scrawl
4773d754c6
Remove redundant isHostile flag ( Fixes #1652 )
2014-07-28 16:41:12 +02:00
scrawl
0077296c91
Take actor's speed into account in stuck check
...
The Winged Twilight's walking animation was so slow that it incorrectly detects being stuck.
2014-07-28 15:57:16 +02:00
scrawl
d69ed78ccd
Don't add combat AI to player
2014-07-28 15:40:52 +02:00
scrawl
3067082534
Make base_anim.nif take priority for biped creatures
...
Fixes the skeletal minion's WalkForward1h animation.
2014-07-28 14:53:53 +02:00
Marc Zinnschlag
4791098e11
Merge remote-tracking branch 'miroslavr/master'
2014-07-28 10:06:22 +02:00
Marc Zinnschlag
7991dfb907
Merge remote-tracking branch 'scrawl/master'
2014-07-28 09:03:17 +02:00
Marc Zinnschlag
c9cd7fb6b7
Merge branch 'scripts'
2014-07-28 09:02:24 +02:00
scrawl
c6d3b0b70b
Moved merchant restock from trade start to dialogue start, since other services also interact with it.
2014-07-28 02:27:48 +02:00
scrawl
315b022d2d
Add transfer gold from all services to NPC trade gold pool
2014-07-28 00:55:57 +02:00
scrawl
45206bc3f6
Savegame: write and read dynamic Store before Cells
2014-07-28 00:32:59 +02:00
MiroslavR
b4ba18afe7
Include revision number in the "version" command line option ( Closes #1711 )
2014-07-27 23:36:40 +02:00
scrawl
6262d6c964
Don't leave stale player CharacterController in Actors when loading game ( Fixes #1713 )
2014-07-27 23:10:58 +02:00
scrawl
d81e9cfefd
Implement actors fighting for the actor they are following ( Fixes #1141 )
2014-07-27 20:33:45 +02:00
scrawl
47e42d4fda
Destroy Engine after exception is logged
...
In cases where OpenMW throws an exception, then crashes in the Engine destructor (ideally should not happen, but keeps happening), we will at least see what the exception was about.
2014-07-27 20:33:45 +02:00
scrawl
8c81e22f3e
Determine target for On Touch effects for non-player actors
2014-07-27 20:33:44 +02:00
scrawl
31d058b98c
Add workaround for ScrollView messing up canvas size ( Fixes #1700 )
...
TODO: Create fixed ScrollView widget?
2014-07-27 20:33:44 +02:00
scrawl
16b089cdc8
Fix invisible enchanting price when self-enchanting was previously used.
2014-07-27 20:33:44 +02:00
scrawl
9c60e4d826
Change button caption from "Buy" to "Create" when self-enchanting
2014-07-27 20:33:44 +02:00
scrawl
09607f992e
Enchanting: fix inverted self-enchant success chance ( Fixes #1701 )
2014-07-27 20:33:44 +02:00
scrawl
b370c0f7b5
Enchanting: Don't check price on self-enchanting (Bug #1701 )
2014-07-27 20:33:43 +02:00
scrawl
4a1e561015
Properly assign effect attribute/skill in potion creation ( Fixes #1704 )
2014-07-27 20:33:02 +02:00
scrawl
90b2709d6c
Allow absorption of non-harmful spells ( Fixes #1693 )
...
Also fix absorption being calculated for each effect rather than the whole spell.
