Mads Buvik Sandvei
5b24c5f3ce
Render menu to quad
2020-03-05 00:04:23 +01:00
Mads Buvik Sandvei
f25be2a44a
RTT camera
2020-03-01 23:05:38 +01:00
Mads Buvik Sandvei
de2354abda
Menu quad gets rendered, but not the menu
2020-03-01 12:54:32 +01:00
Mads Buvik Sandvei
da03e8bf41
Some refactoring
2020-02-29 23:53:56 +01:00
Mads Buvik Sandvei
f5e01417ba
Fixed jitter bugs with the new player tracking.
2020-02-29 14:13:56 +01:00
Mads Buvik Sandvei
1d47807419
Character movement following VR movement
2020-02-23 12:56:48 +01:00
Mads Buvik Sandvei
bdade49129
In-place turning
2020-02-23 11:02:38 +01:00
Mads Buvik Sandvei
287886d545
Touch input of activation now makes character point forward.
2020-02-16 14:53:35 +01:00
Mads Buvik Sandvei
0840d2dd92
Bugfix. Lost xr controls if exiting containers after drag-and-drop
2020-02-15 21:33:26 +01:00
Mads Buvik Sandvei
da73df1707
Basic input management
2020-02-15 20:01:11 +01:00
Mads Buvik Sandvei
49e0c6f17b
Basic hand tracking.
2020-02-14 22:11:19 +01:00
Mads Buvik Sandvei
e948b686e8
some cleanup
2020-02-02 17:37:43 +01:00
Mads Buvik Sandvei
14039e5e25
Predictions work perfectly with this. Committing that and clean up later.
2020-02-02 13:12:53 +01:00
Mads Buvik Sandvei
fea964a6f3
Tightened prediction point
2020-01-27 18:34:48 +01:00
Mads Buvik Sandvei
3984e2030a
Merge branch 'master' into openxr_vr
2020-01-26 20:43:46 +01:00
Mads Buvik Sandvei
951879240c
Simplified render timing by separating rendering from the openxr swapchain, and instead blitting and submitting separately
2020-01-26 20:06:47 +01:00
Andrei Kortunov
e1e49832c7
Merge pull request #2670 from elsid/fix_aiwander_stuck
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Fix AiWander stuck (bug #5237 )
2020-01-26 13:10:30 +04:00
Mads Buvik Sandvei
51125d4f3e
Improved frame pose prediction by barriering slave access as well. Slaves were updating on either the old frame timing or new by chance, causing jittery tracking. Accounted for morrowind's unit length (1 unit = 64 yards)
2020-01-25 14:27:13 +01:00
Mads Buvik Sandvei
2accdc4441
Split view into worldview and menu, for ease of layer management. Basic pose management.
2020-01-24 00:14:23 +01:00
elsid
1e106013a0
Use navmesh to find wander destination outside pathgrid for ground based actors
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Use dtNavMeshQuery::findRandomPointAroundCircle from recastnavigation
2020-01-21 00:01:06 +01:00
elsid
e323e6e7e6
Consider moved distance in direction to destination for obstacle check
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Assume actor is stuck when it's not able to move in the destination
direction with maximum speed. Approach to check moved distance from the
previous point doesn't work good for slow and big actors. When they face
obstacle they're trying to move along with oscillation so check is
passing but they don't get any closer to the destination.
