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11880 commits

Author SHA1 Message Date
Andrei Kortunov
5c6ca82c45 Clamp fallback value from config 2019-11-13 15:10:19 +04:00
Andrei Kortunov
ca2a524a5f Avoid null pointer dereference 2019-11-13 14:50:42 +04:00
Andrei Kortunov
af41e9acc1 Initialize variables to avoid undefined values 2019-11-13 14:47:29 +04:00
Capostrophic
9c78e8cc56 Make sure movement not controlled by animation has valid velocity
Fixes erroneously always normalized movement speed in first person
2019-11-12 17:33:44 +03:00
Alexei Dobrohotov
a1ed0144e1
Merge pull request #2590 from akortunov/guifixes
UI textures scaling corrections
2019-11-10 13:53:27 +03:00
Andrei Kortunov
1835a39c57 Do not show shields in the 1st-person view when shield sheathing is enabled 2019-11-09 17:48:05 +04:00
Andrei Kortunov
6a625b1dac Scale magic items frames in the quick keys menu 2019-11-09 15:00:50 +04:00
Andrei Kortunov
6eb8e0cf4d Display magic effects according to research page 2019-11-07 11:05:18 +04:00
Alexei Dobrohotov
5ae91465ee
Fix gamepad zoom value calculation 2019-11-02 19:47:05 +03:00
Alexei Dobrohotov
b700c98e8f
Merge pull request #2581 from akortunov/deceleration
Implement actors movement deceleration (feature #4544)
2019-10-31 15:59:18 +03:00
Andrei Kortunov
61ab7f3c1e Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
Michael Stopa
e4bec88a68 Implement mouse wheel bindings (bug #2679) 2019-10-30 20:45:51 +04:00
Bret Curtis
0ec4e51922
Revert "Store raw data about fog of war instead of RGBA images" 2019-10-30 14:48:44 +01:00
Bret Curtis
36614dba2a
Merge pull request #2453 from akortunov/fog_compression
Store raw data about fog of war instead of RGBA images
2019-10-30 13:45:55 +01:00
Capostrophic
c6e431d862 Avoid copying strings in SearchVisitor and readReferenceCollection 2019-10-28 19:28:14 +03:00
Capostrophic
ee4fa93bd4 Rework prevent merchant equipping setting again 2019-10-28 01:58:23 +03:00
Andrei Kortunov
15cd305253 Reset idle animation only when play movement animation (bug #5196) 2019-10-27 12:33:28 +04:00
Alexei Dobrohotov
1f616c5613
Merge pull request #2569 from akortunov/holstered_shield
Ignore shields sheathing for creatures without sheathing bone
2019-10-26 12:00:07 +03:00
Andrei Kortunov
b27089f7be
Merge pull request #2560 from Capostrophic/geteffect
Fix GetEffect result when running on dead actors
2019-10-26 12:47:58 +04:00
Andrei Kortunov
7cd4fa4706 Ignore shields sheathing for creatures without sheathing bone 2019-10-26 12:41:16 +04:00
Bret Curtis
2040ca5637
Merge pull request #2555 from akortunov/encoding
Encode ID's in all places to UTF-8
2019-10-24 00:48:12 +02:00
Bret Curtis
afb218fe29
Merge pull request #2564 from Capostrophic/enchant
Remove on-strike enchantment support for ranged weapon types (bug #5190)
2019-10-23 15:11:36 +02:00
Bret Curtis
262d87846c
Merge pull request #2047 from akortunov/holstered_shield
Shields holstering support
2019-10-22 16:46:12 +02:00
Andrei Kortunov
d3a3b2f1f6 Shields holstering support (feature #5193) 2019-10-22 09:02:59 +04:00
Bret Curtis
36119ec2c4
Merge pull request #2562 from Capostrophic/weather
Weather-related fixes (incl. bug #4783)
2019-10-21 21:56:02 +02:00
Alexei Dobrohotov
5d5ec1cf63
Merge pull request #2550 from elsid/fix_path_rebuild
Fix rebuild path for walking actors (Bug #5181)
2019-10-20 16:05:29 +03:00
Capostrophic
fc7b4d73a8 Remove on-strike enchantment support for ranged weapon types (bug #5190) 2019-10-20 13:34:42 +03:00
Alexei Dobrohotov
85a5355e5c
Merge pull request #2563 from akortunov/ammofix
Fix OnStrike bows charges
2019-10-20 11:25:12 +03:00
Andrei Kortunov
dd781b3da2 Fix OnStrike bows charges (regression #5191) 2019-10-20 10:21:47 +04:00
elsid
e4d0af6a6d
Use z coordinate for path distance when diff by z is greater then actor height 2019-10-19 22:01:32 +02:00
Capostrophic
43b1b9dfa2 Weather-related fixes (incl. bug #4783)
Simplify some calculations
Fix Blizzard weather direction
Fix sky direction during storm
2019-10-19 22:47:21 +03:00
elsid
81832f8e17
Reuse distance functions 2019-10-19 12:51:37 +02:00
bzzt
1316816148 fix #5176 2019-10-18 13:37:00 +00:00
Alexei Dobrohotov
dec64a7fba
Fix typos in invalid spell effect warnings, clarify them 2019-10-17 23:45:27 +03:00
Andrei Kortunov
6e6d6d7bda Use forward declaration 2019-10-14 15:40:35 +04:00
Andrei Kortunov
606b73ee96 Use rain settings from openmw.cfg (bug #4262) 2019-10-13 22:32:23 +04:00
Capostrophic
bc5d54a161 Fix GetEffect result when running on dead actors 2019-10-12 19:06:10 +03:00
Andrei Kortunov
31e78ed41f Rework 'prevent merchant equipping' feature 2019-10-12 14:17:03 +04:00
Capostrophic
ce943b4f9e Make enchantments affect all actors with an inventory (bug #5186) 2019-10-11 19:29:12 +03:00
Andrei Kortunov
19e9ece291
Merge pull request #2551 from Capostrophic/onpcequip
Set OnPCEquip properly when a race can't equip an item (bug #5182)
2019-10-11 20:07:35 +04:00
Andrei Kortunov
67bef9a3a1
Merge pull request #2554 from Capostrophic/summon
Make sure summoned creatures are removed upon caster death (#5183)
2019-10-11 20:06:16 +04:00
Alexei Dobrohotov
ccb557edf0
Merge pull request #2552 from akortunov/greeting
Split greetings from AiWander
2019-10-11 02:11:46 +03:00
Alexei Dobrohotov
cdbe58c33a
Merge branch 'master' into windspeed 2019-10-11 02:04:30 +03:00
Andrei Kortunov
2fc819cdae Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
Capostrophic
e9009f8d10 Make sure summoned creatures are removed upon caster death 2019-10-10 17:57:45 +03:00
Andrei Kortunov
69aceb5c1e Split greetings from AiWander (bug #4594) 2019-10-10 09:28:40 +04:00
Alexei Dobrohotov
b7a1e6561b
Merge pull request #2080 from akortunov/recharge
Recharge items outside of player inventory
2019-10-09 23:37:10 +03:00
Capostrophic
c718f89325 Set OnPCEquip properly when a race can't equip an item (bug #5182) 2019-10-07 23:38:22 +03:00
Andrei Kortunov
c51aba0b13 Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
elsid
d1d6ba3ed0
Fix rebuild path for walking actors
Ignore z coordinate for not swimming nor flying actors to calculate
distance from actor destination to last path point. If walking actor
destination point is floating above the ground then a point on navmesh
may be too far away when z coordinate is included. In this case path
will be rebuild on each AI_REACTION_TIME.
2019-10-07 20:25:07 +02:00