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8368 commits

Author SHA1 Message Date
scrawl
4690ec12cc Render the water plane with GL_DEPTH_CLAMP if supported (Fixes #996) 2015-11-02 00:29:09 +01:00
scrawl
802620a86b Use TimeOfDayInterpolator for Land Fog Depth
Fixes the sudden fog jump at nightfall.
2015-11-01 23:03:16 +01:00
scrawl
45bf3e6788 Create TimeOfDayInterpolator class to refactor time handling in WeatherManager 2015-11-01 22:59:26 +01:00
scrawl
8da4530957 Use INI-imported underwater fog settings (Fixes #2907, Fixes #1511) 2015-11-01 22:09:27 +01:00
scrawl
bd9dc58560 Use the correct scale for actor swim height (Fixes #2833) 2015-11-01 21:45:58 +01:00
scrawl
7b817ba010 Fix the node masks of water cameras being reset (Bug #2984)
Node mask needs to remain Mask_RenderToTexture so the raytesting visitor won't go through the reflection graph.
2015-10-31 03:14:05 +01:00
scrawl
93f4d31cf9 Raytest mask fix (Fixes #2984) 2015-10-31 01:30:02 +01:00
scrawl
b9b154a015 Minor cleanup 2015-10-31 00:01:12 +01:00
scrawl
d90fa977e8 GL_DEPTH_COMPONEN24 fix 2015-10-29 13:52:48 +01:00
scrawl
7692ae175a Disable sun rendering on the reflection camera
Not needed, we have specular highlights.
2015-10-29 01:17:23 +01:00
scrawl
9b8e45fc01 Fix ripple particles z-fighting with the water surface 2015-10-29 00:28:09 +01:00
scrawl
d394b0793f waterLevel fix 2015-10-29 00:27:42 +01:00
scrawl
c9d7078b4b Water: add texture quality setting to the settings window 2015-10-29 00:27:42 +01:00
scrawl
8433e0679f Water: connect to settings window 2015-10-29 00:25:24 +01:00
scrawl
9f8d36b573 Water code cleanup 2015-10-29 00:25:24 +01:00
scrawl
11c997d09d Water: move reflection code to a new class 2015-10-29 00:25:24 +01:00
scrawl
ebdf25ccb9 Water: move refraction code to a new class 2015-10-29 00:25:24 +01:00
scrawl
7bbdb13138 Remove debug code 2015-10-29 00:25:24 +01:00
scrawl
6ba9f561ea Use simple water for the local map 2015-10-29 00:25:24 +01:00
scrawl
09631385c3 Use boost ifstream for water resources 2015-10-29 00:25:24 +01:00
scrawl
d485dd0782 Water: fix world UV coords 2015-10-29 00:25:24 +01:00
scrawl
9f2f503d37 Water: pass the near and far planes 2015-10-29 00:25:24 +01:00
scrawl
37c9c12962 Water: clipping plane offset 2015-10-29 00:25:23 +01:00
scrawl
700a0099c3 Remove debug code 2015-10-29 00:25:23 +01:00
scrawl
e13eb625d3 New water WIP
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader

Still to do: see comments...
2015-10-29 00:25:23 +01:00
scrawl
944e6d0844 Fix adjustment of inventory preview size when guimode changes (Fixes #2973) 2015-10-26 14:26:02 +01:00
scrawl
515c52211e Disable mipmaps for temporary screenshot texture 2015-10-25 18:28:50 +01:00
scrawl
7b954e8cc3 Remove unnecessary dependency on MWScrollBar 2015-10-24 16:04:08 +02:00
scrawl
ef5838df7e SunGlareCallback: Fix incorrect view matrix for RELATIVE_RF cameras 2015-10-24 15:46:15 +02:00
scrawl
69f234d97b Small delay before the loading screen shows
Kinda irritating to have the loading bar pop up for a fraction of a second.
2015-10-23 16:50:08 +02:00
scrawl
6ef139e1d7 Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
scrawl
93565eccbf Update the dialogue topic list after running greeting script 2015-10-18 21:40:16 +02:00
scrawl
04df656f54 Remove some junk 2015-10-18 21:39:53 +02:00
Marc Zinnschlag
90036e23b3 Merge remote-tracking branch 'scrawl/enchantment_error' 2015-10-14 09:33:51 +02:00
scrawl
8459a79a2c Fix AI being able to open locked doors (Fixes #2948) 2015-10-13 19:05:17 +02:00
scrawl
f36d463617 Enchantment error handling fix (Fixes #2959)
Catch errors about missing enchantments before they propagate up the stack and interrupt the whole frame update.
2015-10-13 18:15:39 +02:00
scrawl
ee450471fd Disable head controller for non-bipedal creatures (Fixes #2843, Fixes #2966) 2015-10-13 17:55:57 +02:00
scrawl
a88d56148b Read the Sun Glare Fader ini settings 2015-10-13 16:35:31 +02:00
Marc Zinnschlag
2f808f957d fixed for compiler not recognising script names in some situations 2015-10-08 14:01:29 +02:00
Emmanuel Anne
944dfa5372 a light without the carry flag can't be equipped !
it fixes Antares big mod teaching disciplines, it adds a light which should
not be equipped to npcs which have learnt something.
2015-10-07 12:28:25 +02:00
Marc Zinnschlag
379d13c7b9 Merge remote-tracking branch 'scrawl/unstack_script' 2015-10-07 08:12:02 +02:00
Marc Zinnschlag
7e7215b3b3 Merge remote-tracking branch 'scrawl/master' 2015-10-07 08:09:27 +02:00
scrawl
91bf5ae237 Add new script instance when a container item is unstacked (Bug #2962) 2015-10-07 02:43:21 +02:00
Marc Zinnschlag
231935356a Merge remote-tracking branch 'origin/master' 2015-10-06 14:30:45 +02:00
Marc Zinnschlag
e8f6897376 fixed a possible script bug regarding ID-access for instances that did not yet existed when the script was compiled 2015-10-06 14:30:32 +02:00
scrawl
7b6fe149f2 getSpellSuccessChance return 0 for used powers (Fixes #2944) 2015-10-05 15:41:43 +02:00
scrawl
77cb438714 Fix potential case smashing issue 2015-10-05 15:41:07 +02:00
artemutin@yandex.ru
ec4fff588d uncomment updateActor call in buildPlayer for magicka recalc 2015-10-05 23:07:13 +10:00
Marc Zinnschlag
9279ae4ba0 Merge remote-tracking branch 'zelurker/removed_items' 2015-09-26 11:24:56 +02:00
Marc Zinnschlag
bebd442b49 Merge remote-tracking branch 'scrawl/godmode' 2015-09-26 11:23:33 +02:00