AnyOldName3
3d18ddc8e4
Take into account previous #line directives when expanding @foreach shader macros
7 years ago
AnyOldName3
590531595b
Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp
7 years ago
AnyOldName3
548c42b5fd
Disable over-zealous shadows in the character preview.
7 years ago
AnyOldName3
64d5d0fd66
Prevent the local map from being considered to be shadowed.
7 years ago
AnyOldName3
6e0b61d084
Add missing libraries to components target
7 years ago
AnyOldName3
e201e359a9
Move Shadow to Components
7 years ago
AnyOldName3
1a30a917af
Merge upstream/master
7 years ago
AnyOldName3
2e7951c83f
Remove unused mask
7 years ago
AnyOldName3
aa31cbba4f
Attempt (and fail) to make the local map show without unwanted shadow
7 years ago
AnyOldName3
c3616ca78b
Merge branch 'osgshadow-test-vdsm-sky-method-two' into osgshadow-test-vdsm
7 years ago
scrawl
9ecdcc187f
Clarify a warning message refers to inventory objects
7 years ago
scrawl
95b3c1181a
Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects ( Fixes #4190 )
7 years ago
scrawl
e42bd71081
Add missing WaitDialog::clear() ( Fixes #4196 )
7 years ago
scrawl
244cc5b861
Reduce error spam
7 years ago
scrawl
7b4add2ae4
Fall back to non-shader material if creating the shader fails
...
Also fixes an uncaught exception that will break the whole game.
7 years ago
AnyOldName3
25432146f7
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
7 years ago
AnyOldName3
3403205231
Use three shadow maps per light
7 years ago
AnyOldName3
715f29165b
Dynamically adjust shaders to have the required number of shadow maps.
7 years ago
AnyOldName3
3106159721
Turn off all shadow texture units for the sky now it is possible for there to be more than one
7 years ago
AnyOldName3
09b02c307a
Merge from base branch
7 years ago
AnyOldName3
56fa33af66
Enable parallel split shadow maps
7 years ago
scrawl
801f2d42d5
Merge pull request #1537 from drummyfish/guardfix
...
Check the real distance to target in AIPursue (issue #4184 )
7 years ago
Miloslav Číž
f98a821482
fix possible bug in aipursue
7 years ago
scrawl
87c79d7102
Merge pull request #1536 from rexelion/knockoutfix
...
Wait a few seconds before getting up (fixes #3884 )
7 years ago
scrawl
45993d3da2
Merge pull request #1529 from drummyfish/animfix
...
Stop character landing animation when turning (issue #4177 )
7 years ago
Miloslav Číž
430d01a39a
additional animation refactor
7 years ago
rexelion
de7a7d842b
mTimeUntilWake is initialised in the constructor
7 years ago
scrawl
3d347730dc
Merge pull request #1524 from psi29a/cmake_31
...
standerdise on 3.1.0
7 years ago
Miloslav Číž
282800b5b2
Create LICENSE ( #1532 )
...
* Create LICENSE
Let's add the license file so that GitHub officially registers it and displays it next to the project.
* move license files
* update licenses in cmakelists.txt
* fix link in README
7 years ago
scrawl
e3c42251f9
Update AUTHORS.md
7 years ago
scrawl
e6303c578c
Merge pull request #1530 from rexelion/curseitemfix
...
Trigger OnActivate when item is picked up through the inventory (Issue #3726 )
7 years ago
AnyOldName3
7a03ad6558
Switch to a tidier way of disabling the correct texture unit
7 years ago
AnyOldName3
26fe47b9a2
Merge branch 'osgshadow-test-vdsm' into osgshadow-test-vdsm-sky-method-two
7 years ago
AnyOldName3
3f63ebce77
Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch)
7 years ago
rexelion
48ec680f23
use game time instead of real time
7 years ago
Miloslav Číž
f34223fce9
check the real distance to target in aipursue
7 years ago
rexelion
ab66034ed1
use uniform_int_distribution instead of rand()
7 years ago
rexelion
ee2f3db9a8
fixed randomness
7 years ago
rexelion
8c2cc0f42f
break invisibility first
7 years ago
rexelion
bcbfa5fe1e
prevent activation, leave the rest to the script
7 years ago
rexelion
de83ad0116
use real time; wait random number of seconds
7 years ago
AnyOldName3
d0587a3ad5
Clean up the debug hud now it's working.
7 years ago
AnyOldName3
b0c0c88201
Merge branch 'osgshadow-test-vdsm' into osgshadow-test-vdsm-sky-method-two
7 years ago
AnyOldName3
2bfd45fb40
Merge pull request #2 from scrawl/shadows
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Enable shadows for terrain & restore cull mask
7 years ago
rexelion
5b8610b34b
knocked out characters wait some time before getting up
7 years ago
AnyOldName3
ce0e937e8d
Attempt to force the sky to not accept the default shadow shader or shadow texture.
7 years ago
rexelion
a9e5e19482
OnActivate is triggered when the item is picked up
7 years ago
scrawl
ceaf0ee409
Enable shadow casting for terrain
...
Add a check to TerrainDrawable to make sure shadows are only drawn once, not once per blending pass
7 years ago
scrawl
8141ee47d5
Fix shader compile error
7 years ago
scrawl
d0866d1b3c
Revert change to node mask that appears to not serve any purpose
7 years ago