David Cernat
60b6f92fa3
Add OpenMW commits up to 13 Jan 2020
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# Conflicts:
# apps/openmw/mwmechanics/actors.cpp
2020-01-15 07:49:26 +02:00
Bret Curtis
95f9e4f4c9
Merge pull request #2649 from Capostrophic/nifstreamline
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Yet more NIF adjustments
2020-01-10 22:07:25 +01:00
Alexei Dobrohotov
7a4caaf5bf
Merge pull request #2660 from akortunov/boost
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Additional de-boosting
2020-01-09 22:14:32 +03:00
Alexei Dobrohotov
ff2739b8a3
Merge pull request #2651 from akortunov/encoding
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Unify streams usage to support non-ASCII paths
2020-01-09 22:12:55 +03:00
Andrei Kortunov
a250a405b4
An attempt to fix the MSVC2017 build
2020-01-09 20:42:06 +04:00
Andrei Kortunov
1cdd33b434
Implement additional stringops to avoid Boost functions
2020-01-09 19:40:22 +04:00
Andrei Kortunov
cb1a8ec518
Do not link the Boost threads library
2020-01-09 19:40:22 +04:00
David Cernat
e6c626f127
[General] Move handling of client globals to ClientScriptGlobal packet
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ClientScriptGlobal is a new Worldstate packet that handles short, long and float values for global variables in clientside scripts.
Previously, short values were handled by the ScriptGlobalShort packet, while a partially implemented ScriptGlobalFloat packet also existed, but both of those packets were Object packets because they were added near the end of 2016 when only Player and Object packets existed (with the latter actually being called WorldEvent packets at the time). Both ScriptGlobalShort and ScriptGlobalFloat have now been removed.
The serverside script functions previously used to interact with ScriptGlobalShort have, however, been kept so they can be adjusted to work with local variables in clientside scripts instead in a future commit.
2020-01-04 09:56:37 +02:00
capostrophic
0467e8ee15
Avoid heap corruption while reading SCVR (bug #4680 )
2020-01-04 01:34:41 +03:00
Andrei Kortunov
3704acf857
Unify streams usage to support non-ASCII paths (bug #5239 )
2020-01-03 07:10:17 +04:00
David Cernat
a58f09fd6c
Add OpenMW commits up to 2 Jan 2020
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# Conflicts:
# apps/openmw/mwmechanics/enchanting.cpp
# apps/openmw/mwworld/scene.cpp
2020-01-02 22:09:54 +02:00
capostrophic
f234d53269
Don't use double negation
2020-01-02 13:13:57 +03:00
capostrophic
32caab663f
Enumerate interpolation types properly
2020-01-02 13:07:27 +03:00
capostrophic
e654a52b70
More NIF adjustments
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Constant interpolation support
2020-01-02 13:07:27 +03:00
Andrei Kortunov
75fed1d236
Print error code when failed to open file on Windows
2020-01-02 09:28:38 +04:00
Alexei Dobrohotov
133b99bf18
Merge pull request #2622 from akortunov/testcells
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Implement TestCells and TestInteriorCells console commands
2019-12-29 14:27:48 +03:00
Alexei Dobrohotov
2693598d82
Merge pull request #2642 from akortunov/warnfix2
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Add safety checks for door state
2019-12-23 21:22:56 +03:00
Alexei Dobrohotov
dfcc6d8b5a
Merge pull request #2640 from akortunov/save
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Do not store gold-specific value for everything
2019-12-23 21:22:26 +03:00
Andrei Kortunov
24044b08e0
Do not store gold-specific value for everything
2019-12-23 19:34:57 +04:00
Andrei Kortunov
88a695f251
Add safety checks for door state
2019-12-23 19:29:12 +04:00
Andrei Kortunov
24ce242941
Implement TestCells (feature #5219 )
2019-12-22 11:13:42 +04:00
Andrei Kortunov
cd81f81fb6
Initialize variables to avoid GCC warnings
2019-12-22 10:44:14 +04:00
David Cernat
ca9cd90a4d
Add OpenMW commits up to 20 Dec 2019
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# Conflicts:
# apps/openmw/mwworld/scene.cpp
2019-12-20 15:43:50 +02:00
David Cernat
32c7406eda
[General] Implement OnObjectHit packet, part 3
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Include damage, block states and knockdown states in ObjectHit packets about successful hits. Add serverside script functions for reading that information.
