Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								ca2a524a5f 
								
							 
						 
						
							
							
								
								Avoid null pointer dereference  
							
							 
							
							
							
						 
						
							2019-11-13 14:50:42 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								d3a3b2f1f6 
								
							 
						 
						
							
							
								
								Shields holstering support (feature  #5193 )  
							
							 
							
							
							
						 
						
							2019-10-22 09:02:59 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								d58f93f388 
								
							 
						 
						
							
							
								
								Use sayDone() only for scripting backward compatibility  
							
							 
							
							
							
						 
						
							2019-09-06 09:19:41 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								afaff8231d 
								
							 
						 
						
							
							
								
								Use the Weapon Bone as fallback  
							
							 
							
							
							
						 
						
							2019-08-09 19:40:30 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								f0cef772fa 
								
							 
						 
						
							
							
								
								Refactor weapon types behaviour  
							
							 
							
							... 
							
							
							
							1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif) 
							
						 
						
							2019-08-09 19:40:27 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								8557346fbd 
								
							 
						 
						
							
							
								
								Use glow for enchanted arrows (feature  #5122 )  
							
							 
							
							
							
						 
						
							2019-08-07 12:58:14 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								1eed511b4e 
								
							 
						 
						
							
							
								
								Use enchanted glow for pulled arrows  
							
							 
							
							
							
						 
						
							2019-08-07 09:45:10 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								4c92f0c4e1 
								
							 
						 
						
							
							
								
								Move getEnchantmentColor() from Animation to Class  
							
							 
							
							
							
						 
						
							2019-08-07 08:51:46 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								c3fdccac1f 
								
							 
						 
						
							
							
								
								Do not use the xbase_anim.kf as a fallback for werewolves (bug  #5004 )  
							
							 
							
							
							
						 
						
							2019-04-30 17:51:38 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Djali 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1860d720bc 
								
							 
						 
						
							
							
								
								Merge pull request  #2263  from akortunov/actor_culling  
							
							 
							
							... 
							
							
							
							Do not recreate shaders to update transparency 
							
						 
						
							2019-03-26 14:13:50 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fa7b304e78 
								
							 
						 
						
							
							
								
								Use auto for map value_type in range-based for loops  
							
							 
							
							... 
							
							
							
							To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion. 
							
						 
						
							2019-03-21 23:09:42 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								695cd5bb49 
								
							 
						 
						
							
							
								
								Minor NpcAnimation cleanup  
							
							 
							
							
							
						 
						
							2019-03-20 16:11:21 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								e171d34192 
								
							 
						 
						
							
							
								
								Init NPC type properly in the NpcAnimation  
							
							 
							
							
							
						 
						
							2019-03-20 12:28:03 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								5ec28e09c9 
								
							 
						 
						
							
							
								
								Do not recreate shaders to update transparency  
							
							 
							
							
							
						 
						
							2019-03-18 10:37:53 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								4c21776b94 
								
							 
						 
						
							
							
								
								Use relative animation time only for bows and crossbows (bug  #3778 )  
							
							 
							
							
							
						 
						
							2019-03-08 20:16:02 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								3032b177a1 
								
							 
						 
						
							
							
								
								Remove redundant includes  
							
							 
							
							
							
						 
						
							2019-02-23 08:02:12 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ba491a8af0 
								
							 
						 
						
							
							
								
								Merge pull request  #2069  from Capostrophic/skeleton  
							
							 
							
							... 
							
							
							
							Use the skeleton from the NPC's set model (bug #4747 ) 
							
						 
						
							2019-02-22 15:12:24 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								8482236a82 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm  
							
							 
							
							
							
						 
						
							2019-01-24 23:09:23 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								6660f2f8e6 
								
							 
						 
						
							
							
								
								Use the skeleton from the NPC's set model (bug  #4747 )  
							
							 
							
							
							
						 
						
							2019-01-25 01:02:27 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								02a43d0b32 
								
							 
						 
						
							
							
								
								Do not scale player's model in the 1st-person view depending on race (bug  #4383 )  
							
							 
							
							
							
						 
						
							2019-01-07 12:58:47 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								642002b302 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm  
							
							 
							
							
							
						 
						
							2018-11-29 01:19:01 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								880ec3ce7b 
								
							 
						 
						
							
							
								
								Fix visible sheaths for invisible actors  
							
							 
							
							
							
						 
						
							2018-11-24 14:57:41 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								92e45507d8 
								
							 
						 
						
							
							
								
								Weapon sheathing support, including quivers and scabbards (feature  #4673 )  
							
							 
							
							
							
						 
						
							2018-11-05 11:18:20 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0124be5713 
								
							 
						 
						
							
							
								
								Merge upstream/master  
							
							 
							
							
							
						 
						
							2018-10-10 21:23:19 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								e06f0b797a 
								
							 
						 
						
							
							
								
								Replace all NULLs to nullptr  
							
							 
							
							
							
						 
						
							2018-10-09 10:21:12 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								e2ac392a40 
								
							 
						 
						
							
							
								
								Move common stuff to scene util, fix errors with 1st person meshes  
							
							 
							
							
							
						 
						
							2018-09-27 13:14:59 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								80082308f0 
								
							 
						 
						
							
							
								
								Merge upstream (shadermanager log system revamp)  
							
							 
							
							
							
						 
						
							2018-08-17 18:22:13 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								5a4d0cec3a 
								
							 
						 
						
							
							
								
								Use new logging system for game itself  
							
							 
							
							
							
						 
						
							2018-08-14 23:05:43 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								586ac2d12d 
								
							 
						 
						
							
							
								
								Revert "Prevent accidental culling of first person meshes"  
							
							 
							
							... 
							
