Mads Buvik Sandvei
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480ce82217
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Fixed performance issues related to xr synchronization as well as osg pipelining. Some code refactoring / cleanup.
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2020-05-24 18:00:42 +02:00 |
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Mads Buvik Sandvei
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288530510d
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Some cleanup. Fixed problems arising from latest merge (refactoring).
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2020-05-21 01:01:15 +02:00 |
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Mads Buvik Sandvei
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57e48cfc03
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Separate rendering of window menus. It's still awkward. Needs polishing.
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2020-05-01 21:37:01 +02:00 |
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Mads Buvik Sandvei
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eab8326841
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Vismasked moved to SceneUtil in merge, fixed references.
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2020-03-30 02:04:27 +02:00 |
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Mads Buvik Sandvei
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68c75f66eb
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Improvements on combat
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2020-03-23 23:32:47 +01:00 |
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Mads Buvik Sandvei
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893b75d767
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Realistic combat, first draft
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2020-03-15 15:31:38 +01:00 |
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Mads Buvik Sandvei
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2ae7255fac
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Pointing beam to visualize what the player is pointing at
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2020-03-08 00:44:39 +01:00 |
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Mads Buvik Sandvei
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5b24c5f3ce
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Render menu to quad
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2020-03-05 00:04:23 +01:00 |
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Mads Buvik Sandvei
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f25be2a44a
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RTT camera
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2020-03-01 23:05:38 +01:00 |
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Mads Buvik Sandvei
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de2354abda
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Menu quad gets rendered, but not the menu
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2020-03-01 12:54:32 +01:00 |
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Mads Buvik Sandvei
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da03e8bf41
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Some refactoring
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2020-02-29 23:53:56 +01:00 |
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Mads Buvik Sandvei
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f5e01417ba
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Fixed jitter bugs with the new player tracking.
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2020-02-29 14:13:56 +01:00 |
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Mads Buvik Sandvei
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bdade49129
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In-place turning
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2020-02-23 11:02:38 +01:00 |
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Mads Buvik Sandvei
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287886d545
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Touch input of activation now makes character point forward.
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2020-02-16 14:53:35 +01:00 |
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Mads Buvik Sandvei
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da73df1707
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Basic input management
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2020-02-15 20:01:11 +01:00 |
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Mads Buvik Sandvei
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49e0c6f17b
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Basic hand tracking.
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2020-02-14 22:11:19 +01:00 |
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Mads Buvik Sandvei
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e948b686e8
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some cleanup
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2020-02-02 17:37:43 +01:00 |
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Mads Buvik Sandvei
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14039e5e25
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Predictions work perfectly with this. Committing that and clean up later.
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2020-02-02 13:12:53 +01:00 |
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Mads Buvik Sandvei
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fea964a6f3
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Tightened prediction point
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2020-01-27 18:34:48 +01:00 |
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Mads Buvik Sandvei
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951879240c
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Simplified render timing by separating rendering from the openxr swapchain, and instead blitting and submitting separately
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2020-01-26 20:06:47 +01:00 |
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Mads Buvik Sandvei
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51125d4f3e
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Improved frame pose prediction by barriering slave access as well. Slaves were updating on either the old frame timing or new by chance, causing jittery tracking. Accounted for morrowind's unit length (1 unit = 64 yards)
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2020-01-25 14:27:13 +01:00 |
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Mads Buvik Sandvei
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2accdc4441
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Split view into worldview and menu, for ease of layer management. Basic pose management.
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2020-01-24 00:14:23 +01:00 |
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Mads Buvik Sandvei
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2778775070
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First commit. Wrote an osgviewer, achieved display.
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2020-01-10 00:10:09 +01:00 |
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