gugus
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3dddcbd958
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fix a camera problem and increase player speed
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2011-03-22 13:01:23 +01:00 |
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Marc Zinnschlag
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91ea36509d
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gus' fly mode fix; manually applied
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2011-03-21 14:08:56 +01:00 |
|
Marc Zinnschlag
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8788dcebcf
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Merge remote branch 'gus/collisions' into collision
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2011-03-20 22:38:42 +01:00 |
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gugus
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8aeefd2af8
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fix the fall bug when using ToggleCollision. Require lastest change with OEngine.
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2011-03-20 21:52:31 +01:00 |
|
Marc Zinnschlag
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647e88003e
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build and activation fix
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2011-03-19 19:54:37 +01:00 |
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gugus
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21c224af25
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add gravity change to the ToggleCollisionMode function.
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2011-03-18 13:32:42 +01:00 |
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gugus
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102f1ee5dc
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filled the toggleCollisionMode function. It needs the lastest change in OEngine
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2011-03-18 13:23:26 +01:00 |
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gugus
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98b27813b7
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change raycasting
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2011-03-17 10:54:38 +01:00 |
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Marc Zinnschlag
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eb93ef68f1
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fixed collision mode interface and redirected collision mode script instruction from Player class to MWScene class
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2011-03-13 22:33:55 +01:00 |
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gugus
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00de2e6d98
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correct some stuff with the physic implementation
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2011-03-09 19:09:11 +01:00 |
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gugus
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40193253b0
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fix some time bug
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2011-03-09 18:29:57 +01:00 |
|
Marc Zinnschlag
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1e9dc4b435
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de-Windownizing and some build-fixes
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2011-02-26 16:37:47 +01:00 |
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gugus
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33f22fd68b
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fix camera bug
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2011-02-23 12:28:13 +01:00 |
|
gugus
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903f39cb50
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change the rayCasting system. It use bullet now. NOT TESTED!
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2011-02-22 20:52:05 +01:00 |
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gugus
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d3c1640723
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add physic support
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2011-02-22 14:11:53 +01:00 |
|
gugus
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84dce2eb36
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add physic and solve a problem with window.h macro min/max
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2011-02-19 19:18:03 +01:00 |
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gugus
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746cf3a45a
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add physic.
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2011-02-19 11:36:57 +01:00 |
|
Marc Zinnschlag
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9807e7dadc
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simplified actor-related physics interface to mwscene
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2011-02-11 09:24:59 +01:00 |
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Marc Zinnschlag
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5c1aae3e26
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added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node
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2011-02-10 13:32:34 +01:00 |
|
Marc Zinnschlag
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9c6bc4975c
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attached camera to a scene node
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2011-02-10 12:56:19 +01:00 |
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Marc Zinnschlag
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ca44b3640a
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pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug
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2011-02-01 10:11:41 +01:00 |
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Marc Zinnschlag
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88b0908104
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adding physics when insertering objects into the OGRE scene
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2011-01-29 17:33:48 +01:00 |
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Marc Zinnschlag
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9a5a6eac2b
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stop reporting changes originating from physics system back to physics system
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2011-01-27 09:29:55 +01:00 |
|
Marc Zinnschlag
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ec88aee581
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added a missing function
|
2011-01-25 18:12:13 +01:00 |
|
Marc Zinnschlag
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843a0288c3
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added more physics interface to MWScene
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2011-01-25 17:56:49 +01:00 |
|
Marc Zinnschlag
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162db31a5f
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physics interface
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2011-01-23 15:28:42 +01:00 |
|
Jan-Peter Nilsson
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429775d485
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Store configuration in /etc/openmw/ and ~/.openmw/ on linux
Requires new openengine version.
|
2011-01-12 18:18:06 +01:00 |
|
athile
|
75f77e9659
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Add 'm' prefix to member variables in ExteriorCell
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2011-01-10 15:26:13 -07:00 |
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Marc Zinnschlag
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42ef7a61a0
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Merge branch 'script'
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwworld/world.cpp
apps/openmw/mwworld/world.hpp
|
2011-01-09 20:56:21 +01:00 |
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Marc Zinnschlag
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f01a3d5e35
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split Player class into a MWWorld and a MWRender component
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2011-01-08 15:11:37 +01:00 |
|
Pieter van der Kloet
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dd4d022301
|
Converted all tabs to four spaces
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2011-01-05 22:18:21 +01:00 |
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Marc Zinnschlag
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4a12be11bf
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moved PlayerPos class from MWRender to MWWorld and renamed it to Player
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2011-01-04 15:58:22 +01:00 |
|
Jason Hooks
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f3ae1ea737
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NPC leg appearance changed
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2011-01-01 13:00:58 -05:00 |
|
Jason Hooks
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60601682cd
|
Beast races fixed
|
2010-12-21 21:45:54 -05:00 |
|
Jason Hooks
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467988455c
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Preliminary npcs3
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2010-12-12 22:05:47 -05:00 |
|
Jason Hooks
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dfe20033ea
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Preliminary npcs2
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2010-11-25 18:36:25 -05:00 |
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Jason Hooks
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6aaedff86a
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Preliminary NPCs
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2010-11-25 15:44:56 -05:00 |
|
Marc Zinnschlag
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fff4bc29f4
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store results of character creation and update GUI
|
2010-09-15 14:33:02 +02:00 |
|
Marc Zinnschlag
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9dffa75a15
|
handle name change during character creation
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2010-09-15 12:22:06 +02:00 |
|
Marc Zinnschlag
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7bb2041418
|
made rendering more robust (no more crashes, even if Ogre throws an exception)
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2010-08-25 09:43:06 +02:00 |
|
Marc Zinnschlag
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bdb5749b57
|
temporarily removed statics from raycast test (makes object activation easier by removing inactive obstacles, that overlap the AABB of the object)
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2010-08-25 09:19:15 +02:00 |
|
Marc Zinnschlag
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9e8251e6b4
|
finally got rid of the nasty coordinates bug
|
2010-08-22 21:30:48 +02:00 |
|
Marc Zinnschlag
|
033c771be8
|
load/unload cells while player is moving around in the exteriors
|
2010-08-21 12:41:59 +02:00 |
|
Marc Zinnschlag
|
0d20719158
|
re-routed player movement through MWWorld::World
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2010-08-21 12:31:04 +02:00 |
|
Marc Zinnschlag
|
b8fee8f1ee
|
removed stray debugging output
|
2010-08-21 09:58:47 +02:00 |
|
Marc Zinnschlag
|
c6f4bcbf68
|
another coordinate system fix; still not working properly
|
2010-08-21 09:48:56 +02:00 |
|
Marc Zinnschlag
|
1f077a5d5f
|
partial coordinates fix (slightly better results when changing cells, but still not completely correct)
|
2010-08-20 17:14:07 +02:00 |
|
Marc Zinnschlag
|
0111631ee9
|
very early implementation of exterior rendering
|
2010-08-20 13:33:03 +02:00 |
|
Marc Zinnschlag
|
5543c84586
|
bug-fixes: actors were registered twice at cell change; disabled references were rendered at cell change
|
2010-08-14 21:58:54 +02:00 |
|
Marc Zinnschlag
|
d57c984517
|
added enable and disable functions to class hierarchy; fixed a bug regarding actors in cellings being actived
|
2010-08-14 11:27:13 +02:00 |
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