scrawl
5b2633588c
Add error handling for SDL_CreateWindow
10 years ago
scrawl
9c693d078b
Fix equipment update removing ammunition ( Fixes #2144 )
10 years ago
scrawl
18fb3f831a
Make the maximum horizontal stepping distance independent of movement speed ( Fixes #1638 )
10 years ago
scrawl
e2346d7c37
Store permanent magic effects in savegame ( Fixes #1648 )
10 years ago
scrawl
6c9875969a
Stop idle animations for non-biped creatures when attacking/moving
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The idle animation wouldn't be visible anyway, since these creatures don't have animation layers. However sounds tagged in the animation would still play.
10 years ago
scrawl
a58bc9f2f7
Remove sneaking effect on combat AI ( Fixes #2237 )
10 years ago
scrawl
1bd3ab8a2d
Fix torch animation playing when torch is hidden ( Fixes #2236 )
10 years ago
scrawl
377b79d5ba
Use SoundGen fallback for type Land only ( Fixes #2228 )
10 years ago
scrawl
de9d347018
Fix on touch area effect spells ( Fixes #2233 )
10 years ago
scrawl
25954a80f5
Fix recharging of items in player inventory
10 years ago
scrawl
0a2dd4c6cb
Fix unsafe use of BaseNode in Move script instruction
10 years ago
scrawl
a62fe38a1b
Fix unsafe use of BaseNode
10 years ago
scrawl
50e31877ab
Fix crash when northmarker has been disabled (Bug #2230 )
10 years ago
scrawl
2f0793390f
Fix cut off text for some widgets in the stats window
10 years ago
scrawl
6f72989cb1
SpellModel, SortFilterItemModel: case insensitive sorting
10 years ago
scrawl
2e5e7370ba
Adjust default angle, FOV and viewport of character preview ( Fixes #2220 )
10 years ago
scrawl
9a1bde684f
Sort class list in select class dialog
10 years ago
scrawl
768c4a5757
Update crime response to pickpocket attempts (thanks Hrnchamd)
10 years ago
scrawl
b8fa73dfa9
Preserve record ordering in Store
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This fixes the default head/hair used for some races in the chargen UI.
10 years ago
scrawl
9b33eca368
Use scaling factor for HUD map to match original MW
10 years ago
scrawl
5d7dcafa53
Make local map widget size configurable
10 years ago
scrawl
a47de06492
Make local map resolution configurable and use lower default value
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This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
10 years ago
scrawl
7f0d71f8f4
Swap use of iDispAttackMod/fDispAttacking (thanks Hrnchamd)
10 years ago
scrawl
59f21c6105
Use "hair" as filter for PRT_Hair parts ( Fixes #2218 )
10 years ago
scrawl
d55fe43fc9
Support animation groups for Light and Door objects ( Fixes #2039 )
10 years ago
scrawl
019cd96719
Stop AiPursue when target has invisibility or chameleon>=75
10 years ago
scrawl
e5de253169
Use maximum step size of 62 units for stepping down ( Fixes #1809 )
10 years ago
scrawl
edc128572d
Add MWMechanics::Actor class for temporary actor state, move AiState there
10 years ago
scrawl
42d63a4eb2
Fix position flicker after an animation ends
10 years ago
scrawl
8bc7eb5530
PlayGroup: Don't loop animations with no loop keys ( Fixes #2223 )
10 years ago
scrawl
9e5dfb6e98
Update crime system according to research wiki for more accurate attack responses
10 years ago
scrawl
2410d79410
Fix iFightAttack and iFightAttacking being swapped
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Looks like the research wiki page was incorrect, the higher value (iFightAttack) being for the victim makes more sense, is consistent with iDispAttackMod/fDispAttacking, and seems to be how the original game behaves as well.
10 years ago
scrawl
b35f87ae7e
Improve font file error handling
10 years ago
scrawl
e73e975291
Fix player being able to activate objects when knocked out
10 years ago
scrawl
3912ee2b1d
Fix faction rank not being set on items in faction-owned containers
10 years ago
scrawl
0081a68376
Use fMagicStartIconBlink for spell effect indicator fading
10 years ago
scrawl
877e07823d
Fix incorrect sound for spell creation success
10 years ago
scrawl
703b9c59e9
Add missing tooltips to spell creation dialog
10 years ago
scrawl
fb542a64ec
Merchant items should be restocked instantly
10 years ago
scrawl
1bcc4430e0
Fix owner not getting set on restocked items
10 years ago
scrawl
9ed71765a9
Fix deleted containers showing in merchant inventories
10 years ago
scrawl
f3738e9a98
Say an "intruder" voice dialogue for trespassing crimes ( Fixes #1082 )
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Seems to be broken in the original engine, but according to the TES-CS help this is how the intruder voices should be used. There are legitimate entries for "intruder" in the game's files, so we might as well use them.
10 years ago
scrawl
c7be850162
Add messagebox escape characters for spell/weapon cycling hotkeys
10 years ago
scrawl
37e11b7272
Adjust loading box size for large captions
10 years ago
scrawl
866fdfe8bd
Crime system improvements
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- If someone saw the crime, they will notify everyone else in range, even if the Alarm rating of the witness is 0.
- Pickpocket and selling stolen items now works properly, i.e. honors the victim's Alarm rating instead of always being reported.
10 years ago
scrawl
307b84e9f6
Add enemy health bar fading and use relevant GMSTs
10 years ago
scrawl
1910327469
Implement disposition changes due to crimes
10 years ago
scrawl
cc9af9562b
Function_CreatureTargetted should return '2' for werewolfs
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This makes NPCs say the correct attack voice files when fighting a werewolf.
10 years ago
scrawl
efa9ff3a76
Fix incorrect implementation of iWerewolfBounty
10 years ago
scrawl
35d2bfabca
Adjust NPC response to pickpocket attempts ( Fixes #2219 )
10 years ago