2014-07-25 19:56:06 +02:00
scrawl
60499eff83
Hotfix for message boxes locking up the game
2014-07-25 19:48:37 +02:00
Marc Zinnschlag
af54bb9623
removed some redundancies; some more general cleanup
2014-07-25 12:23:18 +02:00
Marc Zinnschlag
d0654f3ade
move starting of startup scripts from engine startup to new game start; also restart all startup scripts on saved game load
2014-07-25 12:17:15 +02:00
Marc Zinnschlag
4421e7a5cc
added lighting mode toolbar icons
2014-07-25 11:15:04 +02:00
Marc Zinnschlag
1ca0cc4988
rewrote MWScript::Locals::configure to be independent of precompiled script data
2014-07-25 09:37:21 +02:00
Marc Zinnschlag
a3c4000198
moved call to Globalscripts::addStartup out of the constructor because at the time of construction the environment may not be set up yet to perform this operation
2014-07-25 09:36:02 +02:00
Marc Zinnschlag
87c54adb24
some cleanup
2014-07-25 09:26:30 +02:00
Marc Zinnschlag
f6b502b195
rewrote dialgoue filter access to local variables
2014-07-25 09:08:59 +02:00
Marc Zinnschlag
9f69db0d69
added missing const to ScriptManager::getLocals
2014-07-25 08:12:53 +02:00
Marc Zinnschlag
2e355df8b3
removed function ScriptManager::getLocalIndex (was redundant and was also depending on precompiled scripts)
2014-07-25 07:59:50 +02:00
scrawl
4ec51b386a
Add ManualResourceLoader for fog of war textures ( Fixes #1675 )
2014-07-24 19:00:57 +02:00
scrawl
4b3e12bfb4
Fix pinned widgets receiving mouse clicks in gamemode ( Fixes #1686 )
2014-07-24 18:04:44 +02:00
scrawl
469d2afffa
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwgui/levelupdialog.cpp
2014-07-24 02:33:46 +02:00
scrawl
d4ff17f1c5
Remove unused FLTV and NAM0 from CellRef
2014-07-24 02:20:16 +02:00
scrawl
4e0c133fb3
Add comment to Cell NAM0 (it's a RefId counter)
2014-07-24 02:19:36 +02:00
scrawl
7ae9bbb1a5
Implement iCrimeThresholdMultiplier
2014-07-24 02:17:44 +02:00
scrawl
fc618cb3ea
Use separate function for fatigue restoration during resting/waiting
2014-07-24 02:17:44 +02:00
scrawl
103325bfb8
Change HUD enemy health bar to use actorId
2014-07-24 02:17:44 +02:00
scrawl
75366b2e37
Implement CellRef's faction rank (rank requirement to use item)
2014-07-24 02:17:38 +02:00
scrawl
ca45a63cf7
Close doors instantly when using Lock instruction
2014-07-22 17:55:54 +02:00
scrawl
2b57c7fa67
Use CellRef's global variable to disable owner ( Fixes #1677 )
2014-07-22 17:06:40 +02:00
Marc Zinnschlag
91afc2ebe7
Merge remote-tracking branch 'mikesc/bug1482'
2014-07-22 08:13:35 +02:00
Marc Zinnschlag
6b5f79a9ca
Merge remote-tracking branch 'miroslavr/master'
2014-07-22 08:11:11 +02:00
Marc Zinnschlag
ccf672630f
Merge remote-tracking branch 'lgro/aicombat'
2014-07-22 08:06:24 +02:00
Michał Ściubidło
e24173f94a
Fix bug 1482:
...
- put powers on cooldown only when they are used succedsfully
2014-07-21 23:56:38 +01:00
Lukasz Gromanowski
171c61022d
Added initialization of weapRange in AiCombat::execute().
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-07-21 21:17:12 +02:00
MiroslavR
3b67e9b329
Rework level up dialog to behave more like vanilla
2014-07-21 20:56:02 +02:00
scrawl
c0645d4978
Increase death count immediately on death (Bug #1588 )
...
This is required for scripts using getDeadCount as reaction to onDeath that rely on the increased value.
2014-07-21 20:37:14 +02:00
scrawl
d43c21a9fc
Make NPCs react to being attacked by other actors ( Fixes #1588 )
2014-07-21 20:36:26 +02:00
scrawl
127add7623
Don't allow dialogue with werewolf NPCs
2014-07-21 18:19:45 +02:00
Marc Zinnschlag
a9f9dec923
consider script blacklist in OpenCS verifier
2014-07-21 12:15:21 +02:00
Marc Zinnschlag
d87630b41a
blacklisting for scripts in OpenMW
2014-07-21 09:34:10 +02:00
scrawl
10d4da7994
Fix date time in journal entries being off by one day ( Fixes #1668 )
2014-07-21 01:17:01 +02:00
scrawl
5629803a08
Implement correct armor mitigation mechanics
2014-07-20 23:45:31 +02:00
scrawl
804f1a5e59
Adjust combat mechanics
...
