psi29a
3d61d7ec9a
Merge branch 'optimize_initial_load' into 'master'
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Optimize engine initial loading time
See merge request OpenMW/openmw!867
2021-05-15 18:48:17 +00:00
Evil Eye
6cb6461cba
Merge branch 'const_ref_it' into 'master'
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Use const references when possible in for loops
See merge request OpenMW/openmw!869
2021-05-15 18:47:03 +00:00
jvoisin
7deb6a6ffd
Use const references when possible in for loops
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No need for useless copies.
2021-05-15 19:50:01 +02:00
jvoisin
c1e3869f25
Remove an unused struct
2021-05-15 19:49:15 +02:00
elsid
1e2aae8095
Use stable sort+unique to collect RefIDs for ESMStore records counting
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The idea is to avoid std::map lookup for each CellRef. Instead generate a
sequence of added and removed RefNums into a vector then order them by RefNum
using a stable sort that preserves relative order of elements with the same
RefNum. RefIDs are stored in a different vector to avoid std::string move ctor
calls when swapping elements while sorting. Reversed iteration over added and
removed RefNums for each unique RefNum is an equivalent to what map-based
algorithm produces. The main benefit from sorting a vector is a data locality
that means less cache misses for each access. Reduces ESMStore::countRecords
perf cycles by 25%.
2021-05-15 18:45:22 +02:00
elsid
9938af2289
Use unordered_map for ref count
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Reduces ESMStore::countRecords time by 8%.
2021-05-15 18:45:22 +02:00
elsid
6248dc72cb
Convert to lower case only when needed
2021-05-15 18:45:21 +02:00
elsid
f2188d2533
Reduce temporary allocations on ESM loading
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By moving objects instead of copying when possible.
2021-05-15 18:45:21 +02:00
Bret Curtis
8a315b01ae
Merge pull request #3089 from xyzz/fix-journalbooks-ub
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Fix out-of-bounds access in JournalBooks::createCyrillicJournalIndex
2021-05-15 17:25:47 +02:00
Ilya Zhuravlev
13f060623f
Fix out-of-bounds access in JournalBooks::createCyrillicJournalIndex
2021-05-15 10:45:39 -04:00
Andrei Kortunov
b63f53f5bb
Disable shield animation when we launch a torch one (bug #6043 )
2021-05-15 11:31:08 +04:00
AnyOldName3
5d83de189a
Merge branch 'insert_or_assign' into 'master'
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Use insert_or_assign() instead of hand rolled version.
See merge request OpenMW/openmw!862
2021-05-14 22:57:07 +00:00
fredzio
fb344d27e0
Use insert_or_assign() instead of hand rolled version.
2021-05-14 23:38:39 +02:00
Bret Curtis
66a527c3de
Merge pull request #3075 from akortunov/warnfix
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Fix MSVC's C4244 and C4267 warnings
2021-05-14 21:28:56 +02:00
psi29a
3944648f0b
Merge branch 'opencs_remove_inclde' into 'master'
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Remove some superfluous includes in the opencs
See merge request OpenMW/openmw!829
2021-05-14 13:33:06 +00:00
jvoisin
06ae26037f
Remove some superfluous includes in the opencs
2021-05-14 10:57:31 +02:00
psi29a
6a5a9fbde4
Merge branch 'static-access' into 'master'
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[Launcher] Replacing static method access through instances
See merge request OpenMW/openmw!834
2021-05-13 17:06:44 +00:00
psi29a
fd89582e0c
Merge branch 'navmesh_wait' into 'master'
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Wait until navmesh is generated within given distance around player (#5500 )
Closes #5500
See merge request OpenMW/openmw!819
2021-05-13 16:56:39 +00:00
Andrei Kortunov
963e1b8b3f
Fix MSVC's C4244 warnings
2021-05-12 10:34:40 +04:00
Andrei Kortunov
f9d42ed396
Fix MSVC's C4267 warnings
2021-05-12 10:34:39 +04:00
Andrei Kortunov
49a744b65a
Make groundcover to use rendering distance in units instead of cells
2021-05-12 09:29:25 +04:00
psi29a
f7b8c817f8
Merge branch 'performance-faster-string-find' into 'master'
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Fixing performance-faster-string-find issues
See merge request OpenMW/openmw!842
2021-05-11 08:42:01 +00:00
Thunderforge
339d347aea
Fixing performance-faster-string-find issues
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This addresses the Clang Tidy check [performance-faster-string-find](https://clang.llvm.org/extra/clang-tidy/checks/performance-faster-string-find.html ).
