Commit Graph

7329 Commits (6164e5bae632015478ed8120fac599390bf4c9a0)
 

Author SHA1 Message Date
scrawl 6164e5bae6 Restored window resizing 12 years ago
Chris Robinson f73008546f Keep a sound updated with its object's position 12 years ago
Chris Robinson c94653dc49 Implement the ModRegion script function 12 years ago
Chris Robinson 1174b85ac8 Implement Disable/EnableTeleporting script functions 12 years ago
Chris Robinson 3298eb1b37 Implement HitOnMe script function 12 years ago
Chris Robinson 5379e607cb Handle the OnPCHitMe script variable 12 years ago
Chris Robinson f215d2cc30 Only raise weapon skills for the player 12 years ago
Chris Robinson bec420c69b Add Class::onHit for creatures 12 years ago
Chris Robinson dd6edd21f8 Add a separate on-hit method to handle objects being hit 12 years ago
Emanuel Guevel aa14656ff2 esmtool: fix swapped comparison operators 12 years ago
Emanuel Guevel e7459a04b1 Fix always false comparison
SDL_GetWindowWMInfo result of type SDL_bool (SDL_TRUE = 1 or
SDL_FALSE = 0) should not be compared to -1.
12 years ago
Marc Zinnschlag 3fbbbdc64b Merge remote-tracking branch 'scrawl/master' 12 years ago
Chris Robinson a569ae367e Fix hit chance calculation 12 years ago
Chris Robinson 6195062d72 Try to figure out what gets hit
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
12 years ago
Chris Robinson b3a057d679 Handle hit chance and damage calculation
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
12 years ago
Chris Robinson 1dcc893703 Merge remote-tracking branch 'zini/master' into combat 12 years ago
Chris Robinson 4ad28ed369 Don't play a weapon-down sound when unreadying a spell 12 years ago
Chris Robinson 92cc566fdc Rename the Class::attack method to Class::hit 12 years ago
Chris Robinson fb0ee7f2fc Improve constness of the Nif RecordPtr structs 12 years ago
Chris Robinson 8e24cab935 Strip trailing whitespace from textkeys 12 years ago
Chris Robinson 0db02af807 Set up the weapon state in the CharacterController constructor 12 years ago
Chris Robinson d9a9c3d6bd Handle the "land" soundgen type 12 years ago
Chris Robinson 705498ec24 Play a swish sound when attacking 12 years ago
Chris Robinson d8ec813939 Say something from the "hit" dialog topic when losing health 12 years ago
Chris Robinson 59f1bc7542 Use time values for the aniamtion's start, stop, and loop points
This seems to be closer to the expected behavior. This more cleanly handles 0-
length animations, especially where the start marker comes after the stop
marker while still being on the same time key.
12 years ago
Chris Robinson bf1d907d07 Don't play casting animations for enchantments 12 years ago
Chris Robinson cc8e8c1272 Use the attack strength as determined by how long the attack was held 12 years ago
Chris Robinson 0c8d4d9be2 Add beginnings of melee hits 12 years ago
Chris Robinson 45302f9e25 Handle controllers in the NPC's bound object parts 12 years ago
Chris Robinson 11b094559f Play the appropriate casting animation sound 12 years ago
Emanuel Guevel 70a5a83419 Change the formula used to calculate initial NPC health 12 years ago
Chris Robinson 17282c69b1 Handle spell-casting animation sequences 12 years ago
Chris Robinson 4d157cb19a Handle marksmen weapon attack sequences 12 years ago
Chris Robinson fecb8c1cc4 Fix the completion amount for 0-length anims 12 years ago
Chris Robinson d5d832846e Rename the follow-up upper character state enum 12 years ago
Chris Robinson 537d5c4934 Avoid trying to play animations without any animation sources 12 years ago
Chris Robinson ad6d663e09 Remove some unnecessary debug messages 12 years ago
Chris Robinson 24567294ff Move NPC state update handling into a separate method 12 years ago
Chris Robinson 22e07968af Store the current weapon group name 12 years ago
Chris Robinson 0240efa6cf Improve weapon attack logic to better handle picks, probes, and h2h 12 years ago
Chris Robinson ef17fdeb15 Remove some unused methods 12 years ago
Marc Zinnschlag ec575200e3 Merge remote-tracking branch 'gus/MeleeCombat2'
Conflicts:
	apps/openmw/mwrender/animation.cpp
12 years ago
Marc Zinnschlag 66534a45da replaced double click in table with a context menu item (edit) because double click was interfering with basic table functionality 12 years ago
Marc Zinnschlag 5dc1aceae1 Merge remote-tracking branch 'potatoesmaster/bug-664' 12 years ago
Emanuel Guevel 48f0e64ec3 Fix health calculation at character creation 12 years ago
Emanuel Guevel 1c330fc899 Use the correct formula for NPC health initialization 12 years ago
Marc Zinnschlag 3d792a60fb updated credits file 12 years ago
Emanuel Guevel 2356e6218e Complete health increase on level up 12 years ago
Emanuel Guevel 2a0644a7c3 Move some levelup logic from mwgui to mwmechanics 12 years ago
Emanuel Guevel 7837dcdc19 Calculate NPC health on loading instead of updating it continually
Only NPC with auto-calculated stats are concerned.
12 years ago