Cédric Mocquillon
6e397e4008
Add a search function to the "Datafiles" tab of the OpenMW launcher
2020-06-21 14:45:30 +00:00
psi29a
f94ca28dbe
#5463 : Optimizer fix, problem was indeed related to tangents not being transformd properly.
2020-06-18 17:23:16 +00:00
Andrei Kortunov
6357bc3dad
Catch MyGUI exceptions in the FontLoader destructor
2020-06-18 15:13:02 +04:00
Andrei Kortunov
808c905e1f
Initialize fields to avoid undefined behaviour
2020-06-18 14:50:06 +04:00
Andrei Kortunov
0e810c8d32
Fix cell borders color
2020-06-18 09:12:56 +04:00
Bret Curtis
c944acf26b
Merge pull request #2913 from akortunov/warnfix
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Get rid of ECLD and dependencies
2020-06-17 15:00:57 +02:00
psi29a
1724099d34
Merge branch 'mingw' into 'master'
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Fix mingw Windows build
See merge request OpenMW/openmw!213
2020-06-17 09:19:02 +00:00
Andrei Kortunov
d1a3cc98ff
Get rid of ECLD and dependencies
2020-06-17 13:09:16 +04:00
psi29a
66b5cf9f1d
Merge branch 'master' into 'near_far_mode_in_launcher'
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# Conflicts:
# files/settings-default.cfg
2020-06-16 23:05:07 +00:00
Bret Curtis
b5a2e809cd
Merge pull request #2911 from unelsson/fixdaematerialseq
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Use sequenced texture units with .dae/collada
2020-06-16 16:43:04 +02:00
Andrei Kortunov
805d826d5b
Fix Clang warnings about invalid overrides
2020-06-16 16:59:37 +04:00
Nelsson Huotari
5bc44cf2ee
Use sequenced texture units with .dae/collada
2020-06-16 14:37:06 +03:00
psi29a
0dc7715c35
Merge branch 'object_paging_retry' into 'master'
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Object Paging
See merge request OpenMW/openmw!209
2020-06-16 08:21:54 +00:00
elsid
00197e1cd9
Optimize recast mesh size by vertex deduplication
2020-06-16 00:51:36 +02:00
Bret Curtis
0d1b7fd3f0
Merge pull request #2908 from Capostrophic/uvsets
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Remove 63 UV set limit
2020-06-15 07:54:51 +02:00
Capostrophic
6f94848dec
Remove 63 UV set limit (now 65535)
2020-06-14 23:02:03 +03:00
elsid
b095ca6c86
Use actor speed to define area cost for pathfinding
2020-06-13 02:24:52 +02:00
elsid
439588d10e
Remove unused mOffMeshConnectionIds
2020-06-13 02:24:51 +02:00
bzzt lost a hitlab login
26ab176389
profiling
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
daa2761c2d
alphablending & billboardfix
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
f12879a04c
allow statesetupdater as cullcallback = faster + works in paging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
4238fbccdf
view fix
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
9f0398c021
intersection by refnum tag + enable paging for acti,door,cont
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
65cd2c77aa
static intersections
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
c7fda6d280
activegrid paging = 2xfps
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
b4af2ac672
avoid blocking on pagerebuild
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
17637c6575
pagerebuild on disable
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
c1ebd9474b
stop navmesh updates when ai off
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
ffbed7ee38
loadingscreen
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
da92ad329b
move renderbin
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
b7b31926a8
fix map glitch + cleanup
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
77b92aee9c
fix shadowsglitch by bounds overflow
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
69514dfd46
ico redundency fix + stats counter
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login
1f891ca46d
billboarding support for tree mods
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login
cf439581e1
comply by elsid review
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login
ce505a9bb3
crashfix + optimiziation
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt
d684f1a78f
terrainbased objectpaging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
elsid
c4cd3b2c4f
Add pathgrid to navmesh as off mesh connection
2020-06-12 21:04:02 +02:00
Andrei Kortunov
