Chris Robinson
e8661794fe
Avoid trying to find a state for non-actors.
...
They're only ever play idles, unless PlayGroup is called.
2013-05-14 07:29:07 -07:00
Chris Robinson
8ec722ac92
Use std::find_if instead of ugly for loops
2013-05-13 04:08:36 -07:00
Chris Robinson
f83ee5d316
Play ready/unready animations on the upper body
2013-05-13 03:32:00 -07:00
Chris Robinson
70dc2f77ad
Move the priority enum to MWMechanics
2013-05-13 00:54:44 -07:00
Chris Robinson
7ba2508556
add a priority for death animations, and store it in the state list
2013-05-12 19:19:21 -07:00
Chris Robinson
4e389b5a8f
Store whether a given animation loops in the state table
2013-05-12 05:59:39 -07:00
Chris Robinson
bbb38c61cc
Fix queued animations
2013-05-12 05:08:01 -07:00
Chris Robinson
2c556e4036
Be smarter about handling non-moving animations
...
Don't rely on being told by the play method, so the animation can
automatically change without impacting the character controller.
2013-05-12 04:29:42 -07:00
Chris Robinson
6b8a687a79
Add methods to disable an animation
...
And rename WeaponState to WeaponType
2013-05-10 22:22:39 -07:00
Chris Robinson
abc676eedd
Allow specifying which bone groups to play an animation on
2013-05-10 20:05:09 -07:00
Chris Robinson
7c3b014193
Figure out which animations to play based on priority
...
Bone group will also be taken into account later.
2013-05-10 18:37:44 -07:00
Chris Robinson
ccff364b52
Use a map of active layers instead of an array
...
A bit of an upheaval. Each animation is now a "layer", instead of each layer
having an animation. Incidentally, this is much closer to how Ogre handles
animation states.
In the future, each layer will have a priority, which will be used to determine
which one affects a given bone group (which we currently only have one of).
2013-05-10 03:08:07 -07:00
Chris Robinson
74ed1f73b4
Merge remote-tracking branch 'zini/master' into animations
2013-05-09 13:53:38 -07:00
Torben Carrington
4928c9d079
Removed sqrt function call (minor optimization thanks to Chris)
2013-05-08 20:47:31 -07:00
Torben Carrington
d20178dd56
Removed unnecessary std::cout messages
2013-05-08 20:05:45 -07:00
Torben Carrington
133964f0e4
AIEscort complete
2013-05-08 20:02:24 -07:00
Torben Carrington
c03dca47f5
AIEscort implemented and working - only touchups are needed.
2013-05-08 17:19:47 -07:00
Torben Carrington
10840765d9
Framework - duration and pathing implemented, no waiting for follower yet.
2013-05-08 15:27:20 -07:00
Marc Zinnschlag
51067698a8
minor cleanup
2013-05-08 21:26:39 +02:00
Chris Robinson
90e29c83c0
Merge remote-tracking branch 'zini/master' into animations
...
Conflicts:
apps/openmw/mwmechanics/character.cpp
2013-05-06 19:17:39 -07:00
gus
006f25d1c0
First try to improve AI. Does not work yet due to strange bug in physicsystem
2013-05-06 00:46:50 +01:00
gus
7fe7111c19
Fargoth quest almost works. There is still a sall problem as the path taken is not exactly the same. I need to copy the exact way morrowind do pathfinding...
2013-05-03 17:09:09 +01:00
kpp
dcccfd9f22
Initialize values
2013-05-02 22:43:21 +04:00
Chris Robinson
a120653c38
Implement handling weapon states
2013-05-01 10:19:16 -07:00
Marc Zinnschlag
95eeea2a27
Revert "Merge remote-tracking branch 'glorf/acrobatics'"
...
This reverts commit 089ef7a2a0
, reversing
changes made to 67422c397c
.