- Projectiles can not trigger critical hits
- Critical hits are only possible if the target is not in combat (Fixes #1669 )
- Hand-to-hand deals damage to health during entire duration of knockdown animation (including standing up)
2014-07-20 23:17:55 +02:00
scrawl
90a96cd7d8
Fix bug where actors in combat with multiple other actors where not regarded as in combat with a specific actor
2014-07-20 22:34:20 +02:00
scrawl
1636fd66db
Don't add creature base damage to weapon damage (UESP was wrong)
2014-07-20 22:26:26 +02:00
scrawl
6d794dac69
Add missing messagebox for spell lock and unlock success
2014-07-20 17:09:55 +02:00
scrawl
9897f14c3c
Don't block when actor is paralyzed
2014-07-20 16:52:57 +02:00
scrawl
28a0899d2b
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
scrawl
5bbf07976f
Consider Shield spell effect for creature armor rating
2014-07-20 14:41:39 +02:00
scrawl
691ba02115
Reduce wepaon condition even if attack misses
2014-07-20 14:12:27 +02:00
MiroslavR
0f2305ae43
Clear selected spell when window manager is cleared
2014-07-20 13:07:47 +02:00
scrawl
63fd04882a
Make sure crime gold discounts don't reduce price to zero
2014-07-19 23:49:54 +02:00
MiroslavR
d5381e1bc4
Dynamically resize skill widgets to fit their contents ( Fixes #1610 )
2014-07-19 14:04:38 +02:00
Marc Zinnschlag
6a3ff211b1
automatically get target ID at InterpreterContext construction, if a reference is available
2014-07-18 09:57:47 +02:00
Marc Zinnschlag
4fb897f2f8
added missing getId functions to classes derived from MWWorld::Class
2014-07-18 09:56:58 +02:00
scrawl
d4ffd30f98
Implement Rank filter with no faction given ( Fixes #1660 )
2014-07-17 20:57:37 +02:00
scrawl
f9a39138cc
Add missing endline
2014-07-17 16:16:14 +02:00
scrawl
08ce6ed7fb
Attempt to restack item after repair or recharge ( Fixes #1656 )
2014-07-17 16:16:06 +02:00
Marc Zinnschlag
27c84d6cb7
the reference for a targeted script is now determined when needed instead of at the start of the script execution
2014-07-17 13:36:55 +02:00
Marc Zinnschlag
dba6a9ebff
run targeted scripts with an implicit reference based on the ID given
2014-07-17 09:15:41 +02:00
scrawl
20a0040bdb
Apply elemental shield magnitude to element resistance ( Closes #1121 )
2014-07-16 10:58:28 +02:00
scrawl
123157b216
Implement elemental shield damage to attacker (Feature #1121 )
2014-07-16 10:58:28 +02:00
scrawl
f43a10b7b9
Adjust disease contraction according to Hrnchamd's research
2014-07-16 10:58:21 +02:00
Marc Zinnschlag
75ab8de3d2
added opcode for running scripts with explicit references (targeted scripts)
2014-07-15 13:26:04 +02:00
Marc Zinnschlag
e9377ad5c4
include targeted script data in saved games
2014-07-15 13:05:38 +02:00
Marc Zinnschlag
8241ee59c3
modified GlobalScripts data structures to accommodate targeted script data
2014-07-15 12:59:02 +02:00
Marc Zinnschlag
1a1f5dfc4a
added tooltips to dialgoue subview buttons
2014-07-15 12:46:52 +02:00
scrawl
5839691530
Check for container organic flag before checking weight ( Fixes #1654 )
2014-07-14 17:27:36 +02:00
scrawl
6cd739678a
Fix dangling model pointer after reference cleanup ( Fixes #1653 )
