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13694 commits

Author SHA1 Message Date
scrawl
61aaf0cf70 Attach light lists to the object base nodes instead of each renderable
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
2015-04-12 18:03:36 +02:00
scrawl
c92592493e OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
cc9cii
7ccf53e750 Changed over inventory adapters. Fixed a few places where modified records were not set properly. 2015-04-12 20:03:55 +10:00
cc9cii
25261a60e5 Add potion magic effects table to dialogue subview. Integration of the adapters to RefIdCollection is incomplete. 2015-04-12 18:29:42 +10:00
cc9cii
ef84e553be Renamed some stuff. 2015-04-12 13:48:23 +10:00
cc9cii
41b368a759 Moved templated code around a bit. 2015-04-12 10:52:01 +10:00
cc9cii
4b9c9bf095 Simplify and relocate nested column definitions. 2015-04-12 08:52:09 +10:00
cc9cii
8dab2f9b14 Use human friendly strings in magic effects subtable. 2015-04-12 07:46:32 +10:00
scrawl
a0b43f426e Avoid setting DYNAMIC DataVariance on StateSets 2015-04-11 23:01:37 +02:00
scrawl
b0ea51a5c8 Colour conversion utility 2015-04-11 20:09:40 +02:00
scrawl
e6cf959134 Revert "Delete nifosgtest"
This reverts commit ba3075dc11.
2015-04-11 14:46:52 +02:00
cc9cii
a460409555 Add Spells and Enchantment magic effects table to dialogue subview. The numbers are not yet converted to strings. 2015-04-11 21:43:25 +10:00
cc9cii
49fd5afdf6 Add birthsign spells table to dialogue subview. 2015-04-11 19:17:17 +10:00
cc9cii
f939648736 Add race spells table to dialogue subview. 2015-04-11 19:05:03 +10:00
cc9cii
9c75dad1ac Why is gcc so unkind? 2015-04-11 18:21:08 +10:00
cc9cii
ea9563ad92 Add faction reactions table to dialogue subview. Fix gcc compile issues. Change nested columns to generic ones where possible. 2015-04-11 17:51:30 +10:00
cc9cii
88bc62e054 Add Region sounds table to dialogue subview. 2015-04-11 15:55:26 +10:00
cc9cii
5da2f53bec Code reorganisation to prepare for nested sound table in regions. 2015-04-11 13:54:05 +10:00
cc9cii
ce7e2e06c1 Fix editor being created for a non-editable item. 2015-04-11 13:11:20 +10:00
cc9cii
a632b2cfeb Fix editing "ID" column within nested tables in dialogue subview. 2015-04-11 11:27:48 +10:00
cc9cii
1220369da3 Changes as per feedback comments. 2015-04-11 11:26:29 +10:00
scrawl
591a35b8d7 *very* early version of the LightManager 2015-04-10 23:16:17 +02:00
scrawl
642c1d2d36 Build fix 2015-04-10 15:31:19 +02:00
scrawl
433e29f297 MorphGeometry optimizations: static bounding box and vertices updated during cull traversal 2015-04-10 14:35:37 +02:00
Marc Zinnschlag
3f4f008c51 another fix to display type handling 2015-04-10 13:27:34 +02:00
cc9cii
7990fab708 Fix crash when exiting via window manager on some systems. 2015-04-10 18:09:33 +10:00
cc9cii
9a564f5062 Fix undo for pathgrid points add/remove. 2015-04-10 15:28:09 +10:00
cc9cii
bc9dad3ff2 Add index columns and fix edge indexing for point deletion. 2015-04-10 07:31:01 +10:00
scrawl
8b206e0aed Enable culling for particle emitters & programs
Big speedup, though might cause timing inconsistencies that we should fix at some point.
2015-04-09 16:54:25 +02:00
scrawl
0b77ae43a4 Minor optimization for particle emitters 2015-04-09 16:51:57 +02:00
cc9cii
330920daa8 Fix off by one error(s). 2015-04-09 21:41:46 +10:00
cc9cii
be9f94b766 Adjust edge indexes when adding/removing points. Fix some travis warnings. 2015-04-09 21:23:02 +10:00
cc9cii
23db79ebab Fix for more gcc differences. 2015-04-09 20:53:41 +10:00
cc9cii
3a46512b7f Attempt to account for gcc differences. 2015-04-09 20:15:38 +10:00
cc9cii
787cef1386 DialogueSubView layout update for dialogues with nested tables only. 2015-04-09 19:39:09 +10:00
cc9cii
860754e460 Minor formatting cleanup and comments. 2015-04-09 19:33:42 +10:00
cc9cii
05210d7f21 Nested table support for Pathgrids. 2015-04-09 19:29:03 +10:00
cc9cii
bdf0d8db22 Re-organise the inheritance structure once more in preparation for adding Pathgrid tables. 2015-04-09 19:11:19 +10:00
scrawl
df9ea917dd Delete some unused crap 2015-04-08 16:15:29 +02:00
dteviot
0a5de33a1a fireEquipmentChangedEvent() updates the InventoryWindow. (Fixes #2424) 2015-04-06 15:13:09 +12:00
scrawl
74c56556cc More fixes for scaled particle systems 2015-04-05 14:10:31 +02:00
dteviot
fe69dc2863 Made LineInfo a struct, as requested by Scrawl. 2015-04-05 14:56:29 +12:00
scrawl
c4738b11b1 Identify unknown float in NiGravity 2015-04-05 00:09:05 +02:00
scrawl
1eafecd30c Add magic factor as in vanilla MW to gravity affector (Bug #2147) 2015-04-05 00:03:05 +02:00
Marc Zinnschlag
3b408b6427 sorting out some Display enum mixup 2015-04-04 19:55:53 +02:00
scrawl
304d7e544f Optimize RigGeometry to update skinning in CullCallback 2015-04-04 19:19:01 +02:00
dteviot
52de622e97 provide incremental update of SpellWindow (Fixes #2411)
When SpellWindow is visible, every 0.5 seconds update the cost/changes for spells/enchanted items shown.
Also, check to see if more substantial update of the window is required.
2015-04-03 17:59:13 +13:00
cc9cii
745eae9c10 Tweak DialogueSubView layout for nested tables. 2015-04-03 12:44:32 +11:00
dteviot
6b6bed520d removed redundant calls. 2015-04-03 13:45:13 +13:00
scrawl
e5e1013c51 TextKeys attached to root node as user data, add .kf loading to scenemanager 2015-04-02 17:34:44 +02:00