Commit Graph

11490 Commits (62ab35881e60f7729aab1b11e5f66aadf123487c)
 

Author SHA1 Message Date
scrawl 7fa3100993 Refactor TradeWindow balance buttons to use ControllerRepeatClick 10 years ago
cc9cii 88cf2bd597 Deal with signal source being overloaded. Clear filename after creating a new addon. Enable "Open" button if a game file is already selected. 10 years ago
scrawl ebab911e44 Add a hack to support binding the console to a printable key (Fixes #371) and change default console key to morrowind default (GRAVE) 10 years ago
scrawl cf355d0fcb Change Always Run key default to Caps Lock, as in vanilla
A poor choice, but it's still what players coming from vanilla MW will expect.
10 years ago
cc9cii faac91472c Allow '-' and '_' in new addon name. Resolves Bug #1789. 10 years ago
cc9cii 85596322f3 Update status bar when record filter is changed. Should resolve Bug #1290. 10 years ago
cc9cii ae0fb77e30 Move recordfilterbox label 2 pixels to right. Resolves Bug #1839. 10 years ago
cc9cii 227eb12295 Added document name to showModifiedDocumentMessageBox. 10 years ago
cc9cii f7c1b169b3 Place the settings window on the center of window with keyboard focus. Should resolve Bug #1838. 10 years ago
cc9cii 89f7608022 Refactor for better legibility. 10 years ago
cc9cii 77171b788b Made popup messagebox non-modal. 10 years ago
MiroslavR d64be1c092 Use CellId::mWorldspace to find out whether objects are in the same worldspace 10 years ago
MiroslavR 621e81fa7d Make getdistance return maximum value only if the given objects are in different worldspaces (Fixes #1895) 10 years ago
cc9cii f0e0494f03 Since commit 8bce460f34 negative value checks no longer make sense. Not sure what to do about Vampire flag, however. 10 years ago
cc9cii 3a5ed9c5bb Build objects and connections only once. 10 years ago
scrawl 616148e168 Fix "failed to open file" error when no startup script is given 10 years ago
MiroslavR 45c90bdcb5 Call getPtrViaHandle instead of searchPtrViaHandle for faced handle 10 years ago
MiroslavR 7e6e248511 Don't cache faced handle, as its context may have been changed during the frame by input events 10 years ago
MiroslavR 86c286c24e Fix werewolf globals 10 years ago
Marc Zinnschlag 14f32563e7 fixed script compiler code ordering issue 10 years ago
cc9cii fdc20c595d Fix gcc compile error. 10 years ago
cc9cii 4471fe771e Fix logic errors. 10 years ago
scrawl dd5f4947d7 Add a TODO comment 10 years ago
cc9cii 84f5784575 Remove document when closing the last view. Should resolve Bug #1292. 10 years ago
scrawl 56cd0da522 Fix potential infinite recursion when an area effect spell is reflected (Fixes #1896) 10 years ago
MiroslavR 5ac2788a15 Feature #1545: Allow to select the player in the console 10 years ago
MiroslavR 21eb25706c Don't pursue the player for their crimes when they are a werewolf 10 years ago
scrawl cb916594d9 Always show tooltips for dead actors 10 years ago
cc9cii ad8d722763 Close documents rather than views. 10 years ago
scrawl d2ef0d362c Implement vanilla distance threshold for AI processing (Bug #1876) 10 years ago
scrawl f18d4b4ac4 Don't show crosshair tooltips for actors in combat 10 years ago
scrawl 780a48cd1e Don't greet dead actors in AiWander 10 years ago
scrawl c54ab2e846 Don't allow talking to creatures that are in combat 10 years ago
scrawl a9847c9453 Fix creature attacking flag not being reset after the attack starts (Fixes #1889) 10 years ago
scrawl 457b96a8af Reset bounty and crime immediately when going to jail (Fixes #1892) 10 years ago
scrawl 628600a0a5 Make PlaceItem place the item in the player's current worldspace 10 years ago
cc9cii 5675626482 Cleanup signals when finished. 10 years ago
scrawl 3007af44ea Revert "Don't trigger CellChanged events when crossing exterior cell borders (Fixes #1874)"
This reverts commit 0c67ff9ed0.
10 years ago
Marc Zinnschlag 3bcabf3806 updated credits file 10 years ago
Marc Zinnschlag 77e9ac8975 Merge remote-tracking branch 'cc9cii/Bug-No-1710' 10 years ago
scrawl 6b06ab23aa Don't play sound for torches with OffDefault flag (Fixes #1884) 10 years ago
scrawl 8b0cb239a9 Ignore text keys for zero-length animations (Fixes #1876)
This fixes an issue where the Riekling's attack animation would trigger *two* hits on each swing. It has the "min hit" and "hit" keys at the same time, so the MinHitToHit segment a zero-length animation. This caused problems as the "hit" text key will be encountered twice; once when playing the "max attack to min hit" segment and once when playing the "min hit to hit" segment.
10 years ago
scrawl 07d827c907 Ignore invalid input in numeric EditBox (Fixes #1885) 10 years ago
cc9cii 724ed807c8 Let the filterbox of the receiving side of the drag&drop to decide whether to add referenceable type. Only added if the table has "Referenceable ID" column AND the UniversalId type is referenceable. 10 years ago
cc9cii 988c8f9ebe Ignore duplicate connections. 10 years ago
cc9cii 785d2c7cc9 Remove incomplete implementation to support planar formats. Make libswresample a prerequisite. 10 years ago
scrawl f3f869e99a Don't produce NaN's for 0-length controllers in NifOgre::DefaultFunction 10 years ago
scrawl fe0c9ec9b7 Change priorities in World::searchPtr
Fixes performance bottleneck of scripts searching through all Containers in all active cells every frame. Can be observed near cell (2,-6)
10 years ago
scrawl adbc50366b Use random attack strength for creatures (Bug #1876)
Determining the attack strength from the time the wind-up animation was held will not work properly, as most creatures don't have this animation.

This fixes another balancing issue with Rieklings (they were previously using an attack strength of 1 every time).
10 years ago
scrawl b6635c7964 Move eventDone out of WindowBase 10 years ago