2014-07-14 16:53:58 +02:00
Marc Zinnschlag
517b27e29a
Merge branch 'toolbar'
2014-07-14 14:18:08 +02:00
Marc Zinnschlag
0430558c3c
fixed focussed button in mode tool panel when panel is opened
2014-07-14 14:17:27 +02:00
Marc Zinnschlag
17fc570e38
new keyboard shortcut (T): move focus from toolbar to scene widget
2014-07-14 13:49:55 +02:00
Marc Zinnschlag
92af093856
new keyboard shortcut (T): move focus from scene widget to toolbar
2014-07-14 11:19:59 +02:00
Marc Zinnschlag
688d413b8c
when scene toolbar gains focus, focus first button
2014-07-14 11:06:12 +02:00
scrawl
7c7c71428a
Don't crash if certain class doesn't exist
2014-07-13 14:26:59 +02:00
Marc Zinnschlag
c2ea8f3f0a
added self-adjusting tooltips to the top-level toolbar buttons
2014-07-13 14:21:50 +02:00
Marc Zinnschlag
26f87f5d23
added navigation mode button tooltips
2014-07-13 12:15:05 +02:00
Marc Zinnschlag
e855e55318
added tooltip to user settings button on startup window
2014-07-13 10:52:33 +02:00
scrawl
c9150c9680
Initialize character skeleton to a suitable pose ( Fixes #1473 )
2014-07-13 10:40:48 +02:00
slothlife
d0e1210dd7
Fix for Bullet debug assert
...
After changing the vector comparison to squaredDistance, the threshold
for rejecting similar vectors needed to be readjusted.
2014-07-13 01:39:42 -05:00
scrawl
8b404ee255
Fix not being able to exit dialogue using Escape when a Goodbye link appears
2014-07-13 06:42:24 +02:00
Marc Zinnschlag
cae0c4a044
Merge remote-tracking branch 'scrawl/master'
2014-07-12 21:19:15 +02:00
scrawl
f2799ea1d9
Reset item model when reference is reset ( Fixes #1628 )
...
This caused crashes when the window was resized after the reference no longer exists (e.g. when a savegame is loaded)
2014-07-12 18:53:22 +02:00
scrawl
40c3fa0dc1
Fix travis
2014-07-12 18:53:22 +02:00
scrawl
d63dd88113
Apply autocalc corrections to player starting spells
2014-07-12 18:53:16 +02:00
scrawl
fd3f109362
Fix underflow for NPCs with level 0
2014-07-12 18:53:16 +02:00
scrawl
a1639371d3
Fix rounding for skill/attribute autocalc
2014-07-12 18:53:16 +02:00
scrawl
83819b2894
Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
2014-07-12 18:53:15 +02:00
scrawl
479f248c1d
Use spell effect range type, not base effect (applied to spellcasting code)
2014-07-12 18:53:15 +02:00
scrawl
b4f8edc186
Use spell effect range type, not base effect
2014-07-12 18:53:15 +02:00
scrawl
1c41ce9b9d
Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX)
2014-07-12 18:53:15 +02:00
scrawl
d91d599269
Disable quickload when in modal dialog ( Fixes #1641 )
2014-07-12 06:43:04 +02:00
scrawl
048d07b299
Show owner of doors in tooltip
2014-07-11 11:57:21 +02:00
scrawl
5fbce67b9d
Don't redraw ItemView if the size did not change
2014-07-11 04:30:44 +02:00
scrawl
53c70dbdaa
Exit dialogue when going to jail ( Fixes #1635 )
2014-07-11 04:25:56 +02:00
Marc Zinnschlag
490442cf62
added lighting mode tooltips
2014-07-10 13:18:24 +02:00
Marc Zinnschlag
61a02d8a40
replaced custom toolbutton push flag with type enum
2014-07-10 13:04:30 +02:00
Marc Zinnschlag
32e48edb83
