
7264f13b8e
|
Implement ID_WORLD_OBJECT_SCALE and send it from ingame scripts
|
2016-10-25 00:52:42 +03:00 |
|
David Cernat
|
52d156e136
|
Make server able to receive the 5 new WorldPackets
|
2016-10-25 00:50:32 +03:00 |
|
David Cernat
|
ef6f20e3f7
|
In server console, print number of players remaining when one leaves
|
2016-10-24 22:47:52 +03:00 |
|
David Cernat
|
24bfe40bf7
|
Add debug about current server crash
|
2016-10-24 21:17:53 +03:00 |
|
David Cernat
|
b2688777c1
|
Create marker once a player has been initialized properly and fix debug
|
2016-10-24 21:08:47 +03:00 |
|
David Cernat
|
be73265848
|
Send ID_WORLD_VIDEO_PLAY from ingame scripts
|
2016-10-24 17:55:10 +03:00 |
|
David Cernat
|
b6111d16cc
|
Add and implement ID_WORLD_VIDEO_PLAY
|
2016-10-24 17:52:19 +03:00 |
|
David Cernat
|
c54af2b02b
|
Make DedicatedPlayer's setMarkerState method actually enable markers
|
2016-10-24 16:26:51 +03:00 |
|
David Cernat
|
1e4d625c99
|
Make player markers show up in exterior cells
|
2016-10-24 15:29:10 +03:00 |
|
David Cernat
|
04eb051df6
|
Make markers get removed when their players quit, rename marker methods
|
2016-10-24 15:10:32 +03:00 |
|
David Cernat
|
aed884949c
|
Send ID_WORLD_OBJECT_LOCK from ingame scripts
|
2016-10-24 13:22:46 +03:00 |
|
David Cernat
|
3fd93896f2
|
Add and implement ID_WORLD_OBJECT_LOCK
|
2016-10-24 13:20:04 +03:00 |
|
David Cernat
|
3a5a5e73a1
|
Send ID_WORLD_OBJECT_UNLOCK from ingame scripts and regular unlocking
|
2016-10-24 11:43:27 +03:00 |
|
David Cernat
|
08ea5163c4
|
Add and implement ID_WORLD_OBJECT_UNLOCK
|
2016-10-24 11:26:31 +03:00 |
|
David Cernat
|
94c5d6d2f9
|
Don't use autoEquip on player-controlled NPCs
|
2016-10-24 11:15:09 +03:00 |
|
David Cernat
|
47ebd24b4a
|
Merge pull request #79 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# apps/openmw/mwinput/inputmanagerimp.cpp
|
2016-10-24 09:18:21 +03:00 |
|
David Cernat
|
a6fa0073a0
|
Find items by mRefNum.mIndex instead of mRefNum for WorldPackets
|
2016-10-23 23:13:42 +03:00 |
|
David Cernat
|
6bfaf3be50
|
Send an ID_WORLD_OBJECT_PLACE whenever ingame scripts place objects
|
2016-10-23 20:48:24 +03:00 |
|
David Cernat
|
3380c482c0
|
Fix errors remaining from merge with tes3mp-packetexpansion, part 2
|
2016-10-23 19:32:39 +03:00 |
|
David Cernat
|
b06a2f3119
|
Fix part about Breakpad in server's CMakeLists
|
2016-10-23 19:28:35 +03:00 |
|
David Cernat
|
e7567020bb
|
Fix debug for ID_WORLD_OBJECT_DELETE in client's Networking
|
2016-10-23 19:10:21 +03:00 |
|
David Cernat
|
d85a1ee1a9
|
Fix errors remaining from merge with tes3mp-packetexpansion
|
2016-10-23 18:32:03 +03:00 |
|
David Cernat
|
c639337842
|
Merge with tes3mp-packetexpansion by fixing conflicts
# Conflicts:
# apps/openmw-mp/Networking.cpp
# apps/openmw/mwmp/Networking.cpp
# components/CMakeLists.txt
# components/openmw-mp/NetworkMessages.hpp
# components/openmw-mp/PacketsController.cpp
|