2020-01-20 23:46:58 +01:00
Bret Curtis
3e4cedb7a8
Merge pull request #2668 from Capostrophic/target
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Make GetTarget return 1 during actor greeting (bug #5255 )
2020-01-20 14:23:04 +01:00
Capostrophic
a2c674bb2e
Make GetTarget return 1 during actor greeting (bug #5255 )
2020-01-19 15:38:50 +03:00
Andrei Kortunov
8bfca9830f
Merge pull request #2666 from Capostrophic/keybindings
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Editor: Add a reset to defaults button to keybindings (feature #4068 )
2020-01-13 10:28:38 +04:00
Alexei Dobrohotov
be85159095
Merge pull request #2664 from akortunov/greeting
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Rework greeting timeouts
2020-01-13 02:46:45 +03:00
Capostrophic
7659370992
Editor: Add a reset to defaults button to keybindings (feature #4068 )
2020-01-13 02:26:01 +03:00
Andrei Kortunov
a384104f73
Rework greeting timeouts (bug #5249 )
2020-01-11 21:47:08 +04:00
Bret Curtis
95f9e4f4c9
Merge pull request #2649 from Capostrophic/nifstreamline
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Yet more NIF adjustments
2020-01-10 22:07:25 +01:00
Andrei Kortunov
7d394dd97d
Merge pull request #2663 from akortunov/master
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Add missing changelog entry
2020-01-10 15:53:05 +04:00
Andrei Kortunov
a1c0a480ce
Add missing changelog entry
2020-01-10 15:50:25 +04:00
Alexei Dobrohotov
2615913494
Merge pull request #2661 from akortunov/guifixes
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Settings menu tweaks
2020-01-10 14:24:36 +03:00
Andrei Kortunov
b298a4a281
Merge pull request #2662 from Capostrophic/shield
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Use shield body part model for creatures (bug #5250 )
2020-01-10 15:24:04 +04:00
capostrophic
bbe5adb860
Use shield body part model for creatures (bug #5250 )
2020-01-10 14:18:40 +03:00
Andrei Kortunov
4d4663e0ad
Make 'Toggle HUD' hotkey configurable
2020-01-10 14:31:25 +04:00
Andrei Kortunov
2b8e976c6a
Adjust settings menu
2020-01-10 14:07:53 +04:00
Andrei Kortunov
2bed25a5e8
Merge pull request #2659 from Capostrophic/aitravel
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Handle out-of-range actors' travel packages (bug #5212 )
2020-01-10 13:32:51 +04:00
capostrophic
fc0f813dcb
Add and use 'always active' AI package flag
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Update documentation
2020-01-10 12:07:57 +03:00
Andrei Kortunov
70f6e1c81d
Merge pull request #2655 from Capostrophic/spellcasting
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Fix reported spellcasting discrepancies
2020-01-10 09:23:39 +04:00
Mads Buvik Sandvei
2778775070
First commit. Wrote an osgviewer, achieved display.
2020-01-10 00:10:09 +01:00
capostrophic
1251b32f0f
Slightly reduce code duplication
2020-01-09 22:17:01 +03:00
capostrophic
af2ea477d5
Don't use loops to detect absorb effects
2020-01-09 22:17:01 +03:00
capostrophic
42cc27194b
Fix reported spellcasting discrepancies
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Make ExplodeSpell behavior closer to Cast behavior (#5242 )
Nullify on-self absorb spells in a different way (#5241 )
Allow casting permanent spells through Cast/ExplodeSpell
2020-01-09 22:17:01 +03:00
Alexei Dobrohotov
7a4caaf5bf
Merge pull request #2660 from akortunov/boost
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Additional de-boosting
2020-01-09 22:14:32 +03:00
Alexei Dobrohotov
ff2739b8a3
Merge pull request #2651 from akortunov/encoding
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Unify streams usage to support non-ASCII paths
2020-01-09 22:12:55 +03:00
Andrei Kortunov
a250a405b4
An attempt to fix the MSVC2017 build
2020-01-09 20:42:06 +04:00
Andrei Kortunov
1cdd33b434
Implement additional stringops to avoid Boost functions
2020-01-09 19:40:22 +04:00
Andrei Kortunov
cb1a8ec518
Do not link the Boost threads library
2020-01-09 19:40:22 +04:00
capostrophic
2d87d287ba
Handle out-of-range actors' travel packages ( #5212 )
2020-01-09 14:17:54 +03:00
Andrei Kortunov
22a0549e73
Merge pull request #2656 from Capostrophic/sneak
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Don't combine sneak idle with scripted/wander idles (bug #4284 )
2020-01-07 11:26:59 +04:00
Alexei Dobrohotov
87f9b85e21
Merge pull request #2653 from akortunov/log
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Improve BetaComment handling
2020-01-06 17:34:09 +03:00