scrawl
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4fba157d3b
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Implement releaseGLObjects for cached resources
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7 years ago |
Kyle Cooley
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d7744e8b16
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A bit of cleanup
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7 years ago |
Kyle Cooley
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5950b26912
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Update scene assets
|
7 years ago |
Kyle Cooley
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742bd00ec6
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Clear cached resources
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7 years ago |
Bret Curtis
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d785344fad
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
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8 years ago |
Ewan Higgs
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38a2de3c51
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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8 years ago |
scrawl
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051c17a184
|
Make reportStats const
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8 years ago |
scrawl
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8f79fa3d72
|
Add resource statistics panel opened with F4
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8 years ago |
scrawl
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a81b10b415
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Make the cache expiryDelay configurable
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9 years ago |
scrawl
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c155680d3c
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Customize ObjectCache for more efficient locking in removeExpiredObjectsInCache
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9 years ago |
scrawl
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d855a13b44
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Clear the resource cache from the worker thread
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9 years ago |
scrawl
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6f9ca0f68f
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Add basic cell preloader class
Not properly in use yet, but seems to be working.
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9 years ago |
scrawl
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df57d4bfba
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Use a common base class for resource managers
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
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9 years ago |
scrawl
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9e53e12c70
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More renaming of TextureManager -> ImageManager
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9 years ago |
scrawl
|
f99f403dda
|
Rename TextureManager to ImageManager
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9 years ago |
scrawl
|
64424e7262
|
Move keyframe loading out of SceneManager to new KeyframeManager
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9 years ago |
scrawl
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3d12b2ca9d
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Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.
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9 years ago |
scrawl
|
af7cbb2e3b
|
Leak fix
|
10 years ago |
scrawl
|
083c41c950
|
Environment map for enchanted objects
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10 years ago |
scrawl
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bb32c761df
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*very* early texture manager, need a lot more thought to design this properly
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10 years ago |
scrawl
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99e1720980
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Add SceneManager and clone utility
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10 years ago |