d997842f8d
Use FourCC to declare all ESM record names
2020-06-09 10:07:37 +04:00
Bret Curtis
cd97d0c61c
Merge branch 'master' into automove
2020-06-08 11:42:05 +02:00
Roman Siromakha
27a113167c
Merge pull request #2890 from akortunov/position
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Do not store object position, if it is the same as in CellRef
2020-06-08 01:12:47 +02:00
Alexei Dobrohotov
3f0cf65335
Merge pull request #2895 from elsid/esm_objectstate_final
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Add final for derived and overriden from ESM::ObjectsState
2020-06-08 02:02:57 +03:00
Andrei Kortunov
75e7a3e8b1
Do not store object position, if it is the same as in CellRef
2020-06-07 09:25:46 +04:00
elsid
5209f5ff6d
Mark all derived classes from ESM::ObjectsState and overriden functions as final
2020-06-06 23:00:53 +02:00
Capostrophic
e02b66cdf4
Ignore bogus string arguments for Disable/Enable again
2020-06-06 20:04:09 +03:00
Capostrophic
1873da4c91
Don't save to or read automove state from saved games ( #5452 )
2020-06-06 15:58:21 +03:00
Andrei Kortunov
6de97e6bc2
Remove redundant variables from RenderingManager
2020-06-06 14:10:24 +04:00
Bret Curtis
204d2acf25
Merge pull request #2092 from akortunov/float_stats
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Store attributes and skills values as floats
2020-06-05 22:38:12 +02:00
Bret Curtis
5d019c27ae
Merge pull request #2887 from akortunov/worldmanager
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Introduce a separate class to control world date and time
2020-06-05 13:15:44 +02:00
Andrei Kortunov
81805b7263
Introduce a separate class to control world date and time
2020-06-05 12:07:32 +04:00
elsid
d35ccc39c6
Fix build tests with double precision bullet
2020-06-03 21:34:05 +02:00
Andrei Kortunov
5468fcb29f
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
Andrei Kortunov
3dce225f28
Implement vanilla-style corprus handling (bug #3714 , bug #4623 )
2020-06-03 12:58:17 +04:00
Capostrophic
7aca18f92b
Handle NiLines (feature #5445 )
2020-05-30 19:09:34 +03:00
Bret Curtis
505a5e9ca6
Merge pull request #2873 from Capostrophic/nifcleanup
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NIFLoader adjustments
2020-05-29 23:44:55 +02:00
Bret Curtis
9d0855baa5
Merge pull request #2866 from elsid/extend_osg_stats
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Extend OSG stats
2020-05-29 23:23:38 +02:00
Andrei Kortunov
396afe79f1
Move font loading to the FontLoader
2020-05-28 23:18:31 +04:00
Roman Siromakha
b3b8480d49
Merge pull request #2868 from Capostrophic/opcodes
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Give new opcodes to old functions made custom
2020-05-26 14:08:27 +02:00
Capostrophic
74a74209ac
Allow junk (data-less) NiParticleColorModifiers
2020-05-26 15:08:10 +03:00
Capostrophic
7a9403aeed
Remove unnecessary casts
2020-05-26 15:01:26 +03:00
Capostrophic
fc9a10ba48
Streamline node controller handling
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Reduce code duplication
Allow non-animated nodes controlled by NiVisController to be optimized out
2020-05-26 15:00:47 +03:00
Capostrophic
89a2c69a61
Support particle node transformations
2020-05-25 23:51:15 +03:00
Fanael Linithien
e8ec62b298
Use all-lowercase names for windows API headers
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This allows the code to successfully cross-compile from hosts with case
sensitive file names, like linux.
2020-05-24 16:49:20 +02:00
laikh
d6e4fbe085
Fix mingw Windows build
2020-05-24 08:53:43 +08:00
Capostrophic
e0ecbc08df
Give new opcodes to old functions made custom
2020-05-23 11:57:15 +03:00
elsid
69df6098e5
Report frame number, number of actors and objects to stats
2020-05-22 17:39:18 +02:00
Alexei Dobrohotov
a68a4338a0
Merge pull request #2841 from Assumeru/consistent-refs
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Script reference consistency
2020-05-22 12:48:50 +03:00
elsid
a59e25e093
Optimize MWRender::Animation::hasAnimation
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Use a set to check for group start existence.
Reduce time taken from 2.6% to 0.08% and
MWMechanics::MechanicsManager::update from 7% to 5%
in relative CPU time usage for a scene with ~100 actors.
