Commit Graph

367 Commits (50a0d16f8f11fb08a54f944cb67a0f4a45854d83)

Author SHA1 Message Date
scrawl 50a0d16f8f Pass only the X11 window to Ogre, otherwise it would treat it as parentWindowHandle instead of externalWindowHandle. parentWindowHandle does not seem to play nice with SDL and occasionally crashes with a GLXBadDrawable error on startup. 12 years ago
Marc Zinnschlag 847ec9fa56 Merge remote-tracking branch 'swick/master' 12 years ago
Sebastian Wick 72b7e113cc only apply in fullscreen 12 years ago
Sebastian Wick 8bdc9ff3ae set position of the window for multiple monitors 12 years ago
Vincent Heuken f43b48015e remove actor's collisionbox on death 12 years ago
Nikolay Kasyanov de2868c0a3 Fixed 64-bit OS X build 12 years ago
scrawl c71da1a2ff Merge remote-tracking branch 'corristo/sdl_input2' into sdl_input2 12 years ago
Nikolay Kasyanov 50e5aa8976 Custom rendering loop on OS X again. Prevents default Ogre message pump
from stealing input events.
12 years ago
scrawl f1ff9b69b3 Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches 12 years ago
Nikolay Kasyanov 6abb7a18b0 SDL2 input: seems to work on OS X, has some input issues though 12 years ago
Nikolay Kasyanov 3fded2d8bf Removed custom Carbon message pump 12 years ago
Nikolay Kasyanov adf54cb735 SDL2 input: compilation fixed 12 years ago
scrawl c29699487f forgot to add file 12 years ago
scrawl 403704b92a Use openmw.png for SDL_SetWindowIcon 12 years ago
scrawl 918a1655bb Restored HW cursor rotation and resolution/fullscreen switching 12 years ago
scrawl 495aeb5d3b Merge branch 'master' into HEAD
Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/mwgui/cursorreplace.cpp
	apps/openmw/mwgui/cursorreplace.hpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwgui/windowmanagerimp.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	libs/openengine/ogre/renderer.cpp
12 years ago
scrawl 1e7cf4ae1c GLES2 experiment 12 years ago
scrawl 0c4a963132 Container UI rewrite 12 years ago
gus fe5aaa9dff fix NPC collisions 12 years ago
gus 15afbe58a8 minor corretion 12 years ago
gus 603af21715 little interface improvement 12 years ago
gus a328a03bd3 more fix. Fargoth quest almost work as in vanilla now. 12 years ago
gus 006f25d1c0 First try to improve AI. Does not work yet due to strange bug in physicsystem 12 years ago
Marc Zinnschlag 95eeea2a27 Revert "Merge remote-tracking branch 'glorf/acrobatics'"
This reverts commit 089ef7a2a0, reversing
changes made to 67422c397c.
12 years ago
Marc Zinnschlag 089ef7a2a0 Merge remote-tracking branch 'glorf/acrobatics' 12 years ago
Glorf 236ec3409f Finished acrobatics 12 years ago
scrawl 627c3fdb6b Added GetStandingPC, GetStandingActor; Fixed GetStartingPos 12 years ago
scrawl 91c89e5db4 Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace 12 years ago
scrawl 2e1dda9010 Fix old bullet versions 12 years ago
scrawl 208f9ca8c5 Fix problem with newer (or older?) bullet version (thanks travis) 12 years ago
scrawl 9343b4459e Opening doors 12 years ago
scrawl 933f894148 Added Blind and Night Eye effects 12 years ago
scrawl 21bdcc9f20 Only use the shader based mygui manager if the fixed pipeline is unavailable 12 years ago
scrawl b34caccd2e Fix moving NPCs not getting their collision box moved 12 years ago
Chris Robinson 254c6840d8 Fix particle direction 12 years ago
Chris Robinson dd981077b9 Handle the vertical and horizontal parameters of Nif particles
Note that 'horizontal' is mapped to rotate around the Z axis, not Y. The Nif
particle parameters seem to be set up to expect a normal OpenGL (Direct3D?)
orientation, rather than the 90-degree pitch offset of the game.
12 years ago
Chris Robinson 7191f6ed2a Start a Nif-style particle emitter
Not complete yet (doesn't handle the vertical or horizontal direction/angle),
and should probably be renamed.
12 years ago
Chris Robinson 9cc97b195c Implement Gravity particle affector effects 12 years ago
Chris Robinson 5b30677e41 Add the start of a custom gravity affector 12 years ago
scrawl b98063bba0 Fix deleted pointer access (getPosition, getRotation) 12 years ago
Chris Robinson 3768e04a0c Merge remote-tracking branch 'zini/master' into nifogre 12 years ago
scrawl 4daaa4030d Added shader based MyGUI render manager to allow using Ogre's next generation render systems. 12 years ago
Chris Robinson 81615c1ae5 Add a custom GrowFade particle affector 12 years ago
Chris Robinson 4d14fe0d95 Merge remote-tracking branch 'zini/master' into nifogre 12 years ago
Chris Robinson 77ba0fbe73 Prepare for creating particles
This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet).
12 years ago
scrawl ebaf80d539 Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 12 years ago
scrawl af6409b9f5 Fix NPC physics scale problem 12 years ago
Marc Zinnschlag b2f6f67d53 Merge remote-tracking branch 'scrawl/master' into next 12 years ago
scrawl 3277ef26da Fix a crash when dropping objects without a collision shape 12 years ago
scrawl 6c1ff8caca Merge branch 'master' into next
Conflicts:
	apps/openmw/mwworld/weather.cpp
	components/fileorderlist/model/datafilesmodel.cpp
12 years ago