2013-05-01 16:56:16 +02:00
Glorf
b8630239d7
Code cleanup
2013-05-01 12:25:02 +02:00
Glorf
236ec3409f
Finished acrobatics
2013-05-01 12:21:59 +02:00
Chris Robinson
4b15da076b
Move getStateInfo into the character controller
2013-04-30 19:26:41 -07:00
Glorf
d30e43784a
Fatigue decrease when jumping, live decrease when falling
2013-04-30 23:39:56 +02:00
Glorf
5a8c1661be
Jump acrobatics working, started falling acrobatics implementation
2013-04-30 20:44:17 +02:00
Glorf
add3cd6456
Advance acrobatics on jump
2013-04-30 18:22:59 +02:00
Chris Robinson
05060e57ec
Add a weapon state to the character controller
2013-04-29 13:07:49 -07:00
scrawl
78596cad83
Fix enchantment points value
2013-04-29 10:19:09 +02:00
scrawl
07891fa213
Athletics skill increase
2013-04-28 07:53:04 +02:00
Chris Robinson
274f3c7b77
Force character state to update after switching view modes
2013-04-25 07:08:11 -07:00
Chris Robinson
e4eb4b7e30
Keep track of the character looping state
2013-04-25 06:29:17 -07:00
Chris Robinson
9da2c9153e
Don't store the animation group string in the character controller
2013-04-25 06:12:37 -07:00
Chris Robinson
24f1eba902
Keep track of whether an animation supplies movement
...
Also handle it when it doesn't.
2013-04-24 22:45:43 -07:00
Chris Robinson
0817d59f23
Allow specifying where to start in an animation
2013-04-24 19:09:36 -07:00
Chris Robinson
333354fe62
Remove the character controller from the Animation class
2013-04-24 07:10:41 -07:00
Chris Robinson
b80891099e
Don't use the character controller to handle text keys
...
The Animation class has the Ptr and can call to whatever subsystem is needed.
2013-04-24 06:48:34 -07:00
Chris Robinson
e8cabc9434
Pass the loop count from loopgroup to the play method
...
Instead of queueing each iteration separately.
2013-04-24 06:32:11 -07:00
Chris Robinson
c58dfbe921
Specify the loop count to Animation::play
2013-04-24 04:56:39 -07:00
Chris Robinson
8782ae6976
Separate some Animation fields into a separate AnimLayer class
2013-04-22 23:52:28 -07:00
Chris Robinson
bb64efc18e
Improve looping behavior
2013-04-22 05:08:52 -07:00
Chris Robinson
6c85d6763a
Pass "loop stop" to the character controller
2013-04-21 18:38:25 -07:00
Marc Zinnschlag
1b764e5d3c
Merge remote-tracking branch 'gus/AI'
2013-04-18 22:17:49 +02:00
Glorf
f9deb593d1
Bugfix #578
2013-04-18 21:37:58 +02:00
gus
c753eb4c28
another way to do pathfinding. Slightly less powerfull algorithme in theory, but morrowind pathgrids are so simple it shouldn't be a problem. Hope it solves the bug for KittyCat
2013-04-18 18:35:01 +01:00
scrawl
2693b78536
Add initial player inventory when new game is started
2013-04-15 02:56:23 +02:00
scrawl
a57fbbb168
Fix wrong detection of diseases
2013-04-14 17:51:17 +02:00
gus
905cff2a94
anonymous namespace
2013-04-11 18:02:12 +01:00
gus
0a187e56aa
bugfix
2013-04-11 17:58:11 +01:00
gus
6934b20abd
actors are now updates every frame. This should not be the case, but this is a quickfix for AI.
2013-04-11 17:57:58 +01:00
gus
b5b0e7a656
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AI
2013-04-11 16:15:32 +01:00
Marc Zinnschlag
beb1858a57
Merge remote-tracking branch 'glorf/bugfix'
2013-04-10 17:39:19 +02:00
Glorf
194ca2584d
Small azura's star fix
2013-04-08 17:53:41 +02:00
Chris Robinson
3768e04a0c
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-07 17:24:47 -07:00
scrawl
8bbfba3f43
Fix fatigue not being set to its maximum value when player is rebuilt
2013-04-07 16:18:40 +02:00
Chris Robinson
41e410347e
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-06 10:35:01 -07:00
Chris Robinson
1d934e3112
Reduce some stdout spam
2013-04-06 04:46:28 -07:00
Glorf
48d9885554
Started bugfix #691
2013-04-05 15:42:05 +02:00
Marc Zinnschlag
18e046e628
cleaned up race record struct
2013-04-04 13:50:36 +02:00
Glorf
08e9bb0236
Another small enchanting fix
2013-04-03 18:25:40 +02:00
Glorf
ae3e4ecf8b
Finished enchanting
2013-04-03 18:02:30 +02:00
Glorf
7b7d3353a6
Exception for enchanting with Azura Star
2013-04-02 22:23:38 +02:00
Glorf
369cf0b4ca
Enchanting price mechanics
2013-04-02 20:46:48 +02:00
Marc Zinnschlag
df658d29f0
Merge branch 'faction'
2013-04-02 14:21:51 +02:00
Marc Zinnschlag
f9f520df34
adjusted faction record to increase consistency with other records
2013-04-02 13:59:45 +02:00
gus
6a33170ca2
More bugfix, but I don't like this one.