2020-05-21 16:21:11 +02:00
Bret Curtis
88a7ecc18d
Merge pull request #2528 from akortunov/effectstime
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Use real time to update spell effects
2020-05-18 11:07:48 +02:00
Evil Eye
3875b837bc
make MenuMode, Random, GetSecondsPassed regular functions
2020-05-17 22:34:54 +02:00
Bret Curtis
59bda361f0
Merge pull request #2848 from akortunov/bullet
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Fix Bullet flags usage
2020-05-16 23:22:34 +02:00
Andrei Kortunov
b5833f3c59
Use real time to update spell effects instead of game timestamps (bug #5165 )
2020-05-16 11:00:28 +04:00
Bret Curtis
a04a41a429
Merge pull request #2843 from Capostrophic/nigeometry
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Introduce NiGeometry abstraction
2020-05-15 17:35:39 +02:00
Bret Curtis
7da5558808
Merge pull request #2845 from akortunov/save_cleanup
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Optimize characters data in savegame
2020-05-15 17:34:34 +02:00
Bret Curtis
f9fca8675b
Merge pull request #2846 from Capostrophic/envmap
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CopyRigVisitor fixes (bug #5415 )
2020-05-15 17:32:11 +02:00
Andrei Kortunov
add42830d9
Add a flag to use double-precision functions from Bullet
2020-05-15 12:48:47 +04:00
Capostrophic
78b1bbe130
Remove unnecessary null check
2020-05-15 10:34:49 +03:00
Bret Curtis
c69c7d0b3b
Merge pull request #2049 from elsid/bullet_double_precision
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Support bullet double precision
2020-05-15 07:41:02 +02:00
Capostrophic
72e5043eda
CopyRigVisitor fixes
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Make sure it copies all relevant drawable parent nodes (e.g. including the node with the environment map effect)
Make sure it doesn't copy nodes multiple times
2020-05-15 01:12:06 +03:00
Andrei Kortunov
e6ca95174a
Optimize characters data in savegame
2020-05-14 21:07:31 +04:00
Capostrophic
b665fed8f2
Introduce NiGeometry abstraction
2020-05-14 10:52:27 +03:00
Capostrophic
30558c2434
Try to resolve CI concerns
2020-05-14 10:00:33 +03:00
Capostrophic
915ffe2241
Handle non-node roots more gracefully (bug #5416 )
2020-05-14 00:57:00 +03:00
Evil Eye
f0e2ee45fa
reuse ImplicitRef and ExplicitRef for enable, disable, getdisabled, startscript; move scriptrunning and stopscript
2020-05-13 21:17:08 +02:00
Bret Curtis
bb30b44766
Merge pull request #2839 from Capostrophic/nipathcontroller
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Add basic NiPathController support (movement only)
2020-05-13 21:06:54 +02:00
elsid
14d0ca4cd3
Cast float to btScalar
2020-05-13 18:44:11 +02:00
Capostrophic
30fc2e3e5e
Add basic NiPathController support (movement only)
2020-05-13 18:01:22 +03:00
Capostrophic
5377e0491b
Adjust NiPixelData loading
2020-05-13 17:00:41 +03:00
Capostrophic
a08a9518c3
NIF version adjustments
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Cut down on obscure version numbers
Call generateVersion without using a stream object
2020-05-13 01:06:38 +03:00
Andrei Kortunov
d5806fd0ed
Fix merge conflicts
2020-05-12 14:33:00 +04:00
Bret Curtis
42cba092b7
Merge pull request #2716 from akortunov/png
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Store fog of war as a PNG image instead of TGA
2020-05-12 11:52:23 +02:00
Bret Curtis
2c743b6153
Merge pull request #2828 from Capostrophic/colormode
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Improve color mode handling in shaders
2020-05-12 11:45:45 +02:00
Bret Curtis
4b30bf5699
Merge pull request #2829 from Capostrophic/logging
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Log some more things
2020-05-12 11:44:05 +02:00
Bret Curtis
62290182eb
Merge pull request #2648 from Assumeru/start-scripts
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Allow targeting non-unique actors with StartScript. Fixes #2311
2020-05-12 10:39:11 +02:00
Bret Curtis
507adac8cd
Merge pull request #2783 from akortunov/input
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Refactor InputManager
2020-05-12 09:34:22 +02:00
unknown
3b4782959e
Allow targeting non-unique actors with StartScript (bug #2311 )
2020-05-10 14:57:06 +02:00
Capostrophic
b91d0d889f
Fix warning
