Allofich
|
f36e5ef403
|
Use last effect of spell for hand effect color
|
8 years ago |
Allofich
|
f6c3a62b3e
|
Use average speed for multiple spell projectiles
|
8 years ago |
Allofich
|
f1a18027f2
|
Shoot projectiles of spells with multiple effects
|
8 years ago |
Allofich
|
446c0a4fa8
|
Play all of a spell's casting effects
|
8 years ago |
Allofich
|
b4577fe751
|
Allow multiple spell hit sounds on single target
|
8 years ago |
scrawl
|
7859e378df
|
Merge pull request #1045 from Allofich/attack
Fix AI melee attack
|
8 years ago |
Aesylwinn
|
fab7549b42
|
Fix windows path issue in editor debug run.
- The problem was caused by spaces in the data directory
|
8 years ago |
Aesylwinn
|
ee432690e6
|
Make it easier to place objects in the scene editor.
This fix allows objects to be dropped onto the ground, and prevents
objects from being selected through the ground.
|
8 years ago |
Allofich
|
5c2bc515fe
|
Remove overridden code in aicombat
|
8 years ago |
scrawl
|
8c0dc5e1cf
|
Merge pull request #1040 from jorgesumle/master
Added link to GPLv3 in README.md
|
8 years ago |
mrcheko
|
0775ed75ea
|
fix zero div in getXAngleToDir
|
8 years ago |
Allofich
|
0d63d75bb0
|
Remove no longer used parameter
|
8 years ago |
Allofich
|
286e4bb98f
|
Remove attacktype movement
|
8 years ago |
scrawl
|
bde25c8299
|
Merge pull request #1043 from ace13/win-ci
Include the OpenAL32.dll file into Windows builds
|
8 years ago |
Alexander "Ace" Olofsson
|
123e57a65c
|
Include the OpenAL32.dll file into builds
|
8 years ago |
scrawl
|
bdf55927e1
|
Merge pull request #1041 from Allofich/waterwalking
Don't allow casting Water Walking in deep water
|
8 years ago |
Allofich
|
154dcc942c
|
Let NPCs use attack type regardless of movement
|
8 years ago |
Marc Zinnschlag
|
316cf40f12
|
Merge remote-tracking branch 'aesylwinn/FixInteriorCellRefTeleportation'
|
8 years ago |
Allofich
|
b99c2c54d8
|
Allow Water Walking on non-submerged creatures
|
8 years ago |
Aesylwinn
|
c0d53a2557
|
Fix CellRefs being teleported from interior to exterior cells.
|
8 years ago |
Allofich
|
22b11c5947
|
Move Water Walking check into checkEffectTarget()
|
8 years ago |
Allofich
|
f25c65260c
|
Limit sMagicinvalidEffect to self-cast spells
|
8 years ago |
Allofich
|
6c3cad238b
|
Use castByPlayer bool
|
8 years ago |
Aesylwinn
|
b2ddd3c259
|
Initialize with correct content file number instead of correcting at save stage.
|
8 years ago |
Allofich
|
a6216d883f
|
Don't allow casting Water Walking in deep water
|
8 years ago |
Bret Curtis
|
b39516466f
|
lib was unnecessary, deps for travis included openthreads20 which is now built on ppa with osg-3.4 package. translation: fixed on ppa side
|
8 years ago |
Bret Curtis
|
b67d7ec1e0
|
apparently the lib needs to go in as well
|
8 years ago |
Bret Curtis
|
b944c8716e
|
bump OSG to 3.4
|
8 years ago |
Jorge
|
139cd190d4
|
Added link to GPLv3 in README.md
|
8 years ago |
Aesylwinn
|
3ae2fc17c6
|
Fix some issues with content file numbers in the editor.
1. Change content numbers to be relative to the plugin when saving.
2. Initialize the indices in the MasterData part of a plugin header.
|
8 years ago |
scrawl
|
b92a4f1a32
|
Merge pull request #1038 from ace13/win-package-fix
Install Qt5 platform DLLs on Windows
|
8 years ago |
Alexander "Ace" Olofsson
|
c9d4ff35c4
|
Install Qt5 platform DLLs on Windows
|
8 years ago |
scrawl
|
20da3bc240
|
Merge pull request #1037 from ace13/appveyor
Visual Studio 2015 support
|
8 years ago |
scrawl
|
4322e76cb6
|
Fix shadowing warnings
|
8 years ago |
scrawl
|
a5da3a269e
|
Fix shadowing warnings
|
8 years ago |
Alexander "Ace" Olofsson
|
bcaf160eab
|
Add some missing Qt DLLs
|
8 years ago |
Alexander "Ace" Olofsson
|
c93f7b90c5
|
Disable the version changing on AppVeyor
Apparently it breaks the build detail links on GitHub, not really
acceptable that.
|
8 years ago |
Alexander "Ace" Olofsson
|
61d9729767
|
A final bit of script cleanup and caching
|
8 years ago |
Alexander "Ace" Olofsson
|
6abc3c04bd
|
One letter wrong, oops
|
8 years ago |
Alexander "Ace" Olofsson
|
d781846f53
|
Fix the /bigobj issue and some script cleanup
Surprisingly specific problem I must say, 32-bit vs2015 unity builds
|
8 years ago |
Alexander "Ace" Olofsson
|
aa28166f2e
|
And finally fix the build path
Forgot how AppVeyor runs the builds, so fixed it in the wrong place
|
8 years ago |
Alexander "Ace" Olofsson
|
bc6aa86b8a
|
And escaping the printf input
|
8 years ago |
Alexander "Ace" Olofsson
|
e47f4a9016
|
Missing STEP variable
|
8 years ago |
Alexander "Ace" Olofsson
|
83de1f2de9
|
And use the correct OpenAL version
Should really have run these on a clean dir locally, but time
constraints...
|
8 years ago |
Alexander "Ace" Olofsson
|
81a9258de9
|
Don't reset the APPVEYOR and CI variables
|
8 years ago |
Alexander "Ace" Olofsson
|
dd5b6a46f5
|
Visual Studio 2015 support
|
8 years ago |
scrawl
|
c32f6a46dd
|
Merge pull request #1036 from Allofich/travis-ci_fix
Link Clang paths
|
8 years ago |
Allofich
|
c89293770f
|
Link Clang paths
|
8 years ago |
scrawl
|
92d096f466
|
Merge pull request #1035 from Allofich/anim
Fix for weapon idles
|
8 years ago |
Allofich
|
9e1bfde46f
|
Add comment
|
8 years ago |