Andrei Kortunov
441463327c
Validate map size
7 years ago
scrawl
35110fb2f8
Remove unused and slightly broken custom button titles in ConfirmationDialog
7 years ago
scrawl
4fff2e2e34
Refactor exitCurrentGuiMode
7 years ago
scrawl
01391b7eed
Rename WindowBase's open/close to onOpen/onClose
7 years ago
scrawl
7dec773ea9
Fix global map arrow/button not showing for a split second when the window is opened for the first time
7 years ago
Bret Curtis
d785344fad
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
8 years ago
Andrei Kortunov
c3d49d5ca5
Fixed inventory crash and skipmenu launch
8 years ago
Andrei Kortunov
72a16dc78b
Merge branch 'master' into pinned since added PR #1250
8 years ago
Andrei Kortunov
95ce7637f3
Adds persisted pin (feature #2834 , bug #2489 )
8 years ago
def
785b3c3d01
Hide WorldButton when in game mode
8 years ago
scrawl
72c6b11cf8
Move global map render to the worker thread
8 years ago
Allofich
53e94b7c3f
Fix shadowing warnings
8 years ago
MiroslavR
ddbfe0c944
Fix disabled door markers appearing on the map ( Fixes #3348 )
9 years ago
scrawl
b9b73d7b12
Replace "sys::default" with ESM::CellId::sDefaultWorldspace
9 years ago
scrawl
e8662bea31
Change the way that image origin is converted to OpenGL's lower-left convention
...
Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
9 years ago
scrawl
8e5398d85b
Add missing initializations
9 years ago
scrawl
7d647088ab
Make the local map cell distance configurable
9 years ago
scrawl
bd655c20fd
Refactor local map updates
...
We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.
Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
9 years ago
scrawl
ef20962fc5
Disable fog of war rendering on the HUD map by default
9 years ago
scrawl
ca4e859f61
Remove unused argument
9 years ago
scrawl
0f347eccbf
Flip the origin of global map texture
...
Now it's consistent with the overlay texture.
9 years ago
scrawl
e8c9d3ea2a
Fix cell names on world map not always being translated ( Fixes #2832 )
10 years ago
scrawl
1156668843
Render certain map markers on top of the player arrow ( Fixes #2559 )
10 years ago
scrawl
77f1387da8
Include cleanup
10 years ago
scrawl
6e493500c9
Show custom map markers on the tooltip of the world map marker ( Fixes #2711 )
10 years ago
scrawl
41bed4c7d9
Use multimap to speed up custom map marker code
10 years ago
Alexander "Ace" Olofsson
3655ef16af
Explicitly instantiate ESM::StatState
10 years ago
scrawl
e23775e338
Fix -Woverloaded-virtual clang warnings
10 years ago
scrawl
4bb3cbf0fb
Remove last remains of Ogre
10 years ago
scrawl
6d3528af70
Port global map exploration
10 years ago
scrawl
7a1408cfed
Restore display of global map overlay, no exploration yet
10 years ago
scrawl
72d0a69132
Fix global map markers not being cleared on a new game
10 years ago
scrawl
c811ac6afe
Port fog of war
...
Not optimized yet, need to work on fog texture's DataVariance.
10 years ago
scrawl
3dcb167066
Map rendering
10 years ago
scrawl
22f01b1232
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
10 years ago
Rohit Nirmal
396fba7fa9
Silence -Wreorder warnings, and remove -Wno-reorder.
10 years ago
scrawl
75ace9f8b5
Global map base layer
10 years ago
scrawl
bec9abd319
Remove name extension for internal MyGUI textures
...
Since they're no longer loaded from disk, the extension makes no sense.
10 years ago
scrawl
033719ccd7
Correct the icon used for custom map markers
10 years ago
scrawl
ca53457a1c
Correct the map icons used for detect spells ( Fixes #2519 )
10 years ago
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
10 years ago
dteviot
e6cd8484a2
fixing MSVC 2013 warning C4244: & C4305
...
fixes for mistakes in last commit.
10 years ago
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
scrawl
0c6e2170db
Include cleanup
10 years ago
scrawl
7542fb5cd9
Show map notes on door marker leading to the cell with the note ( Fixes #2284 )
10 years ago
scrawl
c883a73d30
Several warning fixes
10 years ago
scrawl
f9cf31fcd5
ESSImport: convert custom map markers, not working for interiors yet
10 years ago
scrawl
c3f3f8b3d0
Use only Cell records for saving progress bar ( Fixes #2259 )
10 years ago
scrawl
728b842e72
Use MyGUI::utility in favor of boost lexical_cast
10 years ago
scrawl
eecea4131f
Reduce MyGUI includes
10 years ago