Commit Graph

5031 Commits (3b1d285cf3898dfaee3336836e81403f379fde75)
 

Author SHA1 Message Date
Jordan Milne 3b1d285cf3 fix compile errors, work with unmodified SDL 12 years ago
Jordan Milne 6449f68d61 Merge branch 'master' into sdl_input 12 years ago
Jordan Milne 884d3ea4d8 Rip out OIS, fill the holes with SDL goodness. WIP. 12 years ago
Marc Zinnschlag c6ff58d5b5 Merge remote-tracking branch 'scrawl/videoplayback'
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
12 years ago
Tom Mason 9ee823d8f8 fixed typo in vmformat.txt 12 years ago
Tom Mason 4c5ed43cc9 added removesoulgem, and fixed addsoulgem 12 years ago
Tom Mason c2901fe6cc added addsoulgem scripting function 12 years ago
scrawl f1b138d0a8 Merge branch 'master' into videoplayback
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
12 years ago
scrawl c2b75e28e9 Merge branch 'videoplayback' of github.com:scrawl/openmw into videoplayback 12 years ago
scrawl 282601d6e9 support the allowSkipping extra parameter for playBink command. 12 years ago
scrawl 35f4d09288 swscale handled better (cmake) 12 years ago
Marc Zinnschlag 2557ef4d7d post merge fixes and some misc clean up 12 years ago
Marc Zinnschlag 41767f8dfa Merge remote-tracking branch 'blunted2night/better_flicker' 12 years ago
Nathan Jeffords 0f3712f284 change flickering light's brightness pattern 12 years ago
Marc Zinnschlag e31cd1c805 Merge remote-tracking branch 'corristo/master' 12 years ago
Nikolay Kasyanov 1d3f3bcce3 clang build fix 12 years ago
Marc Zinnschlag 25815ab8f7 Merge remote-tracking branch 'potatoesmaster/to_utf8-rewrite' 12 years ago
Emanuel Guevel 0b7d11d38d to_utf8 test: fix Utf8Encoder constructor 12 years ago
Emanuel Guevel 63f09462fd to_utf8, Utf8Encoder: pass encoding as constructor parameter
Edit other files accordingly.
12 years ago
Marc Zinnschlag 043e6c09fe Merge remote-tracking branch 'chris/animation2' 12 years ago
Marc Zinnschlag 20e624e11a Merge remote-tracking branch 'jordanmilne/443-fix' 12 years ago
Jordan Milne 3ed77ca189 Include C++ header instead 12 years ago
Chris Robinson 8a086e3afb Cache the mesh names from the mesh/skeleton pairs 12 years ago
Chris Robinson 3131e8dae6 Don't get the text keys if they're not being requested 12 years ago
Jordan Milne 917bbc4e11 Create static and non-discardable textures with the right parameters (should fix Issue 443) 12 years ago
Chris Robinson 683ced54a0 Store and retrieve the node text keys in the bones' user object bindings 12 years ago
Chris Robinson a3d33db415 Store a NiNode's NiTextKeyExtraData in a user object binding on Ogre::Bone 12 years ago
Jordan Milne b52904a6ea Include headers necessary for compilation under VS2010 12 years ago
Chris Robinson 1d4d67f811 Avoid underflows if the texture name doesn't include a '.' 12 years ago
Chris Robinson 3f19b13695 Merge remote-tracking branch 'zini/master' into animation2 12 years ago
Marc Zinnschlag 78e55a92a8 Merge remote-tracking branch 'blunted2night/cmake_no_esmtool_fix' 12 years ago
Marc Zinnschlag 215b43cc7b Merge remote-tracking branch 'blunted2night/texname_fix' 12 years ago
Marc Zinnschlag 3b80fd74fc Merge remote-tracking branch 'blunted2night/mygui_fix' 12 years ago
Marc Zinnschlag b4d63814cc post merge fix 12 years ago
Nathan Jeffords fec9a59237 changed EMSLoader to use ConstrainedDataStream
Changed the EMSLoader class to use the ConstrainedDataStream so that
future changes may benifit from its increased performance.
12 years ago
Nathan Jeffords 278337116b increased performance of ConstrainedDataStream
Reimplemented ConstrainedDataStream to use low-level IO calls and a
custom buffering scheme to avoid using C++ iostreams.
12 years ago
Nathan Jeffords 5c7f1bd497 moved ConstrainedDataStream into its own file
moved the ConstrainedDataStream into its own source file and changed
BSAFile to use it though the exposed factory function. This is in
preperation foreimplementing it based on feedback from profiling that
(at least on windows) the C++ iostreams library is quite slow.
12 years ago
Nathan Jeffords dcfa902525 fixed error in cmake when disabling esmtool 12 years ago
Nathan Jeffords 2181393518 change texture renaming logic to increase performance
ResourceGroupManager::resourceExistsInAnyGroup is slow (at least on
windows) if the tested path does not exist, but is fast if it does (due
to finding it in the index). This change tries the '.dds' version of the
name first, and reverts to the original if the '.dds' version was not
found.
12 years ago
Nathan Jeffords 3c91f7793b overrode MyGUI::DataManager::isDataExist
Created a override of MyGUI::DataManager::isDataExist to fix a
performance issue with MyGUI startup. This required moving the
functionality of MyGUI::OgrePlatform into OEngine::GUI::MyGUIManager so
that a new version of the MyGUI::DataManager could be created.
12 years ago
Emanuel Guevel cc792da858 Fix to_utf8 test: add test data directory and remove unused include 12 years ago
Emanuel Guevel c947d87ab9 Add a test for to_utf8 component 12 years ago
Marc Zinnschlag fbb59302d9 Merge remote-tracking branch 'blunted2night/loading_screen_fix' 12 years ago
Chris Robinson 61ad8bb3dd Use a list of mesh names instead of mesh objects 12 years ago
Chris Robinson 019893b5c6 Get rid of some unnecessary case-insensitive compares 12 years ago
Emanuel Guevel 0bdf52a071 components/to_utf8: keep only Utf8Encoder 12 years ago
Emanuel Guevel 02bf02f288 ESMReader, ESMWriter: use Utf8Encoder 12 years ago
Emanuel Guevel 9906c3051d components/translation: use Utf8Encoder 12 years ago
Emanuel Guevel 67273fc177 mwiniimporter: use Utf8Encoder 12 years ago
Emanuel Guevel 740e2b5769 components/to_utf8: add class Utf8Encoder 12 years ago