scrawl
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8aed4fcfa4
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Correction for marksman weapon inventory preview
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2014-02-05 05:18:10 +01:00 |
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scrawl
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5b076aa570
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Revert "Bug #1074: Inventory paperdoll obscures armour rating"
This reverts commit b017a3be3e .
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2014-02-05 05:18:10 +01:00 |
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scrawl
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4ec86d1c68
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Bug #1147: Fix the inventory preview pose used for ranged weapons
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2014-01-31 05:06:35 +01:00 |
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scrawl
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589fbbd871
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Issue #777: Create InventoryStore for creatures with weapons/shields
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2014-01-19 11:43:23 +01:00 |
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scrawl
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aa855e9524
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Include some required Ogre headers explicitely
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2014-01-09 20:56:24 +01:00 |
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scrawl
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098f9712f1
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
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scrawl
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c4e4a8fb57
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Closes #1083: Fix werewolf change handling
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2014-01-04 20:50:18 +01:00 |
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Lukasz Gromanowski
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b017a3be3e
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Bug #1074: Inventory paperdoll obscures armour rating
Changed size of inventory paperdoll.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
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2014-01-02 20:20:57 +01:00 |
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scrawl
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0e254aa7c7
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Fix startNewGame assigning an already freed CellStore to the player Ptr supplied to WindowManager. Fixes a crash when equipping lights after starting a new game (bug 967). Side note: The inventory preview's Ptr being assigned a cell at all doesn't make sense, as that is used to determine the light setting which should be the same no matter which cell you're in.
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2013-11-23 03:25:55 +01:00 |
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scrawl
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4ed4c1e319
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Add Vampirism and Sun Damage effects. Some fixes.
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2013-11-21 00:41:31 +01:00 |
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scrawl
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00af6b5617
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Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.
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2013-11-15 02:08:36 +01:00 |
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scrawl
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992a8e9c36
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Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
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2013-11-14 14:41:10 +01:00 |
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Chris Robinson
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d77d60cbc2
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Remove an unneeded forceUpdate method
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2013-08-08 15:37:08 -07:00 |
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scrawl
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7dc30a01cd
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
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Chris Robinson
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f296d13c20
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Add a speed multiplier to the animation state
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2013-07-16 00:43:31 -07:00 |
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scrawl
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a049638e7f
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Fixes character previews getting shadowed randomly
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2013-07-14 14:54:40 +02:00 |
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scrawl
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72600a16cf
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Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea
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2013-07-06 17:02:40 +02:00 |
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scrawl
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7a2d1cd8ce
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Security skill
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2013-05-19 18:40:37 +02:00 |
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Chris Robinson
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e8bbb755c3
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Play the left-arm torch animation when it's equipped
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2013-05-17 06:21:59 -07:00 |
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Chris Robinson
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70dc2f77ad
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Move the priority enum to MWMechanics
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2013-05-13 00:54:44 -07:00 |
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Chris Robinson
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6b8a687a79
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Add methods to disable an animation
And rename WeaponState to WeaponType
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2013-05-10 22:22:39 -07:00 |
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Chris Robinson
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abc676eedd
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Allow specifying which bone groups to play an animation on
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2013-05-10 20:05:09 -07:00 |
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Chris Robinson
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7c3b014193
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Figure out which animations to play based on priority
Bone group will also be taken into account later.
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2013-05-10 18:37:44 -07:00 |
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Chris Robinson
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020e3e8a8e
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Show the equipped weapon in the inventory screen
And use the proper pose based on what's equipped.
