Capostrophic
4b6fc5f720
Make sure the record hasn't ended in getHString hack (bug #4938 )
2019-03-30 20:11:22 +03:00
Andrei Kortunov
368d1f9d25
Merge pull request #2191 from akortunov/viewer
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Do not store Viewer reference in the ViewData
2019-03-30 08:24:44 +04:00
Andrei Kortunov
cae456a4aa
Merge pull request #2294 from Capostrophic/arguments
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Ignore extra arguments to PlayLoopSound3D too
2019-03-30 08:18:39 +04:00
Andrei Kortunov
6de75f60bc
Merge pull request #2291 from Capostrophic/parser
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Improve compiler messages
2019-03-30 08:06:20 +04:00
Capostrophic
7ef7555c19
Ignore extra arguments to PlayLoopSound3D too
2019-03-30 01:06:01 +03:00
Bret Curtis
d5051bd43e
Merge pull request #2164 from akortunov/dialoguefix
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Allow localization to use implicit keywords
2019-03-29 15:07:56 +01:00
Bret Curtis
2c57abc245
Merge branch 'master' into dialoguefix
2019-03-29 15:07:45 +01:00
Andrei Kortunov
a302ec9c65
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
Bret Curtis
8c6c3561ff
Merge pull request #2290 from nikolaykasyanov/macos-cmake-version
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Relax CMake version requirements on macOS
2019-03-29 07:59:39 +01:00
Capostrophic
17dce28705
Improve compiler messages
2019-03-29 00:59:26 +03:00
Nikolay Kasyanov
6363cc8839
Relax CMake version requirements on macOS
2019-03-28 20:48:54 +01:00
bzzt
c8d2107b80
Do not store Viewer reference in the ViewData
2019-03-28 09:51:45 +04:00
Bret Curtis
886c77bced
Merge pull request #2145 from akortunov/rest
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Update jail state once instead of for every single hour
2019-03-27 13:14:22 +01:00
Bret Curtis
f8c3db0b89
Merge pull request #2287 from alexkokkinos/docs-paths-update
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Update paths.rst - Windows paths, shell friendly paths
2019-03-26 21:42:20 +01:00
Chris Djali
1860d720bc
Merge pull request #2263 from akortunov/actor_culling
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Do not recreate shaders to update transparency
2019-03-26 14:13:50 +00:00
Alex Kokkinos
6c0837259c
Update paths.rst - Windows paths, shell friendly paths
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- Adds path expansion based paths for Windows for easier copying and pasting
- Escapes Application Support in Mac to make the paths terminal and Finder Go menu friendly
- Places paths in tables
2019-03-25 21:23:01 -05:00
Bret Curtis
d727a2f25c
Merge pull request #2285 from Capostrophic/mainmenu
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Avoid menu button textures vertical cutoff
2019-03-25 13:33:03 +01:00
Bret Curtis
1e9eac568f
Merge pull request #2249 from akortunov/cache
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Implement generic caching system
2019-03-25 13:32:23 +01:00
Capostrophic
93f78aad60
Avoid menu button texture vertical cutoff
2019-03-24 22:55:27 +03:00
Bret Curtis
0a1af526d4
Merge pull request #2280 from akortunov/optimize
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Reduce default composite map distance to decrease GPU loading
2019-03-24 16:45:50 +01:00
Bret Curtis
354f904a24
Merge pull request #2279 from akortunov/map
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Optimize map window update
2019-03-24 16:45:16 +01:00
Bret Curtis
6cbf1288ff
Merge pull request #1929 from Capostrophic/elseif
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Ignore the rest of the line after else operator (bug #3006 )
2019-03-24 16:35:49 +01:00
Capostrophic
cbce1a1b7c
Ignore the rest of the line after else (bug #3006 )
2019-03-24 18:34:33 +03:00
Bret Curtis
8f8bba66d9
Merge pull request #2178 from Capostrophic/declaration
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Ignore extra text after a local variable declaration (bug #4867 )
2019-03-24 16:33:21 +01:00
Bret Curtis
eefbda0ddf
Merge pull request #2283 from Capostrophic/input
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Disallow binding some reserved keys (bug #3282 )
2019-03-24 16:30:28 +01:00
David Cernat
8aad93b904
Merge pull request #519 from TES3MP/0.7.0-alpha
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[General] Update positions for dead players on other clients
2019-03-24 03:54:43 +02:00
David Cernat
3effd5f1ff
[General] Update positions for dead players on other clients
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Dead players will now show up at the correct cell and position for living players, making server scripts that allow players to revive each other much more functional.
2019-03-24 03:52:05 +02:00
Capostrophic
6dbd875f75
Disallow binding some reserved keys (bug #3282 )
2019-03-23 22:56:30 +03:00
bzzt
1143985bc7
Do not update map texture if it did not change
2019-03-23 16:22:57 +04:00
Andrei Kortunov
bbb1fdd92f
Reduce default composite map distance to decrease GPU loading
2019-03-23 14:25:44 +04:00
bzzt
231e629e66
Store map widgets and textures in one vector instead of 4 different ones
2019-03-23 07:46:41 +04:00
Bret Curtis
115f12823a
Merge pull request #2278 from Capostrophic/blendmap
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Remove unused and unfinished blendmap packing feature
2019-03-22 22:35:21 +01:00
David Cernat
4692f29b9d
Merge pull request #517 from uramer/0.7.0markers
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update player map markers when client changes cell
2019-03-22 21:39:06 +02:00
David Cernat
03d377ec54
Merge pull request #518 from TES3MP/0.7.0-alpha
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[General] Rename CellReplace packet into CellReset
2019-03-22 21:36:07 +02:00
David Cernat
8ff2d1b829
[General] Rename CellReplace packet into CellReset
2019-03-22 21:33:34 +02:00
Capostrophic
786f3e5fc3
Remove unused and unfinished blendmap packing feature
2019-03-22 22:15:28 +03:00
bzzt
c2176945bd
Do not use the delayed map cells update
2019-03-22 18:58:34 +04:00
Bret Curtis
bbbdefce5f
Merge pull request #2275 from elsid/fix_map_iteration
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Use auto for map value_type in range-based for loops
2019-03-22 11:13:58 +01:00
Bret Curtis
92bed66e5f
Merge pull request #2276 from elsid/aiwander
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Improve AiWander pathfinding for locations without pathgrid
2019-03-22 10:00:37 +01:00
David Cernat
cb82318c36
[General] Fix problems with Utils::getArchitectureType()
2019-03-22 03:09:11 +02:00
elsid
5434e92437
Take in account actor half extents for obstacle check
2019-03-21 23:15:47 +03:00
elsid
1e8bf3846e
Remove unused argument
2019-03-21 23:15:47 +03:00
elsid
287433efa8
Stop walking for water and flying creatures after single stuck
2019-03-21 23:15:47 +03:00
elsid
a65f60e1f1
Build path only by navmesh for wandering near spawn
2019-03-21 23:15:47 +03:00
elsid
ff67a9e233
Build straight path for wandering flying and water creatures
2019-03-21 23:15:47 +03:00
elsid
ebdff5d96e
Check for height map when cast ray for AiWander path
2019-03-21 23:15:47 +03:00
elsid
e033b0c565
Avoid build path through the ground for flying wandering creatures
2019-03-21 23:15:46 +03:00
elsid
e82d65a2c7
Use if-continue to skip build path
2019-03-21 23:15:46 +03:00
elsid
fa7b304e78
Use auto for map value_type in range-based for loops
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To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
2019-03-21 23:09:42 +03:00
uramer
3b2098382b
update player map markers when client changes cell
2019-03-21 16:27:15 +01:00