Commit Graph

24254 Commits (5181c601c058eee946023514ee9606f7fb24c8a7)
 

Author SHA1 Message Date
Capostrophic 4b6fc5f720 Make sure the record hasn't ended in getHString hack (bug #4938) 6 years ago
Andrei Kortunov 368d1f9d25
Merge pull request #2191 from akortunov/viewer
Do not store Viewer reference in the ViewData
6 years ago
Andrei Kortunov cae456a4aa
Merge pull request #2294 from Capostrophic/arguments
Ignore extra arguments to PlayLoopSound3D too
6 years ago
Andrei Kortunov 6de75f60bc
Merge pull request #2291 from Capostrophic/parser
Improve compiler messages
6 years ago
Capostrophic 7ef7555c19 Ignore extra arguments to PlayLoopSound3D too 6 years ago
Bret Curtis d5051bd43e
Merge pull request #2164 from akortunov/dialoguefix
Allow localization to use implicit keywords
6 years ago
Bret Curtis 2c57abc245
Merge branch 'master' into dialoguefix 6 years ago
Andrei Kortunov a302ec9c65 Make fallback map static to simplify constructors 6 years ago
Bret Curtis 8c6c3561ff
Merge pull request #2290 from nikolaykasyanov/macos-cmake-version
Relax CMake version requirements on macOS
6 years ago
Capostrophic 17dce28705 Improve compiler messages 6 years ago
Nikolay Kasyanov 6363cc8839 Relax CMake version requirements on macOS 6 years ago
bzzt c8d2107b80 Do not store Viewer reference in the ViewData 6 years ago
Bret Curtis 886c77bced
Merge pull request #2145 from akortunov/rest
Update jail state once instead of for every single hour
6 years ago
Bret Curtis f8c3db0b89
Merge pull request #2287 from alexkokkinos/docs-paths-update
Update paths.rst - Windows paths, shell friendly paths
6 years ago
Chris Djali 1860d720bc
Merge pull request #2263 from akortunov/actor_culling
Do not recreate shaders to update transparency
6 years ago
Alex Kokkinos 6c0837259c Update paths.rst - Windows paths, shell friendly paths
- Adds path expansion based paths for Windows for easier copying and pasting
- Escapes Application Support in Mac to make the paths terminal and Finder Go menu friendly
- Places paths in tables
6 years ago
Bret Curtis d727a2f25c
Merge pull request #2285 from Capostrophic/mainmenu
Avoid menu button textures vertical cutoff
6 years ago
Bret Curtis 1e9eac568f
Merge pull request #2249 from akortunov/cache
Implement generic caching system
6 years ago
Capostrophic 93f78aad60 Avoid menu button texture vertical cutoff 6 years ago
Bret Curtis 0a1af526d4
Merge pull request #2280 from akortunov/optimize
Reduce default composite map distance to decrease GPU loading
6 years ago
Bret Curtis 354f904a24
Merge pull request #2279 from akortunov/map
Optimize map window update
6 years ago
Bret Curtis 6cbf1288ff
Merge pull request #1929 from Capostrophic/elseif
Ignore the rest of the line after else operator (bug #3006)
6 years ago
Capostrophic cbce1a1b7c Ignore the rest of the line after else (bug #3006) 6 years ago
Bret Curtis 8f8bba66d9
Merge pull request #2178 from Capostrophic/declaration
Ignore extra text after a local variable declaration (bug #4867)
6 years ago
Bret Curtis eefbda0ddf
Merge pull request #2283 from Capostrophic/input
Disallow binding some reserved keys (bug #3282)
6 years ago
David Cernat 8aad93b904
Merge pull request #519 from TES3MP/0.7.0-alpha
[General] Update positions for dead players on other clients
6 years ago
David Cernat 3effd5f1ff [General] Update positions for dead players on other clients
Dead players will now show up at the correct cell and position for living players, making server scripts that allow players to revive each other much more functional.
6 years ago
Capostrophic 6dbd875f75 Disallow binding some reserved keys (bug #3282) 6 years ago
bzzt 1143985bc7 Do not update map texture if it did not change 6 years ago
Andrei Kortunov bbb1fdd92f Reduce default composite map distance to decrease GPU loading 6 years ago
bzzt 231e629e66 Store map widgets and textures in one vector instead of 4 different ones 6 years ago
Bret Curtis 115f12823a
Merge pull request #2278 from Capostrophic/blendmap
Remove unused and unfinished blendmap packing feature
6 years ago
David Cernat 4692f29b9d
Merge pull request #517 from uramer/0.7.0markers
update player map markers when client changes cell
6 years ago
David Cernat 03d377ec54
Merge pull request #518 from TES3MP/0.7.0-alpha
[General] Rename CellReplace packet into CellReset
6 years ago
David Cernat 8ff2d1b829 [General] Rename CellReplace packet into CellReset 6 years ago
Capostrophic 786f3e5fc3 Remove unused and unfinished blendmap packing feature 6 years ago
bzzt c2176945bd Do not use the delayed map cells update 6 years ago
Bret Curtis bbbdefce5f
Merge pull request #2275 from elsid/fix_map_iteration
Use auto for map value_type in range-based for loops
6 years ago
Bret Curtis 92bed66e5f
Merge pull request #2276 from elsid/aiwander
Improve AiWander pathfinding for locations without pathgrid
6 years ago
David Cernat cb82318c36 [General] Fix problems with Utils::getArchitectureType() 6 years ago
elsid 5434e92437
Take in account actor half extents for obstacle check 6 years ago
elsid 1e8bf3846e
Remove unused argument 6 years ago
elsid 287433efa8
Stop walking for water and flying creatures after single stuck 6 years ago
elsid a65f60e1f1
Build path only by navmesh for wandering near spawn 6 years ago
elsid ff67a9e233
Build straight path for wandering flying and water creatures 6 years ago
elsid ebdff5d96e
Check for height map when cast ray for AiWander path 6 years ago
elsid e033b0c565
Avoid build path through the ground for flying wandering creatures 6 years ago
elsid e82d65a2c7
Use if-continue to skip build path 6 years ago
elsid fa7b304e78
Use auto for map value_type in range-based for loops
To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
6 years ago
uramer 3b2098382b update player map markers when client changes cell 6 years ago