scrawl
c6bf9dfbfb
Add ManualResourceLoader for character previews ( Fixes #1752 )
2014-08-06 20:13:57 +02:00
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
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It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
scrawl
8aed4fcfa4
Correction for marksman weapon inventory preview
2014-02-05 05:18:10 +01:00
scrawl
5b076aa570
Revert "Bug #1074 : Inventory paperdoll obscures armour rating"
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This reverts commit b017a3be3e
.
2014-02-05 05:18:10 +01:00
scrawl
4ec86d1c68
Bug #1147 : Fix the inventory preview pose used for ranged weapons
2014-01-31 05:06:35 +01:00
scrawl
589fbbd871
Issue #777 : Create InventoryStore for creatures with weapons/shields
2014-01-19 11:43:23 +01:00
scrawl
aa855e9524
Include some required Ogre headers explicitely
2014-01-09 20:56:24 +01:00
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
2014-01-08 18:39:44 +01:00
scrawl
c4e4a8fb57
Closes #1083 : Fix werewolf change handling
2014-01-04 20:50:18 +01:00
Lukasz Gromanowski
b017a3be3e
Bug #1074 : Inventory paperdoll obscures armour rating
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Changed size of inventory paperdoll.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-01-02 20:20:57 +01:00
scrawl
0e254aa7c7
Fix startNewGame assigning an already freed CellStore to the player Ptr supplied to WindowManager. Fixes a crash when equipping lights after starting a new game (bug 967). Side note: The inventory preview's Ptr being assigned a cell at all doesn't make sense, as that is used to determine the light setting which should be the same no matter which cell you're in.
2013-11-23 03:25:55 +01:00
scrawl
4ed4c1e319
Add Vampirism and Sun Damage effects. Some fixes.
2013-11-21 00:41:31 +01:00
scrawl
00af6b5617
Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.
2013-11-15 02:08:36 +01:00
scrawl
992a8e9c36
Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
2013-11-14 14:41:10 +01:00
Chris Robinson
d77d60cbc2
Remove an unneeded forceUpdate method
2013-08-08 15:37:08 -07:00
scrawl
7dc30a01cd
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
Chris Robinson
f296d13c20
Add a speed multiplier to the animation state
2013-07-16 00:43:31 -07:00
scrawl
a049638e7f
Fixes character previews getting shadowed randomly
2013-07-14 14:54:40 +02:00
scrawl
72600a16cf
Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea
2013-07-06 17:02:40 +02:00
scrawl
7a2d1cd8ce
Security skill
2013-05-19 18:40:37 +02:00
Chris Robinson
e8bbb755c3
Play the left-arm torch animation when it's equipped
2013-05-17 06:21:59 -07:00
Chris Robinson
70dc2f77ad
Move the priority enum to MWMechanics
2013-05-13 00:54:44 -07:00
Chris Robinson
6b8a687a79
Add methods to disable an animation
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And rename WeaponState to WeaponType
2013-05-10 22:22:39 -07:00
Chris Robinson
abc676eedd
Allow specifying which bone groups to play an animation on
2013-05-10 20:05:09 -07:00
Chris Robinson
7c3b014193
Figure out which animations to play based on priority
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Bone group will also be taken into account later.
2013-05-10 18:37:44 -07:00
Chris Robinson
020e3e8a8e
Show the equipped weapon in the inventory screen
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And use the proper pose based on what's equipped.
2013-04-29 12:08:43 -07:00
Chris Robinson
0817d59f23
Allow specifying where to start in an animation
2013-04-24 19:09:36 -07:00
Chris Robinson
c58dfbe921
Specify the loop count to Animation::play
2013-04-24 04:56:39 -07:00
Marc Zinnschlag
f13b0c884f
hotfix for CharacterPreview destructor
2013-04-19 14:41:26 +02:00
Chris Robinson
029d565727
Avoid calling setVisible for character previews
2013-04-09 09:23:07 -07:00
Chris Robinson
9f9d978b0f
Use an enum to specify the NPC's view mode (normal, head only)
2013-04-09 09:07:05 -07:00
Chris Robinson
08d43fe217
Make the getHeadNode method more general
2013-04-08 05:48:52 -07:00
scrawl
485b6c855a
Fix NPC race height not being applied
2013-03-15 16:44:35 +01:00
scrawl
66d2d3522f
Race selection preview: render only the head, and focus the camera on its node
2013-03-06 18:03:47 +01:00
scrawl
369f881170
Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
2013-02-27 09:25:44 +01:00
Chris Robinson
a576e9e430
Set the race selection character preview in a valid (idle) pose.
2013-02-25 16:40:08 -08:00
scrawl
cacdb33b42
Merge branch 'master' into graphics
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Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/sky.cpp
2013-02-25 15:12:03 +01:00
Chris Robinson
e6da9dfae5
Specify the animation key to stop playing at
2013-02-23 05:15:10 -08:00
Chris Robinson
b12c6a4c16
Fix character preview
2013-02-22 11:16:00 -08:00
scrawl
15e51b76de
Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
2013-02-03 15:46:23 +01:00
Chris Robinson
60a75cb5ee
Make sure to keep the character preview animation updated
2013-02-03 00:54:50 -08:00
Chris Robinson
c23a96d606
Run an aniamtion update after "playing" the inventory idle
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This is so all the NPC parts get updated correctly.
2013-02-02 06:08:03 -08:00
Chris Robinson
37fe1bd3f0
Handle looping in the Animation object
2013-01-21 22:51:13 -08:00
Chris Robinson
7cce44290e
Handle the animation queue in mwmechanics
2013-01-17 13:18:40 -08:00
Chris Robinson
a14132b5a0
Merge remote-tracking branch 'zini/master' into animation2
2013-01-09 11:12:26 -08:00
scrawl
bc73c5b1ec
enable directional lighting for character previews
2013-01-09 20:08:59 +01:00
Jordan Milne
857bb42297
Create a separate scenemanager for each CharacterPreview instance
2013-01-09 01:44:15 -04:00
Chris Robinson
5b3a20ef69
Update the object position as the animation moves
2013-01-06 21:18:48 -08:00
Chris Robinson
efca5ded47
Clean up some header includes to reduce nesting
2013-01-05 21:12:08 -08:00
greye
b1ef0026a9
race selection/inventory preview character model update
2012-11-10 11:41:12 +04:00
scrawl
fa358ab196
change the inventory preview to "inventoryhandtohand" animation pose
2012-10-01 18:04:21 +02:00
scrawl
359824d614
oops
2012-09-25 21:49:34 +02:00
scrawl
4453459378
re-use the texture across preview instances
2012-09-25 21:49:34 +02:00
scrawl
e2b1329620
fix the race selection escape crash
2012-09-25 21:49:34 +02:00
scrawl
4d4ba6698a
fix character preview destruction; don't allow empty names in name dialog
2012-09-18 19:00:20 +02:00
scrawl
2793096b50
Merge branch 'externalrendering' of https://github.com/zinnschlag/openmw into characterpreview
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Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwbase/world.hpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
2012-09-15 00:57:29 +02:00
scrawl
1f7e044fad
removed some debug stuff
2012-09-14 14:41:19 +02:00
scrawl
6ac2a12296
item selection working on the preview
2012-09-14 14:34:18 +02:00
scrawl
eef750e6b0
race selection preview
2012-09-13 19:03:31 +02:00
scrawl
5155339cb6
character preview working
2012-09-13 14:56:50 +02:00
scrawl
4f3eb3c34a
character preview WIP
2012-09-13 00:54:32 +02:00