2016-10-23 17:57:38 +03:00 |
|
David Cernat
|
025a847fd1
|
Send an ID_WORLD_OBJECT_DELETE whenever ingame scripts delete objects
|
2016-10-23 17:03:47 +03:00 |
|
David Cernat
|
0a44bea91d
|
Send cell coordinates in tes3mp using mData instead of mCellId.mIndex
|
2016-10-23 16:55:30 +03:00 |
|
David Cernat
|
cbc132612a
|
Use mRefNum.mIndex instead of just mRefNum and add extra debug
|
2016-10-23 16:33:53 +03:00 |
|
David Cernat
|
17f66e4e90
|
Implement ID_WORLD_OBJECT_PLACE
|
2016-10-23 13:30:32 +03:00 |
|
Koncord
|
a6467c9c47
|
Add breakpad to server
|
2016-10-23 17:07:46 +08:00 |
|
Koncord
|
df3886168f
|
Word wrapping in chat
|
2016-10-23 14:33:43 +08:00 |
|
Koncord
|
c27351c19e
|
Implement inventory functions
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory
Example:
```lua
tes3mp.AddItem(pid, "glass dagger", 1, 50)
tes3mp.AddItem(pid, "glass dagger", 1, -1)
tes3mp.SendInventory(pid)
tes3mp.RemoveItem(pid, "glass dagger", 1)
tes3mp.SendInventory(pid)
local invSize = tes3mp.GetInventorySize(pid) - 1
for i = 0, invSize do
print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i)))
end
```
|
2016-10-23 02:57:49 +08:00 |
|
David Cernat
|
6e43baf73e
|
Send Cell instead of CellId because of problems with the latter
|
2016-10-22 20:09:13 +03:00 |
|
David Cernat
|
103b1e3f72
|
Send CellId in ID_WORLD_OBJECT_DELETE
|
2016-10-22 18:44:13 +03:00 |
|
David Cernat
|
2e57e25675
|
Only delete object from ID_WORLD_OBJECT_DELETE if it actually exists
|
2016-10-22 18:19:57 +03:00 |
|
David Cernat
|
3c49157ed7
|
Rename WorldPackets to ID_WORLD_OBJECT_DELETE and ID_WORLD_OBJECT_PLACE
|
2016-10-22 18:05:32 +03:00 |
|
David Cernat
|
40f1db2d86
|
Create SearchByRefNumCustomVisitor in CellStore that returns entire Ptr
|
2016-10-22 17:47:21 +03:00 |
|
David Cernat
|
b3d6dad0c5
|
Send ID_WORLD_OBJECT_REMOVAL from actiontake.cpp and not worldimp.cpp
|
2016-10-22 17:10:57 +03:00 |
|
David Cernat
|
cc98a25dcf
|
Add searchByRefNum method to OpenMW's CellStore
|
2016-10-22 16:47:11 +03:00 |
|
David Cernat
|
92463c4a03
|
Fix Windows server crash caused by printing event->CellRef()->mRefID
|
2016-10-22 14:13:16 +03:00 |
|
David Cernat
|
8080cceac6
|
Add some placeholder code so Stanislav can test it
|
2016-10-22 12:45:19 +03:00 |
|
Stanislav Zhukov
|
81dfd21d9a
|
Merge pull request #76 from TES3MP/tes3mp-minimap
Show dedicated players on minimap
|
2016-10-22 17:21:02 +08:00 |
|
Koncord
|
b704519078
|
Show dedicated players on minimap
|
2016-10-22 17:06:26 +08:00 |
|
David Cernat
|
565e7e4b9f
|
Create and implement placeholder for ID_WORLD_OBJECT_CREATION
|
2016-10-21 21:57:05 +03:00 |
|
David Cernat
|
32dc8cf63f
|
Read contents of ID_WORLD_OBJECT_REMOVAL on client
|
2016-10-21 20:44:15 +03:00 |
|
David Cernat
|
36f218876a
|