toolbar tooltip system
2014-07-10 12:53:57 +02:00
Marc Zinnschlag
67ad7d5b0e
fixed scene subview focus problem
2014-07-10 12:20:48 +02:00
Marc Zinnschlag
57b9b8d884
set focus when opening a toolbar panel
2014-07-10 12:13:27 +02:00
Marc Zinnschlag
d6c0b8d0ac
use custom button on toolbar (top level)
2014-07-10 11:45:45 +02:00
Marc Zinnschlag
44b95bbd7b
added push mode and icon-less push button constructor
2014-07-10 11:45:20 +02:00
Marc Zinnschlag
8b239df1b1
removed text argument from button constructor, because toolbar buttons will always be icon only
2014-07-10 11:34:09 +02:00
Marc Zinnschlag
365b721878
return/enter activate the selected button
2014-07-10 11:32:20 +02:00
Marc Zinnschlag
50ee815dd8
make buttons in mode panel act like radiobuttons
2014-07-10 11:23:48 +02:00
Marc Zinnschlag
dd0aa20390
custom push button
2014-07-10 11:03:55 +02:00
Marc Zinnschlag
930f782bc5
SceneWidget::setLighting was missing an update call
2014-07-10 10:09:21 +02:00
scrawl
0704fa2b3d
Reset local rotation axis in SetAngle ( Fixes #1630 )
2014-07-09 10:23:01 +02:00
Marc Zinnschlag
3333f67830
removed a left-over marker
2014-07-08 12:53:25 +02:00
Marc Zinnschlag
03f67cd6bd
moved low level widgets from CSVWorld into a separate namespace/directory
2014-07-08 12:39:12 +02:00
scrawl
df80c436fb
Fix compile error for OPENMW_USE_FFMPEG=0
2014-07-08 10:30:46 +02:00
scrawl
742d008765
Fix initializing CharacterController with fists or spell equipped
2014-07-08 10:30:46 +02:00
scrawl
a3a8f4da70
More font hackery. Will it ever end?
...
Fixes #1606
2014-07-08 10:30:45 +02:00
scrawl
0a2d5d34bc
Cancel queued view mode switch when switching view mode ( Fixes #1618 )
2014-07-08 10:30:45 +02:00
scrawl
ee81698089
Always control movement by animation except for first person or in-air
2014-07-08 10:30:45 +02:00
Marc Zinnschlag
1548f4670a
drop part of resources drag and drop
2014-07-08 09:51:17 +02:00
Marc Zinnschlag
b6c5ee125d
more refactoring
2014-07-08 09:24:05 +02:00
Marc Zinnschlag
9d5956585c
added separate display type for colours
2014-07-08 09:08:01 +02:00
Marc Zinnschlag
b2ce94f28a
fixed exceptions
2014-07-08 08:56:28 +02:00
Marc Zinnschlag
b2c2342988
some refactoring (removing redundant code)
2014-07-08 08:53:39 +02:00
Marc Zinnschlag
c1bbefb840
enable dragging from resources tables
2014-07-07 15:20:05 +02:00
Marc Zinnschlag
df6996d4ae
filter resources files based on extension
2014-07-07 11:34:24 +02:00
Marc Zinnschlag
19828df799
added subviews for resources tables
2014-07-05 15:51:17 +02:00
Marc Zinnschlag
b2c957a56f
added resources tables
2014-07-05 15:50:47 +02:00
Marc Zinnschlag
42db9a5091
make modification column optional in table views
2014-07-05 15:50:17 +02:00
Marc Zinnschlag
4f6c7b0e84
resolved UniversalId naming ambiguity
2014-07-05 15:07:17 +02:00
Marc Zinnschlag
e171babd2f
added Feature_Constant to IdTable
2014-07-05 12:44:11 +02:00
Marc Zinnschlag
1b1f1bade3
injected new class IdTableBase between QAbstractItemModel and IdTable
2014-07-04 13:25:56 +02:00
Marc Zinnschlag
63d0fdee7f
removed leftover data member
2014-07-04 12:48:18 +02:00
Marc Zinnschlag
879ab49e9c