							
							
							This reverts commit c38bf6757a . 
							
						 
						
							2018-08-08 22:53:56 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								c38bf6757a 
								
							 
						 
						
							
							
								
								Prevent accidental culling of first person meshes  
							
							 
							
							
							
						 
						
							2018-08-02 15:50:43 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								cc23a968d1 
								
							 
						 
						
							
							
								
								Merge upstream/master  
							
							 
							
							
							
						 
						
							2018-08-01 14:13:45 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Capostrophic 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ecafcefae9 
								
							 
						 
						
							
							
								
								Fall back to regular head when getVampireHead fails  
							
							 
							
							
							
						 
						
							2018-06-24 14:39:48 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								c3d7c7de21 
								
							 
						 
						
							
							
								
								Prevent first-person meshes disappearing.  
							
							 
							
							
							
						 
						
							2018-01-23 20:13:37 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b06512a60d 
								
							 
						 
						
							
							
								
								Fix error message that referred to the wrong file (Bug  #4159 )  
							
							 
							
							
							
						 
						
							2017-11-10 22:51:32 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								95b3c1181a 
								
							 
						 
						
							
							
								
								Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects ( Fixes   #4190 )  
							
							 
							
							
							
						 
						
							2017-11-08 00:24:52 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								780e82480d 
								
							 
						 
						
							
							
								
								Make the PlayMode and PlayType enums scoped  
							
							 
							
							... 
							
							
							
							Also shorten them by putting them in the MWSound namespace 
							
						 
						
							2017-09-15 02:36:59 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								7f5f5458d4 
								
							 
						 
						
							
							
								
								Reset player attack animation when unequip weapon or tool  
							
							 
							
							
							
						 
						
							2017-09-01 18:03:23 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								07f75e1104 
								
							 
						 
						
							
							
								
								replace boost::shared_ptr in extern and components  
							
							 
							
							
							
						 
						
							2017-06-09 19:08:53 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0e37e71ea2 
								
							 
						 
						
							
							
								
								Merge pull request  #1266  from akortunov/handsfallbackfix  
							
							 
							
							... 
							
							
							
							Improved hands bodyparts selection fallback 
							
						 
						
							2017-04-23 00:36:48 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								4544caf7f3 
								
							 
						 
						
							
							
								
								Improved bodypart select fallback ( fixes   #2594 )  
							
							 
							
							
							
						 
						
							2017-04-22 22:23:10 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								ff3e307059 
								
							 
						 
						
							
							
								
								Pass parameters by const reference  
							
							 
							
							
							
						 
						
							2017-04-20 23:47:03 +09:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								42a04de37c 
								
							 
						 
						
							
							
								
								Fix a crash that occurred when a carried light fails to be attached.  
							
							 
							
							
							
						 
						
							2017-03-04 21:48:31 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								29556a1802 
								
							 
						 
						
							
							
								
								More consistent wording of errors/warnings  
							
							 
							
							... 
							
							
							
							A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom. 
							
						 
						
							2017-03-04 21:48:31 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1692b7f38e 
								
							 
						 
						
							
							
								
								Merge pull request  #1209  from dhustkoder/master  
							
							 
							
							... 
							
							
							
							Added ConstContainerStoreIterator (Task #3092 ) 
							
						 
						
							2017-03-02 18:36:21 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rafael Moura 
								
							 
						 
						
							
							
							
							
								
							
							
								6c2ce2b2a1 
								
							 
						 
						
							
							
								
								Porting more ContainerStoreIterator usage to const version  #4  
							
							 
							
							... 
							
							
							
							removed const_cast revision 
							
						 
						
							2017-02-28 19:11:00 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rafael Moura 
								
							 
						 
						
							
							
							
							
								
							
							
								7fa2703715 
								
							 
						 
						
							
							
								
								Porting more ContainerStoreIterator usage to const version  #3  
							
							 
							
							
							
						 
						
							2017-02-28 14:31:51 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								75677f03e7 
								
							 
						 
						
							
							
								
								Remove SceneManager::notifyAttached  
							
							 
							
							
							
						 
						
							2017-02-24 02:58:41 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								afa39d121f 
								
							 
						 
						
							
							
								
								Fix 'part has no parent' warning caused by destructing in the wrong order  
							
							 
							
							
							
						 
						
							2017-02-24 02:58:41 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								00d4fea91c 
								
							 
						 
						
							
							
								
								Derive Animation from osg::Referenced to allow the UnrefQueue to delete it  
							
							 
							
							
							
						 
						
							2017-02-22 15:27:20 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a5247394dc 
								
							 
						 
						
							
							
								
								(Re)set the inventory listener outside of the Animation class  
							
							 
							
							
							
						 
						
							2017-02-22 15:08:22 +01:00