Add ProcessPlayerPacket and ProcessWorldPacket to client's Networking
|
2016-10-21 19:23:56 +03:00 |
|
David Cernat
|
ac666edebd
|
Add a CellRef to WorldEvent
|
2016-10-20 22:15:47 +03:00 |
|
MiroslavR
|
cd9de94c0c
|
Import teleporting and levitation disabled state from vanilla savegames (Fixes #3420)
|
2016-10-20 14:38:18 +02:00 |
|
David Cernat
|
b2845cd17c
|
Create and start using WorldEvent class
|
2016-10-20 14:28:19 +03:00 |
|
David Cernat
|
a42d5f2429
|
Make client send placeholder ID_WORLD_OBJECT_REMOVAL to server
|
2016-10-20 12:53:48 +03:00 |
|
MiroslavR
|
f3ce0840be
|
Import controls state from vanilla savegames
|
2016-10-20 02:14:36 +02:00 |
|
MiroslavR
|
301dd77efb
|
Save controls state (Fixes #3598)
|
2016-10-20 02:12:01 +02:00 |
|
MiroslavR
|
407abc605f
|
Fix auto-equipping of blunt weapons
|
2016-10-19 22:37:45 +02:00 |
|
David Cernat
|
f218613231
|
Rename client Networking's GetPacket method into GetPlayerPacket
|
2016-10-19 22:49:35 +03:00 |
|
David Cernat
|
e27d1857ef
|
Fix formatting in previous changes made by tes3mp to OpenMW's core
|
2016-10-19 22:06:11 +03:00 |
|
scrawl
|
9c549a85ce
|
Merge pull request #1108 from MiroslavR/autoequip-weap
Auto-equip weapons
|
2016-10-19 20:45:47 +02:00 |
|
David Cernat
|
d0328f2553
|
Add placeholder ProcessWorldPacket method to server's Networking
|
2016-10-19 21:44:17 +03:00 |
|
David Cernat
|
2602c1f71a
|
Add ProcessPlayerPacket method to server's Networking
|
2016-10-19 21:26:42 +03:00 |
|
David Cernat
|
f1ec01cc6b
|
Add WorldPacketController to server's Networking
|
2016-10-19 20:51:51 +03:00 |
|
David Cernat
|
790d41e278
|
Move PlayerPackets into their own subfolder
|
2016-10-19 19:37:10 +03:00 |
|
David Cernat
|
bda1f867fd
|
Rename server's GetController() method into GetPlayerController()
|
2016-10-19 16:54:39 +03:00 |
|
David Cernat
|
d2212ef80b
|
Rename PacketsController into PlayerPacketController
|
2016-10-19 16:31:07 +03:00 |
|
David Cernat
|
5e0c0dd5f1
|
Use logger in server's Networking MainLoop
|
2016-10-19 13:00:33 +03:00 |
|
MiroslavR
|
76ddd9bebb
|
Add a setting for merchant auto-equipping prevention
|
2016-10-19 02:22:49 +02:00 |
|
scrawl
|
a7d4928593
|
Properly handle moved references in respawning code (Fixes #3600)
|
2016-10-18 23:51:45 +02:00 |
|
MiroslavR
|
1d3008594d
|
Autoequip weapons (Fixes #3562)
|
2016-10-18 13:57:35 +02:00 |
|
David Cernat
|
b8f4cb94fb
|
Rename BasePacket into PlayerPacket
|
2016-10-17 15:54:36 +03:00 |
|
MiroslavR
|
14240cf7a2
|
Fix autoEquip to better match vanilla (Fixes #3590)
|
2016-10-16 17:27:17 +02:00 |
|
scrawl
|
1d58733880
|
Merge pull request #1104 from MiroslavR/missing-weather-states
Import base weather states before loading region modifiers
|
2016-10-15 22:17:20 +02:00 |
|
Allofich
|
ccacad51be
|
Fix shadowing warnings
|
2016-10-16 01:34:54 +09:00 |
|
MiroslavR
|
7b59eda13a
