gus
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3947f44aa3
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Porting old work
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2013-07-13 22:24:52 +01:00 |
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Vincent Heuken
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b095c24854
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resize actor collision boxes on death
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2013-06-27 14:11:20 -07:00 |
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Glorf
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88f8637145
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Bugfix #795
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2013-06-26 22:20:24 +02:00 |
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Marc Zinnschlag
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f586eef604
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Merge remote-tracking branch 'torben/pathfindingoverhaul'
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2013-06-01 10:44:23 +02:00 |
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Torben Carrington
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09beafd044
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Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes).
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2013-05-31 17:49:52 -07:00 |
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Torben Carrington
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a4caec56cf
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Pathfinding Overhaul - Fixed selecting cells that are inaccessable from AIWander and pathfinding in general (sadly requires minor effort on the AI Packages implementation but it is the quickest way I can see), minor cleanup again (there is a lot to cleanup, this will prolly be in every commit).
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2013-05-31 17:01:42 -07:00 |
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scrawl
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8bd712cc95
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Fix being able to move slowly when over encumbered
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2013-05-31 04:08:44 +02:00 |
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Torben Carrington
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73a9671742
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Pathfinding Overhaul - Changed the name of checkIfNextPointReached to a more intuitive name considering what it does (checkPathCompleted) and fixed a minor bug in it, modified buildPath() to take one final parameter, a bool which dictates whether or not to always use pathfinding (like AIWander should be doing) or to allow for "shortcuts", modified all ai packages to work with these two changes.
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2013-05-29 20:05:17 -07:00 |
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Torben Carrington
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c080785235
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Pathfinding Overhaul - Finished cleaning, removed unnecessary parameter in one function, fixed use of the function in ai packages and added use of clearPath() function in aiwander, fixed algorithms and got rid of excess subtractions in getDistance functions (thanks to Chris!).
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2013-05-29 19:26:45 -07:00 |
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Torben Carrington
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7b465ae4f1
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Pathfinding Overhaul - Even more cleanup and spacing corrections, small renaming (more to come), removed a few unnecessary actions that wasted CPU time and tmp RAM.
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2013-05-29 17:33:33 -07:00 |
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Torben Carrington
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96fdaf7410
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Pathfinding Overhaul - More cleanup.
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2013-05-29 16:10:15 -07:00 |
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Torben Carrington
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4838678944
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Pathfinding Overhaul - Cleanup, removed unnecessary include, fixed spacing, added a function for clearing a path, overall preperation to begin working on fixing pathfinding.
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2013-05-29 15:59:23 -07:00 |
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Miroslav Puda
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dc17fa1636
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Removal of duplicit enumeration and unnecessary conditions.
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2013-05-29 00:01:18 +02:00 |
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Marc Zinnschlag
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bbec3680c6
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Merge remote-tracking branch 'pakanek/enchanting-mechanics'
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2013-05-28 10:02:03 +02:00 |
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Miroslav Puda
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7a4a386cbe
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Removal of tab characters.
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2013-05-27 20:47:53 +02:00 |
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Torben Carrington
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dbbc96f600
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AIWander Segmentation Fault Fix - Fixes the segmentation fault that used to occur when there was no pathgrid in the cell and a range was passed to AIWander.
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2013-05-27 11:44:46 -07:00 |
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Miroslav Puda
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b40e24c50c
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Refactorization
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2013-05-27 20:23:04 +02:00 |
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Miroslav Puda
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4e17bc1499
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Fix for display of cast cost decimal value
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2013-05-27 20:16:57 +02:00 |
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Miroslav Puda
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9a9b075a02
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Correct cast cost for enchantments.
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2013-05-27 18:08:12 +02:00 |
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Torben Carrington
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ebc1fdd017
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AIWander Patch - fixed another possibility of a bug occuring, best to fix it now then wait until it happens.
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2013-05-27 09:05:42 -07:00 |
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Miroslav Puda
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1c7b94e94f
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Switching in nextCastStyle() is now based on enum CastingStyle.
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2013-05-27 16:08:58 +02:00 |
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Miroslav Puda
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252a1d9223
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Replacement of some magical constants
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2013-05-27 15:50:47 +02:00 |
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Miroslav Puda
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9e1eb8b3b1
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Merge branch 'master' of https://github.com/zinnschlag/openmw into enchanting-mechanics
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2013-05-27 14:45:22 +02:00 |
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Miroslav Puda
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4788b5e226
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Better formula for enchantment cost and code refactorization.
