Commit Graph

12424 Commits (5b2633588c0a1f6e9dcdd530726d1f9915408d48)
 

Author SHA1 Message Date
scrawl 5b2633588c Add error handling for SDL_CreateWindow 10 years ago
scrawl 9c693d078b Fix equipment update removing ammunition (Fixes #2144) 10 years ago
scrawl 18fb3f831a Make the maximum horizontal stepping distance independent of movement speed (Fixes #1638) 10 years ago
scrawl e2346d7c37 Store permanent magic effects in savegame (Fixes #1648) 10 years ago
scrawl 6c9875969a Stop idle animations for non-biped creatures when attacking/moving
The idle animation wouldn't be visible anyway, since these creatures don't have animation layers. However sounds tagged in the animation would still play.
10 years ago
scrawl a58bc9f2f7 Remove sneaking effect on combat AI (Fixes #2237) 10 years ago
scrawl 1bd3ab8a2d Fix torch animation playing when torch is hidden (Fixes #2236) 10 years ago
scrawl 377b79d5ba Use SoundGen fallback for type Land only (Fixes #2228) 10 years ago
scrawl de9d347018 Fix on touch area effect spells (Fixes #2233) 10 years ago
scrawl 25954a80f5 Fix recharging of items in player inventory 10 years ago
scrawl 0a2dd4c6cb Fix unsafe use of BaseNode in Move script instruction 10 years ago
scrawl a62fe38a1b Fix unsafe use of BaseNode 10 years ago
scrawl 50e31877ab Fix crash when northmarker has been disabled (Bug #2230) 10 years ago
scrawl 2f0793390f Fix cut off text for some widgets in the stats window 10 years ago
scrawl 6f72989cb1 SpellModel, SortFilterItemModel: case insensitive sorting 10 years ago
scrawl 2e5e7370ba Adjust default angle, FOV and viewport of character preview (Fixes #2220) 10 years ago
scrawl 9a1bde684f Sort class list in select class dialog 10 years ago
scrawl 768c4a5757 Update crime response to pickpocket attempts (thanks Hrnchamd) 10 years ago
scrawl b8fa73dfa9 Preserve record ordering in Store
This fixes the default head/hair used for some races in the chargen UI.
10 years ago
scrawl 9b33eca368 Use scaling factor for HUD map to match original MW 10 years ago
scrawl 5d7dcafa53 Make local map widget size configurable 10 years ago
scrawl a47de06492 Make local map resolution configurable and use lower default value
This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
10 years ago
scrawl 7f0d71f8f4 Swap use of iDispAttackMod/fDispAttacking (thanks Hrnchamd) 10 years ago
scrawl 59f21c6105 Use "hair" as filter for PRT_Hair parts (Fixes #2218) 10 years ago
scrawl d55fe43fc9 Support animation groups for Light and Door objects (Fixes #2039) 10 years ago
scrawl 019cd96719 Stop AiPursue when target has invisibility or chameleon>=75 10 years ago
scrawl e5de253169 Use maximum step size of 62 units for stepping down (Fixes #1809) 10 years ago
scrawl edc128572d Add MWMechanics::Actor class for temporary actor state, move AiState there 10 years ago
scrawl 42d63a4eb2 Fix position flicker after an animation ends 10 years ago
scrawl 8bc7eb5530 PlayGroup: Don't loop animations with no loop keys (Fixes #2223) 10 years ago
scrawl 9e5dfb6e98 Update crime system according to research wiki for more accurate attack responses 10 years ago
scrawl 2410d79410 Fix iFightAttack and iFightAttacking being swapped
Looks like the research wiki page was incorrect, the higher value (iFightAttack) being for the victim makes more sense, is consistent with iDispAttackMod/fDispAttacking, and seems to be how the original game behaves as well.
10 years ago
scrawl b35f87ae7e Improve font file error handling 10 years ago
scrawl e73e975291 Fix player being able to activate objects when knocked out 10 years ago
scrawl 3912ee2b1d Fix faction rank not being set on items in faction-owned containers 10 years ago
scrawl 0081a68376 Use fMagicStartIconBlink for spell effect indicator fading 10 years ago
scrawl 877e07823d Fix incorrect sound for spell creation success 10 years ago
scrawl 703b9c59e9 Add missing tooltips to spell creation dialog 10 years ago
scrawl fb542a64ec Merchant items should be restocked instantly 10 years ago
scrawl 1bcc4430e0 Fix owner not getting set on restocked items 10 years ago
scrawl 9ed71765a9 Fix deleted containers showing in merchant inventories 10 years ago
scrawl f3738e9a98 Say an "intruder" voice dialogue for trespassing crimes (Fixes #1082)
Seems to be broken in the original engine, but according to the TES-CS help this is how the intruder voices should be used. There are legitimate entries for "intruder" in the game's files, so we might as well use them.
10 years ago
scrawl c7be850162 Add messagebox escape characters for spell/weapon cycling hotkeys 10 years ago
scrawl 37e11b7272 Adjust loading box size for large captions 10 years ago
scrawl 866fdfe8bd Crime system improvements
- If someone saw the crime, they will notify everyone else in range, even if the Alarm rating of the witness is 0.
- Pickpocket and selling stolen items now works properly, i.e. honors the victim's Alarm rating instead of always being reported.
10 years ago
scrawl 307b84e9f6 Add enemy health bar fading and use relevant GMSTs 10 years ago
scrawl 1910327469 Implement disposition changes due to crimes 10 years ago
scrawl cc9af9562b Function_CreatureTargetted should return '2' for werewolfs
This makes NPCs say the correct attack voice files when fighting a werewolf.
10 years ago
scrawl efa9ff3a76 Fix incorrect implementation of iWerewolfBounty 10 years ago
scrawl 35d2bfabca Adjust NPC response to pickpocket attempts (Fixes #2219) 10 years ago