2021-05-10 22:44:07 -05:00
Bret Curtis
08059247b8
Merge pull request #3081 from akortunov/master
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Skip hidden nodes for ObjectPaging
2021-05-10 09:19:47 +02:00
psi29a
13fd0e11ff
Merge branch 'no_time_to_talk' into 'master'
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Don't stop and turn to the player while sneaking or jumping
Closes #6016
See merge request OpenMW/openmw!838
2021-05-10 06:51:49 +00:00
Evil Eye
c5aa3d4f77
Don't stop and turn to the player while sneaking or jumping
2021-05-09 19:55:27 +02:00
Evil Eye
ffd84502f9
Remove unimplemented method declaration
2021-05-09 19:07:15 +02:00
Andrei Kortunov
132fedf290
Analyze only used LOD levels in ObjectPaging
2021-05-09 15:43:13 +04:00
Andrei Kortunov
a939cb6692
Skip hidden nodes for ObjectPaging
2021-05-09 14:10:35 +04:00
Thunderforge
ead51784dc
[Launcher] Replacing static method access through instances
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This addresses the Clang Tidy check [readability-static-accessed-through-instance](https://clang.llvm.org/extra/clang-tidy/checks/readability-static-accessed-through-instance.html ). It also simplifies the code by reducing the number of parameters we're passing around.
2021-05-08 23:28:29 -05:00
Frederic Chardon
caf382c19f
Merge branch 'barrier' into 'master'
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Do not store callback inside Misc::Barrier
See merge request OpenMW/openmw!821
2021-05-07 22:21:44 +00:00
psi29a
08e1a8e0fb
Merge branch 'esm_opti' into 'master'
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Teensy optimisation for esmtool
See merge request OpenMW/openmw!826
2021-05-07 14:21:37 +00:00
psi29a
9b017ef04d
Merge branch 'internal_includes_openmw' into 'master'
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Clean up some internal includes of the openmw component
See merge request OpenMW/openmw!796
2021-05-07 10:53:25 +00:00
Andrei Kortunov
a0582caa26
Fix uninitialized variable
2021-05-07 10:41:14 +04:00
jvoisin
e97e4d07dd
Teensy optimisation for esmtool
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- Use an unordered_set instead of a list to
keep track of skipped records.
- Reduce the number of conditions when parsing 4-letters
records by using a switch-case instead of cascading conditions.
- Add a const
2021-05-06 22:41:20 +02:00
elsid
00de80c884
Merge branch 'deadcode' into 'master'
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GC some unused code, simplify some other
See merge request OpenMW/openmw!820
2021-05-06 11:03:14 +00:00
fredzio
e99b61d362
Simplify the code
2021-05-06 06:15:00 +02:00
elsid
626e032931
Do not store callback inside Misc::Barrier
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The only wait method can be provided with it so pass it as a template
parameter there.
2021-05-05 23:42:47 +02:00
fredzio
00de540a31
Remove unused function.
2021-05-05 20:27:22 +02:00
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
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Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
2021-05-05 19:44:16 +02:00
elsid
f169f8e6f0
Wait until navmesh is generated for interior cells
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Add special loading progress bar.
It should be fast enough to not keep loading screen for noticably long but
will provide better pathfinding for actors inside interior cells.
2021-05-05 19:27:49 +02:00
psi29a
b8128d09f9
Merge branch 'enchanted-item-selected-fix' into 'master'
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Fix for enchanted items being removed on item equip cycling when they are re-equipped
See merge request OpenMW/openmw!714
2021-05-05 07:27:00 +00:00
psi29a
9eb876cc17
Merge branch 'read_me' into 'master'
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Allow activation of inventory items
Closes #5991
See merge request OpenMW/openmw!788
2021-05-04 22:53:45 +00:00
psi29a
6ac4dfbeb7
Merge branch '9001st_time_the_charm' into 'master'
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Rework again scripted movements
See merge request OpenMW/openmw!799
2021-05-04 22:52:37 +00:00
psi29a
15f6932aaa
Merge branch 'openmwizzrd_include' into 'master'
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Remove some useless includes from the wizzard
See merge request OpenMW/openmw!767
2021-05-04 22:25:26 +00:00
psi29a
6513c38875
Merge branch 'clean_navigator' into 'master'
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Remove redundant and useless code from navigator
See merge request OpenMW/openmw!815
2021-05-04 21:57:16 +00:00
psi29a
b10a817f7e
Merge branch 'useuless_launcher' into 'master'
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Remove some useless includes from the launcher
See merge request OpenMW/openmw!775
(cherry picked from commit a84bd643b334eb6ac715681c497184ac22212ced)
d3fff8cf Remove some useless includes from the launcher
2021-05-04 21:09:39 +00:00
elsid
ec87b3f8f7
Remove redundant ChunkyTriMesh
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This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
2021-05-04 13:00:06 +02:00
jvoisin
d45184a730
Sprinkle some const-ref to avoid unnecessary copies
2021-05-02 14:43:46 +02:00
Chris Djali
f0cef87cd8
Merge pull request #3069 from akortunov/msvc_warnings
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Rework warnings settings
2021-05-01 19:03:43 +01:00