2019-12-19 13:53:18 +02:00
David Cernat
c18aab5357
[General] Use default values of 0 for Attack floats in BaseStructs
2019-12-19 13:51:10 +02:00
David Cernat
868ad2b78f
[General] Use default value of false for Attack booleans in BaseStructs
2019-12-19 13:38:05 +02:00
Assumeru
737aa1e4e8
Remove FactionID editing from OpenCS ( #2636 )
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* Remove FactionID editing
* remove useless comments
* rename FactionID to Unknown
2019-12-18 20:42:54 +03:00
Assumeru
dfbe0021a5
Change rescaling to be more inline with vanilla ( fixes #5214 ) ( #2635 )
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* move rescaling to loadData
* clamp on save
2019-12-18 19:37:45 +03:00
Alexei Dobrohotov
f3e8fbfded
Merge branch 'range-safety' into 'master'
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Make script literal lookup functions safer
See merge request OpenMW/openmw!113
2019-12-18 15:27:49 +00:00
Andrei Kortunov
c41562fa27
Make TextureProperty warnings more informative
2019-12-15 13:56:20 +04:00
Capostrophic
909c8ef0ea
Avoid working with empty controller data (bug #5229 )
2019-12-14 20:35:23 +03:00
David Cernat
bc093c8596
[General] Implement OnObjectHit packet, part 2
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ObjectHit is now also sent when local actors succeed or fail in hitting other actors with melee attacks, with the packet including the success state of their attack.
It is also sent when creatures hit a non-actor object.
2019-12-13 14:00:51 +02:00
Andrei Kortunov
5b5c52d92e
Handle NiKeyframeController for NiTriShape (feature #5224 )
2019-12-10 16:20:27 +04:00
David Cernat
e98e57c797
[General] Reorder enums alphabetically in RECORD_TYPE
2019-12-08 17:23:14 +02:00
David Cernat
2973cc4f4d
[General] Implement OnObjectHit packet, part 1
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ObjectHit is now sent when an NPC hits a non-actor object.
2019-12-08 16:14:01 +02:00
David Cernat
18cd3d1ea1
[General] Compress strings used in Object packets
2019-12-07 08:47:35 +02:00
David Cernat
9b8818687d
[General] Add mDeathAnimationFinished to mwmp::SimpleCreatureStats
2019-12-06 20:59:43 +02:00
David Cernat
980edac942
[General] Rename PlayerTeam into PlayerAlly
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Considering that you can be allies with someone without being allied to their allies, changing the name makes the system more intuitive.
2019-12-05 19:15:11 +02:00
David Cernat
a383b7b612
[General] Include death animations in ActorDeath packets
2019-12-05 13:27:55 +02:00
David Cernat
ecf00af548
[General] Implement WorldDestinationOverride packet, part 1
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Destinations for doors with cell transitions are now overridden.
2019-12-04 16:43:56 +02:00
David Cernat
9cb9d4b7ca
[General] Compress strings used in Worldstate packets
2019-12-04 11:01:50 +02:00
David Cernat
154a9ce5a6
[General] Fix declarations hiding class members, part 2
2019-12-04 10:17:33 +02:00
Capostrophic
4b38bab0d9
Make sure empty cell name subrecords are saved (bug #5222 )
2019-12-03 18:47:02 +03:00
Andrei Kortunov
eec82f676a
Merge pull request #2602 from elsid/clang_tidy
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Fix clang-tidy issues
2019-12-03 08:27:43 +04:00
David Cernat
753e310dd4
[General] Implement PlayerTeam packet
2019-12-02 19:08:03 +02:00
Andrei Kortunov
ab4b3677e3
Merge branch '16' into 'master'
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perf regression fix
See merge request OpenMW/openmw!157
2019-12-02 05:35:19 +00:00
David Cernat
9d6f3fdd09
Add OpenMW commits up to 1 Dec 2019
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/statsextensions.cpp
2019-12-01 23:52:42 +02:00
David Cernat
138aef37fe
[General] Remove unused variable movementAnim from BasePlayer
2019-12-01 19:00:01 +02:00
David Cernat
446c22723e
[General] Set default values for some variables in BasePlayer
2019-12-01 18:42:56 +02:00
David Cernat
1283d5d487
[General] Synchronize TCL state for players
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Additionally, only purge temporary levitation effect for DedicatedPlayers if one has been added.
2019-12-01 18:13:24 +02:00