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/home/travis/build/OpenMW/openmw/components/nifosg/nifloader.cpp:615:42: warning: using the result of an assignment as a condition without parentheses [-Wparentheses]
if (hasVisController |= (ctrl->recType == Nif::RC_NiVisController))
~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/home/travis/build/OpenMW/openmw/components/nifosg/nifloader.cpp:615:42: note: place parentheses around the assignment to silence this warning
if (hasVisController |= (ctrl->recType == Nif::RC_NiVisController))
^
( )
2020-05-10 14:38:07 +03:00
Capostrophic
aa5161f99e
Log some more things
2020-05-09 20:27:12 +03:00
Capostrophic
c0b322b264
Improve color mode handling in shaders
2020-05-09 16:15:10 +03:00
Andrei Kortunov
4a1e27ac21
Merge pull request #2824 from Capostrophic/cleanup
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Cleanup
2020-05-09 14:46:17 +04:00
Andrei Kortunov
b33c4c920c
Move all OICS handling to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
f990150c49
Move video wrapper to the WindowsManager
2020-05-09 11:27:02 +04:00
psi29a
b72720f357
Merge branch 'shadow-transparency-rework' into 'master'
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Only alpha-test shadows when necessary
See merge request OpenMW/openmw!170
2020-05-08 21:32:16 +00:00
Bret Curtis
aaa8990006
Merge pull request #2799 from Capostrophic/simplewaterfog
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Fix simple water with radial fog enabled
2020-05-08 20:48:04 +02:00
Capostrophic
1bf2ddac4d
Cleanup
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Move static variable declaration out of the loop
Remove redundant boolean argument from applyDrawableProperties()
Improve HeightCullCallback class formatting
2020-05-07 18:54:09 +03:00
Bret Curtis
b8c467e2e0
Merge pull request #2787 from p4r4digm/screenshot-path
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Added setting to change the directory screenshots are stored in
2020-05-04 17:11:49 +02:00
Bret Curtis
34181b9ae6
Merge pull request #2803 from elsid/disable_crash_catcher_env
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Add env variable to disable crash catcher
2020-05-04 17:09:24 +02:00
elsid
1f3dfaedcc
Add tests for ShaderManager
2020-05-02 17:59:49 +02:00
elsid
edf002aa97
Rename argument shaderTemplate to templateName
2020-05-02 17:56:24 +02:00
Bret Curtis
f51476a3c5
Merge pull request #2816 from Capostrophic/switchlod
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CollisionSwitch and Switch/LOD node fixes
2020-05-01 23:49:08 +02:00
elsid
b150d681a9
Update same navmesh tile with limited frequency
2020-05-01 18:05:58 +02:00
Bret Curtis
5f0f2f0f16
rename to better reflect what is going on per AnyOldName3 comment; added none option
2020-05-01 00:34:31 +02:00
elsid
10daadefbe
Add missing include
2020-04-30 21:58:00 +02:00
Bret Curtis
bf6daa7269
Merge pull request #2811 from Capostrophic/emitter
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Allow particle emitters to be attached to an arbitrary node
2020-04-30 14:56:49 +02:00
Bret Curtis
1dc21919f6
Merge pull request #2815 from Capostrophic/tga
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Use the new option to treat TGA files as TGA 1.0
2020-04-30 14:50:51 +02:00
Bret Curtis
b7f7aabd8b
Merge pull request #2806 from elsid/detournavigator_tests
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Add detournavigator test for multiple worker threads
2020-04-30 14:48:02 +02:00
Capostrophic
957d2a890f
Ignore empty children of osg::LOD and osg::Switch like in OSG
2020-04-30 15:04:58 +03:00
Capostrophic
63fe02b1ba
CollisionSwitch and Switch/LOD node fixes
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Properly apply transformations to both switch and LOD nodes
Allow both NiSwitchNode and NiLODNode to be the root node
Properly add CollisionSwitch into the scene graph
2020-04-30 15:04:57 +03:00
Bret Curtis
7345c89b54
Merge pull request #2813 from Capostrophic/collisionswitch
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Fix collision switch node mask (again)
2020-04-30 13:50:09 +02:00
Capostrophic
16f6c7b27f
Use the new option to treat TGA files as TGA 1.0
2020-04-30 09:57:58 +03:00
psi29a
bb5fe13e13
Make sure it is either one or the other with the default to bounding volumes.
