scrawl
|
3ebc6fd590
|
fixed a settings window bug
|
13 years ago |
scrawl
|
a70f93b024
|
fix "Crash when running openmw with --start="XYZ", remove HLSL for windows
|
13 years ago |
scrawl
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9f9183ff73
|
depth bias
|
13 years ago |
scrawl
|
bc7876e980
|
use alpha map for moons
|
13 years ago |
scrawl
|
f0b3142966
|
switch to glsl 1.2
|
13 years ago |
scrawl
|
6bfcf2bc1b
|
- exchanged the preprocessor again, no warnings now
- disable line directives for now, causing some trouble
|
13 years ago |
scrawl
|
17a5c22c8f
|
don't use globbing
|
13 years ago |
scrawl
|
acc5c3bbbf
|
some fixes
|
13 years ago |
scrawl
|
41791ccaa2
|
add file
|
13 years ago |
scrawl
|
014396e80c
|
remove the plugins.cfg files, do not enforce CG plugin
|
13 years ago |
scrawl
|
21728020f6
|
fixed the water on local map
|
13 years ago |
scrawl
|
f5ffea4d4b
|
new button, water timescale
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13 years ago |
scrawl
|
e077814a8c
|
water
|
13 years ago |
scrawl
|
9d7470e14c
|
temp commit
|
13 years ago |
scrawl
|
739455e6f8
|
new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
|
13 years ago |
scrawl
|
778e59ee37
|
terrain as it was before, with about 4x less code
|
13 years ago |
scrawl
|
29f91753f7
|
correction
|
13 years ago |
scrawl
|
93c641efa7
|
terrain albedo
|
13 years ago |
scrawl
|
7d5b94709d
|
Merge branch 'master' into shadersystem
Conflicts:
components/nifogre/ogre_nif_loader.cpp
|
13 years ago |
scrawl
|
16c2ea3a75
|
terrain colourmap
|
13 years ago |
scrawl
|
1429c8d5cb
|
copy&paste mistake
|
13 years ago |
scrawl
|
fb109ec7e2
|
use debug versions of ogre plugins in debug mode
|
13 years ago |
scrawl
|
7731e9a6fa
|
finished cleaning up sky
|
13 years ago |
scrawl
|
b8384162b6
|
merge
|
13 years ago |
scrawl
|
cd6e9986b6
|
forgot to add files
|
13 years ago |
scrawl
|
ad7383be43
|
sky
|
13 years ago |
scrawl
|
e0a99f104b
|
settings tab "shadows"
|
13 years ago |
scrawl
|
485adc8bdc
|
shader mode button in settingswindow
|
13 years ago |
scrawl
|
865bfc6f47
|
sync mrt_output setting
|
13 years ago |
scrawl
|
1a9f59d5d4
|
shadows
|
13 years ago |
scrawl
|
07fd9986ef
|
accidently removed the map.
|
13 years ago |
scrawl
|
b803d0e949
|
converted shadow caster shader
|
13 years ago |
scrawl
|
81d30ff63a
|
temp commit
|
13 years ago |
scrawl
|
e517e75d09
|
update
|
13 years ago |
scrawl
|
a095572205
|
fixed some textures, started with sky
|
13 years ago |
scrawl
|
71c865e2e9
|
let there be light
|
13 years ago |
scrawl
|
33c48b9481
|
update
|
13 years ago |
scrawl
|
8e683c2e05
|
vertex colors
|
13 years ago |
scrawl
|
9bd888d9a1
|
transparency
|
13 years ago |
scrawl
|
f8e3213996
|
fog, mrt depth
|
13 years ago |
scrawl
|
de9b7a51de
|
change glsl #version, remove CG from required libraries
|
13 years ago |
scrawl
|
4ea6530772
|
hello world.
|
13 years ago |
scrawl
|
d27863bf8e
|
rename layout files to .layout to get them recognized by layout editor
|
13 years ago |
scrawl
|
246c6493df
|
Merge branch 'master' into graphics
|
13 years ago |
scrawl
|
b886aea298
|
change console skin to MW_Window and set the selected object refID as window title
|
13 years ago |
scrawl
|
fbaedd2c3a
|
new underwater colors
|
13 years ago |
scrawl
|
298ae4f7f8
|
HUD icons for selected weapon / selected spell / selected enchanted item
|
13 years ago |
scrawl
|
30461438f6
|
still left: spell success formula
|
13 years ago |
scrawl
|
c7268233df
|
spell window layout & opening/closing/pinning logic
|
13 years ago |
scrawl
|
1b561ce91f
|
Merge branch 'master' into next
|
13 years ago |