Commit Graph

18798 Commits (3d18ddc8e4b607cadf9caecb37fb94872ae3b0f8)
 

Author SHA1 Message Date
AnyOldName3 3d18ddc8e4 Take into account previous #line directives when expanding @foreach shader macros 7 years ago
AnyOldName3 590531595b Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp 7 years ago
AnyOldName3 548c42b5fd Disable over-zealous shadows in the character preview. 7 years ago
AnyOldName3 64d5d0fd66 Prevent the local map from being considered to be shadowed. 7 years ago
AnyOldName3 6e0b61d084 Add missing libraries to components target 7 years ago
AnyOldName3 e201e359a9 Move Shadow to Components 7 years ago
AnyOldName3 1a30a917af Merge upstream/master 7 years ago
AnyOldName3 2e7951c83f Remove unused mask 7 years ago
AnyOldName3 aa31cbba4f Attempt (and fail) to make the local map show without unwanted shadow 7 years ago
AnyOldName3 c3616ca78b Merge branch 'osgshadow-test-vdsm-sky-method-two' into osgshadow-test-vdsm 7 years ago
scrawl 9ecdcc187f Clarify a warning message refers to inventory objects 7 years ago
scrawl 95b3c1181a Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190) 7 years ago
scrawl e42bd71081 Add missing WaitDialog::clear() (Fixes #4196) 7 years ago
scrawl 244cc5b861 Reduce error spam 7 years ago
scrawl 7b4add2ae4 Fall back to non-shader material if creating the shader fails
Also fixes an uncaught exception that will break the whole game.
7 years ago
AnyOldName3 25432146f7 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 7 years ago
AnyOldName3 3403205231 Use three shadow maps per light 7 years ago
AnyOldName3 715f29165b Dynamically adjust shaders to have the required number of shadow maps. 7 years ago
AnyOldName3 3106159721 Turn off all shadow texture units for the sky now it is possible for there to be more than one 7 years ago
AnyOldName3 09b02c307a Merge from base branch 7 years ago
AnyOldName3 56fa33af66 Enable parallel split shadow maps 7 years ago
scrawl 801f2d42d5
Merge pull request #1537 from drummyfish/guardfix
Check the real distance to target in AIPursue (issue #4184)
7 years ago
Miloslav Číž f98a821482 fix possible bug in aipursue 7 years ago
scrawl 87c79d7102
Merge pull request #1536 from rexelion/knockoutfix
Wait a few seconds before getting up (fixes #3884)
7 years ago
scrawl 45993d3da2
Merge pull request #1529 from drummyfish/animfix
Stop character landing animation when turning (issue #4177)
7 years ago
Miloslav Číž 430d01a39a additional animation refactor 7 years ago
rexelion de7a7d842b mTimeUntilWake is initialised in the constructor 7 years ago
scrawl 3d347730dc
Merge pull request #1524 from psi29a/cmake_31
standerdise on 3.1.0
7 years ago
Miloslav Číž 282800b5b2 Create LICENSE (#1532)
* Create LICENSE

Let's add the license file so that GitHub officially registers it and displays it next to the project.

* move license files

* update licenses in cmakelists.txt

* fix link in README
7 years ago
scrawl e3c42251f9
Update AUTHORS.md 7 years ago
scrawl e6303c578c
Merge pull request #1530 from rexelion/curseitemfix
Trigger OnActivate when item is picked up through the inventory (Issue #3726)
7 years ago
AnyOldName3 7a03ad6558 Switch to a tidier way of disabling the correct texture unit 7 years ago
AnyOldName3 26fe47b9a2 Merge branch 'osgshadow-test-vdsm' into osgshadow-test-vdsm-sky-method-two 7 years ago
AnyOldName3 3f63ebce77 Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch) 7 years ago
rexelion 48ec680f23 use game time instead of real time 7 years ago
Miloslav Číž f34223fce9 check the real distance to target in aipursue 7 years ago
rexelion ab66034ed1 use uniform_int_distribution instead of rand() 7 years ago
rexelion ee2f3db9a8 fixed randomness 7 years ago
rexelion 8c2cc0f42f break invisibility first 7 years ago
rexelion bcbfa5fe1e prevent activation, leave the rest to the script 7 years ago
rexelion de83ad0116 use real time; wait random number of seconds 7 years ago
AnyOldName3 d0587a3ad5 Clean up the debug hud now it's working. 7 years ago
AnyOldName3 b0c0c88201 Merge branch 'osgshadow-test-vdsm' into osgshadow-test-vdsm-sky-method-two 7 years ago
AnyOldName3 2bfd45fb40
Merge pull request #2 from scrawl/shadows
Enable shadows for terrain & restore cull mask
7 years ago
rexelion 5b8610b34b knocked out characters wait some time before getting up 7 years ago
AnyOldName3 ce0e937e8d Attempt to force the sky to not accept the default shadow shader or shadow texture. 7 years ago
rexelion a9e5e19482 OnActivate is triggered when the item is picked up 7 years ago
scrawl ceaf0ee409 Enable shadow casting for terrain
Add a check to TerrainDrawable to make sure shadows are only drawn once, not once per blending pass
7 years ago
scrawl 8141ee47d5 Fix shader compile error 7 years ago
scrawl d0866d1b3c Revert change to node mask that appears to not serve any purpose 7 years ago