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2013-04-29 12:08:43 -07:00 |
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Chris Robinson
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0817d59f23
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Allow specifying where to start in an animation
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2013-04-24 19:09:36 -07:00 |
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Chris Robinson
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c58dfbe921
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Specify the loop count to Animation::play
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2013-04-24 04:56:39 -07:00 |
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Marc Zinnschlag
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f13b0c884f
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hotfix for CharacterPreview destructor
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2013-04-19 14:41:26 +02:00 |
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Chris Robinson
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029d565727
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Avoid calling setVisible for character previews
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2013-04-09 09:23:07 -07:00 |
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Chris Robinson
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9f9d978b0f
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Use an enum to specify the NPC's view mode (normal, head only)
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2013-04-09 09:07:05 -07:00 |
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Chris Robinson
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08d43fe217
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Make the getHeadNode method more general
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2013-04-08 05:48:52 -07:00 |
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scrawl
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485b6c855a
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Fix NPC race height not being applied
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2013-03-15 16:44:35 +01:00 |
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scrawl
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66d2d3522f
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Race selection preview: render only the head, and focus the camera on its node
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2013-03-06 18:03:47 +01:00 |
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scrawl
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369f881170
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Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
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2013-02-27 09:25:44 +01:00 |
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Chris Robinson
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a576e9e430
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Set the race selection character preview in a valid (idle) pose.
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2013-02-25 16:40:08 -08:00 |
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scrawl
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cacdb33b42
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Merge branch 'master' into graphics
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/sky.cpp
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2013-02-25 15:12:03 +01:00 |
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Chris Robinson
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e6da9dfae5
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Specify the animation key to stop playing at
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2013-02-23 05:15:10 -08:00 |
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Chris Robinson
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b12c6a4c16
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Fix character preview
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2013-02-22 11:16:00 -08:00 |
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scrawl
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15e51b76de
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
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Chris Robinson
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60a75cb5ee
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Make sure to keep the character preview animation updated
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2013-02-03 00:54:50 -08:00 |
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Chris Robinson
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c23a96d606
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Run an aniamtion update after "playing" the inventory idle
This is so all the NPC parts get updated correctly.
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2013-02-02 06:08:03 -08:00 |
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Chris Robinson
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37fe1bd3f0
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Handle looping in the Animation object
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2013-01-21 22:51:13 -08:00 |
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Chris Robinson
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7cce44290e
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Handle the animation queue in mwmechanics
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2013-01-17 13:18:40 -08:00 |
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Chris Robinson
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a14132b5a0
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Merge remote-tracking branch 'zini/master' into animation2
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2013-01-09 11:12:26 -08:00 |
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scrawl
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bc73c5b1ec
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enable directional lighting for character previews
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2013-01-09 20:08:59 +01:00 |
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Jordan Milne
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857bb42297
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Create a separate scenemanager for each CharacterPreview instance
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2013-01-09 01:44:15 -04:00 |
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Chris Robinson
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5b3a20ef69
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Update the object position as the animation moves
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2013-01-06 21:18:48 -08:00 |
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Chris Robinson
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efca5ded47
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Clean up some header includes to reduce nesting
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2013-01-05 21:12:08 -08:00 |
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greye
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b1ef0026a9
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race selection/inventory preview character model update
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2012-11-10 11:41:12 +04:00 |
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scrawl
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fa358ab196
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change the inventory preview to "inventoryhandtohand" animation pose
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2012-10-01 18:04:21 +02:00 |
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scrawl
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359824d614
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oops
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2012-09-25 21:49:34 +02:00 |
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scrawl
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4453459378
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re-use the texture across preview instances
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2012-09-25 21:49:34 +02:00 |
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scrawl
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e2b1329620
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fix the race selection escape crash
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2012-09-25 21:49:34 +02:00 |
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scrawl
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4d4ba6698a
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fix character preview destruction; don't allow empty names in name dialog
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2012-09-18 19:00:20 +02:00 |
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scrawl
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2793096b50
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Merge branch 'externalrendering' of https://github.com/zinnschlag/openmw into characterpreview
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwbase/world.hpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
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2012-09-15 00:57:29 +02:00 |
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scrawl
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1f7e044fad
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removed some debug stuff
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2012-09-14 14:41:19 +02:00 |
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scrawl
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6ac2a12296
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item selection working on the preview
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2012-09-14 14:34:18 +02:00 |
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scrawl
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eef750e6b0
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race selection preview
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2012-09-13 19:03:31 +02:00 |
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scrawl
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5155339cb6
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character preview working
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2012-09-13 14:56:50 +02:00 |
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scrawl
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4f3eb3c34a
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character preview WIP
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2012-09-13 00:54:32 +02:00 |
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