scrawl
61aaf0cf70
Attach light lists to the object base nodes instead of each renderable
...
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
2015-04-12 18:03:36 +02:00
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
2015-04-12 15:38:30 +02:00
cc9cii
7ccf53e750
Changed over inventory adapters. Fixed a few places where modified records were not set properly.
2015-04-12 20:03:55 +10:00
cc9cii
25261a60e5
Add potion magic effects table to dialogue subview. Integration of the adapters to RefIdCollection is incomplete.
2015-04-12 18:29:42 +10:00
cc9cii
ef84e553be
Renamed some stuff.
2015-04-12 13:48:23 +10:00
cc9cii
41b368a759
Moved templated code around a bit.
2015-04-12 10:52:01 +10:00
cc9cii
4b9c9bf095
Simplify and relocate nested column definitions.
2015-04-12 08:52:09 +10:00
cc9cii
8dab2f9b14
Use human friendly strings in magic effects subtable.
2015-04-12 07:46:32 +10:00
scrawl
a0b43f426e
Avoid setting DYNAMIC DataVariance on StateSets
2015-04-11 23:01:37 +02:00
scrawl
b0ea51a5c8
Colour conversion utility
2015-04-11 20:09:40 +02:00
scrawl
e6cf959134
Revert "Delete nifosgtest"
...
This reverts commit ba3075dc11
.
2015-04-11 14:46:52 +02:00
cc9cii
a460409555
Add Spells and Enchantment magic effects table to dialogue subview. The numbers are not yet converted to strings.
2015-04-11 21:43:25 +10:00
cc9cii
49fd5afdf6
Add birthsign spells table to dialogue subview.
2015-04-11 19:17:17 +10:00
cc9cii
f939648736
Add race spells table to dialogue subview.
2015-04-11 19:05:03 +10:00
cc9cii
9c75dad1ac
Why is gcc so unkind?
2015-04-11 18:21:08 +10:00
cc9cii
ea9563ad92
Add faction reactions table to dialogue subview. Fix gcc compile issues. Change nested columns to generic ones where possible.
2015-04-11 17:51:30 +10:00
cc9cii
88bc62e054
Add Region sounds table to dialogue subview.
2015-04-11 15:55:26 +10:00
cc9cii
5da2f53bec
Code reorganisation to prepare for nested sound table in regions.
2015-04-11 13:54:05 +10:00
cc9cii
ce7e2e06c1
Fix editor being created for a non-editable item.
2015-04-11 13:11:20 +10:00
cc9cii
a632b2cfeb
Fix editing "ID" column within nested tables in dialogue subview.
2015-04-11 11:27:48 +10:00
cc9cii
1220369da3
Changes as per feedback comments.
2015-04-11 11:26:29 +10:00
scrawl
591a35b8d7
*very* early version of the LightManager
2015-04-10 23:16:17 +02:00
scrawl
642c1d2d36
Build fix
2015-04-10 15:31:19 +02:00
scrawl
433e29f297
MorphGeometry optimizations: static bounding box and vertices updated during cull traversal
2015-04-10 14:35:37 +02:00
Marc Zinnschlag
3f4f008c51
another fix to display type handling
2015-04-10 13:27:34 +02:00
cc9cii
7990fab708
Fix crash when exiting via window manager on some systems.
2015-04-10 18:09:33 +10:00
cc9cii
9a564f5062
Fix undo for pathgrid points add/remove.
2015-04-10 15:28:09 +10:00
cc9cii
bc9dad3ff2
Add index columns and fix edge indexing for point deletion.
2015-04-10 07:31:01 +10:00
scrawl
8b206e0aed
Enable culling for particle emitters & programs
...
Big speedup, though might cause timing inconsistencies that we should fix at some point.
2015-04-09 16:54:25 +02:00
scrawl
0b77ae43a4
Minor optimization for particle emitters
2015-04-09 16:51:57 +02:00
cc9cii
330920daa8
Fix off by one error(s).
2015-04-09 21:41:46 +10:00
cc9cii
be9f94b766
Adjust edge indexes when adding/removing points. Fix some travis warnings.
2015-04-09 21:23:02 +10:00
cc9cii
23db79ebab
Fix for more gcc differences.
2015-04-09 20:53:41 +10:00
cc9cii
3a46512b7f
Attempt to account for gcc differences.
2015-04-09 20:15:38 +10:00
cc9cii
787cef1386
DialogueSubView layout update for dialogues with nested tables only.
2015-04-09 19:39:09 +10:00
cc9cii
860754e460
Minor formatting cleanup and comments.
2015-04-09 19:33:42 +10:00
cc9cii
05210d7f21
Nested table support for Pathgrids.
2015-04-09 19:29:03 +10:00
cc9cii
bdf0d8db22
Re-organise the inheritance structure once more in preparation for adding Pathgrid tables.
2015-04-09 19:11:19 +10:00
scrawl
df9ea917dd
Delete some unused crap
2015-04-08 16:15:29 +02:00
dteviot
0a5de33a1a
fireEquipmentChangedEvent() updates the InventoryWindow. ( Fixes #2424 )
2015-04-06 15:13:09 +12:00
scrawl
74c56556cc
More fixes for scaled particle systems
2015-04-05 14:10:31 +02:00
dteviot
fe69dc2863
Made LineInfo a struct, as requested by Scrawl.
2015-04-05 14:56:29 +12:00
scrawl
c4738b11b1
Identify unknown float in NiGravity
2015-04-05 00:09:05 +02:00
scrawl
1eafecd30c
Add magic factor as in vanilla MW to gravity affector (Bug #2147 )
2015-04-05 00:03:05 +02:00
Marc Zinnschlag
3b408b6427
sorting out some Display enum mixup
2015-04-04 19:55:53 +02:00
scrawl
304d7e544f
Optimize RigGeometry to update skinning in CullCallback
2015-04-04 19:19:01 +02:00
dteviot
52de622e97
provide incremental update of SpellWindow ( Fixes #2411 )
...
When SpellWindow is visible, every 0.5 seconds update the cost/changes for spells/enchanted items shown.
Also, check to see if more substantial update of the window is required.
2015-04-03 17:59:13 +13:00
cc9cii
745eae9c10
Tweak DialogueSubView layout for nested tables.
2015-04-03 12:44:32 +11:00
dteviot
6b6bed520d
removed redundant calls.
2015-04-03 13:45:13 +13:00
scrawl
e5e1013c51
TextKeys attached to root node as user data, add .kf loading to scenemanager
2015-04-02 17:34:44 +02:00