scrawl
3c29e2dbeb
Refactor ownership of terrain views
8 years ago
scrawl
28fd492711
Don't use terrain LOD for the map camera
8 years ago
scrawl
e7a0878c10
Add CompositeMapRenderer info to the stats panel
8 years ago
scrawl
c921620ef3
Compile the drawables of a composite map one by one to avoid frame drops for larger maps
8 years ago
scrawl
47ca8aeee5
Use the time elapsed instead of # compiled as limit
8 years ago
scrawl
8a6d909b22
Fix composite map being compiled twice
8 years ago
scrawl
683e625c6c
Rewrite CompositeMapRenderer to be based on Drawable and share the FBO
8 years ago
scrawl
4baa795152
Add preloading implementation to QuadTreeWorld
8 years ago
scrawl
9db71e3f62
Recompute the LOD stitching when the view changes
8 years ago
scrawl
ef704db877
Fix reset of changed flag
8 years ago
scrawl
1c15686353
Remove non required use of WorkQueue
8 years ago
scrawl
433900fca5
Fix waiting on initial quad tree build
8 years ago
scrawl
4dbd224249
Hide the terrain in non-exterior cells
8 years ago
scrawl
2580de11a4
Refactor ownership of ViewDataMap
8 years ago
scrawl
5a3c645c89
Enable lazy compiling of composite maps
8 years ago
scrawl
99e18f0d68
Clear the ViewData on exit
8 years ago
scrawl
bb991850da
Add LOD stitches
8 years ago
scrawl
6bd286d924
Fix unnecessary resizing in ViewData
8 years ago
scrawl
8c151364df
Add special handling for CullVisitor to QuadTreeWorld.
...
- Cull only against bounding box, not bounding sphere, as this appears to perform better.
- Also traverse into non visible nodes to compute their LOD, this is to avoid nodes having to be loaded in when the player turns the view around, and will avoid unnecessary refs/unrefs of rendering data in the View. This should probably be turned off at some point for static cameras, such as the local maps.
8 years ago
scrawl
f19a88be9d
Reject QuadTreeNodes with invalid bounds
8 years ago
scrawl
7d004bf757
Preliminary rendering of QuadTreeWorld
8 years ago
scrawl
e36bdb490e
Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection
8 years ago
scrawl
0efc54c749
Subdivide the composite maps
8 years ago
scrawl
0756fc4ae6
Optimize getBlendmaps for the general case that most points are within the given cell
8 years ago
scrawl
81c9853fe9
Fix handling in getBlendmaps when the chunk is >1 ESM::Cell
8 years ago
scrawl
b384087e28
Fix handling in fillVertexBuffers when the chunk is >1 ESM::Cell
8 years ago
scrawl
819860081f
Remove custom bounding box
8 years ago
scrawl
ce8c4ad4f5
Add quad tree implementation (no rendering yet)
8 years ago
scrawl
14225a42c6
Remove unused pointer to IncrementalCompileOperation
8 years ago
scrawl
c487df0abb
Move updateTextureFiltering and material into the base class
8 years ago
scrawl
5eff286c71
Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
8 years ago
scrawl
7e4450da55
Change the renderOrder of composite maps to ensure they are updated before water reflections or other cameras that may be using it.
8 years ago
scrawl
b1d4bb5708
Add CompositeMapRenderer
...
Temporarily render all terrain using composite maps for testing purposes
8 years ago
scrawl
e323b2fa7b
Use the SceneManager's ShaderManager
8 years ago
scrawl
0fc465da59
Store the min/max height in LandData
8 years ago
scrawl
051c17a184
Make reportStats const
8 years ago
scrawl
80a0398f9d
Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads
8 years ago
scrawl
20d30bb8d7
Move mDataLoaded into LandData
8 years ago
scrawl
16b5cadd9e
Fix order of operations w.r.t clearing cache
8 years ago
scrawl
2c68ed4fb4
Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread
8 years ago
scrawl
35d53acc65
Factor out terrain chunk loading/caching into a new resource manager
8 years ago
scrawl
274690f790
Refactor BufferCache to allow caching buffers of different sizes
8 years ago
scrawl
9a3a64f0c4
Add resource manager for ESM::Land to allow data to be unloaded when no longer required
8 years ago
scrawl
804f873649
terrain: factor out texture caching into a separate class
8 years ago
scrawl
4cd4457d21
Add support for Functors to ObjectCache
8 years ago
scrawl
9d72d9f0c9
Change order of operations in SceneManager::updateCache to allow deleting of StateSets that just got unreferenced by the scene
8 years ago
scrawl
eef63a880a
terrain: use a custom drawable for multi-pass render instead of osgFX::Effect
...
osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()'
Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass.
8 years ago
scrawl
34130fc5cc
Fix handling in LightListCallback when the node is not a Group
8 years ago
scrawl
b78a9f89af
Refactor LightListCallback to allow for integration in custom Drawables.
8 years ago
scrawl
c1fe9f2a89
Avoid warping the mouse cursor more than necessary
...
Apparently, the SDL_WarpMouseInWindow can be very expensive (anywhere from 0.1-5ms) due to XSync() in the implementation.
This was causing no-grab=1 configurations to suffer from terrible stuttering when turning the view.
8 years ago
scrawl
928e2061f7
Remove redundant tolower
8 years ago
scrawl
13a6070629
Remove warning spam in skeleton.cpp
...
If the root bone is missing, that is caused by all bones being missing which will have been logged already.
8 years ago
scrawl
21aad00612
Don't pass key events to the viewer when Alt modifier is held
...
Fixes the stats panel briefly showing up when using 'Alt+F4' to exit.
