David Cernat
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bdc8b7f863
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[Client] Send level creatures in ObjectPlace reply to ActorList request
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2017-05-06 08:40:36 +03:00 |
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David Cernat
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3def111ca1
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[Client] Fix graphical glitches related to DedicatedActor initialization
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2017-05-06 04:49:49 +03:00 |
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David Cernat
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62aa6ed7ea
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[Client] Send PlayerPosition packets based on a timeout
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2017-05-06 00:59:54 +03:00 |
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David Cernat
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ef12a37d59
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[Client] Send ActorPosition packets based on a timeout
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2017-05-06 00:33:48 +03:00 |
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David Cernat
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db3859565b
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[Client] Send ActorStatsDynamic packets only when stats change enough
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2017-05-05 23:17:15 +03:00 |
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David Cernat
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4d81455020
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[General] Rework and simplify death reasons so they work with NPCs
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2017-05-05 22:16:31 +03:00 |
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David Cernat
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b745a33f18
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[Client] Resurrect DedicatedActors that aren't supposed to be dead
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2017-05-05 20:38:28 +03:00 |
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David Cernat
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8b4e167efe
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[Client] Prevent NPC subtitles from being added to open Dialogue window
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2017-05-05 20:16:20 +03:00 |
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David Cernat
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bcdbecf608
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[Client] Initialize Cell before moving DedicatedActor to it
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2017-05-05 19:54:20 +03:00 |
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David Cernat
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60cf623455
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[Client] Make DedicatedActors transition into LocalActors when eligible
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2017-05-05 07:37:09 +03:00 |
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David Cernat
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206c9cc357
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[Client] Use CellController pointers to make code easier to read
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2017-05-05 04:58:44 +03:00 |
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David Cernat
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e05adbfe65
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[Client] Add better debug for Actor cell changes
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2017-05-05 04:46:40 +03:00 |
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David Cernat
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950a8eae3d
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[Client] Move Actors to Cells rather than reinitialize them from scratch
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2017-05-05 03:52:41 +03:00 |
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David Cernat
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8d41a0c53b
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[Client] Make LocalActor initialization include newly spawned Actors
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2017-05-05 02:46:16 +03:00 |
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Koncord
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93edd67681
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[Client] Use boolean var instead requestQuit or throwing runtime_error
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2017-05-03 14:52:32 +08:00 |
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Koncord
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e0139c33b3
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[Client] Remove destructor in Cell
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2017-05-03 14:46:25 +08:00 |
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Koncord
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4eb02af8fb
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[Client] Use __WINDOWS define
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2017-05-03 14:44:38 +08:00 |
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Koncord
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47e6820f97
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[General] Move printWithWidth and intToHexStr to components
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2017-05-03 14:38:44 +08:00 |
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David Cernat
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34e77c5dae
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[Client] Initialize Actors based on the guid of an ActorAuthority packet
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2017-05-03 04:47:04 +03:00 |
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David Cernat
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0b40cb8919
|
[Client] When there are more client than server plugins, print them all
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2017-05-03 03:14:11 +03:00 |
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David Cernat
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92e277d75d
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[Client] Prevent application hang on Windows when plugins don't match
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2017-05-03 02:17:19 +03:00 |
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David Cernat
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0284f18876
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[Client] Replace plugin load order message with a clearer one at the top
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2017-05-03 02:15:14 +03:00 |
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David Cernat
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1dbe9f0eaa
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[Client] Print plugin comparison in a better-looking way on Windows
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2017-05-03 01:51:47 +03:00 |
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David Cernat
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f80a16b897
|
[Client] Don't use try/catch when printing missing plugins
Also move load order note to bottom where it fits better.
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2017-05-03 00:15:43 +03:00 |
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David Cernat
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4294508082
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[Client] Don't print null for missing plugins when comparing with server
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2017-05-02 23:22:37 +03:00 |
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David Cernat
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c3c04bbfc3
|
[General] Make coding style consistent
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2017-05-02 22:47:58 +03:00 |
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Koncord
|
afcf5a7fc8
|
[Client] Fix segmentation fault
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2017-05-03 02:43:58 +08:00 |
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Koncord
|
ccae9590cc
|
[Client] Fix comparison between signed and unsigned integer expressions
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2017-05-03 02:43:00 +08:00 |
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Koncord
|
01bdbfecfb
|
[Client] Fix wrong checksum collection
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2017-05-03 02:41:36 +08:00 |
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Koncord
|
7bee82cedb
|
[Client] Add notification about strict order
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2017-05-02 23:50:36 +08:00 |
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Koncord
|
f6bea7a114
|
[Client] Read answer about ID_GAME_PREINIT from server
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2017-05-02 23:37:18 +08:00 |
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David Cernat
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cad3eb8968
|
[Client] Iterate through CellStore's mergedRefs when initializing Actors
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2017-05-02 03:31:40 +03:00 |
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David Cernat
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f59609fcd7
|
[Client] Fix actor memory leaks, part 2
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2017-05-02 02:45:18 +03:00 |
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David Cernat
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a77bd6652f
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[Client] Read ActorPosition packets sent from Lua script cell loads
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2017-05-01 21:55:50 +03:00 |
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David Cernat
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730df061b3
|
[General] Add hasPositionData and hasStatsDynamicData bools to BaseActor
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2017-05-01 19:44:23 +03:00 |
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David Cernat
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48b773bfcb
|
[Client] Use float scale for WorldEvent::sendObjectScale()
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2017-05-01 19:09:44 +03:00 |
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Koncord
|
60f4a1d9e5
|
[Client] Fix issues when changing npc model to creature
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2017-05-01 22:54:43 +08:00 |
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David Cernat
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e8e0090b9b
|
[General] Use new SimpleCreatureStats struct in BaseActor
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2017-04-30 18:44:59 +03:00 |
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David Cernat
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809b4d78ba
|
[Client] Split off DedicatedPlayer and PlayerList into different files
|
2017-04-30 14:57:43 +03:00 |
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Koncord
|
eda74ddf44
|
[Client] Fix memory leaks
|
2017-04-30 13:56:30 +08:00 |
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Koncord
|
3372f27f3a
|
[Client] Notify player about current chat mode
|
2017-04-30 13:56:11 +08:00 |
|
David Cernat
|
f6a218025a
|
[Client] Fix actor memory leaks, part 1
|
2017-04-30 04:19:28 +03:00 |
|
Koncord
|
805c346bd7
|
[Client] Fix copy-paste mistake
|
2017-04-30 01:06:47 +08:00 |
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Koncord
|
465a05bad0
|
[Client] Add ability to look like a creature for the DedicatedPlayers
|
2017-04-30 00:18:44 +08:00 |
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David Cernat
|
d333c0b484
|
[Client] Read ActorStatsDynamic packets sent from Lua script cell loads
|
2017-04-29 17:44:46 +03:00 |
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Koncord
|
fbd8e8b3a1
|
[Client] Use CreatureStats instead NpcStats
|
2017-04-29 22:40:22 +08:00 |
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Koncord
|
26c00c3141
|
[Client] Change chat font to RussoOne for better visibility
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2017-04-29 20:34:36 +08:00 |
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Koncord
|
db0e25cb6c
|
[Client] Allow colors in the chat window
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2017-04-29 20:34:36 +08:00 |
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David Cernat
|
e419e25e72
|
[Client] Don't initialize actors without unique indexes
|
2017-04-28 23:17:23 +03:00 |
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David Cernat
|
6a21ec1fdc
|
[General] Rename PlayerPos into PlayerPosition
|
2017-04-25 22:11:33 +03:00 |
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