scrawl
39ee9e9ab8
setting for field of view
2012-04-02 17:51:51 +02:00
Sebastian Wick
6e19076dc5
fallback for ini importer
2012-04-02 17:07:18 +02:00
scrawl
5f2a674d93
fixed a typo
2012-04-02 16:14:39 +02:00
scrawl
00cc45c537
FPS is now a setting instead of commandline option
2012-04-02 16:10:54 +02:00
scrawl
fd662f937a
add settings for viewing distance and fog
2012-04-02 15:51:48 +02:00
scrawl
e5cc9adbb0
added settings for rendering distance of small objects
2012-04-02 15:30:29 +02:00
scrawl
2b4b941192
Merge branch 'master' into gamesettings
2012-04-02 15:21:10 +02:00
Sebastian Wick
16674ad141
open file for writing AFTER reading it :)
2012-04-02 14:42:01 +02:00
scrawl
e0631dd9be
Merge branch 'master' into minimap
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2012-04-02 14:38:02 +02:00
Sebastian Wick
89565bacd1
since the default method is not available in older boost we should check by ourselfs if the options are given and dont use notify
2012-04-02 14:34:21 +02:00
scrawl
b380e71832
fixed underwater wireframe mode
2012-04-02 14:32:21 +02:00
scrawl
1445ae992d
adding a setting to disable static geometry
2012-04-02 14:24:16 +02:00
scrawl
5accca385c
fix crash on exit when no user settings exist
2012-04-02 13:47:25 +02:00
Marc Zinnschlag
6022d3ab13
Merge remote branch 'corristo/pgrd-rendering'
...
reduced cout spam.
Conflicts:
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/renderingmanager.cpp
components/bsa/bsa_archive.cpp
libs/openengine/bullet/physic.hpp
2012-04-02 12:04:47 +02:00
Marc Zinnschlag
fb44a5da10
Merge remote branch 'ace/win-fix'
2012-04-02 11:46:09 +02:00
Marc Zinnschlag
eccb983c44
Merge remote branch 'chris/sound'
2012-04-02 11:34:48 +02:00
Marc Zinnschlag
cdd0182912
Merge remote branch 'scrawl/occlusionquery'
...
Reduced cout spam
Conflicts:
apps/openmw/mwrender/occlusionquery.cpp
2012-04-02 11:33:16 +02:00
Chris Robinson
63e0e82049
Implement an Audiere-based decoder
2012-04-01 15:02:07 -07:00
Roman Melnik
91a377df86
Fix behaviour of the MapWindow
...
The map now will track player's position/rotation when
pinned, and will not update if position/rotation didn't
change since last frame.
2012-04-01 23:51:49 +03:00
Chris Robinson
2147210ad7
Don't set an underwater environment when there's no water
2012-04-01 12:46:49 -07:00
Lukasz Gromanowski
ae989040e5
Issue #225 : Fix for memleak when loading terrain.
2012-04-01 21:29:49 +02:00
Alexander "Ace" Olofsson
cec9562282
Fixing an ambigous symbol
2012-04-01 20:29:00 +02:00
scrawl
0a5757791c
Merge branch 'master' into minimap
2012-04-01 20:17:07 +02:00
scrawl
c2a82c3d89
Merge branch 'master' into gamesettings
2012-04-01 20:06:18 +02:00
Roman Melnik
911ca4be89
Move MapWindow to separate files
...
Separate MapWindow from bunch of classes in layouts.cpp/hpp
Inherit it from WindowPinnableBase.
TODO: map arrow (player position) updates orientation only
when you open the inventory. When the map window is pinned,
the arrow direction is not updated.
2012-04-01 20:39:53 +03:00
Roman Melnik
d09f0610ea
Add basic windows pinning
...
Create WindowPinnableBase class for windows which should be
allowed to be pinned.
Add skin for pinnable windows - currently just a copy of normal
window with 1 extra button (hopefully this can be improved later).
Handle clicking on PinToggle button (pinning/unpinning a window).
2012-04-01 20:36:57 +03:00
scrawl
7b3adb27a3
backend changes, terrain num lights setting
2012-04-01 18:48:37 +02:00
Alexander "Ace" Olofsson
54ce95cfaf
Make sure it doesn't find the wrong file
2012-04-01 17:25:03 +02:00
Marc Zinnschlag
da5207f8e3
Merge remote branch 'kromgart/master'
2012-04-01 17:17:51 +02:00
scrawl
f4bbcb48a6
settings-default.cfg
2012-04-01 17:14:49 +02:00
Marc Zinnschlag
de41e1118a
Merge remote branch 'scrawl/weather'
2012-04-01 17:10:30 +02:00
scrawl
6091a0504d
first settings test (config file has to be created manually)
2012-04-01 16:59:35 +02:00
Roman Melnik
ed58e9e553
Merge remote-tracking branch 'upstream/master'
2012-04-01 17:53:12 +03:00
scrawl
308df7caa8
add method for keeping track of settings that changed
2012-04-01 16:26:42 +02:00
Nikolay Kasyanov
30d6c880ff
Feature #37 (In Progress) Render Path Grid
...
tuned sized a bit
2012-04-01 17:51:37 +04:00
Nikolay Kasyanov
cab412c225
Feature #37 (In Progress) Render Path Grid
...
optimisation, now it takes only two batches per cell.
2012-04-01 17:27:18 +04:00
scrawl
9a261a02aa
changed the cloud movement direction like suggested on the forum
2012-04-01 15:14:43 +02:00
scrawl
ee754eda6c
don't create sky until entering an exterior cell
2012-04-01 15:07:41 +02:00
scrawl
df8e0bbff2
player check
2012-04-01 14:53:41 +02:00
scrawl
80456778be
fix for pickup up transparent objects, workaround for doors
2012-04-01 14:22:04 +02:00
scrawl
30407d3a2c
Merge branch 'master' into occlusionquery
2012-04-01 14:16:25 +02:00
scrawl
4e63f89829
silence an error regarding faced handle
2012-04-01 13:09:30 +02:00
Marc Zinnschlag
8aa4001937
compile fix
2012-04-01 10:34:51 +02:00
Marc Zinnschlag
38066d9ecb
Merge remote branch 'swick/initocfg'
2012-04-01 10:26:26 +02:00
Chris Robinson
9c06bfc8fc
Merge remote branch 'zini/master' into sound
2012-03-31 14:26:21 -07:00
Sebastian Wick
a2a7539fd5
fix for more than 10 game files; delete both master and plugin settings if called with --game-files
2012-03-31 23:15:33 +02:00
Sebastian Wick
1d596d6c72
use std::map<std::string, std::vector<std::string> > instead of std::map<std::string, std::string>
2012-03-31 22:48:50 +02:00
Marc Zinnschlag
40310f3663
Merge remote branch 'scrawl/occlusionquery'
2012-03-31 22:09:47 +02:00
Roman Melnik
35f787c4bf
Merge remote-tracking branch 'upstream/master'
2012-03-31 22:58:06 +03:00
Marc Zinnschlag
b5b40e2623
Merge remote branch 'lgro/master'
2012-03-31 21:45:15 +02:00