|
Import base weather states before loading region modifiers (Fixes #3594)
|
2016-10-15 17:34:03 +02:00 |
|
scrawl
|
9e63c3ce63
|
Merge pull request #1103 from Allofich/warnings
Fix shadowing warnings
|
2016-10-14 21:18:12 +02:00 |
|
scrawl
|
5ccbabc27d
|
Fix build against bullet with profiler disabled (Fixes #3592)
|
2016-10-14 21:00:35 +02:00 |
|
David Cernat
|
3136a12051
|
Resolve conflicts in pull request #75
# Conflicts:
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
|
2016-10-14 18:34:17 +03:00 |
|
Allofich
|
1c54f54ab8
|
Fix shadowing warnings
|
2016-10-15 00:12:46 +09:00 |
|
scrawl
|
2ed0277839
|
Merge pull request #1102 from Allofich/spells
Change several spell effects from instant to non-instant
|
2016-10-13 21:36:14 +02:00 |
|
scrawl
|
9d2e0124dc
|
Revert "Fix the cell changed flag no longer being reset after the player dies"
This reverts commit d7acec74fd .
|
2016-10-13 17:44:03 +02:00 |
|
Allofich
|
610f36f47b
|
Set magic effects that don't support variable durations to use duration of 1
|
2016-10-14 00:13:08 +09:00 |
|
Allofich
|
1c2e04747d
|
Remove stray line
|
2016-10-13 23:38:21 +09:00 |
|
Allofich
|
675bd09462
|
Change several instant effects to be non-instant (Fixes #2054)
|
2016-10-13 23:38:21 +09:00 |
|
scrawl
|
db09858f59
|
Don't allow the player to activate objects when dead
|
2016-10-13 14:42:10 +02:00 |
|
scrawl
|
454d1ffaef
|
Make the cell change check during actor update more robust
|
2016-10-13 14:39:58 +02:00 |
|
scrawl
|
d7acec74fd
|
Fix the cell changed flag no longer being reset after the player dies
|
2016-10-13 14:38:35 +02:00 |
|
scrawl
|
612c3e995f
|
Add drop shadow to ItemWidget (Fixes #3545)
|
2016-10-13 01:42:50 +02:00 |
|
scrawl
|
15046c961b
|
Merge pull request #1101 from MiroslavR/ignored-light-sources-fix
Ignored light sources fix
|
2016-10-12 01:11:37 +02:00 |
|
MiroslavR
|
611d02ad43
|
Remove unused code
|
2016-10-11 22:16:17 +02:00 |
|
MiroslavR
|
1906d96064
|
Non-player actors emitting light from a non-portable light item should be illuminated (Fixes #3588)
|
2016-10-11 22:15:51 +02:00 |
|
MiroslavR
|
53b006eccb
|
OpenMW-CS: Recognize special faction ID "FFFF" (no faction) during topic info verification (Fixes #3564)
|
2016-10-11 19:36:44 +02:00 |
|
scrawl
|
3dce155d96
|
Fix uninitialized variable
|
2016-10-11 14:50:13 +02:00 |
|
MiroslavR
|
8be8c7ca66
|
OpenMW-CS: Fix verification of "Not Local" info conditions (Bug #3564)
|
2016-10-11 02:55:17 +02:00 |
|
MiroslavR
|
14468262a7
|
Fix "Not Local" dialog test to also test variable value instead of just its existence (Fixes #3577)
|
2016-10-11 02:53:43 +02:00 |
|
scrawl
|
95a67bf0c2
|
Disable OSG 3.5.5 thread affinity setting in the scenewidget due to the interference with QT threads
Reference: http://forum.openscenegraph.org/viewtopic.php?t=16158
|
2016-10-10 18:23:06 +02:00 |
|