added resources manager
2014-07-04 12:46:57 +02:00
Marc Zinnschlag
1ce60fa13b
Merge branch 'tables'
2014-07-03 12:03:21 +02:00
Marc Zinnschlag
1745335982
body part table fix: forgot to include body parts in ID listings
2014-07-03 12:03:01 +02:00
Marc Zinnschlag
607445d40c
Merge branch 'editorfixes'
2014-07-03 10:34:23 +02:00
Marc Zinnschlag
9ce92302d7
interpret empty filter strings as no filter instead of a broken filter ( Fixes #1311 )
2014-07-03 10:22:39 +02:00
scrawl
6cd6578a88
Handle Deleted moved references (Bug #1613 )
2014-07-01 21:47:27 +02:00
scrawl
e666ddfe18
Fix list of moved references being discarded ( Fixes #1613 )
2014-07-01 21:42:11 +02:00
scrawl
df62c06acf
Print exterior grid position in betaComment
2014-07-01 21:41:23 +02:00
Marc Zinnschlag
37a2b48fa2
added missing type columns to body part table
2014-07-01 14:28:12 +02:00
Marc Zinnschlag
d96ed38d49
added body part table
2014-07-01 12:37:22 +02:00
Marc Zinnschlag
5649552f18
added other missing columns for enchantment table; fixed dialogue subviews for enchantment records
2014-07-01 09:50:43 +02:00
Marc Zinnschlag
ab8bee4d1a
added enchantment type column to enchantment table
2014-07-01 09:42:56 +02:00
Marc Zinnschlag
395c45c88b
Merge branch 'editorfixes' into tables
2014-06-30 20:49:41 +02:00
Marc Zinnschlag
e97fd35ae6
added enchantments table
2014-06-30 20:40:34 +02:00
Marc Zinnschlag
4f08efc4d7
added missing combat, magic and stealth columns for creatures (Feature #1312 )
2014-06-30 19:51:59 +02:00
scrawl
205e039a39
Allow modCurrent instructions to decrease below zero (Bug #1589 )
2014-06-30 17:58:08 +02:00
Marc Zinnschlag
a25321f07e
update paged scene view according to changes made to cell records
2014-06-30 17:57:38 +02:00
scrawl
2506c16bf5
Add a dummy GetStat function returning 0 ( Fixes #1589 )
2014-06-30 17:49:01 +02:00
Marc Zinnschlag
5fb2e1a877
do not render deleted exterior cells in scene view
2014-06-30 17:33:03 +02:00
Marc Zinnschlag
af59106533
for regular IdCollections when loading a record make the record a copy of the existing record first (adresses some incomplete records in some content files)
2014-06-30 12:35:34 +02:00
scrawl
85a1f9d37b
Fall back to resolution selected from list when switching to fullscreen ( Fixes #1599 )
2014-06-30 00:08:39 +02:00
scrawl
082b6125a9
Fix crash during spell creation when an effect targeting a skill/attribute doesn't have one assigned yet ( Fixes #1598 )
2014-06-29 17:02:29 +02:00
scrawl
5ec96c5394
Add missing visibility flags
2014-06-29 16:02:43 +02:00
scrawl
1de406cb6d
Catch exception from invalid scripts during save&load ( Fixes #1590 )
2014-06-29 16:02:43 +02:00
Marc Zinnschlag
b5650f5d4f
Merge branch 'cells'
2014-06-29 16:00:26 +02:00
Marc Zinnschlag
2fe2def64c
added cell rendering in paged worldspaces
2014-06-29 16:00:06 +02:00
Marc Zinnschlag
a6626b94c8
added cell rendering in unpaged worldspaces
2014-06-29 14:19:10 +02:00
Marc Zinnschlag
74ed9cbb2d
added cell rendering class
2014-06-29 14:18:46 +02:00
Marc Zinnschlag
604509ac7e
Merge remote-tracking branch 'scrawl/master'
2014-06-29 10:34:48 +02:00
scrawl
