Marc Zinnschlag
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41744818bb
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Merge remote-tracking branch 'scrawl/master'
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2013-04-13 10:23:35 +02:00 |
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scrawl
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2eb9395661
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Do some padding with zeros on the resource group name to avoid priority problems with more than 10 resource groups.
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2013-04-13 00:05:31 +02:00 |
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scrawl
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86bac7aa92
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Fix wrong BSA group name typo
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2013-04-12 23:40:30 +02:00 |
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gus
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905cff2a94
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anonymous namespace
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2013-04-11 18:02:12 +01:00 |
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gus
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0a187e56aa
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bugfix
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2013-04-11 17:58:11 +01:00 |
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gus
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6934b20abd
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actors are now updates every frame. This should not be the case, but this is a quickfix for AI.
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2013-04-11 17:57:58 +01:00 |
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gus
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b5b0e7a656
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Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AI
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2013-04-11 16:15:32 +01:00 |
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Marc Zinnschlag
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31289237ce
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Merge remote-tracking branch 'kcat/nifogre'
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2013-04-11 10:16:48 +02:00 |
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Marc Zinnschlag
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3f846a50d9
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Merge remote-tracking branch 'galdor557/master'
Conflicts:
apps/openmw/mwgui/travelwindow.cpp
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2013-04-11 10:15:42 +02:00 |
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Chris Robinson
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82091e3d07
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Merge remote-tracking branch 'zini/master' into nifogre
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2013-04-10 23:20:28 -07:00 |
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Britt Mathis
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6128b9276f
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Removed non-essential includes from all MWGui header files.
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2013-04-11 00:21:56 -04:00 |
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Chris Robinson
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caff28e20a
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Move NIFSkeletonLoader to a separate file
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2013-04-10 19:58:17 -07:00 |
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Britt Mathis
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f7383905b7
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Finally eliminated calls to MWBase::WindowManager in constructors
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2013-04-10 14:46:21 -04:00 |
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Britt Mathis
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d768f6b57e
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Deleted *_* files in MwGui, builds.
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2013-04-10 13:05:15 -04:00 |
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Marc Zinnschlag
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beb1858a57
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Merge remote-tracking branch 'glorf/bugfix'
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2013-04-10 17:39:19 +02:00 |
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Glorf
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ad49d1ecab
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Sixth minor fix
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2013-04-10 15:24:20 +02:00 |
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Britt Mathis
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ce9bc6d9ba
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MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions
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2013-04-10 00:32:05 -04:00 |
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Chris Robinson
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50d8353a8d
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Fix a hack so arms dont show in first-person
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2013-04-09 16:51:04 -07:00 |
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Chris Robinson
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9d29921913
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Merge remote-tracking branch 'zini/master' into nifogre
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2013-04-09 15:12:19 -07:00 |
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Chris Robinson
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a700c50e84
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Add a first-person view mode to NpcAnimation
And use it instead of showing/hiding the player.
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2013-04-09 15:10:14 -07:00 |
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Marc Zinnschlag
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a2ab43be7e
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Merge remote-tracking branch 'scrawl/master'
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2013-04-09 21:22:38 +02:00 |
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scrawl
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0e7d555cdf
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Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
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2013-04-09 20:31:00 +02:00 |
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Tom Mason
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6ca2b1af74
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fix for turning animations playing when in vanity mode
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2013-04-09 19:24:41 +01:00 |
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Glorf
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bd93e63150
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Fifth minor fix
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2013-04-09 19:46:27 +02:00 |
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Glorf
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248fff6eb7
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Fourth minor fix
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2013-04-09 19:41:03 +02:00 |
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Glorf
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44ef02eb99
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Third minor fix
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2013-04-09 19:04:59 +02:00 |
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Chris Robinson
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029d565727
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Avoid calling setVisible for character previews
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2013-04-09 09:23:07 -07:00 |
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Chris Robinson
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9f9d978b0f
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Use an enum to specify the NPC's view mode (normal, head only)
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2013-04-09 09:07:05 -07:00 |
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Glorf
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46925e93a6
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Second minor fix
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2013-04-09 16:14:08 +02:00 |
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Glorf
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623c2c8201
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Minor fix
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2013-04-09 07:45:07 +02:00 |
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scrawl
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01ae91f640
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Fix several NPCs spawning in the ground
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2013-04-09 01:24:17 +02:00 |
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Glorf
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7c22e123f4
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Bugfix #691 changes
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2013-04-08 22:10:55 +02:00 |
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Chris Robinson
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01a1a0b846
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Merge remote-tracking branch 'zini/master' into nifogre
Conflicts:
components/nifogre/ogrenifloader.cpp
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2013-04-08 11:46:57 -07:00 |
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Marc Zinnschlag
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ef09b1cac8
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Merge remote-tracking branch 'glorf/bugfix-1'
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2013-04-08 20:23:18 +02:00 |
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Glorf
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2f52df22ce
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Bugfix #553
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2013-04-08 19:00:38 +02:00 |
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Glorf
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194ca2584d
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Small azura's star fix
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2013-04-08 17:53:41 +02:00 |
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Glorf
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50932a7a6b
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Finished bugfix #691
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2013-04-08 17:50:03 +02:00 |
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scrawl
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d0bcf83091
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Adjust player position to ground after using travel services
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2013-04-08 16:30:18 +02:00 |
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scrawl
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a7de870a44
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Fix mercenary not updating its profit when item was dragged onto the player avatar
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2013-04-08 16:21:18 +02:00 |
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Chris Robinson
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08d43fe217
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Make the getHeadNode method more general
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2013-04-08 05:48:52 -07:00 |
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Chris Robinson
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3768e04a0c
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Merge remote-tracking branch 'zini/master' into nifogre
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2013-04-07 17:24:47 -07:00 |
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Chris Robinson
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7baca30a1d
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Only get the non-accum root's keyframe when updating positions
The actual animation pose is now handled by the controllers, based on the
current animation time.
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2013-04-07 16:21:45 -07:00 |
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Chris Robinson
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261ea1fe5e
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Implement a KeyframeController
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2013-04-07 14:56:23 -07:00 |
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Chris Robinson
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f69a8259e1
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Update animation source controller targets
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2013-04-07 13:51:04 -07:00 |
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scrawl
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9e08497f02
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Initial container content should inherit the owner of its container
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2013-04-07 22:07:04 +02:00 |
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Chris Robinson
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7494f90301
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Remove an unneeded function
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2013-04-07 13:02:46 -07:00 |
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scrawl
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480467b6eb
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Reset the 'owner' field for items that were legitimately bought from an NPC.
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2013-04-07 21:53:11 +02:00 |
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Chris Robinson
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2362e920f3
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Use an unconnected object list for animation sources
We'll want the controllers, as the plan is to use their keyframe controllers
to animate the actual skeleton used for the meshes.
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2013-04-07 12:41:27 -07:00 |
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scrawl
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f3c8cd2065
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Don't buy/sell keys which are set to open a lock
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2013-04-07 21:38:53 +02:00 |
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scrawl
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2d2196b0d6
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Implemented levelled items
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2013-04-07 21:01:02 +02:00 |
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