AnyOldName3
54853380cd
Enable multisampling in RTTs to support A2C
2020-12-28 22:39:09 +00:00
AnyOldName3
54d465e3dc
Do all alpha testing early and only once
2020-12-27 03:07:04 +00:00
AnyOldName3
5e004356a2
Merge remote-tracking branch 'upstream/master' into alpha-meddling
2020-12-27 02:48:42 +00:00
AnyOldName3
215b27cae5
Merge branch 'lighting' into 'master'
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Clean up shader lighting
See merge request OpenMW/openmw!484
2020-12-27 02:02:06 +00:00
psi29a
a094269c46
Merge branch 'guardsguards' into 'master'
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Don't consider a path completed unless we're close
Closes #5736
See merge request OpenMW/openmw!498
2020-12-26 23:10:53 +00:00
psi29a
3afa4e5869
Merge branch 'feels_good_guar' into 'master'
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Make followers keep a distance dependant on the fattest party member
Closes #5423
See merge request OpenMW/openmw!499
2020-12-26 23:09:41 +00:00
AnyOldName3
8f4b856b44
Initial A2C implementation
2020-12-26 22:45:53 +00:00
Evil Eye
f981dd9916
update changelog
2020-12-25 23:58:23 +01:00
Evil Eye
7cac7fa870
Make followers keep a distance dependant on the fattest party member
2020-12-25 23:57:01 +01:00
Alexei Dobrohotov
ad41546648
Merge branch 'fix_swimming' into 'master'
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Fix #5743 where NPCs and creatures underwater may rotate to the upwards direction
Closes #5743
See merge request OpenMW/openmw!494
2020-12-25 21:33:35 +00:00
Alexei Dobrohotov
c57cb09bf2
Merge branch 'focus' into 'master'
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Don't restore focus to hidden/unrelated buttons
Closes #5757
See merge request OpenMW/openmw!497
2020-12-25 19:50:11 +00:00
Evil Eye
d2a28d915a
Don't consider a path completed unless we're close
2020-12-25 15:58:11 +01:00
Evil Eye
1f1755ae48
Add version checks
2020-12-25 13:05:41 +01:00
Evil Eye
bdcbb412a5
Don't restore focus to hidden/unrelated buttons
2020-12-25 13:03:09 +01:00
Alexei Dobrohotov
a4f6448f34
Merge branch 'movement_fix' into 'master'
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Fix minor bug: mSmoothedSpeed is not updating in first person mode
See merge request OpenMW/openmw!495
2020-12-24 17:13:18 +00:00
Petr Mikheev
8b3088a9e5
Fix #5743
2020-12-24 11:54:21 +01:00
Petr Mikheev
51d63a4152
Fix minor bug: mSmoothedSpeed is not updating in first person mode, that leads to an incorrect value after switching to first person mode and back.
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Additional refactoring: move `setSideMovementAngle` from camera.cpp to character.cpp as this logic shouldn't belong to Camera.
2020-12-24 03:39:59 +01:00
AnyOldName3
8c3a786e54
Unconditionally disable alpha testing when shaders are used
2020-12-24 00:32:15 +00:00
AnyOldName3
11b4af49ce
Allow shadowsbin to optimise clockwise-wound meshes when face culling is off
2020-12-23 01:24:15 +00:00
AnyOldName3
a36ed5f129
Optimise out redundant call
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We already had the results
2020-12-23 00:23:49 +00:00
Alexei Dobrohotov
fd5429ae56
Merge pull request #3034 from akortunov/master
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Update info about font-related settings
2020-12-22 16:38:11 +03:00
psi29a
4f1361b5ea
Merge branch 'paralyze' into 'master'
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Fix paralyze for swimming and levitating actors
Closes #5758
See merge request OpenMW/openmw!488
2020-12-22 10:49:24 +00:00
Andrei Kortunov
f6ab2cd4a4
Update info about font-related settings
2020-12-22 14:34:09 +04:00
psi29a
d2b38c16a6
Merge branch 'package' into 'master'
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Fix AI sequence looping code (bug #5706 )
Closes #5706
See merge request OpenMW/openmw!487
2020-12-22 10:10:46 +00:00
Alexei Dobrohotov
eaa65ec60a
Update changelog
2020-12-22 08:03:51 +03:00
Alexei Dobrohotov
22476281da
Fix paralyze for swimming actors
2020-12-22 08:03:51 +03:00
Alexei Dobrohotov
218597b13d
Fix paralyze for levitating actors
2020-12-22 06:33:19 +03:00
Alexei Dobrohotov
f5af09aed9
Fix AI sequence looping code (bug #5706 )
2020-12-22 05:56:59 +03:00
Alexei Dobrohotov
09759c6620
Clean up shader lighting
2020-12-22 04:46:35 +03:00
psi29a
3e87c35005
Merge branch 'dialogue' into 'master'
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Don't regenerate the topics list unconditionally
