scrawl
610257cd3a
Preload the exterior cell grid
2016-02-07 07:37:56 -08:00
scrawl
49ecac4ced
Add a mutex lock around the SharedStateManager
2016-02-07 07:37:35 -08:00
scrawl
c3ad4dad75
Fix applying of filter settings on terrain textures
2016-02-07 05:53:56 -08:00
scrawl
8b981ab507
Crash fix
2016-02-07 05:53:42 -08:00
scrawl
8592166eeb
Preload surrounding cells when preloading an exterior cell destination
2016-02-07 05:27:19 -08:00
scrawl
023c87b215
Preload cell when the player goes near a teleport door. It works!
2016-02-07 05:13:46 -08:00
Marc Zinnschlag
40f4a9811e
Merge remote-tracking branch 'hiphish/cs-manual'
2016-02-07 09:42:00 +01:00
scrawl
a7b217def2
AI: don't cast fortify effects ( Fixes #3184 )
2016-02-07 01:29:11 +01:00
scrawl
162287b82d
AI combat actions: rename 'target' to 'enemy'
2016-02-07 01:29:11 +01:00
scrawl
94c05c6baa
AI: don't cast useless resist spells ( Fixes #2760 )
2016-02-07 01:29:02 +01:00
scrawl
d3415387a5
AI: take into account success chance when rating a spell
2016-02-07 01:18:20 +01:00
scrawl
c155680d3c
Customize ObjectCache for more efficient locking in removeExpiredObjectsInCache
2016-02-07 00:43:37 +01:00
scrawl
d855a13b44
Clear the resource cache from the worker thread
2016-02-07 00:36:31 +01:00
scrawl
6f9ca0f68f
Add basic cell preloader class
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Not properly in use yet, but seems to be working.
2016-02-07 00:14:13 +01:00
scrawl
e055ae094a
Improve const-correctness in BulletShapeManager
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Sadly, two const_cast's are needed to work around Bullet API quirks.
2016-02-07 00:14:13 +01:00
scrawl
b7e69cbc64
Refactor WorkQueue, merge WorkTicket and WorkItem
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Allow the caller to hold on to the WorkItem. This makes it possible for a derived WorkItem to store the result of the work within the WorkItem itself.
2016-02-06 22:42:45 +01:00
scrawl
df57d4bfba
Use a common base class for resource managers
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Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
2016-02-06 17:22:17 +01:00
scrawl
e02f35264f
Work around OSG 3.2 not respecting the DEEP_COPY_CALLBACK flag ( Fixes #3183 )
2016-02-06 15:08:12 +01:00
HiPhish
c4658a0ef7
Add OpenMW CS manual to the repository.
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The manual depends on Sphinx to build. A makefile and a Windows batch
script are included for building, both were automatically generated by
Sphinx. I have left all settings at their default and I have tested that
HTML and PDF output build properly.
2016-02-06 11:04:36 +01:00
scrawl
ea1efaac0c
Use the osgDB::ObjectCache in SceneManager, cleanup
2016-02-06 00:15:12 +01:00
scrawl
909c4d96b6
Use the osgDB::ObjectCache in BulletShapeManager
2016-02-05 23:59:37 +01:00
scrawl
6c1c653cba
Use the osgDB::ObjectCache in ImageManager
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Should be thread safe now.
2016-02-05 23:31:59 +01:00
scrawl
a72af4a1a3
cout that should be cerr
2016-02-05 23:25:01 +01:00
scrawl
9e5225bb6f
Do not unref a Texture's image data after applying it
2016-02-05 23:21:54 +01:00
scrawl
499beda665
Clear terrain texture cache before applying filter settings
2016-02-05 23:20:13 +01:00
scrawl
9e53e12c70
More renaming of TextureManager -> ImageManager
2016-02-05 23:10:27 +01:00
scrawl
5ee3d1698f
Remove getWarningTexture in favor of getWarningImage
2016-02-05 23:05:43 +01:00
scrawl
f99f403dda
Rename TextureManager to ImageManager
2016-02-05 23:03:53 +01:00
scrawl
6ef848b7c5
Remove TextureManager::getTexture2D
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Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread.
2016-02-05 23:01:11 +01:00
scrawl
fbd4ad9b0c
Flip terrain textures
2016-02-05 22:46:15 +01:00
scrawl
71401aafe7
Handle multipass techniques in SetFilterSettingsVisitor
2016-02-05 21:08:32 +01:00
scrawl
31988ca4cc
Add a dont_override_filter description for textures that should be left alone
2016-02-05 21:07:08 +01:00
scrawl
e8662bea31
Change the way that image origin is converted to OpenGL's lower-left convention
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Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
2016-02-05 21:03:11 +01:00
scrawl
6ac688c0e2
Change the way that texture filtering setting changes are applied at runtime to not require keeping a reference to textures
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The references would be difficult to clean up because there may or may not be another reference to the texture in the osgDB::SharedStateManager.
2016-02-05 21:03:11 +01:00
scrawl
e2ee1d5689
Use separate textures for the MyGUI RenderManager
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This means we can more reliably set the filter parameters.
I believe this commit creates a regression where non-DDS GUI textures would display upside down, which will be addressed by further refactoring in the next commits.
2016-02-05 21:03:10 +01:00
scrawl
5b972ee777
Move texture filtering settings to SceneManager
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Practical benefits:
- Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture.
- The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them.
2016-02-05 21:03:10 +01:00
scrawl
b06730ac61
Fix terrain textureCompileDummy
2016-02-05 21:02:16 +01:00
scrawl
c9a67ab423
Do not add scripts from levelled creatures twice (Bug #2806 )
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Do not insert objects from within a CellStore visitor
2016-02-05 18:29:33 +01:00
scrawl
8e5398d85b
Add missing initializations
2016-02-05 14:35:29 +01:00
scrawl
7d647088ab
Make the local map cell distance configurable
2016-02-05 01:19:45 +01:00
scrawl
bd655c20fd
Refactor local map updates
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We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.
Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
2016-02-05 01:19:45 +01:00
scrawl
300379617e
Accept a const CellStore in findInteriorPositionInWorldSpace
2016-02-05 01:19:45 +01:00
scrawl
41ebf62fb1
Accept a const CellStore in getNorthVector
2016-02-05 01:19:45 +01:00
Marc Zinnschlag
11a4a31bfd
Merge remote-tracking branch 'scrawl/localscripts'
2016-02-04 13:49:43 +01:00
scrawl
69c2c4fcc1
updateMergedRefs before reading MVRF tags ( Fixes #3161 )
2016-02-03 19:13:26 +01:00
scrawl
2eda495f89
Build fix for OSG 3.2
2016-02-03 19:05:15 +01:00
scrawl
06ed20abf8
Use the initial pose of a MorphGeometry for object placement ( Fixes #3136 )
2016-02-03 18:53:38 +01:00
scrawl
cc3563359e
Refactor local script iteration ( Fixes #2806 , Fixes #3108 )
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This should be much safer. Don't use recursion. Don't fail if mIgnore happens to be in the list twice. Don't rely on preconditions / assertions.
2016-02-03 16:16:20 +01:00
scrawl
187d2bccda
Warn about adding a local script twice (Bug #2806 )
2016-02-03 16:09:10 +01:00
scrawl
aa9905b0eb
Do not crash when the water normal map is missing ( Fixes #3179 )
2016-02-03 15:24:28 +01:00