8 years ago
scrawl
fc95a45cb6
Don't pass repeat key events to the viewer's eventQueue
8 years ago
Nikolay Kasyanov
7f429f26e1
Allow getting available version information even when clone is shallow
8 years ago
scrawl
c1b1d502ee
Fix up commit 330e5fefd1
8 years ago
scrawl
4051018862
optimizer: fix FlattenStaticTransformsVisitor not respecting the is permissible callback
8 years ago
scrawl
5866f0f80b
Add OPENMW_OPTIMIZE env variable to help debugging optimizer-related issues
...
Example:
OPENMW_OPTIMIZE=OFF
OPENMW_OPTIMIZE="~FLATTEN_STATIC_TRANSFORMS"
8 years ago
scrawl
29556a1802
More consistent wording of errors/warnings
...
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl
62cc091414
Fix incorrect setting of TexMat in terrain material
8 years ago
scrawl
a759ef5d2e
Leave the MyGUI::PixelFormat as Unknown when loading from file as its not required.
8 years ago
scrawl
8fc7942d64
Refactor osgMyGUI::OSGTexture to store width/height inside the object
8 years ago
scrawl
d8505e4f48
Fix a multithreading crash caused by modification of live Geometry
8 years ago
scrawl
4e0011bfc8
Improve NPC loading performance by caching the cleaned objectRoot
8 years ago
scrawl
058681ad73
ShaderVisitor: avoid reset of rig geometry when not required
8 years ago
scrawl
1402e0b872
Don't optimize billboard nodes ( Fixes #3774 )
8 years ago
scrawl
706ac45c76
Fix missing particles caused by shallow copy of ParticleSystemController
8 years ago
scrawl
9b27ec4945
Remove redundant and ambiguous NiNode::makeBone()
...
Ambiguous because a skeleton can have multiple skinned meshes, with their own bone weights/bind matrix each.
8 years ago
scrawl
aba3c471a9
nifloader: fix setting of dataVariance for non-controlled bones and refactor the code
8 years ago
scrawl
5caf53b6a3
optimizer: avoid reordering nodes
...
Fixes an osgParticle cloning issue.
(Fixes #3773 )
8 years ago
scrawl
a95773beef
Fix unnecessary copy of ParticleSystem in SceneUtil::CopyOp
8 years ago
scrawl
585524805f
Add 'tri ' variant of part filters to optimizer ignore list
8 years ago
scrawl
48e0f098ff
Add missing copy of callbacks when a Transform is replaced by Group
...
(Fixes #3770 )
8 years ago
scrawl
330e5fefd1
optimizer: consider a Group with more than one child redundant as well
...
While there could be some value in this hierarchy (i.e. improved culling), we don't know if this is being used sensibly; and using a 'flat' hierarchy helps other optimizations.
8 years ago
scrawl
75677f03e7
Remove SceneManager::notifyAttached
8 years ago
scrawl
3df7a8c4d8
Avoid FLATTEN_STATIC_TRANSFORMS optimization for non-Geometry drawables
8 years ago
scrawl
e4c12e5e56
optimizer: don't merge Geometry that has transparency sorting enabled
8 years ago
scrawl
ebfd845eae
optimizer: run MERGE_GEOMETRY after removing redundant nodes
8 years ago
scrawl
43f31d6e54
optimizer: fix MERGE_GEOMETRY to work with Geometries not attached to a Geode
8 years ago
scrawl
f2a323238f
optimizer: merge groups as part of REMOVE_REDUNDANT_NODES
8 years ago
scrawl
af716d4b61
optimizer: remove hardcoded condition in RemoveRedundantNodesVisitor
8 years ago
scrawl
698738c649
optimizer: use asXYZ() instead of dynamic_cast
8 years ago
scrawl
f7cb4bd245
optimizer: remove some cruft
8 years ago
scrawl
e33829d493
Add fork of osgUtil::Optimizer with backported fixes that have not been released yet
...
Remove optimizers that won't be used.
8 years ago
scrawl
5e2335f250
Use the osgUtil::Optimizer post loading in the SceneManager
8 years ago
scrawl
305cccd263
Don't print Geometry data (vertices, triangles, etc.) in showscenegraph
8 years ago
scrawl
4e5a1e6123
nifloader: improve setting of DataVariance
8 years ago
scrawl
1d6b5b2a52
Add StringUtils::CiComp operator
8 years ago
scrawl
6e996bf2a3
Create TriShapes with an identity transform as a Group
8 years ago
scrawl
6e5d9efa93
Remove NifLoader::optimize, to be replaced with something better
8 years ago
scrawl
c231b06320
Remove boneOffset node after using it
8 years ago
scrawl
d75a3fd0fb
Add SharedStateManager to the stats panel
8 years ago
scrawl
8f79fa3d72
Add resource statistics panel opened with F4
8 years ago
scrawl
3693f05ef5
Transform world-space particle systems in update callback so that animations are accounted for
8 years ago
scrawl
c45013c983
Fix particle systems not being rendered in their first frame
8 years ago
scrawl
4aa40d16bc
Increase the importance of light radius when sorting lights (Bug #2759 )
8 years ago
scrawl
3f27c8cc97
Always print context for script warnings to remove the need for verbose option
...
(Fixes #2813 )
8 years ago
scrawl
3b24bb9a5e
Use OS X cursor workaround for GL_VENDOR ATI and add an environment variable for control
8 years ago
scrawl
aa8459b5c7
Revert "Remove redundant allocations for NIF meshes"
...
This reverts commit a7c5beb7c5
.
Conflicts:
components/nif/data.cpp
components/nifbullet/bulletnifloader.cpp
components/nifosg/nifloader.cpp
8 years ago
scrawl
6a37909ee7
Revert "Fix race conditions caused by Array <-> GLBufferObject interactions (Bug #3580 )"
...
This reverts commit 115e563a7a
.
8 years ago