2013-04-01 17:44:06 +00:00
gus
20af7d89a2
post master-merge fixes. Looks a little odd.
2013-04-01 17:30:40 +00:00
gus
2be9405c96
the sgn function is no longer in the global namespace
2013-04-01 15:44:08 +00:00
Marc Zinnschlag
751c679255
Merge remote-tracking branch 'glorf/enchanting'
2013-04-01 17:35:04 +02:00
Marc Zinnschlag
9dbd024076
another minor fix
2013-04-01 17:30:54 +02:00
Glorf
1bff6ed872
Enchaning values import, fixed constness
2013-04-01 17:12:47 +02:00
gus
1eb3d3e10e
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AI
...
Conflicts:
apps/openmw/CMakeLists.txt
2013-04-01 14:10:19 +00:00
gus
47cc945ef4
more refactoring
2013-04-01 12:38:13 +00:00
Marc Zinnschlag
26db983599
minor fix
2013-04-01 10:46:08 +02:00
Chris Robinson
d0703efd69
Another place to check the class' isActor method
2013-03-31 17:32:39 -07:00
Chris Robinson
04aeb3dd07
Rename Mechanics' Activators to Objects
2013-03-31 17:32:38 -07:00
Chris Robinson
10d04c928c
Use the object's class to check if it's an actor
2013-03-31 17:32:38 -07:00
Glorf
d29a42dcbe
Fixed enchanting mechanics
2013-03-31 23:18:23 +02:00
gus
63424ade56
refactoring
2013-03-31 17:30:03 +00:00
scrawl
1a2daa3bc1
Merge branch 'master' of git://github.com/zinnschlag/openmw into companion
2013-03-31 14:50:03 +02:00
scrawl
b0199c703c
Companion UI
2013-03-31 13:13:46 +02:00
Chris Robinson
4836ba16f7
Implement turning states
2013-03-31 03:50:20 -07:00
Chris Robinson
7b02ec411b
Apply the rotation when updating the character controller
2013-03-31 01:29:24 -07:00
Chris Robinson
466c0086b8
Use a full Movement to hand off to the world physics update
2013-03-31 00:13:56 -07:00
Chris Robinson
0ce188b7cc
Store the position and rotation in MWMechanics::Movement
2013-03-30 19:00:46 -07:00
Chris Robinson
af65ecd841
Pass the movement vector in as a parameter to CharacterController::update
2013-03-30 18:37:40 -07:00
Glorf
7dbc779c3a
Self-enchanting mechanics
2013-03-30 19:08:42 +01:00
scrawl
e7af718b55
Remove unnecessary WindowManager::messageBox arguments
2013-03-30 12:56:37 +01:00
Marc Zinnschlag
573368849b
Merge remote-tracking branch 'glorf/enchanting'
...
Conflicts:
apps/openmw/CMakeLists.txt
2013-03-29 16:48:21 +01:00
Glorf
86275e5bd4
Some enchanting fixes
2013-03-29 12:00:09 +01:00
Glorf
cc8f7f238e
Enchanted item base ptr fix
2013-03-29 00:55:29 +01:00
Glorf
eb88463b94
Some enchanting fixes
2013-03-28 23:39:20 +01:00
Glorf
6643fe789c
Enchanting system
2013-03-28 17:41:00 +01:00
scrawl
efe6a3ebee
Fix compile error & warnings
2013-03-26 18:01:01 +01:00
scrawl
2ecd2f4ecd
Merge branch 'next' into HEAD
2013-03-26 17:44:53 +01:00
scrawl
a2ca679beb
Added PC repair feature
2013-03-23 08:16:46 +01:00