2020-04-29 23:06:44 +00:00
Bret Curtis
d38c3e971c
remove extra line
2020-04-29 17:05:08 +02:00
Bret Curtis
ae729a1ac7
add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items
2020-04-29 16:36:48 +02:00
Capostrophic
89282d14aa
Fix collision switch node mask (again)
2020-04-29 17:18:39 +03:00
elsid
899a6b5aa3
Workaround for GCC 5 bug
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https://gcc.gnu.org/bugzilla/show_bug.cgi?id=61636
2020-04-29 13:54:52 +02:00
Capostrophic
6b874e397b
Make particle system cloning map names more sensible
2020-04-29 12:25:52 +03:00
Capostrophic
f516178ec9
Fix particle processor cloning
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Extend emitter handling comment in NIF loader
2020-04-29 11:14:22 +03:00
Capostrophic
c08f9e13af
Allow emitters to be attached to nodes after particle systems
2020-04-29 11:13:45 +03:00
psi29a
476a74c2d3
Merge branch 'bzzt_5_tight_scene_bound' into 'master'
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Allow use of OSG's Bounding Volumes
See merge request OpenMW/openmw!189
2020-04-29 07:44:03 +00:00
Alexei Dobrohotov
0329003af7
Merge branch 'opcode2' into 'master'
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Remove 2-arguments opcodes
See merge request OpenMW/openmw!187
2020-04-29 07:36:14 +00:00
Bret Curtis
9bad3666ab
Merge pull request #2810 from Capostrophic/hasviscontroller
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Fix hidden node with NiVisController optimization
2020-04-29 07:10:44 +02:00
Bret Curtis
d77047e1cf
tab2space
2020-04-28 13:16:37 +02:00
Capostrophic
3b7fb9ec09
Use pipe-equal operator
2020-04-28 10:00:46 +03:00
AnyOldName3
a3b032bf2b
Fix chameleon shadows
2020-04-27 23:49:48 +01:00
psi29a
9ab6657d8f
Merge branch 'no_more_ttf_spam_in_stats' into 'master'
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puts an end of error spam when OSG is compiled without Freetype support
See merge request OpenMW/openmw!188
2020-04-27 19:29:29 +00:00
Bret Curtis
31a75a962a
Add 3 additional classes to be ignored who dumping "showscenegraph" debug output; less spammy
2020-04-27 11:56:10 +02:00
Bret Curtis
ca0adc25bb
add two additional classes we do not need to serialize; less pam during showscenegraph
debug dump.
2020-04-27 11:51:18 +02:00
Bret Curtis
886b9813ad
Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4
2020-04-27 11:40:49 +02:00
bzzt
dc33eeadf1
tightscenebound is uncessary after water bbfix
2020-04-27 08:42:46 +02:00
Bret Curtis
1870b4b345
catch and set with no _found; leave empty as empty string
2020-04-27 08:02:42 +02:00
Capostrophic
bbd15cccd5
Fix hidden node with NiVisController optimization
2020-04-27 00:21:34 +03:00
Bret Curtis
6d3f9ce307
puts an end of error spam when OSG is copmiled without Freetype support
2020-04-26 22:20:57 +02:00
elsid
bd1ef4dd6d
Add detournavigator test for multiple worker threads
2020-04-26 22:00:55 +02:00
Alexei Dobrohotov
d42cb4f16d
Merge pull request #2805 from elsid/detournavigator_update_callback
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Use callback to handle changed tiles
2020-04-26 22:52:40 +03:00
Alexei Dobrohotov
f5b42107d3
Merge pull request #2807 from elsid/detournavigator_thread_jobs_stats
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Add number of thread jobs to update jobs stats
2020-04-26 22:44:59 +03:00
fredzio
916a9641fc
Delete support for 2-arguments opcodes - it was never used
2020-04-26 00:56:11 +02:00
elsid
df6e85b619
Use callback to handle changed tiles
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Instead of collecting changed tiles into a temporary vector.
2020-04-25 17:56:41 +02:00
elsid
7502db1570
Add number of thread jobs to update jobs stats
2020-04-25 17:51:50 +02:00
elsid
066f0a744f
Add env variable to enable/disable crash catcher
2020-04-25 15:42:06 +02:00
elsid
c59c8ae1f4
Remove unused macro
2020-04-24 20:38:55 +02:00