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2013-05-27 14:42:08 +02:00 |
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Miroslav Puda
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56edc1b213
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Correction of getting spell range "Target".
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2013-05-27 12:26:06 +02:00 |
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Torben Carrington
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bd6d54cc8f
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AIWander Minor Patch - Forgot an else statement and another check on an empty node vector, previously no nodes in range or only one would cause the AIWander to not do anything, now they will play idles correctly still.
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2013-05-27 03:24:41 -07:00 |
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Marc Zinnschlag
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bd8344b387
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Merge remote-tracking branch 'torben/aiwander'
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2013-05-27 10:16:37 +02:00 |
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Torben Carrington
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3b43ee751e
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AI Execute Fix - May as well not create the object either to save extra time.
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2013-05-26 19:54:59 -07:00 |
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Torben Carrington
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feb180724c
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AI Execution Fix - Preiovusly AiExecute was being called even when in a menu, this was not correct behavior.
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2013-05-26 19:33:45 -07:00 |
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Torben Carrington
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fd96d47fe4
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AIWander Completed. Replicates vanilla as best possible, pathfinding needs fixing before this looks correct but once the pathfinding files are edited this will behave pretty much exactly as vanilla. Major credit to Hrnchamd for major research.
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2013-05-26 11:30:42 -07:00 |
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Torben Carrington
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96daad7a22
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AIWander - shortened some if statements and made super minor optimizations to others, now using proper GMST to load proper idlechance instead of hacky set value."
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2013-05-26 09:31:56 -07:00 |
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Torben Carrington
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e37324b967
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AIWander everything works. only two things to do: Implement limiting selection on z axis, and correcting decision algorithm.
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2013-05-26 08:49:44 -07:00 |
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Marc Zinnschlag
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5fac75845c
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Merge remote-tracking branch 'torben/aiescortclean'
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2013-05-25 15:35:56 +02:00 |
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Torben Carrington
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ddf28ca201
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AIEscort Cleanup - Fixed spacing, removed unnecessary includes, fixed branch itself. The other pull requests were fine, it was just this one with the problem.
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2013-05-25 04:36:21 -07:00 |
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Marc Zinnschlag
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94474e8952
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Merge remote-tracking branch 'torben/checkidlecomplete'
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2013-05-25 12:35:34 +02:00 |
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Torben Carrington
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c8c1ddd927
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Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander.
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2013-05-24 20:10:07 -07:00 |
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Torben Carrington
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56b1384c90
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AITravel Cleanup - Removed unnecessary includes and other varius cleanups.
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2013-05-24 18:16:35 -07:00 |
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Torben Carrington
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1cfe037d6b
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AIWander - Added support for the Repeat parameter to mimic vanilla.
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2013-05-24 04:49:20 -07:00 |
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scrawl
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d9dd02c610
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Security fixes
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2013-05-20 12:42:11 +02:00 |
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scrawl
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2715520d6f
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Cleanup Security class
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2013-05-19 23:19:48 +02:00 |
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scrawl
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5173779f4b
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Add sounds for security skill
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2013-05-19 19:48:51 +02:00 |
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scrawl
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7a2d1cd8ce
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Security skill
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2013-05-19 18:40:37 +02:00 |
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Chris Robinson
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e8bbb755c3
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Play the left-arm torch animation when it's equipped
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2013-05-17 06:21:59 -07:00 |
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Chris Robinson
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4b9a888d74
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Use the PickProbe animation group as appropriate
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2013-05-17 01:46:51 -07:00 |
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Chris Robinson
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6201cb0093
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Add a method to clear the animation queue
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2013-05-16 06:59:41 -07:00 |
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Chris Robinson
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6c6200efef
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Merge remote-tracking branch 'zini/master' into animations
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2013-05-15 16:34:51 -07:00 |
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scrawl
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c41f119ba6
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Added new game button
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2013-05-15 17:54:18 +02:00 |
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Chris Robinson
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e069215583
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Don't clear the last queued animation when it stops
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2013-05-15 06:32:20 -07:00 |
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Chris Robinson
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66f55b3178
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Play the item up/down sound when readying/unreadying weapons
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2013-05-15 01:45:47 -07:00 |
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Chris Robinson
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b459a010b0
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Fix vec.z being applied while not in the air
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2013-05-14 23:03:28 -07:00 |
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