e25fa6c157
Refactor non-distant land terrain path to a grid based implementation ( Fixes #1562 )
2014-06-29 02:42:36 +02:00
scrawl
4949aa1fbb
Add hack required for unnamed animated collision shapes (in_dagoth_bridge00.nif)
2014-06-28 18:21:56 +02:00
scrawl
10ef0a34d9
Update effects even when main animation is paused ( Fixes #1585 )
2014-06-28 17:54:14 +02:00
scrawl
f929004635
Search exterior cells in reverse (workaround for duplicate chargen_plank reference in Morrowind.esm and Bloodmoon.esm)
2014-06-28 17:44:52 +02:00
scrawl
65e36793fc
Fix messagebox on crash showing wrong path
2014-06-28 15:31:55 +02:00
scrawl
3b2358888b
Attempt to fix player position after using coc/coe
2014-06-28 15:19:32 +02:00
scrawl
8e361bb879
Make targeted spells collide with water ( Fixes #1500 )
2014-06-28 14:49:07 +02:00
scrawl
92f5898b32
AiWander: Make sure we have 8 idle values ( Fixes #1583 )
...
The AiWander instruction may specify more (or less) than 8.
2014-06-28 14:22:27 +02:00
Marc Zinnschlag
c35b87de95
various Object class fixes
2014-06-28 11:25:28 +02:00
scrawl
523c2715e3
AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation)
2014-06-28 01:31:34 +02:00
scrawl
516014c071
Trigger hit on start key if there's no hit key ( Fixes #1574 )
2014-06-28 01:06:53 +02:00
scrawl
911bd0e340
Use walk animation as fallback if there's no run animation ( Fixes #1578 )
2014-06-28 00:07:13 +02:00
scrawl
78d02d97da
Find text keys in reverse (Bug #1578 )
2014-06-28 00:06:08 +02:00
scrawl
2451eead8a
Some additional wrapping for faction rank instructions
2014-06-27 20:07:19 +02:00
scrawl
7f26843dc3
Reset key focus when the key focus widget is hidden ( Fixes #1568 )
2014-06-27 19:35:41 +02:00
scrawl
37c85f0af4
Don't update object root controllers with no time source ( Fixes #1564 )
2014-06-27 19:35:41 +02:00
scrawl
6a900e0aad
Update weapon and shield controllers for creatures
2014-06-27 19:35:41 +02:00
Marc Zinnschlag
3541d03809
fixed deleting of referenceables (modification state column was incorrectly flagged as non-editable)
2014-06-27 12:29:23 +02:00
Marc Zinnschlag
099c406226
Merge branch 'objects'
2014-06-27 11:55:28 +02:00
Marc Zinnschlag
6020edf60f
make preview watch for changes in modification state of relevant records
2014-06-27 11:55:02 +02:00
Marc Zinnschlag
a2f514f024
disabled preview function for deleted records
2014-06-27 11:38:34 +02:00
Marc Zinnschlag
36c1170d09
fixed some function names
2014-06-27 10:35:00 +02:00
Marc Zinnschlag
0c1ad54e68
refactored object rendering into a separate class
2014-06-27 09:12:26 +02:00
Marc Zinnschlag
3100206b28
replaced an assert with an exception
2014-06-27 08:37:41 +02:00
scrawl
8b340ddd5e
Implement slower movement against storms ( Closes #41 )
2014-06-27 03:22:00 +02:00
scrawl
07d0f4458d
Rotate clouds/particles to come from red mountain ( Fixes #245 )
2014-06-27 03:22:00 +02:00
scrawl
9eb8addc70
Make flying creatures fall when paralyzed ( Fixes #1494 )
2014-06-27 03:21:50 +02:00
scrawl
e19bbfd1b5
Fix OpenCS crash when drag and drop is used with unexpected data, e.g. plain text ( Fixes #1543 )
2014-06-26 20:49:22 +02:00