See merge request OpenMW/openmw!459
2020-12-21 22:52:38 +00:00
Alexei Dobrohotov
e9a8636d18
Merge branch 'restore_absolute_position_handling' into 'master'
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Restore pre-async handling of absolute actors positionning
See merge request OpenMW/openmw!486
2020-12-20 22:52:35 +00:00
Alexei Dobrohotov
ce36dd8a52
Merge branch 'misc_cleanup' into 'master'
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Small cleanup
See merge request OpenMW/openmw!482
2020-12-20 19:10:06 +00:00
fredzio
5bd921fa3a
Restore pre-async handling of absolute actors positionning
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One of the issue since the introduction of async physics is the quirky
handling of scripted moves. Previous attempt to account for them was
based on detecting changes in actor position while the physics thread is
running. To this end, semantics of Actor::updatePosition() (which is
responsible for set the absolute position of an actor in the world) was
toned down to merely store the desired position, with the physics system
actually responsible for moving the actor. For the cases were complete
override of the physics simulation was needed, I introduced
Actor::resetPosition(), which actually have same semantics as
original updatePosition(). This in turn introduced a loads of new bugs
when the weakened semantics broke key assumptions inside the engine
(spawning, summoning, teleport, etc).
Instead of tracking them down, count on the newly introduced support for
object relative movements in the engine (World::moveObjectBy) to
register relative movements and restore original handling of absolute positionning.
Changes are relatively small:
- move resetPosition() content into updatePosition()
- call updatePosition() everywhere it was called before
- remove all added calls to the now non-existing resetPosition()
tldr; ditch last month worth of bug introduction and eradication and redo
it properly
2020-12-20 19:23:09 +01:00
fredzio
33eb09f534
Remove unused headers
2020-12-20 18:28:21 +01:00
AnyOldName3
7e045cff75
#include <memory>
2020-12-20 01:51:45 +00:00
AnyOldName3
657da50d99
Ensure GL_BLEND is disabled when drawing shadow maps
2020-12-20 01:36:34 +00:00
AnyOldName3
0e4e8eb0f3
Add glDebugGroup support
2020-12-20 01:22:14 +00:00
AnyOldName3
cc2ce9fa3e
Explicitly default-construct array
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The docs seem to imply this is automatic when the array contains a
class-type, which osg::ref_ptr is, but I got a crash log that doesn't
make sense if that's true.
2020-12-19 21:57:42 +00:00
Alexei Dobrohotov
6b5e614b1a
Merge branch 'dont_cache_ptr' into 'master'
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Always use latest actor's Ptr
See merge request OpenMW/openmw!481
2020-12-19 17:15:43 +00:00
Alexei Dobrohotov
eb6dad1a93
Merge branch 'fixstupidtypo' into 'master'
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Fix misplaced dummies (#5752 )
Closes #5752
See merge request OpenMW/openmw!483
2020-12-19 16:56:30 +00:00
fredzio
e5f0c7f117
Fix a typo introduced in 08e73a09ec
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It closes #5752
2020-12-19 16:54:50 +01:00
AnyOldName3
6fa315b59e
Merge branch 'madsbuvi-master-patch-39387' into 'master'
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Disable MSVC warning 4866
See merge request OpenMW/openmw!480
2020-12-19 14:27:31 +00:00
Mads Buvik Sandvei
637c76f438
Update CMakeLists.txt
2020-12-19 08:34:36 +00:00
fredzio
93a12fe388
Avoid dynamic_cast when possible.
2020-12-18 23:47:01 +01:00
fredzio
8e084dea2e
Don't cache Ptr, it can be updated while the simulation is running.
2020-12-18 22:22:37 +01:00
fredzio
58297ffbf4
Move stats update into their own function.
2020-12-18 21:18:04 +01:00
fredzio
24a8b8c66a
Remove redundant call to resetPosition(). adjustPosition() takes care of
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it,
2020-12-18 21:16:48 +01:00
Mads Buvik Sandvei
a2a462f416
Update CMakeLists.txt to disable MSVC warning 4866
2020-12-18 20:04:24 +00:00
psi29a
a1065c8376
Merge branch 'loadingScreen_initialdrawcallback' into 'master'
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Loading screen initialdrawcallback 4th time's the charm
See merge request OpenMW/openmw!479
2020-12-18 18:15:14 +00:00
Mads Buvik Sandvei
eec2ba3623
Loading screen initialdrawcallback 4th time's the charm
2020-12-18 18:15:14 +00:00